• 个人简介

    #include<bits/stdc++.h>
    #include<windows.h>
    using namespace std;
    int main()
    {
    	MessageBox(0,"点击确认配置游戏!","游戏提示",0);
    	for(long long i=0;i<10;i++)
    	{
    		cout<<"配置中…"; 
    		Sleep(250);
    		system("cls");
    		cout<<" 配置中…"; 
    		Sleep(250);
    		system("cls");
    	}
    	MessageBox(0,"配置成功!","游戏提示",0); 
    	system("cls");
    	long long qian=10,aden=1,amin=20,yao=5,aminx=20,agong=0,agongg=5,afang=0,mg[5]={5,20,30,40,50},mq[5]={2,10,20,50,100},mm[5]={20,40,60,80,100},a,b=0,c,d,x,y,o=0;
    	cout<<"1.资源商店"<<endl;
    	cout<<"2.获得宠物"<<endl;
    	cout<<" 3.出战"<<endl;
    	cout<<"恭喜获得新人礼包:金币*1"<<endl;
    	cin>>b;
    	if(b==1 || b==3)
    	{
    		cout<<"请先获得宠物"<<endl;
    		cout<<"1.小猫 收费:金币*1"<<endl;
    		cout<<"2.小狗 收费:金币*1"<<endl;
    	}else if(b==2)
    	{
    		cout<<"1.小猫 收费:金币*1"<<endl;
    		cout<<"2.小狗 收费:金币*1"<<endl;
    	}
    	cin>>b;
    	if(b==1)
    	{
    		cout<<"恭喜获得宠物:小猫"<<endl;
    	}else if(b==2)
    	{
    		cout<<"恭喜获得宠物:小狗"<<endl;
    	}
    	cout<<"成功获得宠物 奖励金币*10 药品*5"<<endl; 
    	while(b!=9)
    	{
    		cout<<"1.资源商店"<<endl;
    		cout<<"2.宠物升级"<<endl;
    		cout<<"3.出战"<<endl;
    		cout<<"4.资料"<<endl;
    		cout<<endl;
    		cout<<"按9结束游戏"<<endl;
    		cin>>b;
    		if(b==9)
    		{
    			cout<<"感谢游玩"<<endl;
    			return 0;
    		}else if(b==1)
    		{
    			cout<<"1.装备"<<endl;
    			cout<<"2.药品"<<endl; 
    			cin>>a;
    			if(a==1)
    			{
    				cout<<"1.攻击"<<endl;
    				cout<<"2.防御"<<endl;
    				cin>>c;
    				if(c==1)
    				{
    					cout<<"1.铁齿 (+20) 收费:金币*40"<<endl;
    					cout<<"2.钢毛 (+25) 收费:金币*50"<<endl;
    					cout<<"3.铜爪 (+30) 收费:金币*60"<<endl;
    					cout<<"4.银掌 (+50) 收费:金币*100"<<endl;
    					cout<<"5.远古石球 (+100) 收费:金币*300"<<endl;
    					cout<<"6.退出"<<endl;
    					cin>>d;
    					if(d==5 && qian>=300)
    					{
    						agong+=100;
    						qian-=300;
    						cout<<"当前攻击力:"<<agong+agongg<<endl;
    					}else if(d==1 && qian>=40) 
    					{
    						agong+=20;
    						qian-=40;
    						cout<<"当前攻击力:"<<agong+agongg<<endl;
    					}else if(d==2 && qian>=50) 
    					{
    						agong+=25;
    						qian-=50;
    						cout<<"当前攻击力:"<<agong+agongg<<endl;
    					}else if(d==3 && qian>=60) 
    					{
    						agong+=30;
    						qian-=60;
    						cout<<"当前攻击力:"<<agong+agongg<<endl;
    					}else if(d==4 && qian>=100) 
    					{
    						agong+=50;
    						qian-=100;
    						cout<<"当前攻击力:"<<agong+agongg<<endl;
    					}else if(d==1 || d==2 || d==3 || d==4 || d==5)
    					{
    						cout<<"金币不够"<<endl<<"当前金币:"<<qian<<endl;
    					}
    				}
    				if(c==2)
    				{
    					cout<<"1.铁甲 (%20) 收费:金币*40"<<endl;
    					cout<<"2.钢甲 (%30) 收费:金币*50"<<endl;
    					cout<<"3.铜甲 (%40) 收费:金币*60"<<endl;
    					cout<<"4.银甲 (%50) 收费:金币*100"<<endl;
    					cout<<"5.时空金甲 (%90) 收费:金币*300"<<endl;
    					cout<<"6.退出"<<endl;
    					cin>>d;
    					if(d==5 && qian>=300)
    					{
    						afang=1;
    						qian-=300;
    						amin+=150;
    						cout<<"当前防御力:%"<<(10-afang)*10<<endl<<"当前血量总值:"<<amin<<endl; 
    					}else if(d==1 && qian>=40) 
    					{
    						afang=8;
    						qian-=40;
    						amin+=20;
    						cout<<"当前防御力:%"<<(10-afang)*10<<endl<<"当前血量总值:"<<amin<<endl;
    					}else if(d==2 && qian>=50) 
    					{
    						afang=7;
    						qian-=50;
    						amin+=25;
    						cout<<"当前防御力:%"<<(10-afang)*10<<endl<<"当前血量总值:"<<amin<<endl;
    					}else if(d==3 && qian>=60) 
    					{
    						afang=6;
    						qian-=60;
    						amin+=30;
    						cout<<"当前防御力:%"<<(10-afang)*10<<endl<<"当前血量总值:"<<amin<<endl;
    					}else if(d==4 && qian>=100) 
    					{
    						afang=5;
    						qian-=100;
    						amin+=50;
    						cout<<"当前防御力:%"<<(10-afang)*10<<endl<<"当前血量总值:"<<amin<<endl;
    					}else if(d==1 || d==2 || d==3 || d==4 || d==5)
    					{
    						cout<<"金币不够"<<endl<<"当前金币:"<<qian<<endl;
    					}
    				} 
    			}
    			if(a==2)
    			{
    				cout<<"1.血液回满 收费:金币*1"<<endl;
    				cout<<"2.快速回复*5(可在战斗中使用) 收费:金币*2"<<endl;
    				cout<<"3.退出"<<endl;
    				cin>>c;
    				if(c==1 && qian>=1) 
    				{
    					aminx=amin;
    					qian-=1;
    					cout<<"当前血量:"<<aminx<<endl;
    				}else if(c==1)
    				{
    					cout<<"金币不够"<<endl<<"当前金币:"<<qian<<endl;
    				}
    				if(c==2 && qian>=2)
    				{
    					yao+=5;
    					cout<<"当前药品量:"<<yao<<endl;
    					qian-=2;
    				}else if(c==2)
    				{
    					cout<<"金币不够"<<endl<<"当前金币:"<<qian<<endl;
    				}  
    			} 
    		}else if(b==2)
    		{
    			if(afang<20 && agong<20)
    			{
    				cout<<"请先获得至少一件攻击用具和至少一件防御用具"<<endl; 
    			}else
    			{
    				if(aden<=5)
    				{
    					x=aden*100;
    				}else if(aden<=15)
    				{
    					x=aden*1000;
    				}else if(aden<19)
    				{
    					x=aden*10000;
    				}else
    				{
    					x=aden*10000000;
    				}
    				cout<<"当前等级为"<<aden<<"级,晋级需要金币*"<<x<<"是否晋级?"<<endl; 
    				cout<<"1.是"<<endl;
    				cout<<"2.否"<<endl;
    				cin>>a;
    				if(a==1 && aden<=5 && qian>=x)
    				{
    					qian-=x;
    					aden++;
    					agongg*=2;
    					amin*=2;
    				}else if(a==1 && aden<=15 && qian>=x)
    				{
    					qian-=x;
    					aden++;
    					agongg*=2;
    					amin*=2;
    				}else if(a==1 && aden<19 && qian>=x)
    				{
    					qian-=x;
    					aden++;
    					agongg*=2;
    					amin*=2;
    				}else if(a==1 && aden>=19 && qian>=x)
    				{
    					qian-=x;
    					aden++;
    					agongg*=2;
    					amin*=2;
    				}else if(a==1)
    				{
    					cout<<"金币不够"<<endl<<"当前金币:"<<qian<<endl;
    				} 
    			}
    		}else if(b==3 && aminx>0)
    		{
    			cout<<"1.小怪 攻击力:5 生命值:20"<<endl;
    			cout<<"2.小怪之王 攻击力:20 生命值:40"<<endl;
    			cout<<"3.小魔头 攻击力:30 生命值:60"<<endl;
    			cout<<"4.大魔头 攻击力:40 生命值:80"<<endl;
    			cout<<"5.万魔之王 攻击力:50 生命值:100"<<endl;
    			cout<<"6.退出"<<endl;
    			cin>>a;
    			if(a!=6)
    			{
    				cout<<"开始战斗"<<endl;
    				if(afang!=0)
    				{
    					mg[a-1]/=10;
    					mg[a-1]*=afang;
    				}
    			}
    			while(aminx>0 && mm[a-1]>0 && a!=6)
    			{
    				cout<<"1.攻击"<<endl;
    				cout<<"2.使用药品"<<endl;
    				cin>>c;
    				if(c==1)
    				{
    					mm[a-1]-=(agong+agongg);
    					aminx-=mg[a-1];
    					cout<<"魔兽血量-"<<agong+agongg<<"="<<mm[a-1]<<endl<<"宠物血量-"<<mg[a-1]<<"="<<aminx<<endl;
    				}else if(c==2) 
    				{
    					if(yao>0)
    					{
    						yao--;
    						aminx=amin;
    						cout<<"当前血量:"<<aminx<<endl; 
    						cout<<"剩余药品量:"<<yao<<endl;
    					}else
    					{
    						cout<<"药品不足"<<endl; 
    					}
    				} 
    			}
    			if(mm[a-1]<=0 && aminx>0 && a!=6)
    			{
    				cout<<"挑战成功"<<endl<<"获得奖励 金币*"<<mq[a-1]<<endl; 
    				qian+=mq[a-1];
    				if(a!=1)
    				{
    					mg[a-1]=a*5*2;
    					mm[a-1]=mg[a-1]/2*4;
    				}else
    				{
    					mg[a-1]=5;
    					mm[a-1]=20;
    				}
    			}else if(a!=6)
    			{
    				cout<<"你死了"<<endl; 
    				if(a!=1)
    				{
    					mg[a-1]=a*5*2;
    					mm[a-1]=mg[a-1]/2*4;
    				}else
    				{
    					mg[a-1]=5;
    					mm[a-1]=20;
    				}
    			} 
    		}else if(b==3)
    		{
    			cout<<"您的宠物已经没有血了,请先补满血再来"<<endl; 
    		}else if(b==4)
    		{
    			cout<<"-------------------------"<<endl;
    			cout<<"|血量总值:"<<amin<<" ";
    			cout<<"当前血量:"<<aminx<<endl;
    			cout<<"|当前金币:"<<qian<<" ";
    			cout<<"当前攻击力:"<<agong+agongg<<endl;
    			if(afang!=0)
    			{
    				cout<<"|当前防御力:%"<<(10-afang)*10<<" ";
    			}else
    			{
    				cout<<"|当前防御力:%0"<<" ";
    			}
    			cout<<"当前药品量:"<<yao<<endl;
    		}
    	}
    	return 0;
    }