• 个人简介

    骄傲天蝎"If I want to do something,I must do that thing."



    游戏I 游戏Ⅱ 牛逼 超多游戏 屋子 游戏 小霸王游戏机 进化 2048 蔡徐坤打篮球 生火间 打怪升级建筑 花朵大碰撞 塔防游戏 2048 贪吃球 一堆: PogoMiniClip Y8小游戏Big Fish GamesZyngaAddictingGamesGamesFOGPopCapGameHouseShockwaveIplayBoredFreeRide Games

    哈利波特:

    #include<bits/stdc++.h>
    #include<windows.h>
    #include<stdlib.h>
    #include<ctime>
    using namespace std;
    const int N=1e6+10;
    struct id
    {
    	bool flag;
    	string name;
    	string password;
    	int attack;
    	int defense;
    	int life;
    	int big_life;
    	int level;
    	int experience;
    	string wand;
    	int coin;
    	string bag[N];
    	int bag_len;
    	int speed;
    	int usual_attack[15]={10,10,20,80,30,50,15,30,10,60,60,120,50};
    	int kill_attack[5]={1,1,1};
    	int jinkuid;
    	string jinkupass; 
    };
    struct gu
    {
    	int coin;
    	int experience;
    	bool flag;
    	string password;
    };
    map<string,id>user;
    map<int,gu>jinku;
    int jinku_id;
    string d_user;
    string monster[10]={"地精","巨人","博格特","摄魂怪","巨型蜘蛛","龙","蛇怪"};
    int monster_attack[10]={8,15,20,30,50,100,500};
    string spell_usual[15]={"昏昏倒地","腿立僵停死","统统石化","除你武器","火焰熊熊","四分五裂","力松劲泄","粉身碎骨","障碍重重","速速禁锢","万弹齐发","神锋无影","霹雳爆炸"};
    string spell_kill[5]={"阿瓦达索命","钻心剜骨","魂魄出窍"};
    void init_slow_out(string s,int x)
    {
    	for(int i=0;i<s.size();i++)
    	{
    		cout<<s[i];
    		Sleep(x);
    	}
    	cout<<endl;
    	return;
    }
    void trad(int k,int num)
    {
    	switch(k)
    	{
    		case 1:user[d_user].attack=num;break;
    		case 2:user[d_user].defense=num;break;
    		case 3:user[d_user].speed=num;break;
    		case 4:user[d_user].life=num;break;
    		case 5:user[d_user].big_life=num;break;
    		case 6:user[d_user].level=num;break;
    		case 7:user[d_user].experience=num;break;
    		case 8:user[d_user].coin=num;break;
    	}
    }
    bool sign_in(string name,string pass)
    {
    	signin_again:
    		string _name,_pass;
    		freopen("C:\\game.txt","r",stdin);
    		cin>>_name>>_pass;
    		freopen("CON","r",stdin);
    		cin.clear();
    		if(name==_name&&pass==_pass)
    		{
    			d_user=name;
    			user[d_user].flag=true;
    			string we="登入成功!欢迎,巫师"+name+"!";
    			init_slow_out(we,50);
    			int num;
    			string cum;
    			freopen("C:\\game.txt","r",stdin);
    			cin>>cum;
    			user[d_user].name=cum;
    			cin>>cum;
    			user[d_user].password=cum;
    			for(int i=1;i<=8;i++)
    			{
    				cin>>num;
    				trad(i,num);
    			}
    			cin>>cum;
    			user[d_user].wand=cum;
    			cin>>num;
    			user[d_user].bag_len=num;
    			for(int i=1;i<=num;i++)
    			{
    				cin>>cum;
    				user[d_user].bag[i]=cum;
    			}
    			cin>>num;
    			user[d_user].jinkuid=num;
    			jinku[num].flag=true;
    			cin>>cum;
    			jinku[num].password=cum;
    			user[d_user].jinkupass=cum;
    			freopen("CON","r",stdin);
    			cin.clear();
    			cout.clear();
    			return true;
    		}
    		else
    		{
    			init_slow_out("用户名或密码输入错误!",50);
    			return false;
    		}
    }
    void sign_out()
    {
    	freopen("C:\\game.txt","w",stdout);
    	cout<<d_user<<" "<<user[d_user].password<<endl;
    	cout<<user[d_user].attack<<" "<<user[d_user].defense<<" "<<user[d_user].speed<<" "<<user[d_user].life<<" "<<user[d_user].big_life<<endl;
    	cout<<user[d_user].level<<" "<<user[d_user].experience<<" "<<user[d_user].coin<<endl;
    	cout<<user[d_user].wand<<" "<<user[d_user].bag_len<<endl;
    	for(int i=1;i<=user[d_user].bag_len;i++)
    	{
    		cout<<user[d_user].bag[i]<<" ";
    	}
    	cout<<endl<<user[d_user].jinkuid<<" "<<user[d_user].jinkupass;
    	freopen("CON","w",stdout);
    	cin.clear();
    	cout.clear();
    	return;
    }
    void init_begin()
    {
    	want_to_do:
    		cout<<endl;
    		init_slow_out("请选择你的操作:",50);
    		init_slow_out("1.登录   2.注册   3.退出",50);
    		int cz;
    		cin>>cz;
    		if(cz==1)
    		{
    			string name;
    			cout<<endl;
    			init_slow_out("请输入你的名称:",50);
    			cin>>name;
    			input_password:
    				string pass;
    				cout<<endl;
    				init_slow_out("请输入你的密码:",50);
    				cin>>pass;
    				bool f=sign_in(name,pass);
    				if(f)return;
    				goto want_to_do;
    		}
    		else if(cz==2)
    		{
    			string wname,wpass;
    			cout<<endl;
    			init_slow_out("输入你想创建的用户名:",50);
    			cin>>wname;
    			cout<<endl;
    			init_slow_out("输入你的初始密码:",50);
    			cin>>wpass;
    			user[wname].name=wname;
    			user[wname].flag=true;
    			user[wname].password=wpass;
    			user[wname].attack=10;
    			user[wname].defense=5;
    			user[wname].life=100;
    			user[wname].big_life=100;
    			user[wname].level=1;
    			user[wname].experience=10;
    			user[wname].wand="普通魔杖";
    			user[wname].coin=1000;
    			user[wname].bag_len=0;
    			user[wname].speed=0;
    			user[wname].jinkuid=rand()%99999+1;
    			user[wname].jinkupass="123";
    			freopen("C:\\game.txt","w",stdout);
    			cout<<wname<<" "<<wpass<<endl;
    			cout<<10<<" "<<5<<" "<<0<<" "<<100<<" "<<100<<" "<<1<<endl;
    			cout<<10<<" "<<1000<<" "<<"普通魔杖"<<" "<<0<<" "<<user[wname].jinkuid<<" "<<user[wname].jinkupass;
    			freopen("CON","w",stdout);
    			cin.clear();
    			cout.clear();
    			system("cls");
    			MessageBox(NULL,("注册用户成功!请重启游戏,然后登录开始游戏吧!"),("注册用户"),MB_OK);
    			MessageBox(NULL,("因为您是第一次体验此游戏,下面是两条游戏基本遵守规则:"),("游戏提示"),MB_OK);
    			MessageBox(NULL,("第一,请不要输入与游戏无关的内容,否则会导致程序崩溃,数据丢失,后果自负!"),("游戏提示"),MB_OK);
    			MessageBox(NULL,("第二,请不要擅自修改game.txt中的内容,否则会导致游戏登录失败或崩溃!"),("游戏提示"),MB_OK);
    			MessageBox(NULL,("当前游戏仅支持注册一个账户,不支持多个!如果您强制注册了一个新的账号,旧的账号里所有的数据将会丢失!"),("游戏提示"),MB_OK);
    			exit(0);
    		}
    		else if(cz==3)
    		{
    			if(MessageBox(NULL,("你确定吗?"),("退出游戏"),MB_ICONINFORMATION|MB_YESNO)==IDYES)
    			{
    				sign_out();
    				init_slow_out("好的,欢迎下次再来!",50);
    				sign_out(); 
    				Sleep(300);
    				exit(0);
    			}
    			else
    			{
    				system("cls");
    				goto want_to_do;
    			}
    		}
    		else cout<<endl;init_slow_out("输入错误!",50);Sleep(300);goto want_to_do;
    }
    void cout_user_thing()
    {
    	system("cls");
    	cout<<"-------------------个人主页-------------------"<<endl<<endl;
    	cout<<"当前用户名:"<<user[d_user].name<<endl;
    	cout<<"密码:"<<user[d_user].password<<endl;
    	cout<<"攻击力:"<<user[d_user].attack<<endl;
    	cout<<"防御力:"<<user[d_user].defense<<endl;
    	cout<<"速度:"<<user[d_user].speed<<endl;
    	cout<<"生命值:"<<user[d_user].life<<"/"<<user[d_user].big_life<<endl;
    	cout<<"等级:"<<user[d_user].level<<endl;
    	cout<<"经验值:"<<user[d_user].experience<<endl;
    	cout<<"金币:"<<user[d_user].coin<<endl;
    	cout<<"魔杖:"<<user[d_user].wand<<endl;
    	cout<<"背包内东西数量:"<<user[d_user].bag_len<<"/"<<"1000000"<<endl;
    	cout<<"金库ID:"<<user[d_user].jinkuid<<endl;
    	cout<<"金库密码:"<<user[d_user].jinkupass<<endl;
    	system("pause");
    	return;
    }
    void hit(int k)
    {
    	string mname=monster[k-1];
    	int ata=monster_attack[k-1];
    	int monlife;
    	if(k-1>=0&&k-1<=2)monlife=rand()%100+50;
    	else if(k-1>=3&&k-1<=4)monlife=rand()%300+100;
    	else if(k-1>=5&&k-1<=6)monlife=rand()%500+300;
    	else monlife=rand()%1000+500;
    	cout<<endl<<"你目前的战斗力:"<<user[d_user].attack<<endl;
    	cout<<"你的防御力:"<<user[d_user].defense<<endl;
    	system("pause");
    	cout<<"你要对战的怪物:"<<mname<<endl;
    	system("pause");
    	cout<<"怪物"<<mname<<"的战斗力为"<<ata<<endl;
    	system("pause");
    	cout<<"开始战斗!!!"<<endl<<endl;
    	system("pause");
    	int no=0;
    	int youlife=user[d_user].life;
    	while(monlife>0&&youlife>0)
    	{
    		int ws=rand()%14;
    		int gj=rand()%10+1;
    		cout<<endl<<"你发动了第"<<++no<<"次攻击,对"<<mname<<"使用了"<<spell_usual[ws]<<endl;
    		Sleep(1000);
    		if(gj%2==0)
    		{
    			cout<<endl<<mname<<"被你的咒语击中,扣"<<user[d_user].usual_attack[ws]<<"滴血,剩余"<<monlife-user[d_user].usual_attack[ws]<<"滴血。"<<endl;
    			monlife-=user[d_user].usual_attack[ws];
    		}
    		else if(gj%3==1)
    		{
    			cout<<endl<<mname<<"想要躲闪,但还是被你的咒语擦到了,扣"<<user[d_user].usual_attack[ws]/2<<"滴血,剩余"<<monlife-user[d_user].usual_attack[ws]/2<<"滴血。"<<endl;
    			monlife-=user[d_user].usual_attack[ws]/2;
    		}
    		else cout<<endl<<mname<<"及时躲闪,你的咒语打偏了,没有击中。"<<endl;
    		gj=rand()%20+1;
    		if(monlife<=0)break;
    		Sleep(1000);
    		cout<<endl<<mname<<"反击你,";
    		if(gj%2==1)
    		{
    			cout<<"但是你眼疾手快,躲开了它的攻击。"<<endl;
    		}
    		else if(gj%3==0)
    		{
    			cout<<"你想要躲闪,但是没来得及,扣了"<<gj<<"滴血,剩余"<<youlife-gj<<"滴血。"<<endl;
    			youlife-=gj;
    		}
    		else
    		{
    			cout<<"你躲闪不及,被它击中了,扣"<<gj*3<<"滴血,还剩"<<youlife-gj*3<<"滴血。"<<endl;
    			youlife-=gj*3;
    		}
    		Sleep(1000);
    	}
    	if(youlife<=0)
    	{
    		cout<<endl<<"你被怪物"<<mname<<"打伤,只好逃走了。"<<endl;
    		Sleep(1000);
    		user[d_user].life=0;
    		system("pause");
    		system("pause");
    		system("pause");
    		return;
    	}
    	else
    	{
    		cout<<endl<<"怪物"<<mname<<"死了。"<<endl;
    		Sleep(1000);
    		int jy=rand()%300+50;
    		int jb=rand()%5000+1000;
    		cout<<endl<<"你获得了"<<jy<<"经验,"<<jb<<"金币。"<<endl;
    		user[d_user].coin+=jb;
    		user[d_user].experience+=jy;
    		user[d_user].life=youlife;
    		system("pause");
    		system("pause");
    		system("pause");
    		return;
    	}
    }
    void hit_monster()
    {
    	hithit:
    		system("cls");
    		cout<<endl<<"-------------------打怪-------------------"<<endl<<endl;
    		cout<<"0.退出   1.自行选择   2.随机匹配"<<endl<<endl;
    		cout<<"请选择:";
    		choose_again:
    			int choose_what;
    			cin>>choose_what;
    			if(choose_what==0)return;
    			if(choose_what==1&&user[d_user].life>0)
    			{
    				cout<<endl;
    				for(int i=0;i<7;i++)cout<<i+1<<"."<<monster[i]<<"  ";
    				cout<<endl<<endl;
    				cout<<"请选择(怪物按序号难度递增):";
    				choose_monster_again:
    					int choose_monster;
    					cin>>choose_monster;
    					if(!(choose_monster>=1&&choose_monster<=7))
    					{
    						init_slow_out("输入错误!重新选择:",50);
    						goto choose_monster_again;
    					}
    					else
    					{
    						hit(choose_monster);
    						goto hithit;
    					}
    			}
    			else if(choose_what==2&&user[d_user].life>0)
    			{
    				hit(rand()%7+1);
    				goto hithit;
    			}
    			else if(user[d_user].life<=0)
    			{
    				cout<<endl;
    				init_slow_out("你负伤了,需要治疗!",50);
    				system("pause");
    				return;
    			}
    			else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto choose_again;
    }
    void treat()
    {
    	system("cls");
    	cout<<endl<<"-------------------医疗营-------------------"<<endl;
    	cout<<endl<<"你需要花费10经验或1000金币恢复100生命值吗?"<<endl;
    	cout<<endl<<"输入y同意,n取消"<<endl;
    	choose_treat_again:
    		char cheat;
    		cin>>cheat;
    		if(cheat=='y')
    		{
    			if(user[d_user].coin<1000&&user[d_user].experience<10)
    			{
    				cout<<endl;
    				init_slow_out("您的金币和经验不足!",50);
    				system("pause");
    				return;
    			}
    			else if(user[d_user].coin>=1000)
    			{
    				user[d_user].life+=100;
    				if(user[d_user].life>user[d_user].big_life)
    					user[d_user].life=user[d_user].big_life;
    				user[d_user].coin-=1000;
    				cout<<endl;
    				init_slow_out("已经花费了1000金币恢复100生命值。",50);
    				system("pause");
    				return;
    			}
    			else
    			{
    				user[d_user].life+=100;
    				if(user[d_user].life>user[d_user].big_life)
    					user[d_user].life=user[d_user].big_life;
    				user[d_user].experience-=10;
    				cout<<endl;
    				init_slow_out("已经花费10经验恢复100生命值。",50);
    				system("pause");
    				return;
    			}
    		}
    		else if(cheat=='n')return;
    		else init_slow_out("输入错误!请重新输入:",50);goto choose_treat_again;
    }
    int money[10]={1000,2000,3000,10000,15000,20000,50000,100000};
    int jingyan[10]={100,200,300,1000,1500,2000,5000,10000};
    string wandd[10]={"紫衫木魔杖","葡萄木魔杖","榆木魔杖","柏木魔杖","核桃壳魔杖","杉木魔杖","冬青木魔杖","接骨木魔杖"};
    void buy_wand_YES(int id)
    {
    	cout<<endl<<"您是使用金币还是经验购买?"<<endl;
    	cout<<endl<<"使用金币输入1,经验输入2"<<endl;
    	cout<<endl<<"请输入:";
    	input:
    		int chwa;
    		cin>>chwa;
    		if(chwa==1)
    		{
    			if(user[d_user].coin<money[id-1])
    			{
    				cout<<endl;
    				init_slow_out("您的金币不足!",50);
    				system("pause");
    				return;
    			}
    			else
    			{
    				user[d_user].coin-=money[id-1];
    				user[d_user].wand=wandd[id-1];
    				cout<<endl;
    				init_slow_out("购买成功!",50);
    				system("pause");
    				return;
    			}
    		}
    		else if(chwa==2)
    		{
    			
    			if(user[d_user].experience<jingyan[id-1])
    			{
    				cout<<endl;
    				init_slow_out("您的经验不足!",50);
    				system("pause");
    				return;
    			}
    			else
    			{
    				user[d_user].experience-=jingyan[id-1];
    				user[d_user].wand=wandd[id-1];
    				cout<<endl;
    				init_slow_out("购买成功!",50);
    				system("pause");
    				return;
    			}
    		}
    		else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto input;
    }
    void buy_wand()
    {
    	system("cls");
    	cout<<endl<<"请问你要购买什么魔杖?"<<endl;
    	cout<<endl<<"1.紫衫木魔杖 1000金币或100经验"<<endl;
    	cout<<endl<<"2.葡萄木魔杖 2000金币或200经验"<<endl;
    	cout<<endl<<"3.榆木魔杖 3000金币或500经验"<<endl;
    	cout<<endl<<"4.柏木魔杖 10000金币或1000经验"<<endl;
    	cout<<endl<<"5.核桃壳魔杖 15000金币或1500经验"<<endl;
    	cout<<endl<<"6.杉木魔杖 20000金币或2500经验"<<endl;
    	cout<<endl<<"7.冬青木魔杖 50000金币或5000经验"<<endl;
    	cout<<endl<<"8.接骨木魔杖 100000金币或10000经验"<<endl;
    	cout<<endl<<"0.退出"<<endl;
    	cout<<endl<<"请选择:";
    	choose_buy_wand_again:
    		int chbuwa;
    		cin>>chbuwa;
    		if(chbuwa==0)return;
    		else if(chbuwa>=1&&chbuwa<=8){buy_wand_YES(chbuwa);return;}
    		else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto choose_buy_wand_again;
    }
    string book[10]={"咒语大全","魔法史","医疗的魔法","飞天扫帚护理手册","黑魔法防御术","怪兽的秘密"};
    int book_money[10]={2000,3000,5000,10000,15000,20000};
    int book_jingyan[10]={200,300,500,1000,1500,2000};
    void add(int k)
    {
    	if(k==1)
    	{
    		for(int i=0;i<13;i++)user[d_user].usual_attack[i]++;
    	}
    	else if(k==2)
    	{
    		user[d_user].experience+=500;
    	}
    	else if(k==3)
    	{
    		user[d_user].big_life+=100;
    		user[d_user].life=user[d_user].big_life;
    	}
    	else if(k==4)
    	{
    		user[d_user].speed+=10;
    	}
    	else if(k==5)
    	{
    		user[d_user].attack+=10;
    		user[d_user].defense+=10;
    		user[d_user].speed+=10;
    	}
    	else if(k==6)
    	{
    		user[d_user].attack+=50;
    		user[d_user].defense+=50;
    		user[d_user].speed+=50;
    		user[d_user].big_life+=100;
    		user[d_user].life=user[d_user].big_life;
    		user[d_user].experience+=500;
    		for(int i=0;i<13;i++)user[d_user].usual_attack[i]+=10;
    	}
    }
    void buy_sthbook(int k)
    {
    	cout<<endl<<"请问您是使用金币还是经验购买?"<<endl;
    	cout<<endl<<"金币输入1,经验输入2"<<endl;
    	cout<<endl<<"请输入:";
    	choose_pay_book:
    		int chpabo;
    		cin>>chpabo;
    		if(chpabo!=1&&chpabo!=2)
    		{
    			cout<<endl;
    			init_slow_out("输入错误!请重新输入:",50);
    			goto choose_pay_book;
    		}
    		else if(chpabo==1)
    		{
    			if(user[d_user].coin<book_money[k-1])
    			{
    				cout<<endl;
    				init_slow_out("您的金币不足!",50);
    				system("pause");
    				return;
    			}
    			user[d_user].coin-=book_money[k-1];
    			int len=user[d_user].bag_len;
    			user[d_user].bag_len++;
    			user[d_user].bag[++len]=book[k-1];
    			cout<<endl;
    			init_slow_out("购买成功!",50);
    			add(k);
    			system("pause");
    			return;
    		}
    		else
    		{
    			if(user[d_user].experience<book_jingyan[k-1])
    			{
    				cout<<endl;
    				init_slow_out("您的经验不足!",50);
    				system("pause");
    				return;
    			}
    			user[d_user].experience-=book_jingyan[k-1];
    			int len=user[d_user].bag_len;
    			user[d_user].bag_len++;
    			user[d_user].bag[++len]=book[k-1];
    			cout<<endl;
    			init_slow_out("购买成功!",50);
    			add(k);
    			system("pause");
    			return;
    		}
    }
    void buy_book()
    {
    	buybook:
    		system("cls");
    		cout<<endl<<"请问您需要购买什么书籍?"<<endl;
    		cout<<endl<<"1.咒语大全 2000金币或200经验"<<endl;
    		cout<<endl<<"2.魔法史 3000金币或300经验"<<endl;
    		cout<<endl<<"3.医疗的魔法 5000金币或500经验"<<endl;
    		cout<<endl<<"4.飞天扫帚护理手册 10000金币或1000经验"<<endl;
    		cout<<endl<<"5.黑魔法防御术 15000金币或1500经验"<<endl;
    		cout<<endl<<"6.怪兽的秘密 20000金币或2500经验"<<endl;
    		cout<<endl<<"0.退出"<<endl;
    		cout<<endl<<"请输入:";
    		choose_buy_book:
    			int chbubo;
    			cin>>chbubo;
    			if(chbubo==0)return;
    			if(!(chbubo>=1&&chbubo<=6))
    			{
    				init_slow_out("输入错误!请重新输入:",50);
    				goto choose_buy_book;
    			}
    			else buy_sthbook(chbubo);return;
    }
    void jinku_do(int id)
    {
    	system("cls");
    	cout<<endl<<"欢迎来到"<<id<<"号金库!"<<endl;
    	cout<<endl<<"1.存入金币   2.取出金币"<<endl;
    	cout<<endl<<"3.存入经验   4.取出经验"<<endl;
    	cout<<endl<<"0.退出"<<endl;
    	cout<<endl<<"请输入您的操作:";
    	cin_do:
    		int td;
    		cin>>td;
    		if(td==0)return;
    		if(!(td>=1&&td<=4))
    		{
    			cout<<endl;
    			init_slow_out("输入错误!请重新输入:",50);
    			goto cin_do;
    		}
    		if(td==1)
    		{
    			cout<<endl;
    			init_slow_out("请输入您要存入的金币数量:",50);
    			cin_cun1:
    				int a;
    				cin>>a;
    				if(user[d_user].coin<a)
    				{
    					cout<<endl;
    					init_slow_out("您没有这么多金币,请重新输入:",50);
    					goto cin_cun1;
    				}
    				user[d_user].coin-=a;
    				jinku[id].coin+=a;
    				cout<<endl;
    				init_slow_out("存入成功!",50);
    				system("pause");
    				return;
    		}
    		if(td==2)
    		{
    			cout<<endl;
    			init_slow_out("请输入您要取出的金币数量:",50);
    			cin_cun2:
    				int a;
    				cin>>a;
    				if(jinku[id].coin<a)
    				{
    					cout<<endl;
    					init_slow_out("您没有这么多金币,请重新输入:",50);
    					goto cin_cun2;
    				}
    				user[d_user].coin+=a;
    				jinku[id].coin-=a;
    				cout<<endl;
    				init_slow_out("取出成功!",50);
    				cout<<endl;
    				system("pause");
    				return;
    		}
    		if(td==3)
    		{
    			init_slow_out("请输入您要存入的经验数量:",50);
    			cin_cun3:
    				int a;
    				cin>>a;
    				if(user[d_user].experience<a)
    				{
    					cout<<endl;
    					init_slow_out("您没有这么多经验,请重新输入:",50);
    					goto cin_cun3;
    				}
    				user[d_user].experience-=a;
    				jinku[id].experience+=a;
    				cout<<endl;
    				init_slow_out("存入成功!",50);
    				system("pause");
    				return;
    		}
    		if(td==4)
    		{
    			cout<<endl;
    			init_slow_out("请输入您要取出的经验数量:",50);
    			cin_cun4:
    				int a;
    				cin>>a;
    				if(jinku[id].experience<a)
    				{
    					cout<<endl;
    					init_slow_out("您没有这么多经验,请重新输入:",50);
    					goto cin_cun4;
    				}
    				user[d_user].experience+=a;
    				jinku[id].experience-=a;
    				cout<<endl;
    				init_slow_out("取出成功!",50);
    				cout<<endl;
    				system("pause");
    				return;
    		}
    }
    void look_jinku(int id)
    {
    	system("cls");
    	cout<<endl<<"这是"<<id<<"号金库"<<endl;
    	cout<<endl<<"金库密码是"<<jinku[id].password<<endl;
    	cout<<endl<<"金币:"<<jinku[id].coin<<endl;
    	cout<<endl<<"经验:"<<jinku[id].experience<<endl;
    	cout<<endl<<"状态:";
    	if(jinku[id].flag==true)cout<<"已开通"<<endl<<endl;
    	else cout<<"未开通"<<endl<<endl;
    	system("pause");
    	return;
    }
    void change(int k)
    {
    	if(k==1)
    	{
    		cout<<endl<<"10经验可兑换1000金币"<<endl;
    		cout<<endl<<"请输入您要用来兑换的经验数量:";
    		cin_jingyan:
    			int j;
    			cin>>j;
    			if(user[d_user].experience<j)
    			{
    				init_slow_out("您的经验不足!请重新输入:",50);
    				goto cin_jingyan;
    			}
    			user[d_user].experience-=j;
    			user[d_user].coin+=(j/10*1000);
    			cout<<endl;
    			init_slow_out("兑换成功!",50);
    			cout<<endl;
    			system("pause");
    			return;
    	}
    	else
    	{
    		cout<<endl<<"1000金币可兑换10经验"<<endl;
    		cout<<endl<<"请输入您要用来兑换的金币数量:";
    		cin_jinbi:
    			int j;
    			cin>>j;
    			if(user[d_user].coin<j)
    			{
    				init_slow_out("您的金币不足!请重新输入:",50);
    				goto cin_jinbi;
    			}
    			user[d_user].coin-=j;
    			user[d_user].experience+=(j/1000*10);
    			cout<<endl;
    			init_slow_out("兑换成功!",50);
    			cout<<endl;
    			system("pause");
    			return;
    	}
    }
    void gulingge_dosth(int k)
    {
    	if(k==1)
    	{
    		cout<<endl;
    		init_slow_out("请输入您的金库ID:",50);
    		cin_id:
    			int id;
    			cin>>id;
    			cout<<endl;
    			init_slow_out("请输入您的金库密码:",50);
    			cin_mima:
    				string mima;
    				cin>>mima;
    				if(jinku[id].flag==false)
    				{
    					cout<<endl;
    					init_slow_out("这个金库尚未开通!",50);
    					system("pause");
    					return;
    				}
    				if(jinku[id].password!=mima)
    				{
    					cout<<endl;
    					init_slow_out("密码错误!",50);
    					system("pause");
    					return;
    				}
    				jinku_do(id);
    	}
    	else if(k==2)
    	{
    		cout<<endl<<"请问你要兑换什么?"<<endl;
    		cout<<endl<<"1.金币   2.经验"<<endl;
    		cout<<endl<<"请输入:";
    		cin_choose:
    			int a;
    			cin>>a;
    			if(a!=1&&a!=2)
    			{
    				cout<<endl;
    				init_slow_out("输入错误!请重新输入:",50);
    				goto cin_choose;
    			}
    			change(a);
    	}
    	else if(k==3)
    	{
    		cout<<endl;
    		init_slow_out("请输入您的金库ID:",50);
    		ccin_id:
    			int idd;
    			cin>>idd;
    			cout<<endl;
    			init_slow_out("请输入您的金库密码:",50);
    			ccin_mima:
    				string mimaa;
    				cin>>mimaa;
    				if(jinku[idd].flag==false)
    				{
    					cout<<endl;
    					init_slow_out("这个金库还没有开通!",50);
    					system("pause");
    					return;
    				}
    				if(jinku[idd].password!=mimaa)
    				{
    					cout<<endl;
    					init_slow_out("密码错误!",50);
    					system("pause");
    					return;
    				}
    				if(MessageBox(NULL,("注销后金库内所有财产将会丢失,确定注销吗?"),("注销金库"),MB_YESNO|MB_ICONINFORMATION)==IDYES)
    				{
    					jinku[idd].flag=false;
    					cout<<endl;
    					init_slow_out("已注销。",50);
    					cout<<endl;
    					system("pause");
    				}
    	}
    	else if(k==4)
    	{
    		cout<<endl;
    		init_slow_out("请输入您的金库ID:",50);
    		cin_ID:
    			int iid;
    			cin>>iid;
    			cout<<endl;
    			init_slow_out("请输入您的金库密码:",50);
    			cin_MIMA:
    				string mmima;
    				cin>>mmima;
    				if(jinku[iid].flag==false)
    				{
    					cout<<endl;
    					init_slow_out("这个金库尚未开通!",50);
    					system("pause");
    					return;
    				}
    				if(jinku[iid].password!=mmima)
    				{
    					cout<<endl;
    					init_slow_out("密码错误!",50);
    					system("pause");
    					return;
    				}
    				look_jinku(iid);
    	}
    	else if(k==5)
    	{
    		cout<<endl;
    		cin_changejinku:
    			init_slow_out("请输入您的金库ID:",50);
    			int iD;
    			cin>>iD;
    			init_slow_out("请输入您的金库密码:",50);
    			string Mima;
    			cin>>Mima;
    			if(iD==user[d_user].jinkuid&&Mima==jinku[iD].password)
    			{
    				cout<<endl;
    				init_slow_out("请输入您的新密码:",50);
    				string nMima;
    				cin>>nMima;
    				jinku[iD].password=nMima;
    				cout<<endl;
    				init_slow_out("修改金库密码成功!",50);
    				cout<<endl;
    				system("pause");
    			}
    			else
    			{
    				cout<<endl;
    				init_slow_out("金库ID或金库密码输入错误!",50);
    				system("pause");
    				return;
    			}
    	}
    }
    void buy_gulingge()
    {
    	system("cls");
    	cout<<endl<<"欢迎来到古灵阁!"<<endl;
    	cout<<endl<<"在这里,你可以让我们保管您最珍贵的东西!"<<endl;
    	cout<<endl<<"0.退出   1.进入自己的金库   2.货币兑换"<<endl;
    	cout<<endl<<"3.注销金库   4.查看金库情况  5.设置金库密码"<<endl;
    	cout<<endl<<"请选择:";
    	choose_gulingge_todo:
    		int chgudo;
    		cin>>chgudo;
    		if(chgudo==0)return;
    		if(!(chgudo>=1&&chgudo<=5))
    		{
    			cout<<endl;
    			init_slow_out("输入错误!请重新输入:",50);
    			goto choose_gulingge_todo;
    		}
    		else gulingge_dosth(chgudo);return;
    }
    void buy_sth()
    {
    	buybuy:
    		system("cls");
    		cout<<endl<<"-------------------对角巷-------------------"<<endl;
    		cout<<endl<<"0.退出   1.奥利凡德魔杖店   2.书店   3.古灵阁"<<endl;
    		cout<<endl<<"请选择:";
    		choose_buy_again:
    			int choose_buy;
    			cin>>choose_buy;
    			if(choose_buy==0)return;
    			if(choose_buy==1)
    			{
    				buy_wand();
    				goto buybuy;
    			}
    			else if(choose_buy==2)
    			{
    				buy_book();
    				goto buybuy;
    			}
    			else if(choose_buy==3)
    			{
    				buy_gulingge();
    				goto buybuy;
    			}
    			else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto choose_buy_again;
    		
    }
    void look_bag()
    {
    	system("cls");
    	cout<<endl<<"-------------------背包-------------------"<<endl;
    	int len=user[d_user].bag_len;
    	if(!len)
    	{
    		cout<<endl;
    		init_slow_out("背包里空空如也~~~",50);
    		cout<<endl;
    		system("pause");
    		return;
    	}
    	for(int i=1;i<=len;i++)
    	{
    		cout<<endl<<i<<"."<<user[d_user].bag[i]<<endl;
    	}
    	system("pause");
    	return;
    }
    void learn_spell(int k)
    {
    	int pull=0;
    	cout<<endl;
    	string lesp="正在学习";
    	if(k>=1&&k<=13)lesp+=spell_usual[k-1],pull=1;
    	else lesp+=spell_kill[k-14],pull=2;
    	lesp+="魔咒,请稍后......";
    	init_slow_out(lesp,50);
    	Sleep(5500);
    	cout<<endl;
    	init_slow_out("学习完成!攻击力和防御力已增强!",50);
    	cout<<endl;
    	user[d_user].attack++;
    	user[d_user].defense++;
    	if(pull==1)
    	{
    		user[d_user].usual_attack[k-1]++;
    	}
    	else if(pull==2)
    	{
    		user[d_user].kill_attack[k-1]++;
    	}
    	system("pause");
    }
    void learn_medical(int k)
    {
    	if(k==1)
    	{
    		cout<<endl;
    		init_slow_out("正在学习治疗外伤,请稍后......",50);
    		Sleep(5500);
    		cout<<endl;
    		init_slow_out("学习完成!您的血量增加了!",50);
    		cout<<endl;
    		user[d_user].life+=10;
    		if(user[d_user].life>user[d_user].big_life)
    			user[d_user].life=user[d_user].big_life;
    		system("pause");
    	}
    	else
    	{
    		cout<<endl;
    		init_slow_out("正在学习增加最大血量,请稍后......",50);
    		Sleep(5500);
    		cout<<endl;
    		init_slow_out("学习完成!您的最大血量增加了!",50);
    		cout<<endl;
    		user[d_user].big_life+=10;
    		system("pause");
    	}
    }
    void quidditch(int k)
    {
    	cout<<endl;
    	init_slow_out("正在学习中,请稍后......",50);
    	Sleep(5500);
    	cout<<endl;
    	init_slow_out("学习完成!你的速度提升了!",50);
    	cout<<endl;
    	switch(k)
    	{
    		case 1:user[d_user].speed+=5;break;
    		case 2:user[d_user].speed+=10;break;
    		case 3:user[d_user].speed+=15;break;
    		case 4:user[d_user].speed+=20;break;
    	}
    	system("pause");
    }
    void study_do(int k)
    {
    	if(k==1)
    	{
    		system("cls");
    		cout<<endl;
    		init_slow_out("请选择您要学习的咒语:",50);
    		cout<<endl<<"0.退出"<<endl<<endl;
    		int scnt;
    		for(int i=0;i<13;i++)
    		{
    			cout<<i+1<<"."<<spell_usual[i]<<"  ";
    			scnt++;
    			if(scnt==3)
    			{
    				cout<<endl<<endl;
    				scnt=0;
    			}
    		}
    		cout<<endl<<endl;
    		for(int i=0;i<3;i++)
    			cout<<i+14<<"."<<spell_kill[i]<<"  ";
    		cout<<endl;
    		choose_spell:
    			int chse;
    			cin>>chse;
    			if(chse==0)return;
    			if(!(chse>=1&&chse<=16))
    			{
    				init_slow_out("输入错误!请重新输入:",50);
    				goto choose_spell;
    			}
    			learn_spell(chse);
    			return;
    	}
    	else if(k==2)
    	{
    		system("cls");
    		cout<<endl;
    		init_slow_out("请选择您要学习的治疗类型:",50);
    		cout<<endl<<"0.退出"<<endl;
    		cout<<endl<<"1.治疗外伤"<<endl;
    		cout<<endl<<"2.增加最大血量"<<endl;
    		choose_medical:
    			int chme;
    			cin>>chme;
    			if(chme==0)return;
    			if(!(chme>=1&&chme<=2))
    			{
    				cout<<endl;
    				init_slow_out("输入错误!请重新选择:",50);;
    				goto choose_medical;
    			}
    			learn_medical(chme);
    			return;
    	}
    	else
    	{
    		system("cls");
    		cout<<endl;
    		init_slow_out("请选择你的魁地奇职业:",50);
    		cout<<endl<<"1.守门员"<<endl;
    		cout<<endl<<"2.追球手"<<endl;
    		cout<<endl<<"3.击球手"<<endl;
    		cout<<endl<<"4.找球手"<<endl;
    		cout<<endl<<"输入0退出"<<endl;
    		choose_quidditch:
    			int chqu;
    			cin>>chqu;
    			if(chqu==0)return;
    			if(!(chqu>=1&&chqu<=4))
    			{
    				cout<<endl;
    				init_slow_out("输入错误!请重新输入:",50);
    				goto choose_quidditch;
    			}
    			quidditch(chqu);
    			return;
    	}
    }
    void study()
    {
    	study_again:
    		system("cls");
    		cout<<endl<<"-------------------学习-------------------"<<endl;
    		cout<<endl<<"0.退出   1.咒语   2.治疗   3.魁地奇"<<endl;
    		cout<<endl<<"请选择:";
    		choose_study:
    			int chst;
    			cin>>chst;
    			if(chst==0)return;
    			if(!(chst>=1&&chst<=3))
    			{
    				cout<<endl;
    				init_slow_out("输入错误!请重新输入:",50);
    				goto choose_study;
    			}
    			study_do(chst);
    			goto study_again;
    }
    void upup(int k)
    {
    	if(k==1)
    	{
    		cout<<endl;
    		init_slow_out("是否花费10000金币提升等级?",50);
    		cout<<endl;
    		init_slow_out("输入y确定,输入n取消",50);
    		choose_upup:
    			char chupup;
    			cin>>chupup;
    			if(chupup=='n')return;
    			if(chupup!='y')
    			{
    				cout<<endl;
    				init_slow_out("输入错误!请重新输入:",50);
    				goto choose_upup;
    			}
    			if(user[d_user].coin-10000<0)
    			{
    				cout<<endl;
    				init_slow_out("您的金币不足!",50);
    				cout<<endl;
    				system("pause");
    				return;
    			}
    			user[d_user].coin-=10000;
    			cout<<endl;
    			init_slow_out("提升等级成功!",50);
    			cout<<endl;
    			user[d_user].level++;
    			system("pause");
    			return;
    	}
    	else
    	{
    		cout<<endl;
    		init_slow_out("是否花费1000经验提升等级?",50);
    		cout<<endl;
    		init_slow_out("输入y确定,输入n取消",50);
    		choose_pup:
    			char chpup;
    			cin>>chpup;
    			if(chpup=='n')return;
    			if(chpup!='y')
    			{
    				cout<<endl;
    				init_slow_out("输入错误!请重新输入:",50);
    				goto choose_pup;
    			}
    			if(user[d_user].experience-1000<0)
    			{
    				cout<<endl;
    				init_slow_out("您的经验不足!",50);
    				cout<<endl;
    				system("pause");
    				return;
    			}
    			user[d_user].experience-=1000;
    			cout<<endl;
    			init_slow_out("提升等级成功!",50);
    			cout<<endl;
    			user[d_user].level++;
    			system("pause");
    			return;
    	}
    }
    void up_level()
    {
    	up:
    		system("cls");
    		cout<<endl<<"-------------------提升等级-------------------"<<endl;
    		cout<<endl<<"请选择您要使用哪种方式提升等级:"<<endl;
    		cout<<endl<<"1.金币   2.经验"<<endl;
    		cout<<endl<<"0.退出"<<endl;
    		choose_up:
    			int chup;
    			cin>>chup;
    			if(chup==0)return;
    			if(chup!=1&&chup!=2)
    			{
    				init_slow_out("输入错误!请重新输入:",50);
    				goto choose_up;
    			}
    			upup(chup);
    			goto up;
    }
    void init_main()
    {
    	think:
    		system("cls");
    		cout<<endl<<"-------------------主界面-------------------"<<endl;
    		cout<<"0.保存并退出   1.个人主页   2.打怪   3.对角巷"<<endl;
    		cout<<"4.学习   5.医疗营   6.背包   7.提升等级"<<endl<<endl;
    		cout<<"你的操作:";
    		cin_again:
    			int wtd;
    			cin>>wtd;
    			if(wtd==0)
    			{
    				system("cls");
    				for(int i=1;i<=10;i++)
    				{
    					init_slow_out("正在存档,请稍后..........",50);
    					system("cls");
    				}
    				sign_out();
    				MessageBox(NULL,("已经安全的存档并退出。"),("退出游戏"),MB_OK);
    				exit(0);
    			}
    			else if(wtd==1)
    			{
    				cout_user_thing(); 
    				goto think;
    			}
    			else if(wtd==2)
    			{
    				if(user[d_user].life==0)
    				{
    					cout<<endl;
    					init_slow_out("你负伤了,需要治疗,不能打怪!",50);
    					system("pause");
    					goto think;
    				}
    				else hit_monster();
    				goto think;
    			}
    			else if(wtd==3)
    			{
    				buy_sth();
    				goto think;
    			}
    			else if(wtd==4)
    			{
    				study();
    				goto think;
    			}
    			else if(wtd==5)
    			{
    				treat();
    				goto think;
    			}
    			else if(wtd==6)
    			{
    				look_bag();
    				goto think;
    			}
    			else if(wtd==7)
    			{
    				up_level();
    				goto think;
    			}
    			else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto cin_again;
    }
    int main()
    {
    	jinku[0].flag=true;
    	jinku[0].password="123698745qwertyuiop";
    	jinku[0].coin=999999999;
    	jinku[0].experience=999999999;
    	srand(time(0));
    	init_slow_out("欢迎来到哈利波特魔法游戏",100);
    	init_begin();
    	cin.clear();
    	cout.clear();
    	init_main();
    	return 0;
    }
    

    海上战争:

    #include <cstdio>
    #include <ctime>           //rand()%(x) 0~x-1 int
    #include <windows.h>       //停顿:Sleep();
    #include <cstdlib>         //清屏:system("cls");
    #include <conio.h>         //getch(); char
    #include <iostream>
    #include <cstring>         //未知  :□; 打中  :◎;  未打中:○ 船:★;
    using namespace std;
    int rest[3][5],r1,r2;      //rest[1]:玩家的海域; rest[2]:电脑的海域  r1:玩家还剩船数; r2:电脑还剩船数
    int b1[12][12],b2[12][12];                            //0:空海; 1:船只; 2:打中; 3:边界 4:未打中 5:沉船
    int c1[12][12],c2[12][12];                            //c1:玩家海域的颜色  c2:电脑海域颜色
    int fx[8][2]={{0,1},{1,0},{0,-1},{-1,0},{1,1},{-1,-1},{1,-1},{-1,1}};
    int now[2][2];              //now[左/右][x/y]  光标
    string a1[12][12],a2[12][12];
    int fd [500][2],head=0,tail=0;
    const long long wdmm=956454236985412563;
    long long cjzt=0,wdm;
    
    void color(int a)//颜色函数
    {
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
    }
    void gotoxy(int x,int y)//位置函数(整个界面)(行为x 列为y)
    {
    COORD pos;
    pos.X=2*(y);
    pos.Y=x;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void gotoxy1(int x,int y)//位置函数(左边棋盘)(行为x 列为y)
    {
    COORD pos;
    pos.X=2*(y+5);
    pos.Y=x+1;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void gotoxy2(int x,int y)//位置函数(右边棋盘)(行为x 列为y)
    {
    COORD pos;
    pos.X=2*(y+18);
    pos.Y=x+1;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    
    void check2(int x,int y){
    int k=0,kx,ky,f=1;
    for (int i=0; i<=3; i++){
    if (b2[x+fx[i][0]][y+fx[i][1]]==2) k=i;
    if (b2[x+fx[i][0]][y+fx[i][1]]==1) f=0;
    }
    for (kx=x,ky=y; b2[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]);
    if (b2[kx][ky]==1) f=0;
    if (f){
    int w=0;
    color(12);
    for (kx=x,ky=y; b2[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]){
    gotoxy2(kx,ky);
    a2[kx][ky]="※";
    c2[kx][ky]=12;
    cout <<"※";
    w++;
    }
    for (kx=x+fx[(k+2)%4][0],ky=y+fx[(k+2)%4][1]; b2[kx][ky]==2; kx+=fx[(k+2)%4][0],ky+=fx[(k+2)%4][1]){
    gotoxy2(kx,ky);
    a2[kx][ky]="※";
    c2[kx][ky]=12;
    cout <<"※";
    w++;
    }
    
    if (w>0){
    rest[2][w]--;
    r2--;
    if (rest[2][w]>0) color(14); else color(11);
    gotoxy2(5-w,16); printf("*%d",rest[2][w]);
    }
    }
    
    }
    
    int move1(){
    if (r1*r2==0) return(1);
    color(5); gotoxy1(14,4); printf("电脑开炮");
    color(13); gotoxy2(14,4); printf("玩家开炮");
    
    int kx=now[1][0],ky=now[1][1],lastx,lasty,f=1;
    char ch;
    gotoxy2(kx,ky); color(11); if (a2[kx][ky]!="  ")cout <<a2[kx][ky]; else cout <<"▂"; gotoxy2(kx,ky);
    while (f){
    ch=getch();
    if (ch=='1' || ch=='a'){kx=now[1][0]+fx[2][0]; ky=now[1][1]+fx[2][1];}
    if (ch=='2' || ch=='s'){kx=now[1][0]+fx[1][0]; ky=now[1][1]+fx[1][1];}
    if (ch=='3' || ch=='d'){kx=now[1][0]+fx[0][0]; ky=now[1][1]+fx[0][1];}
    if (ch=='5' || ch=='w'){kx=now[1][0]+fx[3][0]; ky=now[1][1]+fx[3][1];}
    if (kx>0 && kx<=10 && ky>0 && ky<=10){
    gotoxy2(now[1][0],now[1][1]); color(c2[now[1][0]][now[1][1]]); cout <<a2[now[1][0]][now[1][1]];
    gotoxy2(kx,ky); color(11); if (a2[kx][ky]!="  ")cout <<a2[kx][ky]; else cout <<"▂"; gotoxy2(kx,ky);
    now[1][0]=kx; now[1][1]=ky;
    }
    if ((ch=='0' || ch==' ')&& b2[kx][ky]<=1){
    if (b2[kx][ky]==1){b2[kx][ky]=2; a2[kx][ky]="◎"; c2[kx][ky]=4;}
    if (b2[kx][ky]==0){b2[kx][ky]=4; a2[kx][ky]="  ";}
    gotoxy2(kx,ky); color(c2[kx][ky]); cout <<a2[kx][ky];
    f=0;
    check2(kx,ky);
    color (7); gotoxy2(12,4); cout <<"(";  color(6); cout <<ky; color(7); cout <<","; color(2); cout <<kx;color(7); cout<<")  ";
    if (b2[kx][ky]==2) move1();
    }
    
    if (ch=='8' || ch=='g')
    {
    if(cjzt=1023577928566)
    {
    for (int i=1; i<=10; i++) for (int j=1; j<=10; j++)
    if (b2[i][j]==1){
    gotoxy2(i,j);
    color(10);
    printf("Ω");
    }
    }
    char ccc=getch();
    for (; ccc!='8' && ccc!='g'; ccc=getch());
    for (int i=1; i<=10; i++)for (int j=1; j<=10; j++){
    gotoxy2(i,j);
    color(c2[i][j]);
    cout <<a2[i][j];
    }
    gotoxy2(kx,ky); color(11); if (a2[kx][ky]!="  ")cout <<a2[kx][ky]; else cout <<"▂"; gotoxy2(kx,ky);
    }
    
    if (ch=='4' || ch=='q') return(0);
    
    }
    return(1);
    
    }
    
    int ok(int x,int y){
    int nnn=0;
    if (b1[x][y]==2 || b1[x][y]==4 || b1[x][y]==5) return(0);
    for (int i=0; i<=7; i++){
    if (b1[x+fx[i][0]][y+fx[i][1]]==2) nnn++;
    if (b1[x+fx[i][0]][y+fx[i][1]]==5) return(0);
    }
    if (nnn>1) return(0);
    return(1);
    }
    
    void check1(int x,int y) {
    int k=0,kx,ky,f=1;
    for (int i=0; i<=3; i++){
    if (b1[x+fx[i][0]][y+fx[i][1]]==2) k=i;
    if (b1[x+fx[i][0]][y+fx[i][1]]==1) f=0;
    }
    for (kx=x,ky=y; b1[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]);
    if (b1[kx][ky]==1) f=0;
    
    if (f){
    int w=0;
    color(12);
    for (kx=x,ky=y; b1[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]){
    gotoxy1(kx,ky);
    b1[kx][ky]=5;
    a1[kx][ky]="※";
    c1[kx][ky]=12;
    cout <<"※";
    w++;
    }
    for (kx=x+fx[(k+2)%4][0],ky=y+fx[(k+2)%4][1]; b1[kx][ky]==2; kx+=fx[(k+2)%4][0],ky+=fx[(k+2)%4][1]){
    gotoxy1(kx,ky);
    b1[kx][ky]=5;
    a1[kx][ky]="※";
    c1[kx][ky]=12;
    cout <<"※";
    w++;
    }
    
    if (w>0){
    rest[1][w]--;
    r1--;
    if (rest[1][w]>0) color(14); else color(11);
    gotoxy1(5-w,-5);
    printf("%d*",rest[1][w]);
    }
    
    }
    
    }
    
    void move2(){
    if (r1*r2==0) return;
    
    color(13); gotoxy1(14,4); printf("电脑开炮");
    color(5); gotoxy2(14,4); printf("玩家开炮");
    
    Sleep(750);
    int kx=0,ky=0,over=0;
    
    while (tail>head){
    head++;
    kx=fd[head][0]; ky=fd[head][1];
    if (ok(kx,ky)){over=1; break;}
    }
    while (!over){
    kx=rand()%(10)+1;
    ky=rand()%(10)+1;
    if (ok(kx,ky)) over=1;
    }
    
    if (b1[kx][ky]==1){b1[kx][ky]=2; a1[kx][ky]="◎"; c1[kx][ky]=4;}
    if (b1[kx][ky]==0){b1[kx][ky]=4; a1[kx][ky]="  ";}
    
    gotoxy1(kx,ky); color(11); printf("⊕"); Sleep(600);
    gotoxy1(kx,ky); color(c1[kx][ky]); cout <<a1[kx][ky];
    color (7); gotoxy1(12,4); cout <<"(";  color(6); cout <<ky; color(7); cout <<","; color(2); cout <<kx;color(7); cout<<")  ";
    
    check1(kx,ky);
    
    if ((b1[kx][ky]==2 || b1[kx][ky]==5)&& r1*r2>0){
    int i=rand()%(4);
    for (int ii=0; ii<=3; ii++){
    int px=kx+fx[i][0],py=ky+fx[i][1];
    if (px>0 && px<=10 && py>0 && py<=10){
    tail++;
    fd[tail][0]=px;
    fd[tail][1]=py;
    }
    i=(i+1)%4;
    }
    move2();
    }
    
    }
    
    void put(){
    int k=4;
    while (k--){
    for (int i=1; i<=4-k; i++){
    int f1=0,f2=0;
    int dir1,dir2;
    dir1=rand()%(2);
    dir2=rand()%(2);
    while (!f1){
    f1=1;
    int lx=rand()%(10)+1;
    int ly=rand()%(10)+1;
    for(int nx=lx-1; nx<=lx+fx[dir1][0]*k+1; nx++)
    for (int ny=ly-1; ny<=ly+fx[dir1][1]*k+1; ny++)
    if(b1[nx][ny]==1){f1=0; break;}
    
    for (int nx=lx; nx<=lx+fx[dir1][0]*k; nx++)
    for (int ny=ly; ny<=ly+fx[dir1][1]*k; ny++)
    if (b1[nx][ny]==3){f1=0; break;}
    
    if (f1){
    for (int jx=lx,jy=ly; jx<=lx+fx[dir1][0]*k && jy<=ly+fx[dir1][1]*k; jx+=fx[dir1][0],jy+=fx[dir1][1]){
    b1[jx][jy]=1;
    c1[jx][jy]=15;
    color(15);
    gotoxy1(jx,jy); printf("□");
    }
    }
    }
    while (!f2){
    f2=1;
    int lx=rand()%(10)+1;
    int ly=rand()%(10)+1;
    for(int nx=lx-1; nx<=lx+fx[dir2][0]*k+1; nx++)
    for (int ny=ly-1; ny<=ly+fx[dir2][1]*k+1; ny++)
    if(b2[nx][ny]==1){f2=0; break;}
    
    for (int nx=lx; nx<=lx+fx[dir2][0]*k; nx++)
    for (int ny=ly; ny<=ly+fx[dir2][1]*k; ny++)
    if (b2[nx][ny]==3){f2=0; break;}
    
    if (f2){
    for (int jx=lx,jy=ly; jx<=lx+fx[dir2][0]*k && jy<=ly+fx[dir2][1]*k; jx+=fx[dir2][0],jy+=fx[dir2][1])
    b2[jx][jy]=1;
    }
    }
    int a=1;
    }
    }
    }
    
    void reset(){
    system("cls");
    color(15);gotoxy(18,10); printf("按 0 重排战船; 按任意键开始与电脑对战");
    
    color(9);
    gotoxy(0,9 ); printf("玩家海域");
    gotoxy(0,22); printf("电脑海域");
    
    for (int i=1; i<=4; i++) rest[1][i]=rest[2][i]=5-i;
    for (int i=1; i<=10; i++){
    b1[0][i]=b1[i][0]=b2[0][i]=b2[i][0]=3;
    b1[11][i]=b1[i][11]=b2[11][i]=b2[i][11]=3;
    }
    color(8);
    for (int i=1; i<=10; i++)for (int j=1; j<=10; j++) c1[i][j]=c2[i][j]=8;
    for (int i=1; i<=10; i++)for (int j=1; j<=10; j++){
    b1[i][j]=b2[i][j]=0;
    a1[i][j]="□"; gotoxy1(i,j); cout <<a1[i][j];
    a2[i][j]="□"; gotoxy2(i,j); cout <<a2[i][j];
    }
    color(14);
    gotoxy1(1,-5); printf("%d*□□□□",rest[1][4]);
    gotoxy1(2,-5); printf("%d*□□□  ",rest[1][3]);
    gotoxy1(3,-5); printf("%d*□□    ",rest[1][2]);
    gotoxy1(4,-5); printf("%d*□      ",rest[1][1]);
    gotoxy2(4,12); printf("      □*%d",rest[2][1]);
    gotoxy2(3,12); printf("    □□*%d",rest[2][2]);
    gotoxy2(2,12); printf("  □□□*%d",rest[2][3]);
    gotoxy2(1,12); printf("□□□□*%d",rest[2][4]);
    
    color(2); for (int i=1; i<=10; i++){gotoxy1(i,11); cout <<i; gotoxy2(i,11); cout <<i;}
    color(6); for (int i=1; i<=10; i++){gotoxy1(11,i); cout <<i; gotoxy2(11,i); cout <<i;}
    color(7);   gotoxy1(12,4); printf("( , )"); gotoxy2(12,4); printf("( , )");
    
    put();
    
    now[0][0]=now[0][1]=now[1][0]=now[1][1]=1;
    r1=r2=10;
    
    char res=getch(); if (res=='0') reset();
    
    }
    
    int main(){
    int gameover=1;
    //cout<<"请输入密码,暂无密码请按“0”"<<endl;
    //cin>>wdm;
    if(wdm==wdm)
    {
    cjzt=1023577928566;
    cout<<"请稍后 .";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ..";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ...";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... .";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... ..";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... ...";
    Sleep(100);
    system("cls");
    cout<<"请稍后 .";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ..";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ...";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... .";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... ..";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... ...";
    system("cls");
    }
    else
    {
    cout<<"请稍后 .";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ..";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ...";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... .";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... ..";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... ...";
    Sleep(100);
    system("cls");
    cout<<"请稍后 .";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ..";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ...";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... .";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... ..";
    Sleep(100);
    system("cls");
    cout<<"请稍后 ... ...";
    system("cls");
    cout<<"请获取密码后重试";
    return 0;
    }
    
    while (gameover){
    srand(time(NULL));
    reset();
    gotoxy(18,10); printf("                                        ");
    int haha=0;
    while (r1*r2){
    if (!move1()){haha=1; break;}          //玩家(haha==1说明中途退出)
    move2();                               //电脑
    }
    gotoxy(18,0);
    if (haha) printf("怎么中途退出了...\n\n");
    else if (r1==0) printf("很遗憾,你输了...\n\n");
    else if (r2==0) printf("恭喜你,你赢了!!!\n\n");
    printf("按1退出;  按其它键继续\n>>");
    if (getch()=='1') gameover=0;
    }
    
    }
    

    跑酷:

    #include<bits/stdc++.h>
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a) {
        return ((int)(a * 10 + 5)) / 10;
    }
    void Setpos(float x, float y) {
        COORD pos;
        pos.X = ti(y * 4) / 2;
        pos.Y = ti(x);
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
    }
    void Color(int a) {
        if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
        if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
        if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
        if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);
        if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
        if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
        if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
        if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
        if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);
        if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);
        if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE);
        if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE);
        if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN);
        if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
        if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE);
    }
    int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4];
    float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2];
    struct bullet {
        float x, y, vx, vy;
        int what;
        int a, t, How;
        int life;
        bool kill;
    } B[100001];
    void Map(int a, int b);
    void Pan(int a, float x, float y, int b) {
        float Nox[4], Noy[4];
        Nox[0] = X, Noy[0] = Y;
        if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
        else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
        else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
        else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
        for (int i = 0; i < 3; i++) {
            if (a == -1) {
                if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
                    if (B[b].what == -10)Exp += 2;
                    if (B[b].what == -11)Exp += 1;
                    B[b].life = 0;
                    if (B[b].life == 0 && b == bl) bl++;
                    Map(3, b);
                    break;
                }
            }
            if (a == -2) {
                if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
                    if (B[b].what == -2)Exp += 5, Biao += 5;
                    if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3;
                    if (B[b].what == -4)Water = 200;
                    if (B[b].what == -5) {
                        Wind = 70;
                        Ding = 28.25;
                        Ice = 0;
                        if (Y < Ding - 1)Vy = 5;
                        else Vy = 0;
                        if (Up >= 1) Vx = -5;
                        if (Down == 2) Vx = 5;
                    }
                    if (B[b].what == -6) {
                        Thun = 200;
                        system("color 1F");
                        Sleep(20);
                        system("color 6F");
                        Sleep(10);
                        system("color 0F");
                    }
                    if (B[b].what == -7)Magne = 300;
                    if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20);
                    if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20);
                    B[b].life = 0;
                    if (B[b].life == 0 && b == bl) bl++;
                    Map(3, b);
                    break;
                }
            }
        }
        if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return;
        for (int i = 0; i < 3; i++) {
            if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
                if (B[b].what < 98)Exp += 2;
                B[b].life = 0;
                Map(3, b);
                break;
            }
            if (a == 1) {
                if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) {
                    if (B[b].what >= 99)Blo -= 10;
                    if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0;
                    else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0;
                    else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0;
                    else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0;
                    else Blo -= 15;
                    B[b].kill = 1, Killb = 20;
                    Kill = 1;
                    Map(3, b);
                    break;
                }
            }
            if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) {
                if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
                    if (a == 2)Blo -= 20;
                    else if (a == 8)Blo -= 10;
                    else Blo -= 15;
                    B[b].kill = 1, Killb = 20;
                    Kill = 1;
                    if (a != 2) {
                        B[b].life = 0;
                        if (B[b].life == 0 && b == bl) bl++;
                        Map(3, b);
                        break;
                    }
                }
            }
            if (a == 4) {
                if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
                    if (B[b].what < 98)Exp += 2;
                    B[b].life = 0;
                    Map(3, b);
                    break;
                }
                if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
                    Blo -= 25, B[b].kill = 1, Killb = 20;
                    Kill = 1;
                    Vy = -1;
                    Y -= 0.5;
                    break;
                }
            }
        }
    }
    void Map(int a, int b) {
        Color(0);
        if (a == -1) {
            if (Boss == 1 || Boss == 6) {
                if (Bwhat1 == 5) {
                    if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << "==";
                    else Setpos(Bx1, By1), cout << "  ";
                } else {
                    Setpos(Bx1 - 1, By1 - 0.5), cout << "    ";
                    Setpos(Bx1, By1 - 1), cout << "      ";
                    Setpos(Bx1 + 1, By1 - 0.5), cout << "    ";
                    if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << "======";
                }
            }
            if (Boss == 2 || Boss == 6) {
                Setpos(Bx2 - 1, By2 - 1);
                cout << "    ";
                Setpos(Bx2, By2 - 1);
                cout << "      ";
                Setpos(Bx2 + 1, By2 - 1), cout << "      ";
                Color(0);
                if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << "======";
            }
            if (Boss == 3 || Boss == 6) {
                Setpos(Bx3 - 1, By3 - 0.5);
                cout << "     ";
                Setpos(Bx3, By3);
                cout << "  ";
                Setpos(Bx3 + 1, By3 - 1), cout << "      ";
                Color(0);
                if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "=======";
            }
            if (X < 0)return;
            if (X >= 17 && X <= 19) {
                Setpos(X - 1, Y);
                cout << "  ";
                Setpos(X, Y - 1);
                cout << "   ";
                Setpos(X + 1, Y - 1), cout << "   ";
            } else if (X <= 23 && X >= 21) {
                Setpos(X + 1, Y);
                cout << "  ";
                Setpos(X, Y - 1);
                cout << "   ";
                Setpos(X - 1, Y - 1), cout << "    ";
            } else if (X > 23) {
                Setpos(X, Y - 1);
                cout << "    ";
                Setpos(X - 1, Y - 0.5), cout << "   ";
            } else if (X < 17 && Upt != 0) {
                Setpos(X, Y - 1);
                cout << "    ";
                Setpos(X + 1, Y - 1.5), cout << "    ";
            } else if (X < 17) {
                Setpos(X, Y - 1);
                cout << "    ";
                Setpos(X + 1, Y - 0.5), cout << "   ";
            }
            if (Thun > 0) {
                Setpos(X - 2, Y - 1), cout << "    ";
                Setpos(X + 2, Y - 1), cout << "    ";
                Setpos(X, Y + 2), cout << "  ";
                Setpos(X, Y - 2.5), cout << "  ";
                Setpos(X - 1, Y + 1), cout << "  ";
                Setpos(X + 1, Y + 1), cout << "  ";
                Setpos(X - 1, Y - 2), cout << "  ";
                Setpos(X + 1, Y - 2), cout << "  ";
                Setpos(20, Y - 2.5), cout << "============";
            }
            if (Wind != 0) {
                Setpos(X + 1, Y - 5);
                cout << "        ";
                Setpos(X, Y - 5);
                cout << "        ";
                Setpos(X - 1, Y - 5);
                cout << "        ";
                Setpos(20, Y - 5), cout << "========";
            }
            if (Water != 0) {
                Setpos(X, Y - 4);
                cout << "       ";
                Setpos(X + 2, Y - 3.5);
                cout << "     ";
                Setpos(X - 2, Y - 3.5);
                cout << "     ";
                Setpos(X + 1, Y - 3.5);
                cout << "     ";
                Setpos(X - 1, Y - 3.5);
                cout << "     ";
                Setpos(20, Y - 5), cout << "========";
            }
            if (Fire != 0) {
                Setpos(X, Y + 1), cout << "  ";
                Setpos(X + 1, Y), cout << "  ";
                Setpos(X - 1, Y - 1), cout << "  ";
                Setpos(20, Y - 1);
                cout << "======";
            }
        }
        if (a == 0) {
            if (Boss == 1 || Boss == 6) {
                if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0);
                else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0);
                else {
                    Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●";
                    Setpos(Bx1, By1 - 1);
                    if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1);
                    else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5);
                    else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8);
                    else Color(4);
                    if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██(";
                    else cout << ")██(";
                    Setpos(Bx1 + 1, By1 - 0.5), cout << "……";
                    Color(0);
                }
            }
            if (Boss == 2 || Boss == 6) {
                Setpos(Bx2 - 1, By2 - 1);
                Color(0), cout << "\\ ";
                Color(0);
                cout << "●";
                Setpos(Bx2, By2 - 1);
                Color(3);
                cout << "◥";
                Color(5), cout << "JJJ";
                Color(0), cout << ">";
                Color(3);
                Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣";
                Color(0);
            }
            if (Boss == 3 || Boss == 6) {
                Setpos(Bx3 - 1, By3 - 0.5);
                if (Bwhat3 == 3 || Bwhat3 == 9) Color(1);
                else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4);
                else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5);
                if (Bwhat3 == 11)cout << ' ';
                else if (Bwhat3 == 6) Color(3);
                else Color(2);
                cout << "●-";
                Setpos(Bx3, By3);
                if (Bwhat3 == 11)cout << "/";
                else cout << "┃";
                Color(0);
                Setpos(Bx3 + 1, By3 - 1), cout << "●●●";
            }
            if (X < 0)return;
            if (Ren == 2) Color(12);
            if (Ren == 3) Color(1);
            if (Ren == 4) Color(3);
            if (Ren == 5) Color(4);
            if (Ren == 6) Color(2);
            if (Drug != 0 && T % 5 != 0) Color(11);
            if (Drug != 0 && T % 5 == 0) Color(11);
            if (Ice != 0) Color(6);
            if (b == 1) Color(8);
            if (Li != 0) Color(5);
            if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13);
            if (Wind > 0 && T % 4 <= 1) Color(1);
            if (Wind > 0 && T % 4 >= 2) Color(0);
            if (Thun > 0 && T % 4 <= 1) Color(1);
            if (Thun > 0 && T % 4 >= 2) Color(6);
            if (X >= 17 && X <= 19) {
                Setpos(X - 1, Y);
                cout << "●";
                Setpos(X, Y - 1);
                cout << "━/";
                if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲";
                else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ ";
                else Setpos(X + 1, Y - 1), cout << "╯>";
                if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲";
                else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ ";
                else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>";
            } else if (X <= 23 && X >= 21) {
                Setpos(X + 1, Y);
                cout << "●";
                Setpos(X, Y - 1);
                cout << "━\\";
                if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱";
                else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ ";
                else Setpos(X - 1, Y - 1), cout << "╮>";
                if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱";
                else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ ";
                else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>";
            } else if (X > 23) {
                Setpos(X, Y - 1);
                cout << "━ ●";
                Setpos(X - 1, Y - 0.5), cout << "│>";
            } else if (X < 17 && Upt != 0) {
                Setpos(X, Y - 1);
                cout << "━ ●";
                Setpos(X + 1, Y - 1.5), cout << "╱ >";
            } else if (X < 17) {
                Setpos(X, Y - 1);
                cout << "━ ●";
                Setpos(X + 1, Y - 0.5), cout << "│>";
            }
            if (Thun > 0) {
                Setpos(X - 2, Y - 1), cout << "▄▄";
                Setpos(X + 2, Y - 1), cout << "▄▄";
                Setpos(X, Y + 2), cout << "▌";
                Setpos(X, Y - 2.5), cout << "▌";
                Setpos(X - 1, Y + 1), cout << "█";
                Setpos(X + 1, Y + 1), cout << "█";
                Setpos(X - 1, Y - 2), cout << "█";
                Setpos(X + 1, Y - 2), cout << "█";
            }
            if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★";
            if (Wind > 1) {
                if (T % 6 < 2)Color(1);
                else Color(0);
                if (T % 8 <= 1) {
                    Setpos(X + 1, Y - 5);
                    cout << "----  --";
                    Setpos(X, Y - 5);
                    cout << "-  --- -";
                    Setpos(X - 1, Y - 5);
                    cout << "--- - --";
                } else if (T % 8 <= 3) {
                    Setpos(X + 1, Y - 5);
                    cout << "------  ";
                    Setpos(X, Y - 5);
                    cout << " --  ---";
                    Setpos(X - 1, Y - 5);
                    cout << "----- - ";
                } else if (T % 8 <= 5) {
                    Setpos(X + 1, Y - 5);
                    cout << "  ------";
                    Setpos(X, Y - 5);
                    cout << "-- --  -";
                    Setpos(X - 1, Y - 5);
                    cout << "- ----- ";
                } else if (T % 8 <= 7) {
                    Setpos(X + 1, Y - 5);
                    cout << "--  ----";
                    Setpos(X, Y - 5);
                    cout << " --- -- ";
                    Setpos(X - 1, Y - 5);
                    cout << "- - ----";
                }
            }
            if (Water != 0) {
                Color(1);
                if (T % 20 < 5) {
                    Setpos(X + 2, Y - 3);
                    cout << "■";
                    Setpos(X + 1, Y - 3.5);
                    cout << "■";
                    Setpos(X - 1, Y - 2.5);
                    cout << "■";
                    Setpos(X - 2, Y - 3);
                    cout << "■";
                } else if (T % 20 < 10 || T % 20 >= 15) {
                    Setpos(X + 2, Y - 3);
                    cout << "■";
                    Setpos(X, Y - 4);
                    cout << "■■";
                    Setpos(X - 2, Y - 3);
                    cout << "■";
                } else if (T % 20 < 15) {
                    Setpos(X + 2, Y - 3.5);
                    cout << "■";
                    Setpos(X + 1, Y - 3);
                    cout << "■";
                    Setpos(X - 1, Y - 3.5);
                    cout << "■";
                    Setpos(X - 2, Y - 3);
                    cout << "■";
                }
            }
            if (Fire != 0) {
                if (T % 6 < 3)Color(4);
                else Color(5);
                if (Fir >= 1)Setpos(X, Y + 1), cout << "●";
                if (Fir >= 2)Setpos(X + 1, Y), cout << "●";
                if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●";
            }
        }
        if (a == 1 || a == 3) {
            if (B[b].what == 1) {
                Nor;
                Setpos(B[b].x, B[b].y - 1);
                if (ti(B[b].x) == 20)cout << "======";
                else cout << "      ";
                if (B[b].life != 0) {
                    B[b].y -= B[b].vy;
                    Setpos(B[b].x, B[b].y);
                    if (B[b].How <= 1) Color(13);
                    else Color(4);
                    cout << "●";
                    if (a == 1) Pan(1, B[b].x, B[b].y, b);
                }
            }
            if (B[b].what == 2) {
                Nor;
                Setpos(B[b].x - 1, B[b].y - 1);
                if (ti(B[b].x - 1) == 20)cout << "======";
                else cout << "      ";
                Setpos(B[b].x, B[b].y - 1);
                if (ti(B[b].x) == 20)cout << "======";
                else cout << "      ";
                Setpos(B[b].x + 1, B[b].y - 1);
                if (ti(B[b].x + 1) == 20)cout << "======";
                else cout << "      ";
                if (B[b].life != 0) {
                    B[b].y -= B[b].vy;
                    Setpos(B[b].x, B[b].y);
                    Color(5);
                    if (B[b].How == 0) {
                        Setpos(B[b].x - 1, B[b].y), cout << "↑";
                        Setpos(B[b].x, B[b].y - 1), cout << "←┼ →";
                        Setpos(B[b].x + 1, B[b].y), cout << "↓";
                    } else if (B[b].How == 1) {
                        Setpos(B[b].x - 1, B[b].y - 1), cout << "↖  ↗";
                        Setpos(B[b].x, B[b].y), cout << "╳";
                        Setpos(B[b].x + 1, B[b].y - 1), cout << "↙  ↘";
                    }
                    if (a == 1) Pan(2, B[b].x, B[b].y, b);
                }
            }
            if (B[b].what == 3 || B[b].what == 5) {
                Nor;
                Setpos(B[b].x, B[b].y);
                if (ti(B[b].x) == 20)cout << "==";
                else cout << "  ";
                if (B[b].life != 0) {
                    B[b].y -= B[b].vy;
                    B[b].x -= B[b].vx;
                    Setpos(B[b].x, B[b].y);
                    if (B[b].How == 1) Color(5);
                    else Color(4);
                    cout << "◎";
                }
            }
            if (B[b].what == 4) {
                Nor;
                Setpos(B[b].x, fmax((float)0, B[b].y - 8));
                if (ti(B[b].x) == 20) {
                    for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "==";
                } else {
                    for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "  ";
                }
                if (B[b].life != 0) {
                    B[b].y -= B[b].vy;
                    Setpos(B[b].x, fmax((float)0, B[b].y - 8));
                    Color(6);
                    for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═";
                    if (a == 1) Pan(4, B[b].x, B[b].y, b);
                }
            }
            if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) {
                Nor;
                Setpos(B[b].x - 1, B[b].y);
                if (ti(B[b].x) - 1 == 20)cout << "==";
                else cout << "  ";
                Setpos(B[b].x + 1, B[b].y);
                if (ti(B[b].x) + 1 == 20)cout << "==";
                else cout << "  ";
                Setpos(B[b].x, B[b].y - 1);
                if (ti(B[b].x) == 20)cout << "======";
                else cout << "      ";
                if (B[b].life != 0) {
                    B[b].y -= B[b].vy;
                    B[b].x -= B[b].vx;
                    Setpos(B[b].x, B[b].y - 1);
                    if (B[b].what == 6) {
                        if (B[b].How <= 1) Color(1);
                        else Color(6);
                    }
                    if (B[b].what == 9) {
                        if (B[b].How <= 1) Color(4);
                        else Color(8);
                    }
                    if (B[b].what == 8)Color(5);
                    Setpos(B[b].x - 1, B[b].y);
                    cout << "︹";
                    Setpos(B[b].x + 1, B[b].y);
                    cout << "︺";
                    Setpos(B[b].x, B[b].y - 1);
                    if (B[b].How % 2 == 1) cout << "〔●〕";
                    else cout << "﹝○﹞";
                    if (a == 1) Pan(6, B[b].x, B[b].y, b);
                }
            }
            if (B[b].what == 7) {
                Nor;
                Setpos(B[b].x, B[b].y);
                if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
                        Setpos(i, B[b].y);
                        cout << "  ";
                    }
                if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
                        Setpos(i, B[b].y);
                        cout << "  ";
                    }
                if (B[b].life != 0) {
                    B[b].y -= B[b].vy;
                    if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
                            Setpos(i, B[b].y);
                            cout << "║";
                            if (a == 1) Pan(7, i, B[b].y, b);
                        }
                    if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
                            Setpos(i, B[b].y);
                            cout << "║";
                            if (a == 1) Pan(7, i, B[b].y, b);
                        }
                }
            }
            if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) {
                Nor;
                Setpos(B[b].x, B[b].y);
                if (ti(B[b].x) == 20)cout << "==";
                else cout << "  ";
                if (B[b].life != 0) {
                    B[b].x -= B[b].vx;
                    B[b].y -= B[b].vy;
                    if (B[b].How == 1) {
                        B[b].vy -= 0.2;
                    } else B[b].vx -= 0.35;
                    if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8;
                    if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1;
                    if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1;
                    Setpos(B[b].x, B[b].y);
                    if (B[b].what == 11)Color(1);
                    else if (B[b].what == 12)Color(5);
                    else Color(0);
                    if (B[b].t % 4 < 2)cout << "▃";
                    else cout << "▍";
                    if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b);
                }
            }
            if (B[b].what >= 13 && B[b].what <= 17) {
                Nor;
                Setpos(B[b].x, B[b].y);
                if (ti(B[b].x) == 20)cout << "====";
                else cout << "    ";
                if (B[b].life != 0) {
                    B[b].x -= B[b].vx;
                    B[b].y -= B[b].vy;
                    Setpos(B[b].x, B[b].y);
                    if (B[b].what == 14) Color(1);
                    else if (B[b].what == 15) Color(4);
                    else if (B[b].what == 16) Color(5);
                    else if (B[b].what == 17) Color(3);
                    else Color(2);
                    cout << "●";
                    if (B[b].what == 14)cout << "*";
                    if (B[b].what == 15)cout << "";
                    if (B[b].what == 16)cout << "<";
                    if (B[b].what == 17)cout << "X";
                }
                if (a == 1) Pan(1, B[b].x, B[b].y, b);
            }
            if (B[b].what == 98 && B[b].life != 0) {
                B[b].y -= B[b].vy;
                Setpos(B[b].x, B[b].y);
                if (ti(B[b].x == 20))cout << "==";
                else cout << "  ";
                if (B[b].y <= 3)B[b].life = 0;
            }
            if (B[b].what >= 99) {
                if (B[b].y <= 3)B[b].life = 0;
                if (B[b].life != 0) {
                    B[b].y -= B[b].vy;
                    Setpos(B[b].x, B[b].y);
                    Color(5);
                    if (B[b].what == 99)cout << "█";
                    if (B[b].what >= 100 && B[b].what < 200) {
                        if (B[b].what % 5 == 0)cout << "我";
                        if (B[b].what % 5 == 1)cout << "是";
                        if (B[b].what % 5 == 2)cout << "最";
                        if (B[b].what % 5 == 3)cout << "强";
                        if (B[b].what % 5 == 4)cout << "的";
                    }
                    if (B[b].what >= 200 && B[b].what < 300) {
                        if (B[b].what % 6 == 0)cout << "神";
                        if (B[b].what % 6 == 1)cout << "级";
                        if (B[b].what % 6 == 2)cout << "怪";
                        if (B[b].what % 6 == 3)cout << "物";
                        if (B[b].what % 6 == 4)cout << "之";
                        if (B[b].what % 6 == 5)cout << "光";
                    }
                    if (B[b].what >= 300 && B[b].what < 400) {
                        if (B[b].what % 8 == 0)cout << "颤";
                        if (B[b].what % 8 == 1)cout << "抖";
                        if (B[b].what % 8 == 2)cout << "吧";
                        if (B[b].what % 8 == 3)cout << "无";
                        if (B[b].what % 8 == 4)cout << "能";
                        if (B[b].what % 8 == 5)cout << "的";
                        if (B[b].what % 8 == 6)cout << "人";
                        if (B[b].what % 8 == 7)cout << "类";
                    }
                    if (B[b].what >= 400 && B[b].what < 500) {
                        if (B[b].what % 8 == 0)cout << "还";
                        if (B[b].what % 8 == 1)cout << "不";
                        if (B[b].what % 8 == 2)cout << "快";
                        if (B[b].what % 8 == 3)cout << "跪";
                        if (B[b].what % 8 == 4)cout << "倒";
                        if (B[b].what % 8 == 5)cout << "在";
                        if (B[b].what % 8 == 6)cout << "朕";
                        if (B[b].what % 8 == 7)cout << "前";
                    }
                    if (B[b].what >= 500 && B[b].what < 600) {
                        if (B[b].what % 8 == 0)cout << "看";
                        if (B[b].what % 8 == 1)cout << "懂";
                        if (B[b].what % 8 == 2)cout << "这";
                        if (B[b].what % 8 == 3)cout << "句";
                        if (B[b].what % 8 == 4)cout << "话";
                        if (B[b].what % 8 == 5)cout << "的";
                        if (B[b].what % 8 == 6)cout << "是";
                        if (B[b].what % 8 == 7)cout << "猪";
                    }
                    if (a == 1) Pan(1, B[b].x, B[b].y, b);
                }
            }
            if (B[b].what == -1) {
                Nor;
                Setpos(B[b].x, B[b].y);
                if (ti(B[b].x) == 20)cout << "==";
                else cout << "  ";
                if (Boss == 0) B[b].life = 0;
                else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
                if (B[b].life != 0) {
                    if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0;
                    if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0;
                    if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0;
                    Setpos(B[b].x, B[b].y);
                    Color(7);
                    if (B[b].t % 2 == 0) cout << "+";
                    else cout << "×";
                }
            }
            if (B[b].what <= -2 && B[b].what >= -9) {
                Nor;
                Setpos(B[b].x - 1, B[b].y);
                if (ti(B[b].x) - 1 == 20)cout << "==";
                else cout << "  ";
                Setpos(B[b].x + 1, B[b].y);
                if (ti(B[b].x) + 1 == 20)cout << "==";
                else cout << "  ";
                Setpos(B[b].x, B[b].y - 1);
                if (ti(B[b].x) == 20)cout << "======";
                else cout << "      ";
                if (B[b].life != 0) {
                    B[b].y -= B[b].vy;
                    B[b].x -= B[b].vx;
                    if (B[b].what <= -3 && B[b].what >= -7) {
                        if (B[b].x <= 7)B[b].x = 7;
                        if (B[b].x >= 28)B[b].x = 28;
                        else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0;
                        else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1;
                        if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2;
                        if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2;
                    }
                    if (B[b].what == -2) Color(3);
                    if (B[b].what == -3) Color(4);
                    if (B[b].what == -4) Color(1);
                    if (B[b].what == -5) Color(0);
                    if (B[b].what == -6) Color(6);
                    if (B[b].what == -7) Color(5);
                    if (B[b].what == -8) Color(2);
                    if (B[b].what == -9) Color(14);
                    if (T % 7 <= 1 && B[b].what == -5)Color(1);
                    else if (T % 7 <= 1)Color(0);
                    Setpos(B[b].x - 1, B[b].y);
                    cout << "︹";
                    Setpos(B[b].x + 1, B[b].y);
                    cout << "︺";
                    Setpos(B[b].x, B[b].y - 1);
                    if (B[b].what == -2) cout << "﹝镖﹞";
                    if (B[b].what == -3) cout << "﹝火﹞";
                    if (B[b].what == -4) cout << "﹝水﹞";
                    if (B[b].what == -5) cout << "﹝风﹞";
                    if (B[b].what == -6) cout << "﹝雷﹞";
                    if (B[b].what == -7) cout << "﹝磁﹞";
                    if (B[b].what == -8) cout << "﹝血﹞";
                    if (B[b].what == -9) cout << "﹝忍﹞";
                    if (a == 1) Pan(-2, B[b].x, B[b].y, b);
                }
            }
            if (B[b].what == -11 || B[b].what == -12) {
                Nor;
                Setpos(B[b].x, B[b].y);
                if (ti(B[b].x) == 20)cout << "==";
                else cout << "  ";
                if (B[b].life != 0) {
                    if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0;
                    B[b].y -= B[b].vy;
                    Setpos(B[b].x, B[b].y);
                    if (B[b].what == -10) Color(5);
                    if (B[b].what == -11) Color(7);
                    if (T % 7 <= 1)Color(0);
                    cout << "◆";
                    if (a == 1) Pan(-1, B[b].x, B[b].y, b);
                }
            }
            if (B[b].what == -13) {
                Nor;
                Setpos(B[b].x, B[b].y - 0.5);
                if (ti(B[b].x) == 20)cout << "===";
                else cout << "   ";
                if (B[b].life != 0) {
                    if (B[b].a == 13880086) {
                        if (Boss == 0) B[b].life = 0;
                        else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
                        if (B[b].life != 0) {
                            if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0;
                            if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0;
                            if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0;
                        }
                    } else {
                        if (B[B[b].a].life == 0) B[b].life = 0;
                        else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0;
                        if (B[b].life != 0) {
                            B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0;
                        }
                    }
                    Setpos(B[b].x, B[b].y - 0.5);
                    if (T % 6 < 3)Color(5);
                    else Color(4);
                    cout << "●";
                }
            }
        }
        if (br < bl) {
            br = -1, bl = 0;
            memset(B, 0, sizeof(B));
        }
        Color(0);
    }
    void Move() {
        if (X < 3) X = 3;
        if (Y < 1) Y = 1, Vy = 0;
        if (Y > 29) Y = 29, Vy = 0;
        if (Ice != 0) {
            X -= Vx / 2.0;
            Y += Vy / 2.0;
            Vy = fmax(Vy - 0.025, (float)0);
            if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25;
            if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25;
            if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25;
            if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25;
            if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
            else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
            else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
            else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
            else if (Down == 2) Vx += 0.175;
            else if (Up > 0 && Upt == 0) Vx -= 0.175;
            else if (Up > 0 && Upt > 0) {
                Vx = fmax(Vx - 0.125, (float)0);
                if (Upt == 1 && T % 2 == 0)Map(-1, 0);
                if (T % 2 == 0)Upt--;
            }
        } else {
            X -= Vx;
            Y += Vy;
            Vy = fmax(Vy - 0.05, (float)0);
            if (Wind == 0) {
                if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5;
                if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5;
            } else {
                if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5;
                if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5;
            }
            if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5;
            if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5;
            if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
            else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
            else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
            else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
            else if (Down == 2) Vx += 0.35;
            else if (Up > 0 && Upt == 0) Vx -= 0.35;
            else if (Up > 0 && Upt > 0) {
                Vx = fmax(Vx - 0.25, (float)0);
                if (Upt == 1)Map(-1, 0);
                Upt--;
            }
        }
        for (int i = bl; i <= br; i++) {
            if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) {
                    B[i].life = 0;
                    Map(1, i);
                }
            for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) {
                    Setpos(I[j][0], I[j][1]);
                    if (I[j][0] == 20) cout << "===";
                    else cout << "   ";
                    I[j][0] = I[j][1] = -1;
                    B[i].life = 0;
                    Exp += 2;
                }
            if (B[i].t >= 100)B[i].life = 0;
            if (B[i].life == 0 && i == bl) bl++;
            Map(1, i);
            if (B[i].life == 0) continue;
            else {
                B[i].t++;
                if (B[i].what == 1) {
                    if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1;
                    if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2;
                    if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3;
                }
                if (B[i].what == 2) {
                    if (B[i].t % 3 == 0) B[i].How = !B[i].How;
                }
                if (B[i].what == 3 || B[i].what == 5) {
                    if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0;
                    if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0;
                    if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How;
                    if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2;
                    else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2;
                    else B[i].vx = 0;
                    if (B[i].t == 45) {
                        B[i].life = 0;
                        br++;
                        B[br].what = 4;
                        B[br].x = B[i].x;
                        B[br].y = 32;
                        B[br].vy = 3;
                        B[br].life = 1;
                    }
                }
                if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) {
                    if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) {
                        B[i].life = 0;
                        if (B[i].life == 0 && i == bl) bl++;
                        Map(1, i);
                        break;
                    }
                    if (B[i].t % 5 == 0) B[i].How = rand() % 4;
                    if (B[i].what == 9) {
                        if (B[i].t == 7) {
    X9:
                            float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0;
                            if (xx <= 0.5 && yy <= 0.5) goto X9;
                            for (int j = 1; j <= 4; j++) {
                                br++, B[br].what = 9;
                                B[br].t = 11;
                                B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy;
                                if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1;
                                if (j <= 2)B[br].vx *= -1, B[br].vy *= -1;
                                B[br].life = 1;
                            }
                            B[i].life = 0;
                        }
                    }
                    if (B[i].what == 8) {
                        if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25);
                        if (B[i].x < X && B[i].vx > -1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25);
                        if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25);
                        if (B[i].y < Y && B[i].vy > -1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25);
                    }
                }
                if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) {
                    if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0;
                }
                if (B[i].what == 16) {
                    if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2;
                    else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2;
                }
            }
            if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) {
                if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i;
                else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i;
            }
        }
    }
    void Guai(int R, int r) {
        if (R == -1) {
            br++;
            B[br].what = -1;
            B[br].x = X + rand() % 3 - 1;
            B[br].y = Y + rand() % 3 - 1;
            B[br].life = 1;
        }
        if (R <= -2 && R >= -11) {
            br++;
            B[br].what = R;
            B[br].x = B[br].a = r;
            B[br].y = 29;
            if (R <= -3 && R >= -7)B[br].vx = -1;
            B[br].vy = 1;
            B[br].life = 1;
        }
        if (R == 0) {
            br++;
            B[br].what = 1;
            B[br].x = r;
            B[br].y = 29;
            B[br].vy = 1;
            B[br].life = 1;
        }
        if (R == 1) {
            br++;
            B[br].what = 2;
            B[br].x = r;
            B[br].y = 29;
            B[br].vy = 1;
            B[br].life = 1;
        }
        if (R == 2 || R == 3) {
            br++;
            B[br].what = 2 * R - 1;
            B[br].x = r;
            B[br].y = 29;
            B[br].vy = 1;
            B[br].life = 1;
        }
        if (R == 4) {
            br++;
            B[br].what = 6;
            if (r < 5)r = 5;
            if (r > 30)r = 30;
            B[br].x = r;
            if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20);
            else B[br].y = 29;
    X4:
            B[br].vx = (rand() % 21 - 10) / 30.0;
            B[br].vy = (rand() % 25) / 30.0;
            if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4;
            int rx = rand() % 50;
            if (rx == 0) B[br].vx = 0;
            B[br].life = 1;
        }
        if (R == 5) {
            br++;
            B[br].How = r;
            B[br].what = 7;
            if (B[br].How < 0) B[br].x = 19;
            if (B[br].How > 0) B[br].x = 21;
            B[br].y = 29;
            B[br].vy = 1;
            B[br].life = 1;
        }
    }
    void CpGuai(int R, float x, float y, float xx, float yy) {
        if (R == 4) {
            br++;
            B[br].what = 6;
            B[br].x = x;
            B[br].y = y;
            B[br].vx = xx;
            B[br].vy = yy;
            B[br].life = 1;
        }
        if (R == 6 || R == 7 || R == 8) {
            br++;
            B[br].what = 4 + R;
            B[br].x = x;
            B[br].y = y;
            B[br].vx = xx;
            B[br].vy = yy;
            B[br].life = 1;
        }
    }
    void MesGuai(int a, int rr) {
        int R = rand() % rr, r = -10086;
        if (R == 0) {
            if (a == 1) r = (5 + rand() % 8) * 2;
            if (a <= 3 && a != 1) r = 10 + rand() % 16;
            if (a == 4) r = rand() % 75 - 20;
            if (a == 5) r = 2 + rand() % 4;
            if (r != -10086) Guai(a, r);
        }
    }
    void NorGuai(int a, int b) {
        if (a == 1) {
            if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19);
            if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25);
            if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19);
            if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25);
            if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23);
            if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1);
            if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10);
            if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35);
            if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10);
            if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10);
            if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50);
        }
        if (a == 2) {
            if (b <= 200 && b % 30 == 1) {
                int r = rand() % 4;
                if (r == 1) r = 0;
                for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9);
            }
            if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18);
            if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26);
            if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22);
            if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5);
            if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21);
            if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25);
            if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5);
            if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40);
            if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20);
            if (b >= 1000 && b <= 1300) MesGuai(1, 30 - b / 50);
        }
        if (a == 3) {
            if (b == 1 || b == 61) Guai(3, 15), Guai(2, 17), Guai(2, 19);
            if (b == 31 || b == 91) Guai(2, 21), Guai(2, 23), Guai(3, 25);
            if (b >= 120 && b <= 220 && b % 10 == 0) Guai(2, b / 10 + 3);
            if (b >= 240 && b <= 340 && b % 10 == 0) Guai(2, 49 - b / 10);
            if (b >= 360 && b <= 460 && b % 20 == 0) Guai(2, b / 10 - 21), Guai(2, 61 - b / 10);
            if (b >= 480 && b <= 580 && b % 20 == 0) Guai(3, b / 10 - 33), Guai(3, 73 - b / 10);
            if (b >= 600 && b < 750 && b % 30 == 0) {
                for (int i = 0; i < 5; i++) Guai(3, i * 3 + 10);
            }
            if (b >= 750 && b < 830 && b % 10 == 0) if (b <= 200 && b % 40 == 1) Guai(2, X);
            if (b >= 830 && b < 910 && b % 20 == 0) Guai(2, X);
            if (b >= 910 && b < 980 && b % 10 == 0) Guai(2, X);
            if (b >= 1000 && b <= 1300) MesGuai(rand() % 2 + 2, 40 - b / 50);
        }
        if (a == 4) {
            if (b == 1) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.65);
            if (b == 41) CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65);
            if (b == 81) CpGuai(4, 5, 20, -0.4, 0.35), CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 30, 20, 0.25, 0.4), CpGuai(4, 21, 29, 0, 0.65);
            if (b == 121) CpGuai(4, 5, 20, -0.2, 0.35), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 30, 20, 0.4, 0.4), CpGuai(4, 18, 29, 0, 0.65);
            if (b == 161) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.6), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65);
            if (b >= 200 && b <= 500 && b % 40 == 1) {
                float r = 0, rr;
                for (int i = 1; i <= 5; i++) {
    X5:
                    rr = 0.7 + (rand() % 5) / 10.0;
                    if (rr == r)goto X5;
                    r = rr;
                    CpGuai(4, i * 3 + 7, 29, 0, 0.5 + (rand() % 50) / 80.0);
                }
            }
            if (b > 540 && b <= 565 && b % 5 == 1) CpGuai(4, 5, 8, -2, 0.2);
            if (b > 590 && b <= 615 && b % 5 == 1) CpGuai(4, 30, 8, 1.5, 0.2);
            if (b > 640 && b <= 665 && b % 5 == 1) CpGuai(4, 5, 8, -1.5, 0.3);
            if (b > 690 && b <= 715 && b % 5 == 1) CpGuai(4, 30, 8, 2, 0.3);
            if (b >= 750 && b <= 950 && b % 20 == 1) {
                float r = 0, rr;
                for (int i = 1; i <= 3; i++) {
    X6:
                    rr = 0.7 + (rand() % 5) / 10.0;
                    if (rr == r)goto X6;
                    r = rr;
                    CpGuai(4, i * 5 + 7 + (rand() % 3), 29, 0, 0.5 + (rand() % 50) / 200.0);
                }
            }
            if (b >= 1000 && b <= 1300) MesGuai(4, 5);
        }
    }
    void RandGood() {
        if (Biao > 0) {
            Biao--;
            Guai(-1, 0);
        }
        if (Gd[1] == 0) {
            Gd[1] = rand() % 1000 + 1;
            if (Win == 7)Gd[1] = 10086;
            Gd[3] = rand() % 16 + 8;
        } else if (Gd[1] <= 5) {
            Guai(-2 - Gd[1], Gd[3]);
            memset(Gd, 0, sizeof(Gd));
        } else if (Gd[1] >= 20 && Gd[1] < 27) {
            Guai(-8, Gd[3]);
            memset(Gd, 0, sizeof(Gd));
        } else if (Gd[1] >= 30 && Gd[1] < 37) {
            Guai(-9, Gd[3]);
            memset(Gd, 0, sizeof(Gd));
        } else if (Gd[1] >= 40 && Gd[1] < 70) {
            Gd[2]++;
            if (Gd[2] % 2 == 1)Guai(-10, Gd[3]);
            if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd));
        } else if (Gd[1] >= 70 && Gd[1] < 100) {
            Gd[2]++;
            if (Gd[2] % 2 == 1)Guai(-11, Gd[3]);
            if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd));
        } else if (Boss != 0 && Gd[1] >= 450 && Gd[1] <= 500) {
            Guai(-2, Gd[3]);
            memset(Gd, 0, sizeof(Gd));
        } else Gd[1] = 0;
        for (int i = 0; i < 20; i++) {
            if (I[i][0] == -1) continue;
            Setpos(I[i][0], I[i][1]);
            Color(0);
            if (I[i][0] == 20) cout << "===";
            else cout << "   ";
            I[i][1]++;
            if (I[i][0] >= 28 || I[i][0] <= 0 || I[i][1] >= 29) I[i][0] = I[i][1] = -1;
            else Color(1), Setpos(I[i][0], I[i][1]), cout << "■";
            Color(0);
        }
    }
    void Panboss(int bx, int by) {
        float Nox[4], Noy[4];
        Nox[0] = X, Noy[0] = Y;
        if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
        else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
        else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
        else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
        for (int i = 0; i < 3; i++) {
            if ((Boss == 1 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo1[4] == 0) Blo -= 20, Bgo1[4] = 1, Killb = 20, Kill = 1;
            if ((Boss == 2 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo2[8] == 0) Blo -= 20, Bgo2[8] = 1, Killb = 20, Kill = 1;
        }
    }
    void Boss1() {
        for (int j = 0; j < 20; j++)if (abs(Bx1 - I[j][0]) < 2 && By1 - I[j][1] <= 2) {
                Setpos(I[j][0], I[j][1]);
                if (I[j][0] == 20) cout << "===";
                else cout << "   ";
                I[j][0] = I[j][1] = -1;
                Bblo -= 8 + Lv * 2;
                Exp += 2;
            }
        if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
        for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) {
                Setpos(Bway[Bbr][0], Bway[Bbr][1]);
                if (Bway[Bbr][0] == 20) cout << "==";
                else cout << "  ";
                Bbr++;
            }
        if (Bwhat1 == 5) {
            int bx, by;
            Color(5);
            for (int i = 0; i < 10; i++) {
                bx = Bx1 - i * Bvx1 / 10.0;
                by = By1 - i * Bvy1 / 10.0;
                Setpos(bx, by), cout << "█";
                Bbl++;
                Bway[Bbl][0] = bx;
                Bway[Bbl][1] = by;
            }
            Color(0);
        }
        Bx1 -= Bvx1;
        By1 -= Bvy1;
        if (Bwhat1 == 0) {
    X2:
            Bwhat1 = rand() % 7;
            if (Bwhat1 == 2 || Bwhat1 == 3) {
                if (By1 <= 10 || By1 > 25) goto X2;
            }
            if (Bwhat1 == 4) {
                if (By1 <= 15 || Bx1 < 20) goto X2;
                Bgo1[2] = Bx1;
                Bgo1[3] = By1 - 1;
            }
            if (Bwhat1 == 5) {
    X0:
                Bgo1[3] = rand() % 4 + 1;
                Bvx1 = (rand() % 101) / 20.0;
                Bvy1 = (rand() % 101) / 20.0;
                if (Bgo1[3] <= 2) Bvx1 *= -1;
                if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
                if (abs(Bvx1) + abs(Bvy1) <= 3 || Out1)goto X0;
            }
            if (Bwhat1 == 6) {
                if (By1 <= 17 || By1 > 25) goto X2;
            }
        }
        if (Bwhat1 == 1) {
            Bgo1[1]++, Bgo1[2]++;
            int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
            if (Out1) R = 0;
            if (R == 0) {
                int vx = Bvx1, vy = Bvy1;
                Bgo1[1] = 0;
                Bvx1 = (rand() % 101 - 20) / 50.0;
                Bvy1 = (rand() % 101 - 20) / 50.0;
                if (Bgo1[3] <= 2) Bvx1 *= -1;
                if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
                if (Out1) r = 0;
            }
            if (r == 0) Chang1
            }
        if (Bwhat1 == 2) {
            Bgo1[1]++;
            if (Bgo1[1] > 6) {
                Bvy1 = -0.3;
                br++;
                B[br].x = Bx1, B[br].y = By1 - 1;
                B[br].what = 6;
    X3:
                B[br].vx = (rand() % 21 - 10) / 40.0;
                B[br].vy = (rand() % 25) / 30.0;
                if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X3;
                int rx = rand() % 50;
                if (rx == 0) B[br].vx = 0;
                B[br].life = 1;
            }
            if (Bgo1[1] > 8) Chang1
            }
        if (Bwhat1 == 3) {
            Bgo1[1]++;
            if (Bgo1[1] > 6 && Bgo1[1] % 3 == 0) {
                Bvy1 = -0.3;
                br++;
                B[br].x = Bx1, B[br].y = By1 - 1;
                B[br].what = 8;
                B[br].life = 1;
            }
            if (Bgo1[1] > 15) Chang1
            }
        if (Bwhat1 == 4) {
            Bgo1[1]++;
            if (Bgo1[1] <= 8) {
                Setpos(Bgo1[2], Bgo1[3]);
                if (Bgo1[1] == 1)cout << " ";
                else if (Bgo1[1] > 1 && Bgo1[2] == 20) cout << "==";
                else cout << "  ";
                Bgo1[2]--;
                Setpos(Bgo1[2], Bgo1[3]);
                int r = rand() % 4;
                if (r % 2 == 0) Color(6);
                else Color(9);
                if (r < 2) cout << ") ";
                else cout << "】";
                Color(0);
            }
            if (Bgo1[1] == 6) Bgo1[5] = X, Bgo1[6] = Y;
            if (Bgo1[1] == 11) {
                Map(0, (bool)Kill);
                Setpos(Bgo1[5], Bgo1[6] + 1), cout << "  ";
                Setpos(Bgo1[5], Bgo1[6] - 1), cout << "  ";
                Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "  ";
                Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "  ";
                int bx, by, bvx = Bgo1[2] - Bgo1[5], bvy = Bgo1[3] - Bgo1[6];
                Color(6);
                int i = 0;
                while (1) {
                    bx = Bgo1[2] - i * bvx / 30.0;
                    by = Bgo1[3] - i * bvy / 30.0;
                    if (bx <= 5 || bx >= 30 || by < 0 || by >= 29) break;
                    Panboss(bx, by);
                    Setpos(bx, by), cout << "█";
                    Bbl++;
                    Bway[Bbl][0] = bx;
                    Bway[Bbl][1] = by;
                    i++;
                }
                Color(0);
                Map(-1, 0);
                Chang1
            }
        }
        if (Bwhat1 == 5) {
            Bgo1[1]++, Bgo1[2]++;
            int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
            if (Out1) R = 0;
            if (R == 0) {
                int vx = Bvx1, vy = Bvy1;
                Bgo1[1] = 0;
    X1:
                Bvx1 = (rand() % 101 - 20) / 20.0;
                Bvy1 = (rand() % 101 - 20) / 20.0;
                if (Bgo1[3] <= 2) Bvx1 *= -1;
                if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
                if (abs(Bvx1) + abs(Bvy1) <= 3 || abs(Bvx1 - vx) <= 1 || abs(Bvy1 - vy) <= 1)goto X1;
                if (Out1) r = 0;
            }
            if (r == 0) Chang1
            }
        if (Bwhat1 == 6) {
            Bgo1[1]++;
            if (Bgo1[1] > 6 && Bgo1[1] % 10 == 0) {
                By1 -= 1;
                br++;
                B[br].x = Bx1, B[br].y = By1 - 1;
                B[br].what = 9;
    X30:
                B[br].vy = 1;
                B[br].life = 1;
            }
            if (Bgo1[1] > 31) Chang1
            }
    }
    void Boss2() {
        for (int j = 0; j < 20; j++)if (abs(Bx2 - I[j][0]) < 2 && By2 - I[j][1] <= 2) {
                Setpos(I[j][0], I[j][1]);
                if (I[j][0] == 20) cout << "===";
                else cout << "   ";
                I[j][0] = I[j][1] = -1;
                Bblo -= 8 + Lv * 2;
                Exp += 2;
            }
        if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
        for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) {
                Setpos(Bway[Bbr][0], Bway[Bbr][1]);
                if (Bway[Bbr][0] == 20) cout << "==";
                else cout << "  ";
                Bbr++;
            }
        Bx2 -= Bvx2;
        By2 -= Bvy2;
        if (Bwhat2 == 0) {
    X21:
            Bwhat2 = rand() % 7;
            if (Bwhat2 == 2) {
    X31:
                for (int i = 1; i <= 3; i++) {
                    Bgo2[i * 2 + 1] = rand() % 28 + 1, Bgo2[i * 2] = rand() % 25 + 5;
                    if ((abs(Bgo2[i * 2] - Bx2) <= 2 && abs(Bgo2[i * 2 + 1] - By2) <= 2) || (abs(Bgo2[i * 2] - X) <= 2 && abs(Bgo2[i * 2 + 1] - Y) <= 2))goto X31;
                }
                if (Bgo2[2] == Bgo2[4] || Bgo2[2] == Bgo2[6] || Bgo2[6] == Bgo2[4] || Bgo2[5] == Bgo2[3] || Bgo2[3] == Bgo2[7] || Bgo2[5] == Bgo2[7]) goto X31;
            }
            if (Bwhat2 == 3) {
                Bgo2[2] = rand() % 2;
            }
            if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
                Bvy2 = -1.5;
                Bvx2 = -0.5;
            }
        }
        if (Bwhat2 == 1) {
            Bgo2[1]++, Bgo2[2]++;
            int R = rand() % (5 - Bgo2[1]), r = rand() % (30 - Bgo2[2]);
            if (Out2) R = 0;
            if (R == 0) {
                int vx = Bvx2, vy = Bvy2;
                Bgo2[1] = 0;
                Bvx2 = (rand() % 101 - 20) / 50.0;
                Bvy2 = (rand() % 101 - 20) / 50.0;
                if (Bgo2[3] <= 2) Bvx2 *= -1;
                if (Bgo2[3] % 2 == 1) Bvy2 *= -1;
                if (Out2) r = 0;
            }
            if (r == 0) Chang2
            }
        if (Bwhat2 == 2) {
            Bgo2[1]++;
            float bx, by, bvx, bvy;
            if (Bgo2[1] < 21) {
                for (int i = 1; i <= 3; i++) {
                    bvx = Bgo2[i * 2] - Bx2, bvy = Bgo2[i * 2 + 1] - By2;
                    if (Bgo2[1] <= 10) {
                        Setpos(Bx2 + (Bgo2[1] - 1)*bvx / 10.0, By2 + (Bgo2[1] - 1)*bvy / 10.0);
                        if (abs(Bx2 + (Bgo2[1] - 1)*bvx / 10.0 - 20) < 0.5)cout << "==";
                        else cout << "  ";
                        bx = Bx2 + Bgo2[1] * bvx / 10.0;
                        by = By2 + Bgo2[1] * bvy / 10.0;
                        Setpos(bx, by);
                    } else Setpos(Bgo2[i * 2], Bgo2[i * 2 + 1]);
                    int r = rand() % 4;
                    if (r % 2 == 0) Color(3);
                    else Color(10);
                    if (r <= 1) cout << "×";
                    else cout << "+";
                    Color(0);
                }
            }
            if (Bgo2[1] == 21) {
                Map(0, (bool)Kill);
                Color(3);
                int j = 0;
                for (int j = 0; j <= 30; j++)for (int i = 1; i <= 3; i++)for (int k = 1; k <= 4; k++) {
                            if (k == 1) bvx = j, bvy = 0;
                            if (k == 2) bvx = -j, bvy = 0;
                            if (k == 3) bvx = 0, bvy = j;
                            if (k == 4) bvx = 0, bvy = -j;
                            bx = Bgo2[i * 2] + bvx, by = Bgo2[i * 2 + 1] + bvy;
                            if (bx <= 5 || bx >= 30 || by < 0 || by >= 30) {
                                continue;
                            }
                            Panboss(bx, by);
                            Setpos(bx, by), cout << "█";
                            Bbl++;
                            Bway[Bbl][0] = bx;
                            Bway[Bbl][1] = by;
                        }
                Color(0);
                Map(-1, 0);
                Chang2
            }
        }
        if (Bwhat2 == 3) {
            Bgo2[1]++;
            if (Bgo2[1] <= 18) {
                if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
                if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
                if (Bgo2[1] % 4 == 0)Bgo2[3] = !Bgo2[3];
                if (Bgo2[1] % 6 < 3)Color(3);
                else Color(5);
                if (Bgo2[3] == 0) Setpos(X - 3, Y), cout << "▼", Setpos(X + 3, Y), cout << "▲", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
                if (Bgo2[3] == 1) Setpos(X, Y - 3), cout << " ", Setpos(X, Y + 3), cout << " ", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
                Color(0);
            }
            if (Bgo2[1] == 18) {
                if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
                if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
            }
            if (Bgo2[1] > 18 && Bgo2[1] <= 25) {
                Bgo2[3] = Bgo2[2];
                if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
                if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
                if (Bgo2[1] % 4 < 2)Color(3);
                else Color(5);
                if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "▼", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "▲";
                if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 3), cout << " ";
                Color(0);
            }
            if (Bgo2[1] == 25) {
                if (Bgo2[2] == 0) {
                    Color(3);
                    for (int i = 4; i <= 29; i++) {
                        Setpos(i, Bgo2[5]), cout << "█";
                        Bbl++;
                        Panboss(i, Bgo2[5]);
                        Bway[Bbl][0] = i;
                        Bway[Bbl][1] = Bgo2[5];
                    }
                }
                if (Bgo2[2] == 1) {
                    Color(3);
                    for (int i = 0; i <= 28; i++) {
                        Setpos(Bgo2[4], i), cout << "█";
                        Bbl++;
                        Panboss(Bgo2[4], i);
                        Bway[Bbl][0] = Bgo2[4];
                        Bway[Bbl][1] = i;
                    }
                }
                Chang2
            }
        }
        if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
            Bgo2[1]++;
            if (By2 > 27)Bvy2 = 0;
            if (Bx2 > 23)Bvx2 = 0;
            if (Bgo2[1] > 13 && Bgo2[1] % 3 == 0) {
                float t = By2 - Y, g = 0.35;
                if (Boss == 6) t /= 2.0;
                CpGuai(Bwhat2 + 2, Bx2, By2, (Bx2 - X) / t * 1.0 + (t - 1)*g / 2.0, 1);
            }
            if (Bgo2[1] > 20) Chang2
            }
    }
    void Boss3() {
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
        for (int j = 0; j < 20; j++)if (abs(Bx3 - I[j][0]) < 2 && By3 - I[j][1] <= 2) {
                Setpos(I[j][0], I[j][1]);
                if (I[j][0] == 20) cout << "===";
                else cout << "   ";
                I[j][0] = I[j][1] = -1;
                Bblo -= 8 + Lv * 2;
                Exp += 2;
            }
        Bx3 -= Bvx3;
        By3 -= Bvy3;
        if (Bwhat3 <= 8) {
            if (Bx3 > X && Bvx3 < 1.5) Bvx3 += 0.3;
            if (Bx3 < X && Bvx3 > -1.5) Bvx3 -= 0.3;
        }
        if (Bwhat3 == 0) {
    X22:
            Bwhat3 = rand() % 12;
            if (Bwhat3 == 11 && abs(Bx3 - 20) <= 1)goto X22;
            if (Bwhat3 == 11)Bgo3[2] = rand() % 5;
        }
        if (Bwhat3 == 1) {
            Bgo3[1]++;
            if (Bgo3[1] == 6) {
                br++;
                B[br].what = 13;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].vy = 1;
                B[br].vx = 1;
                B[br].How = (int)Bx3 - 4;
                B[br].life = 1;
                br++;
                B[br].what = 13;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].vy = 1;
                B[br].vx = -1;
                B[br].How = (int)Bx3 + 2;
                B[br].life = 1;
                br++;
                B[br].what = 13;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].vy = 1;
                B[br].life = 1;
                Chang3
            }
        }
        if (Bwhat3 >= 2 && Bwhat3 <= 6) {
            Bgo3[1]++;
            if (Bgo3[1] == 6) {
                br++;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].what = 11 + Bwhat3;
                B[br].vy = 0.5 + (rand() % 100) / 80.0;
                if (Bwhat3 == 5)B[br].vy = B[br].vy * 3 / 4.0;
                B[br].life = 1;
                Chang3
            }
        }
        if (Bwhat3 == 7) {
            Bgo3[1]++;
            if (Bgo3[1] == 6) {
                br++;
                B[br].what = 14;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].vy = 1;
                B[br].vx = 1;
                B[br].How = (int)Bx3 - 4;
                B[br].life = 1;
                br++;
                B[br].what = 14;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].vy = 1;
                B[br].vx = -1;
                B[br].How = (int)Bx3 + 2;
                B[br].life = 1;
                br++;
                B[br].what = 14;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].vy = 1;
                B[br].life = 1;
                Chang3
            }
        }
        if (Bwhat3 == 8) {
            Bgo3[1]++;
            if (Bgo3[1] == 6) {
                br++;
                B[br].what = 15;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].vy = 1;
                B[br].vx = 1;
                B[br].How = (int)Bx3 - 4;
                B[br].life = 1;
                br++;
                B[br].what = 15;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].vy = 1;
                B[br].vx = -1;
                B[br].How = (int)Bx3 + 2;
                B[br].life = 1;
                br++;
                B[br].what = 15;
                B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
                B[br].vy = 1;
                B[br].life = 1;
                Chang3
            }
        }
        if (Bwhat3 == 9) {
            Bvx3 = 0;
            Bgo3[1]++;
            if (Bgo3[1] == 6 || Bgo3[1] == 8) {
                Bean
            }
            if (Bgo3[1] >= 8)Chang3
            }
        if (Bwhat3 == 10) {
            Bvx3 = 0;
            Bgo3[1]++;
            if (Bgo3[1] == 6 || Bgo3[1] == 8 || Bgo3[1] == 10 || Bgo3[1] == 12) {
                Bean
            }
            if (Bgo3[1] >= 12)Chang3
            }
        if (Bwhat3 == 11) {
            Bvx3 = 0;
            Bgo3[1]++;
            if (Bgo3[1] >= 8)for (int i = 1; i <= 4; i++) {
                    br++;
                    B[br].what = 80 + 100 * Bgo3[2] + Bgo3[1] * 4 + i;
                    B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
                    B[br].vy = 4;
                    B[br].life = 1;
                    br++;
                    B[br].what = 99;
                    B[br].x = Bx3, B[br].y = By3 - 1 + i;
                    B[br].vy = 4;
                    B[br].life = 1;
                    br++;
                    B[br].what = 99;
                    B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
                    B[br].vy = 4;
                    B[br].life = 1;
                }
            if (Bgo3[1] >= 20) {
                for (int i = 1; i <= 4; i++) {
                    br++;
                    B[br].what = 98;
                    B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
                    B[br].vy = 4;
                    B[br].life = 1;
                    br++;
                    B[br].what = 98;
                    B[br].x = Bx3, B[br].y = By3 - 1 + i;
                    B[br].vy = 4;
                    B[br].life = 1;
                    br++;
                    B[br].what = 98;
                    B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
                    B[br].vy = 4;
                    B[br].life = 1;
                }
                Chang3
            }
        }
    }
    void Ball(int ball) {
        if (ball == 1) {
            if (Fir < 3 && T % 8 == 0) Fir++;
            if (Fir > 0) {
                br++;
                B[br].what = -13;
                B[br].x = X;
                B[br].y = Y + rand() % 3 - 1;
                B[br].life = 1;
                if (Dis <= 30) B[br].a = Disb, B[Disb].a = 1, Fir--;
                else if (Boss != 0) B[br].a = 13880086, Fir--;
                else if (Dis != 13880087) B[br].a = Disb, B[Disb].a = 1, Fir--;
                else if (Dis1 != 13880087) B[br].a = Disb1, B[Disb1].a = 1, Fir--;
                else B[br].life = 0;
                Dis = Dis1 = 13880087;
            }
        }
        if (ball == 2) {
            if (T % 4 == 0)ib = (ib + 1) % 20, I[ib][1] = Y - 2;
            if (T % 16 == 0)I[ib][0] = X;
            if (T % 16 == 4)I[ib][0] = X - 1;
            if (T % 16 == 8)I[ib][0] = X + 1;
            if (T % 16 == 12)I[ib][0] = X - 2;
            if (T % 12 == 9)I[ib][0] = X + 2;
            if (Water == 1) {
                for (int i = X - 6; i <= X + 6; i++)ib = (ib + 1) % 20, I[ib][0] = i, I[ib][1] = Y - 2 - 0.5 * abs(i - X);
            }
        }
        if (ball == 3) {
            if (Wind > 5) {
                if (Y < Ding - 1)Vy = 5;
                else Vy = 0;
                if (Up >= 1) Vx = -5;
                if (Down == 2) Vx = 5;
            }
            if (Wind < 5) {
                if (Y > Ding - 1)Vy = -5;
                else Vy = 0;
                if (Up >= 1) Vx = -5;
                if (Down == 2) Vx = 5;
            }
            if (Wind == 5) {
                if (Boss == 2) Ding = 12.25;
                else Ding = 6.25;
                if (Boss != 0) Bblo -= 16 + Lv * 4;
                if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 3F");
                Sleep(20);
                system("color 6F");
                Sleep(10);
                system("color 0F");
                system("cls");
                for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0;
                Setpos(20, 0);
                for (int i = 1; i <= 60; i++) printf("=");
            }
        }
        if (ball == 4) {
            if (Thun == 1) {
                if (Boss != 0) Bblo -= 16 + Lv * 4;
                if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 9F");
                Sleep(20);
                system("color 6F");
                Sleep(10);
                system("color 0F");
                system("cls");
                for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0;
                Setpos(20, 0);
                for (int i = 1; i <= 60; i++) printf("=");
            }
        }
        if (ball == 5) {
            system("cls");
            Color(5);
            Setpos(10, 10);
            cout << "新天赋!";
    Y:
            int rr = rand() % 4 + 2;
            Setpos(12, 10);
            if (rr == Ren) goto Y;
            if (rr == 2)cout << "瞬跳";
            if (rr == 3)cout << "空之舞";
            if (rr == 4)cout << "三段跳";
            if (rr == 5)cout << "反重力跳跃";
            Setpos(14, 10);
            cout << "当前天赋:";
            if (Ren == 1)cout << "小无敌";
            if (Ren == 2)cout << "瞬跳";
            if (Ren == 3)cout << "空之舞";
            if (Ren == 4)cout << "三段跳";
            if (Ren == 5)cout << "反重力跳跃";
            Setpos(16, 10);
            cout << "换否?(y/n)";
    G:
            char g = _getch();
            if (g == 'y')Ren = rr;
            else if (g != 'n')goto G;
            system("cls");
            Setpos(20, 0);
            Color(0);
            for (int i = 1; i <= 60; i++) printf("=");
        }
        if (ball == 6) {
            Color(4);
            for (float i = 1; i <= Bblo; i += Bblomax / 20.0)cout << "▄";
            Color(0);
            cout << ' ' << Bblo << "                              ";
            Color(0);
        }
        if (ball == 7) {
            Color(1);
            if (Win == 7 && T % 6 < 3)Color(3);
            for (float i = 1; i <= Blo; i += Blomax / 20.0)cout << "▄";
            Color(0);
            if (Win == 7 && T % 6 < 3)Color(3);
            printf(" %0.1f                              ", Blo);
        }
    }
    int main() {
        system("mode con cols=60 lines=37");
        CONSOLE_CURSOR_INFO cursor_info = {1, 0};
        SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
        srand((unsigned)time(NULL));
        Win = 0;
        Ren = 1;
        Lv = 1;
        Blo = Blomax = 100;
        Expmax = 300;
        Hui = 15;
        X = 18, Y = 6;
    ReStart:
        system("cls");
        memset(B, 0, sizeof(B));
        memset(I, -1, sizeof(I));
        T = 0;
        bl = 0;
        br = -1;
        Upt = 0;
    Start:
        Blo = Blomax * 100;
        Ding = 6.25;
        memset(Bgo1, 0, sizeof(Bgo1));
        memset(Bgo2, 0, sizeof(Bgo2));
        memset(Bgo3, 0, sizeof(Bgo3));
        if (Win % 2 == 0) T = 0;
        if (Win % 2 == 0 && D == 0) {
            if (Win > 0)Ball(5);
            Boss = 0;
    lL:
            L = rand() % 4 + 1;
            for (int i = 0; i <= Win / 2 - 1; i++)if (L == Ll[i]) goto lL;
            Ll[Win / 2] = L;
        }
        if (Win % 2 == 1 && D == 0) {
            if (Win == 7)Boss = 6, T = 0, Blomax += 100;
            else {
    bl:
                Boss = rand() % 3 + 1;
                for (int i = 0; i <= 3; i++)if (Boss == Bl[i]) goto bl;
            }
            Bl[Win / 2] = Boss;
            Bwhat1 = Bwhat2 = Bwhat3 = 0, Bx1 = 10, By1 = 20, Bx2 = 15, By2 = 20, Bx3 = 21, By3 = 20;
            system("color 4C");
            Sleep(20);
            system("color 0F");
            Map(0, 1);
            Sleep(1000);
        }
        if (Win % 2 == 1) {
            Bblomax = 500 + (Win / 2) * 500;
            Bblo = Bblomax;
            if (Boss == 2) Ding = 12.25;
        }
        while (1) {
            T++;
            if (Wind == 0) {
                if (GetAsyncKeyState(VK_LEFT) & 0x8000) Vy = -(10 - abs(Ding - Y) * 1.5) / 20.0;
                if (GetAsyncKeyState(VK_RIGHT) & 0x8000) Vy = (10 - abs(Ding - Y) * 1.5) / 20.0;
            }
            if (GetAsyncKeyState(VK_UP) & 0x8000 && u1 == 0) {
                u1++;
                if (Down == 1) {
                    Down = 0;
                    Up = 0;
                    if (Ren == 2)Map(-1, 0), Vx = 0, X = 18, Li = 5;
                    else Vx = 7, Vy = 0.3;
                } else if (Up == 0 && Wind == 0) {
                    Down = 0;
                    Up = 1;
                    if (Ren == 2)Map(-1, 0), Vx = 1, X = 10, Map(0, 3), Li = 5;
                    else Vx = 2, Vy = 0.1;
                } else if (Up == 1 && Wind == 0) {
                    Down = 0;
                    Up = 2;
                    if (Ren == 2)Map(-1, 0), Vx = 1, X -= 6, Map(0, 3), Li = 5;
                    else Vx = 1.5, Vy = 0.1;
                } else if (Ren == 3 && Up == 2 && Wind == 0) {
                    Down = 0;
                    Up = 3;
                    Vx = 1;
                    Vy = 0.5;
                    Upt = 30;
                } else if (Ren == 4 && Up == 2 && Wind == 0) {
                    Down = 0;
                    Up = 3;
                    Vx = 1.8;
                    Vy = 0.1;
                }
            }
            if (GetAsyncKeyState(VK_DOWN) & 0x8000 && u2 == 0) {
                u2++;
                if (Down == 1 && Ren == 5) {
                    Down = 2;
                    Up = 0;
                    Vx = -1.7;
                } else {
                    Down = 1;
                    Up = 0;
                    if (Ren == 2)Map(-1, 0), Vx = 0, X = 22, Map(0, 3), Li = 5;
                    else {
                        if (Upt != 0) Map(-1, 0), Upt = 0;
                        Vx = -7;
                    }
                }
            }
            if ((GetAsyncKeyState(VK_UP) & 0x8000) ? 0 : 1) u1 = 0;
            if ((GetAsyncKeyState(VK_DOWN) & 0x8000) ? 0 : 1) u2 = 0;
            if (kbhit()) {
                char g = _getch();
                if (g == ' ') Sleep(100), Setpos(4, 1), Sy++, system("pause");
            }
            if (Sy == 1) Setpos(4, 1), printf("                           "), Sy--;
            if (Drug == 0) Blo = fmin((float)Blomax, Blo + Hui / 100.0);
            else if (T % 10 == 0)Blo--;
            if (T % 20 == 0) {
                if (Kill != 0) Kill = 0;
                if (Lvl != 0) Lvl = 0;
            }
            if (Killb > 0) Killb--;
            if (Li > 0) Li--;
            if (Ice > 0) Ice--;
            if (Drug > 0) Drug--;
            if (Magne > 0) Magne--;
            if (Fire > 0) Ball(1), Fire--;
            if (Water > 0) Ball(2), Water--;
            if (Wind > 0) Ball(3), Wind--;
            if (Thun > 0) Ball(4), Thun--;
            if (Boss == 0) NorGuai(L, T % 1500);
            RandGood();
            if (T % 20 == 1)Exp++;
            if (T % 50 == 1) {
                Exp++;
                system("cls");
                Setpos(20, 0);
                Color(0);
                for (int i = 1; i <= 60; i++) printf("=");
                if (Win == 0 && T < 300) {
                    Setpos(4, 6);
                    cout << "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
                    Setpos(8, 6);
                    cout << "球可以开启特殊效果,经验积满(300)可提升级别。";
                    Setpos(8, 6);
                    cout << "打败 7 波即胜利,打败 BOSS 有新天赋。";
                    Setpos(10, 15);
                    cout << "空格可以暂停。";
                }
            }
            Map(-1, 0);
            if (Boss == 1) Boss1();
            if (Boss == 2) Boss2();
            if (Boss == 3) Boss3();
            if (Boss == 6) Boss1(), Boss2(), Boss3();
            Move();
            Map(0, (bool)Kill);
            Color(0);
            Setpos(1, 1);
            Blo = fmin(Blo, (float)Blomax);
            if (Boss == 0)cout << "血量: " << (int)Blo << "  ";
            Color(0);
            Setpos(1, 9), cout << "死亡次数: " << D << "  ";
            Setpos(2, 1);
            Exp = min(Exp, Expmax);
            if (Exp >= Expmax)Exp = 0, Lv++, Lvl++, Hui++, Blomax += 5;
            if (Lvl > 0)Color(5);
            cout << "级别: " << Lv;
            Color(0);
            Setpos(2, 9);
            cout << "经验: " << Exp << "  ";
            if (Boss > 0) Setpos(3, 1), cout << "血量     : ", Ball(7);
            if (Boss > 0 && Boss != 6) Setpos(4, 1), cout << "怪物血量: ", Ball(6);
            if (Boss == 6) Setpos(1, 9), printf("时间: %0.1f s  ", T / 15.0);
            if (Win == 0) Sleep(55);
            if (Win == 1) Sleep(50);
            if (Win == 2) Sleep(35);
            if (Win == 3) Sleep(40);
            if (Win == 4) Sleep(25);
            if (Win == 5) Sleep(30);
            if (Win == 6) Sleep(20);
            if (Win >= 7) Sleep(17);
            if (Boss == 3 && Bblo <= 0) {
                for (int i = 1; i <= 4; i++) {
                    br++;
                    B[br].what = 98;
                    B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
                    B[br].vy = 4;
                    B[br].life = 1;
                    br++;
                    B[br].what = 98;
                    B[br].x = Bx3, B[br].y = By3 - 1 + i;
                    B[br].vy = 4;
                    B[br].life = 1;
                    br++;
                    B[br].what = 98;
                    B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
                    B[br].vy = 4;
                    B[br].life = 1;
                }
            }
            if ((Win % 2 == 0 && T >= 1400) || (Win % 2 == 1 && Bblo <= 0) || (Win == 7 && T >= 450) || Blo <= 0) {
                Map(-1, 0);
                break;
            }
        }
        if (Blo <= 0) {
            Sleep(1000);
            D++;
            system("color 7F");
            Setpos(15, 11);
            Color(4);
            cout << "GAME OVER...";
            Sleep(2000);
            goto ReStart;
        } else if (Win == 6) {
            system("color 7F");
            Setpos(15, 11);
            Color(4);
            cout << "坚持30秒 !";
            Sleep(2000);
            Setpos(30, 0);
            Win++;
            D = 0;
        } else if (Win == 7) {
            Sleep(1000);
            system("color 6E");
            Setpos(15, 11);
            Color(5);
            cout << "YOU WIN !";
            Sleep(2000);
            Setpos(30, 0);
            return 0;
        } else Sleep(1000), Win++, D = 0;
        goto Start;
    }
    

    杰克鲨:

    #include<bits/stdc++.h>
    #include<cstdio>
    #include<cstdlib>
    #include<ctime>
    #include<windows.h>
    using namespace std;
    struct IDname
    {
        int geshu;
        string NAME;
    };
    IDname jue_se[100];
    struct ID
    {
        int num;
        bool life;
        string name;
        int know;
        int how;
    };
    ID player[21];
    int n, MY, kill1, kill2;
    char a;
    bool jieyao = 1, duyao = 1;
    int lieren, shouwei = 0;
    void init1()
    {
        jue_se[1].NAME = "阿伟  ";
        jue_se[2].NAME = "杰哥  ";
        jue_se[3].NAME = "穿山甲  ";
        jue_se[4].NAME = "诸葛亮 ";
        jue_se[5].NAME = "王大队长  ";
        jue_se[6].NAME = "坤坤  ";
    }
    void init2(int nn)
    {
        switch (nn)
        {
        case 6:
            jue_se[1].geshu = 3;
            jue_se[2].geshu = 2;
            jue_se[3].geshu = 1;
            jue_se[4].geshu = 0;
            jue_se[5].geshu = 0;
            jue_se[6].geshu = 0;
            break;
        case 7:
            jue_se[1].geshu = 3;
            jue_se[2].geshu = 2;
            jue_se[3].geshu = 1;
            jue_se[4].geshu = 1;
            jue_se[5].geshu = 0;
            jue_se[6].geshu = 0;
            break;
        case 8:
            jue_se[1].geshu = 3;
            jue_se[2].geshu = 3;
            jue_se[3].geshu = 1;
            jue_se[4].geshu = 1;
            jue_se[5].geshu = 0;
            jue_se[6].geshu = 0;
            break;
        case 9:
            jue_se[1].geshu = 3;
            jue_se[2].geshu = 3;
            jue_se[3].geshu = 1;
            jue_se[4].geshu = 1;
            jue_se[5].geshu = 1;
            jue_se[6].geshu = 0;
            break;
        case 10:
            jue_se[1].geshu = 4;
            jue_se[2].geshu = 3;
            jue_se[3].geshu = 1;
            jue_se[4].geshu = 1;
            jue_se[5].geshu = 1;
            jue_se[6].geshu = 0;
            break;
        case 11:
            jue_se[1].geshu = 4;
            jue_se[2].geshu = 4;
            jue_se[3].geshu = 1;
            jue_se[4].geshu = 1;
            jue_se[5].geshu = 1;
            jue_se[6].geshu = 0;
            break;
        case 12:
            jue_se[1].geshu = 4;
            jue_se[2].geshu = 4;
            jue_se[3].geshu = 1;
            jue_se[4].geshu = 1;
            jue_se[5].geshu = 1;
            jue_se[6].geshu = 1;
            break;
        default:
            cout << endl << "输入错误,再见" << endl;
            system("shotdown /p");
            exit(0);
            break;
        }
    }
    int van[10] = { 7,4,6,43,35,1,2,8,20,19 };
    void init3(int nn)
    {
        srand(time(0));
        Sleep(rand() % 44);
        int x = 10000;
        int t = rand();
        srand(time(NULL));
        int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];
        if (nn <= 6)
            x = abs(x * 6 / y) % 3 + 1;
        else if (nn <= 8)
            x = abs(x * 7 / y) % 4 + 1;
        else if (nn <= 11)
            x = abs(x * 8 / y) % 5 + 1;
        else if (nn <= 14)
            x = abs(x * 9 / y) % 6 + 1;
        do
        {
            if (nn <= 6)
                x = x % 3 + 1;
            else if (nn <= 8)
                x = x % 4 + 1;
            else if (nn <= 11)
                x = x % 5 + 1;
            else if (nn <= 14)
                x = x % 6 + 1;
            if (jue_se[x].geshu > 0)
            {
                player[nn].name = jue_se[x].NAME;
                if (player[nn].name == "王大队长  ")
                    lieren = nn;
                if (player[nn].name == "坤坤  ")
                    shouwei = nn;
                player[nn].life = 1;
                player[nn].num = nn;
                player[nn].know = 0;
                jue_se[x].geshu--;
                player[nn].how = 0;
                break;
            }
        } while (jue_se[x].geshu == 0);
    }
    void printhhh()
    {
        int cm = 0;
        int sz = 0;
        for (int i = 1; i <= n; i++)
        {
            if (player[i].life == 0)
                continue;
            else if (player[i].name == "阿伟  ")
                cm++;
            else if (player[i].name == "穿山甲  " || player[i].name == "诸葛亮 " || player[i].name == "王大队长  " || player[i].name == "坤坤  ")
                sz++;
        }
        if (sz == 0 || cm == 0)
            cout << "杰哥阵营胜利" << endl;
        else
            cout << "好人阵营胜利" << endl;
        for (int i = 1; i <= n; i++)
        {
            cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";
            if (player[i].life == 0)
                cout << "死亡  " << "\t";
            else
                cout << "存活  " << "\t";
            if (player[i].how == 0)
                cout << "最终存活 " << endl;
            else if (player[i].how == 1)
                cout << "最终被杰哥性侵致死" << endl;
            else if (player[i].how == 2)
                cout << "最终被投票投死" << endl;
            else if (player[i].how == 3)
                cout << "最终被穿山甲毒死" << endl;
            else if (player[i].how == 4)
                cout << "最终被王大队长射杀" << endl;
        }
        system("pause");
        system("pause");
        system("pause");
    }
    void print(int day, int ti)
    {
        HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
        if (ti == 0)
            SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
        else
            SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
        cout << "\t\t\t\t第" << day << "天 ";
        if (ti == 0)
            cout << "白天" << endl;
        else
            cout << "夜晚" << endl;
        cout << "我的位置:" << MY << "号" << endl;
        for (int i = 1; i <= 6; i++)
        {
            cout << player[i].num << "号位 ";
        }
        cout << endl;
        for (int i = 1; i <= 6; i++)
        {
            if (player[i].life == 1)
            {
                if (ti == 0)
                    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                else
                    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                cout << "存活  ";
            }
            else
            {
                if (ti == 0)
                    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
                else
                    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
                cout << "已死亡 ";
            }
        }
        if (ti == 0)
            SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
        else
            SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
        cout << endl;
        for (int i = 1; i <= 6; i++)
        {
            if (player[i].know == 0)
                cout << "未知  ";
            else if (player[i].know == 1)
            {
                if (player[i].name == "杰哥  ")
                    cout << "杰哥  ";
                else
                    cout << "好人  ";
            }
            else if (player[i].know == 2)
                cout << player[i].name << " ";
        }
        cout << endl << endl;
        for (int i = 7; i <= n; i++)
        {
            if (i < 10)
                cout << player[i].num << "号位 ";
            else
                cout << player[i].num << "号位 ";
        }
        cout << endl;
        for (int i = 7; i <= n; i++)
        {
            if (player[i].life == 1)
            {
                if (ti == 0)
                    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                else
                    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                cout << "存活  ";
            }
            else
            {
                if (ti == 0)
                    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
                else
                    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
                cout << "已死亡 ";
            }
        }
        if (ti == 0)
            SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
        else
            SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
        cout << endl;
        for (int i = 7; i <= n; i++)
        {
            if (player[i].know == 0)
                cout << "未知  ";
            else if (player[i].know == 1)
            {
                if (player[i].name == "杰哥  ")
                    cout << "杰哥  ";
                else
                    cout << "好人  ";
            }
            else if (player[i].know == 2)
                cout << player[i].name << " ";
        }
        cout << endl << endl;
    }
    int shou = 0;
    void shoushui(int hhh, int hhhh)
    {
        int x;
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        cout << "坤~坤~请~睁~眼~~~" << endl;
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        if (MY == shouwei && player[MY].life == 1)
        {
            cout << "请问你要守护谁?" << endl << "输入:";
            cin >> x;
            while (x == shou || x<1 || x>n || player[x].life == 0)
            {
                cout << "输入错误,请重新输入" << endl << "输入:";
                cin >> x;
            }
            shou = x;
        }
        else if (player[shouwei].life == 1)
        {
            cout << "请问你要守护谁?" << endl;
            Sleep(rand() % 98);
            srand(time(0));
            x = rand() % n + 1;
            while (x == shou || player[x].life == 0)
            {
                Sleep(rand() % 98);
                srand(time(0));
                x = rand() % n + 1;
            }
            shou = x;
        }
        else
        {
            cout << "请问你要守护谁?" << endl;
            Sleep(3000);
            shou = -1;
        }
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        cout << "坤~坤~请~闭~眼~~~" << endl;
    }
    struct tou
    {
        int xxx;
        int num;
        int toupiaoquan;
    };
    tou TOU[13];
    bool cmp(tou x, tou y)
    {
        if (x.xxx == y.xxx)
            return x.num < y.num;
        return x.xxx > y.xxx;
    }
    bool cmp1(tou x, tou y)
    {
        return x.num < y.num;
    }
    void toupiao(int ddd, int nnn)
    {
        //--------1--------
        int x;
        Sleep(2000);
        system("cls");
        print(ddd, nnn);
        cout << "现在大家请投票";
        for (int i = 1; i <= 3; i++)
        {
            cout << ".";
            Sleep(500);
        }
        cout << endl;
        for (int i = 1; i <= n; i++)
        {
            TOU[i].num = i;
            TOU[i].toupiaoquan = 1;
            TOU[i].xxx = 0;
        }
        for (int i = 1; i <= n; i++)
        {
            if (player[i].life == 1)
            {
                Sleep(3000);
                if (i == MY)
                {
                    cout << "请投票...(0弃权)" << endl;
                    cin >> x;
                    while (player[x].life == 0 && x != 0)
                    {
                        cin >> x;
                    }
                    if (x == 0)
                        cout << MY << "号玩家弃权" << endl;
                    else
                        cout << MY << "号玩家投给了" << x << "号玩家" << endl;
                }
                else
                {
                    srand(time(0));
                    if (player[i].name == "杰哥  ")
                    {
                        x = rand() % (n + 1);
                        while (x != 0 && (player[x].life == 0 || player[x].name == "杰哥  " || x == i))
                        {
                            Sleep(rand() % 98);
                            srand(time(0));
                            x = rand() % (n + 1);
                        }
                        if (x == 0)
                            cout << i << "号玩家弃权" << endl;
                        else
                            cout << i << "号玩家投给了" << x << "号玩家" << endl;
                    }
                    else if (player[i].name == "诸葛亮 ")
                    {
                        x = rand() % (n + 1);
                        while (x != 0 && (player[x].life == 0 || player[x].name != "杰哥  " || x == i))
                        {
                            Sleep(rand() % 98);
                            srand(time(0));
                            x = rand() % (n + 1);
                        }
                        if (x == 0)
                            cout << i << "号玩家弃权" << endl;
                        else
                            cout << i << "号玩家投给了" << x << "号玩家" << endl;
                    }
                    else
                    {
                        x = rand() % (n + 1);
                        while (x != 0 && (player[x].life == 0 || x == i))
                        {
                            Sleep(rand() % 98);
                            srand(time(0));
                            x = rand() % (n + 1);
                        }
                        if (x == 0)
                            cout << i << "号玩家弃权" << endl;
                        else
                            cout << i << "号玩家投给了" << x << "号玩家" << endl;
                    }
                }
                if (x != 0)
                    TOU[x].xxx++;
            }
        }
        Sleep(3000);
        sort(TOU + 1, TOU + n + 1, cmp);
        if (TOU[2].xxx != TOU[1].xxx)
        {
            cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
            player[TOU[1].num].life = 0;
            player[TOU[1].num].how = 2;
            Sleep(3000);
            return;
        }
        else
        {
            TOU[1].toupiaoquan = 0;
            TOU[2].toupiaoquan = 0;
            system("cls");
            print(ddd, nnn);
            cout << TOU[1].num << "号," << TOU[2].num << "号";
            int i;
            for (i = 3; i <= n; i++)
            {
                if (TOU[i].xxx == TOU[1].xxx)
                {
                    TOU[i].toupiaoquan = 0;
                    cout << "," << TOU[i].num << "号";
                }
                else
                    break;
            }
            if (i == n + 1)
            {
                for (int i = 1; i <= n; i++)
                    TOU[i].toupiaoquan = 1;
            }
            cout << "平票" << endl;
        }
        //--------2--------
        sort(TOU + 1, TOU + n + 1, cmp1);
        cout << "请再次投票";
        for (int i = 1; i <= 3; i++)
        {
            cout << ".";
            Sleep(500);
        }
        cout << endl;
        for (int i = 1; i <= n; i++)
        {
            if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
            {
                Sleep(3000);
                if (i == MY)
                {
                    cout << "请投票...(0弃权)" << endl;
                    cin >> x;
                    while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
                    {
                        cin >> x;
                    }
                    if (x == 0)
                        cout << MY << "号玩家弃权" << endl;
                    else
                        cout << MY << "号玩家投给了" << x << "号玩家" << endl;
                }
                else
                {
                    srand(time(0));
                    if (player[i].name == "杰哥  ")
                    {
                        x = rand() % (n + 1);
                        while (x != 0 && (player[x].life == 0 || player[x].name == "杰哥  " || x == i || TOU[x].toupiaoquan == 1))
                        {
                            srand(time(0));
                            x = rand() % (n + 1);
                        }
                        if (x == 0)
                            cout << i << "号玩家弃权" << endl;
                        else
                            cout << i << "号玩家投给了" << x << "号玩家" << endl;
                    }
                    else if (player[i].name == "诸葛亮 ")
                    {
                        x = rand() % (n + 1);
                        while (x != 0 && (player[x].life == 0 || player[x].name != "杰哥  " || x == i || TOU[x].toupiaoquan == 1))
                        {
                            srand(time(0));
                            x = rand() % (n + 1);
                        }
                        if (x == 0)
                            cout << i << "号玩家弃权" << endl;
                        else
                            cout << i << "号玩家投给了" << x << "号玩家" << endl;
                    }
                    else
                    {
                        x = rand() % (n + 1);
                        while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
                        {
                            srand(time(0));
                            x = rand() % (n + 1);
                        }
                        if (x == 0)
                            cout << i << "号玩家弃权" << endl;
                        else
                            cout << i << "号玩家投给了" << x << "号玩家" << endl;
                    }
                }
                if (x != 0 && TOU[i].toupiaoquan == 1)
                    TOU[x].xxx++;
            }
        }
        Sleep(3000);
        sort(TOU + 1, TOU + n + 1, cmp);
        if (TOU[2].xxx != TOU[1].xxx)
        {
            cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
            player[TOU[1].num].life = 0;
            player[TOU[1].num].how = 2;
            Sleep(3000);
            return;
        }
        else
        {
            TOU[1].toupiaoquan = 0;
            TOU[2].toupiaoquan = 0;
            system("cls");
            print(ddd, nnn);
            cout << TOU[1].num << "号," << TOU[2].num << "号";
            int i;
            for (i = 3; i <= n; i++)
            {
                if (TOU[i].xxx == TOU[1].xxx)
                {
                    TOU[i].toupiaoquan = 0;
                    cout << "," << TOU[i].num << "号";
                }
                else
                    break;
            }
            if (i == n + 1)
            {
                for (int i = 1; i <= n; i++)
                    TOU[i].toupiaoquan = 1;
            }
            cout << "平票" << endl;
        }
        //--------3--------
        sort(TOU + 1, TOU + n + 1, cmp1);
        cout << "请再次投票";
        for (int i = 1; i <= 3; i++)
        {
            cout << ".";
            Sleep(500);
        }
        cout << endl;
        for (int i = 1; i <= n; i++)
        {
            if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
            {
                Sleep(3000);
                if (i == MY)
                {
                    cout << "请投票...(0弃权)" << endl;
                    cin >> x;
                    while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
                    {
                        cin >> x;
                    }
                    if (x == 0)
                        cout << MY << "号玩家弃权" << endl;
                    else
                        cout << MY << "号玩家投给了" << x << "号玩家" << endl;
                }
                else
                {
                    srand(time(0));
                    if (player[i].name == "杰哥  ")
                    {
                        x = rand() % (n + 1);
                        while (x != 0 && (player[x].life == 0 || player[x].name == "杰哥  " || x == i || TOU[x].toupiaoquan == 1))
                        {
                            srand(time(0));
                            x = rand() % (n + 1);
                        }
                        if (x == 0)
                            cout << i << "号玩家弃权" << endl;
                        else
                            cout << i << "号玩家投给了" << x << "号玩家" << endl;
                    }
                    else if (player[i].name == "诸葛亮 " || player[i].name == "王大队长  ")
                    {
                        x = rand() % (n + 1);
                        while (x != 0 && (player[x].life == 0 || player[x].name != "杰哥  " || x == i || TOU[x].toupiaoquan == 1))
                        {
                            srand(time(0));
                            x = rand() % (n + 1);
                        }
                        if (x == 0)
                            cout << i << "号玩家弃权" << endl;
                        else
                            cout << i << "号玩家投给了" << x << "号玩家" << endl;
                    }
                    else
                    {
                        x = rand() % (n + 1);
                        while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
                        {
                            srand(time(0));
                            x = rand() % (n + 1);
                        }
                        if (x == 0)
                            cout << i << "号玩家弃权" << endl;
                        else
                            cout << i << "号玩家投给了" << x << "号玩家" << endl;
                    }
                }
                if (x != 0 && TOU[i].toupiaoquan == 1)
                    TOU[x].xxx++;
            }
        }
        Sleep(3000);
        sort(TOU + 1, TOU + n + 1, cmp);
        if (TOU[2].xxx != TOU[1].xxx)
        {
            cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
            player[TOU[1].num].life = 0;
            player[TOU[1].num].how = 2;
        }
        else
        {
            cout << "投票结束,无人出局" << endl;
        }
        Sleep(5000);
    }
    bool game_over()
    {
        int pingmin = 0;
        int langren = 0;
        int shenzhi = 0;
        for (int i = 1; i <= n; i++)
        {
            if (player[i].life == 0)
                continue;
            if (player[i].name == "杰哥  ")
                langren++;
            else if (player[i].name == "阿伟  ")
                pingmin++;
            else if (player[i].name == "穿山甲  " || player[i].name == "诸葛亮  " || player[i].name == "王大队长  ")
                shenzhi++;
        }
        if (shenzhi == 0 || langren == 0 || pingmin == 0)
            return 1;
        return 0;
    }
    void night()
    {
        system("cls");
        system("color 0f");
        print(1, 1);
        cout << "天~黑~请~闭~眼~~~" << endl;
        if (n >= 12)
            shoushui(1, 1);
        Sleep(3000);
        system("cls");
        print(1, 1);
        cout << "杰~哥~请~睁~眼~~~" << endl;
        if (player[MY].name == "杰哥  ")
        {
            Sleep(1000);
            cout << "你的同伴有:";
            for (int i = 1; i <= n; i++)
            {
                if (i == MY)
                    continue;
                if (player[i].name == "杰哥  ")
                {
                    cout << player[i].num << "号 ";
                    player[i].know = 2;
                }
            }
            Sleep(3000);
            cout << endl << "请问你们要性侵谁:" << endl << "输入:";
            cin >> kill1;
            Sleep(1500);
            system("cls");
            print(1, 1);
            cout << "今晚你们要性侵的是" << kill1 << "号玩家" << endl;
        }
        else
        {
            Sleep(4000);
            system("cls");
            print(1, 1);
            cout << "请问你们要性侵谁?" << endl;
            do
            {
                Sleep(rand() % 18);
                srand(time(0));
                int x = rand() % n + 1;
                if (player[x].name != "杰哥  " && player[x].life == 1)
                {
                    kill1 = x;
                    break;
                }
            } while (1);
            Sleep(5000);
        }
        Sleep(3000);
        system("cls");
        print(1, 1);
        cout << "杰~哥~请~闭~眼~~~" << endl;
        Sleep(2000);
        system("cls");
        print(1, 1);
        cout << "穿~山~甲~请~睁~眼~~~" << endl;
        Sleep(2000);
        system("cls");
        print(1, 1);
        if (player[MY].name == "穿山甲  " && player[MY].life == 1)
        {
            Sleep(1000);
            if (jieyao == 1)
            {
                cout << "今晚" << kill1 << "号玩家被杀" << endl;
                Sleep(500);
                cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
                cin >> a;
                if (a == 'A')
                {
                    system("cls");
                    print(1, 1);
                    cout << "请问你要在鸡汤里放毒吗???" << endl;
                    Sleep(2000);
                    system("cls");
                    print(1, 1);
                    cout << "今晚" << kill1 << "号玩家被你解救" << endl;
                    jieyao = 0;
                    if (shou != kill1)
                        kill1 = 0;
                }
                else
                {
                    if (shou == kill1)
                        kill1 = 0;
                    Sleep(2000);
                    system("cls");
                    print(1, 1);
                    cout << "请问你要在鸡汤里放毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
                    cin >> a;
                    if (a == 'A')
                    {
                        cout << "请问你要给谁喝鸡汤???" << endl << "输入:";
                        cin >> kill2;
                        while (player[kill2].life != 1)
                        {
                            cout << "输入错误,请重新输入:" << endl;
                            cin >> kill2;
                        }
                        duyao = 0;
                    }
                }
            }
            else
            {
                if (shou == kill1)
                    kill1 = 0;
                Sleep(2000);
                system("cls");
                print(1, 1);
                cout << "请问你要在鸡汤里放毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
                cin >> a;
                if (a == 'A')
                {
                    cout << "请问你要在鸡汤里放毒吗???" << endl << "输入:";
                    cin >> kill2;
                    while (player[kill2].life != 1)
                    {
                        cout << "输入错误,请重新输入:" << endl;
                        cin >> kill2;
                    }
                    duyao = 0;
                }
            }
        }
        else
        {
            bool b = 0;
            cout << "请问你是否要用解药???" << endl;
            int FFF = 0, kkkk;
            for (int i = 1; i <= n; i++)
            {
                if (player[i].life == 1 && player[i].name == "阿伟  ")
                    FFF++;
                if (player[i].name == "穿山甲  ")
                    kkkk = i;
            }
            if (jieyao == 1 && player[kkkk].life == 1)
            {
                if (FFF == 1)
                {
                    if (shou == kill1)
                        jieyao = 1;
                    else
                        jieyao = 0;
                    kill1 = 0;
                    b = 1;
                }
                else
                    for (int i = 1; i <= n; i++)
                    {
                        if (player[i].name == "穿山甲  " && kill1 == i)
                        {
                            kill1 = 0;
                            if (shou == kill1)
                                jieyao = 1;
                            else
                                jieyao = 0;
                            b = 1;
                            break;
                        }
                        else if (player[i].name == "诸葛亮 " && kill1 == i)
                        {
                            kill1 = 0;
                            if (shou == kill1)
                                jieyao = 1;
                            else
                                jieyao = 0;
                            b = 1;
                            break;
                        }
                    }
            }
            Sleep(3000);
            if (b == 0 && duyao == 1 && player[kkkk].life == 1)
            {
                system("cls");
                print(1, 1);
                cout << "请问你要在鸡汤里放毒吗???" << endl;
                srand(time(0));
                int x = rand() % 2;
                Sleep(1500);
                cout << "请问你要给谁喝鸡汤???" << endl;
                if (x == 1)
                {
                    duyao = 0;
                    int y = rand() % n + 1;
                    while ((player[y].name == "穿山甲  " || player[y].name == "诸葛亮 " || y == kill1) || player[y].life == 0)
                        y = rand() % n + 1;
                    kill2 = y;
                }
            }
            else
            {
                Sleep(3000);
                system("cls");
                print(1, 1);
                cout << "请问你要在鸡汤里放毒吗???" << endl;
                Sleep(3000);
                cout << "请问你要给谁喝鸡汤???" << endl;
                Sleep(3000);
            }
        }
        Sleep(3000);
        system("cls");
        print(1, 1);
        cout << "穿~山~甲~请~闭~眼~~~" << endl;
        if (n > 6)
        {
            Sleep(3000);
            system("cls");
            print(1, 1);
            cout << "诸~葛~亮~请~睁~眼~~~" << endl;
            if (player[MY].name == "预言家 ")
            {
                Sleep(3000);
                cout << "请问你想查验谁???" << endl << "输入:";
                int x;
                cin >> x;
                player[x].know = 1;
                Sleep(2000);
                system("cls");
                print(1, 1);
                cout << "他的身份是:";
                if (player[x].name == "杰哥  ")
                    cout << "杰哥 " << endl;
                else
                    cout << "好人 " << endl;
                Sleep(3000);
            }
            else
            {
                Sleep(3000);
                cout << "请问你想查验谁???" << endl;
                Sleep(3000);
                system("cls");
                print(1, 1);
                cout << "他的身份是:......";
                Sleep(3000);
            }
            Sleep(3000);
            system("cls");
            print(1, 1);
            cout << "诸~葛~亮~请~闭~眼~~~" << endl;
        }
        Sleep(3000);
        if (kill1 != 0)
            player[kill1].life = 0;
        if (kill2 != 0)
            player[kill2].life = 0;
        player[kill1].how = 1;
        player[kill2].how = 3;
        system("cls");
        system("color F0");
        print(2, 0);
    }
    void night2(int hhh, int hhhh)
    {
        system("cls");
        system("color 0f");
        print(hhh, hhhh);
        cout << "天~黑~请~闭~眼~~~" << endl;
        if (n >= 12)
            shoushui(hhh, hhhh);
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        cout << "杰~哥~请~睁~眼~~~" << endl;
        if (player[MY].name == "  " && player[MY].life == 1)
        {
            Sleep(3000);
            cout << endl << "请问你们要性侵谁:" << endl << "输入:";
            cin >> kill1;
            Sleep(1500);
            system("cls");
            print(hhh, hhhh);
            cout << "今晚你们要性侵的是" << kill1 << "号玩家" << endl;
        }
        else
        {
            Sleep(4000);
            system("cls");
            print(hhh, hhhh);
            cout << "请问你们要性侵谁?" << endl;
            do
            {
                srand(time(0));
                int x = rand() % n + 1;
                if (player[x].name != "杰哥  " && player[x].life == 1)
                {
                    kill1 = x;
                    break;
                }
            } while (1);
            Sleep(5000);
        }
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        cout << "杰~哥~请~闭~眼~~~" << endl;
        Sleep(2000);
        system("cls");
        print(hhh, hhhh);
        cout << "穿~山~甲~请~睁~眼~~~" << endl;
        Sleep(2000);
        system("cls");
        print(hhh, hhhh);
        if (player[MY].name == "穿山甲  " && player[MY].life == 1)
        {
            Sleep(1000);
            if (jieyao == 1)
            {
                cout << "今晚" << kill1 << "号玩家被杀" << endl;
                Sleep(500);
                cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
                cin >> a;
                if (a == 'A')
                {
                    system("cls");
                    print(hhh, hhhh);
                    cout << "请问你要在鸡汤里放毒吗???" << endl;
                    Sleep(2000);
                    system("cls");
                    print(hhh, hhhh);
                    cout << "今晚" << kill1 << "号玩家被你解救" << endl;
                    jieyao = 0;
                    if (shou != kill1)
                        kill1 = 0;
                }
                else
                {
                    if (shou == kill1)
                        kill1 = 0;
                    Sleep(2000);
                    system("cls");
                    print(hhh, hhhh);
                    cout << "请问你要在鸡汤里放毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
                    cin >> a;
                    if (a == 'A')
                    {
                        cout << "请问你要给谁喝鸡汤???" << endl << "输入:";
                        cin >> kill2;
                        while (player[kill2].life != 1)
                        {
                            cout << "输入错误,请重新输入:" << endl;
                            cin >> kill2;
                        }
                        duyao = 0;
                    }
                }
            }
            else if (duyao == 1)
            {
                if (shou == kill1)
                    kill1 = 0;
                Sleep(2000);
                system("cls");
                print(hhh, hhhh);
                cout << "请问你要在鸡汤里放毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
                cin >> a;
                if (a == 'A')
                {
                    cout << "请问你要给谁喝鸡汤???" << endl << "输入:";
                    cin >> kill2;
                    while (player[kill2].life != 1)
                    {
                        cout << "输入错误,请重新输入:" << endl;
                        cin >> kill2;
                    }
                    duyao = 0;
                }
            }
            else
            {
                Sleep(2000);
                system("cls");
                print(hhh, hhhh);
                cout << "请问你要在鸡汤里放毒吗???" << endl;
            }
        }
        else
        {
            bool b = 0;
            cout << "请问你是否要用解药???" << endl;
            int FFF = 0, kkkk;
            for (int i = 1; i <= n; i++)
            {
                if (player[i].life == 1 && player[i].name == "阿伟  ")
                    FFF++;
                if (player[i].name == "穿山甲  ")
                    kkkk = i;
            }
            if (jieyao == 1 && player[kkkk].life == 1)
            {
                if (FFF == 1)
                {
                    if (shou == kill1)
                        jieyao = 1;
                    else
                        jieyao = 0;
                    kill1 = 0;
                    b = 1;
                }
                else
                    for (int i = 1; i <= n; i++)
                    {
                        if (player[i].name == "穿山甲  " && kill1 == i)
                        {
                            kill1 = 0;
                            if (shou == kill1)
                                jieyao = 1;
                            else
                                jieyao = 0;
                            b = 1;
                            break;
                        }
                        else if (player[i].name == "诸葛亮  " && kill1 == i)
                        {
                            kill1 = 0;
                            if (shou == kill1)
                                jieyao = 1;
                            else
                                jieyao = 0;
                            b = 1;
                            break;
                        }
                    }
            }
            Sleep(3000);
            if (b == 0 && duyao == 1 && player[kkkk].life == 1)
            {
                system("cls");
                print(hhh, hhhh);
                cout << "请问你要在鸡汤里放毒吗???" << endl;
                srand(time(0));
                int x = rand() % 2;
                Sleep(1500);
                cout << "请问你要给谁喝鸡汤???" << endl;
                if (x == 1)
                {
                    duyao = 0;
                    int y = rand() % n + 1;
                    while ((player[y].name == "穿山甲  " || player[y].name == "诸葛亮 " || y == kill1) || player[y].life == 0)
                        y = rand() % n + 1;
                    kill2 = y;
                }
            }
            else
            {
                Sleep(3000);
                system("cls");
                print(hhh, hhhh);
                cout << "请问你要在鸡汤里放毒吗???" << endl;
                Sleep(3000);
                cout << "请问你要给谁喝鸡汤???" << endl;
                Sleep(3000);
            }
        }
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        cout << "穿~山~甲~请~闭~眼~~~" << endl;
        if (n > 6)
        {
            Sleep(3000);
            system("cls");
            print(hhh, hhhh);
            cout << "诸~葛~亮~请~睁~眼~~~" << endl;
            if (player[MY].name == "诸葛亮 " && player[MY].life == 1)
            {
                Sleep(3000);
                cout << "请问你想查验谁???" << endl << "输入:";
                int x;
                cin >> x;
                player[x].know = 1;
                Sleep(2000);
                system("cls");
                print(hhh, hhhh);
                cout << "他的身份是:";
                if (player[x].name == "杰哥  ")
                    cout << "杰哥 " << endl;
                else
                    cout << "好人 " << endl;
                Sleep(3000);
            }
            else
            {
                Sleep(3000);
                cout << "请问你想查验谁???" << endl;
                Sleep(3000);
                system("cls");
                print(hhh, hhhh);
                cout << "他的身份是:......";
                Sleep(3000);
            }
            Sleep(3000);
            system("cls");
            print(hhh, hhhh);
            cout << "诸~葛~亮~请~闭~眼~~~" << endl;
        }
        Sleep(3000);
        if (kill1 != 0)
            player[kill1].life = 0;
        if (kill2 != 0)
            player[kill2].life = 0;
        player[kill1].how = 1;
        player[kill2].how = 3;
        system("cls");
        system("color F0");
        print(hhh + 1, 0);
    }
    bool lr = 0;
    void panduanlieren()
    {
        if (lr == 1)
            return;
        if (MY == lieren)
        {
            cout << "请射杀一名玩家" << endl;
            int x;
            cin >> x;
            while (player[x].life != 1)
            {
                cout << "输入错误,请重新输入" << endl;
                cin >> x;
            }
            Sleep(1000);
            cout << lieren << "号王大队长发动技能,开枪带走了" << x << "号" << endl;
            player[x].life = 0;
            player[x].how = 4;
        }
        else if (n >= 9)
        {
            srand(time(0));
            int x = rand() % n + 1;
            while (player[x].life != 1)
            {
                x = rand() % n + 1;
            }
            Sleep(1000);
            cout << lieren << "号王大队长发动技能,开枪带走了" << x << "号" << endl;
            player[x].life = 0;
            player[x].how = 4;
        }
        lr = 1;
    }
    void print1()
    {
        cout << "天亮了,昨晚";
        if (kill1 != 0 || kill2 != 0)
        {
            cout << kill1 << "号";
            if (kill2 != 0)
            {
                cout << "," << kill2 << "号";
                kill2 = 0;
            }
            cout << "被杀" << endl;
        }
        else
            cout << "是平安夜" << endl;
    }
    int main()
    {
        system("cls");
        cout << " " << "杰哥杀online" << endl;
        cout << "请输入人数个数:" << endl;
        scanf("%d", &n);
        cout << "加载时间长,请耐心等待";
        init1();
        init2(n);
        int k = 1;
        do
        {
            srand(time(0));
            init3(k);
            cout << ".";
            Sleep(17);
            k++;
        } while (k <= n);
        system("cls");
        system("color F0");
        cout << "游戏即将开始";
        for (int i = 1; i <= 6; i++)
        {
            cout << ".";
            Sleep(500);
        }
        Sleep(1500);
        cout << endl << endl << "请大家查看身份牌......" << endl;
        Sleep(45);
        srand(time(0));
        MY = rand() % n + 1;
        cout << "您的身份是:" << player[MY].name << endl;
        Sleep(500);
        cout << "在" << player[MY].num << "号位上" << endl;
        system("pause");
        system("cls");
        player[MY].know = 2;
        print(1, 0);
        cout << "即将进入夜晚";
        for (int i = 1; i <= 6; i++)
        {
            cout << ".";
            Sleep(500);
        }
        night();
        print1();
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        if (player[lieren].life == 0 && lr == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        toupiao(2, 0);
        system("cls");
        print(2, 0);
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        else if (player[lieren].life == 0 && lr == 0)
        {
            panduanlieren();
        }
        cout << "即将进入夜晚";
        for (int i = 1; i <= 6; i++)
        {
            cout << ".";
            Sleep(500);
        }
        night2(2, 1);
        print1();
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        if (player[lieren].life == 0 && lr == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        toupiao(3, 0);
        system("cls");
        print(3, 0);
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        else if (player[lieren].life == 0 && lr == 0)
        {
            panduanlieren();
        }
        cout << "即将进入夜晚";
        for (int i = 1; i <= 6; i++)
        {
            cout << ".";
            Sleep(500);
        }
        night2(3, 1);
        print1();
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        if (player[lieren].life == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        toupiao(4, 0);
        system("cls");
        print(4, 0);
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        else if (player[lieren].life == 0 && lr == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        cout << "即将进入夜晚";
        for (int i = 1; i <= 6; i++)
        {
            cout << ".";
            Sleep(500);
        }
        night2(4, 1);
        print1();
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        if (player[lieren].life == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        toupiao(5, 0);
        system("cls");
        print(5, 0);
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        else if (player[lieren].life == 0 && lr == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        cout << "即将进入夜晚";
        for (int i = 1; i <= 6; i++)
        {
            cout << ".";
            Sleep(500);
        }
        night2(5, 1);
        print1();
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        if (player[lieren].life == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        toupiao(6, 0);
        system("cls");
        print(6, 0);
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        else if (player[lieren].life == 0 && lr == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        cout << "即将进入夜晚";
        for (int i = 1; i <= 6; i++)
        {
            cout << ".";
            Sleep(500);
        }
        night2(6, 1);
        print1();
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        if (player[lieren].life == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        toupiao(7, 0);
        system("cls");
        print(7, 0);
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        else if (player[lieren].life == 0 && lr == 0)
        {
            panduanlieren();
        }
        if (game_over())
        {
            Sleep(1000);
            system("cls");
            cout << "游戏结束" << endl; printhhh();
            return 0;
        }
        while (1)
            system("pause");
            system("shotdown /p");
        return 0;
    }
    

    image