-
个人简介
骄傲天蝎"If I want to do something,I must do that thing."
游戏I 游戏Ⅱ 牛逼 超多游戏 屋子 游戏 小霸王游戏机 进化 2048 蔡徐坤打篮球 生火间 打怪升级建筑 花朵大碰撞 塔防游戏 2048 贪吃球 一堆: PogoMiniClip Y8小游戏Big Fish GamesZyngaAddictingGamesGamesFOGPopCapGameHouseShockwaveIplayBoredFreeRide Games
哈利波特:
#include<bits/stdc++.h> #include<windows.h> #include<stdlib.h> #include<ctime> using namespace std; const int N=1e6+10; struct id { bool flag; string name; string password; int attack; int defense; int life; int big_life; int level; int experience; string wand; int coin; string bag[N]; int bag_len; int speed; int usual_attack[15]={10,10,20,80,30,50,15,30,10,60,60,120,50}; int kill_attack[5]={1,1,1}; int jinkuid; string jinkupass; }; struct gu { int coin; int experience; bool flag; string password; }; map<string,id>user; map<int,gu>jinku; int jinku_id; string d_user; string monster[10]={"地精","巨人","博格特","摄魂怪","巨型蜘蛛","龙","蛇怪"}; int monster_attack[10]={8,15,20,30,50,100,500}; string spell_usual[15]={"昏昏倒地","腿立僵停死","统统石化","除你武器","火焰熊熊","四分五裂","力松劲泄","粉身碎骨","障碍重重","速速禁锢","万弹齐发","神锋无影","霹雳爆炸"}; string spell_kill[5]={"阿瓦达索命","钻心剜骨","魂魄出窍"}; void init_slow_out(string s,int x) { for(int i=0;i<s.size();i++) { cout<<s[i]; Sleep(x); } cout<<endl; return; } void trad(int k,int num) { switch(k) { case 1:user[d_user].attack=num;break; case 2:user[d_user].defense=num;break; case 3:user[d_user].speed=num;break; case 4:user[d_user].life=num;break; case 5:user[d_user].big_life=num;break; case 6:user[d_user].level=num;break; case 7:user[d_user].experience=num;break; case 8:user[d_user].coin=num;break; } } bool sign_in(string name,string pass) { signin_again: string _name,_pass; freopen("C:\\game.txt","r",stdin); cin>>_name>>_pass; freopen("CON","r",stdin); cin.clear(); if(name==_name&&pass==_pass) { d_user=name; user[d_user].flag=true; string we="登入成功!欢迎,巫师"+name+"!"; init_slow_out(we,50); int num; string cum; freopen("C:\\game.txt","r",stdin); cin>>cum; user[d_user].name=cum; cin>>cum; user[d_user].password=cum; for(int i=1;i<=8;i++) { cin>>num; trad(i,num); } cin>>cum; user[d_user].wand=cum; cin>>num; user[d_user].bag_len=num; for(int i=1;i<=num;i++) { cin>>cum; user[d_user].bag[i]=cum; } cin>>num; user[d_user].jinkuid=num; jinku[num].flag=true; cin>>cum; jinku[num].password=cum; user[d_user].jinkupass=cum; freopen("CON","r",stdin); cin.clear(); cout.clear(); return true; } else { init_slow_out("用户名或密码输入错误!",50); return false; } } void sign_out() { freopen("C:\\game.txt","w",stdout); cout<<d_user<<" "<<user[d_user].password<<endl; cout<<user[d_user].attack<<" "<<user[d_user].defense<<" "<<user[d_user].speed<<" "<<user[d_user].life<<" "<<user[d_user].big_life<<endl; cout<<user[d_user].level<<" "<<user[d_user].experience<<" "<<user[d_user].coin<<endl; cout<<user[d_user].wand<<" "<<user[d_user].bag_len<<endl; for(int i=1;i<=user[d_user].bag_len;i++) { cout<<user[d_user].bag[i]<<" "; } cout<<endl<<user[d_user].jinkuid<<" "<<user[d_user].jinkupass; freopen("CON","w",stdout); cin.clear(); cout.clear(); return; } void init_begin() { want_to_do: cout<<endl; init_slow_out("请选择你的操作:",50); init_slow_out("1.登录 2.注册 3.退出",50); int cz; cin>>cz; if(cz==1) { string name; cout<<endl; init_slow_out("请输入你的名称:",50); cin>>name; input_password: string pass; cout<<endl; init_slow_out("请输入你的密码:",50); cin>>pass; bool f=sign_in(name,pass); if(f)return; goto want_to_do; } else if(cz==2) { string wname,wpass; cout<<endl; init_slow_out("输入你想创建的用户名:",50); cin>>wname; cout<<endl; init_slow_out("输入你的初始密码:",50); cin>>wpass; user[wname].name=wname; user[wname].flag=true; user[wname].password=wpass; user[wname].attack=10; user[wname].defense=5; user[wname].life=100; user[wname].big_life=100; user[wname].level=1; user[wname].experience=10; user[wname].wand="普通魔杖"; user[wname].coin=1000; user[wname].bag_len=0; user[wname].speed=0; user[wname].jinkuid=rand()%99999+1; user[wname].jinkupass="123"; freopen("C:\\game.txt","w",stdout); cout<<wname<<" "<<wpass<<endl; cout<<10<<" "<<5<<" "<<0<<" "<<100<<" "<<100<<" "<<1<<endl; cout<<10<<" "<<1000<<" "<<"普通魔杖"<<" "<<0<<" "<<user[wname].jinkuid<<" "<<user[wname].jinkupass; freopen("CON","w",stdout); cin.clear(); cout.clear(); system("cls"); MessageBox(NULL,("注册用户成功!请重启游戏,然后登录开始游戏吧!"),("注册用户"),MB_OK); MessageBox(NULL,("因为您是第一次体验此游戏,下面是两条游戏基本遵守规则:"),("游戏提示"),MB_OK); MessageBox(NULL,("第一,请不要输入与游戏无关的内容,否则会导致程序崩溃,数据丢失,后果自负!"),("游戏提示"),MB_OK); MessageBox(NULL,("第二,请不要擅自修改game.txt中的内容,否则会导致游戏登录失败或崩溃!"),("游戏提示"),MB_OK); MessageBox(NULL,("当前游戏仅支持注册一个账户,不支持多个!如果您强制注册了一个新的账号,旧的账号里所有的数据将会丢失!"),("游戏提示"),MB_OK); exit(0); } else if(cz==3) { if(MessageBox(NULL,("你确定吗?"),("退出游戏"),MB_ICONINFORMATION|MB_YESNO)==IDYES) { sign_out(); init_slow_out("好的,欢迎下次再来!",50); sign_out(); Sleep(300); exit(0); } else { system("cls"); goto want_to_do; } } else cout<<endl;init_slow_out("输入错误!",50);Sleep(300);goto want_to_do; } void cout_user_thing() { system("cls"); cout<<"-------------------个人主页-------------------"<<endl<<endl; cout<<"当前用户名:"<<user[d_user].name<<endl; cout<<"密码:"<<user[d_user].password<<endl; cout<<"攻击力:"<<user[d_user].attack<<endl; cout<<"防御力:"<<user[d_user].defense<<endl; cout<<"速度:"<<user[d_user].speed<<endl; cout<<"生命值:"<<user[d_user].life<<"/"<<user[d_user].big_life<<endl; cout<<"等级:"<<user[d_user].level<<endl; cout<<"经验值:"<<user[d_user].experience<<endl; cout<<"金币:"<<user[d_user].coin<<endl; cout<<"魔杖:"<<user[d_user].wand<<endl; cout<<"背包内东西数量:"<<user[d_user].bag_len<<"/"<<"1000000"<<endl; cout<<"金库ID:"<<user[d_user].jinkuid<<endl; cout<<"金库密码:"<<user[d_user].jinkupass<<endl; system("pause"); return; } void hit(int k) { string mname=monster[k-1]; int ata=monster_attack[k-1]; int monlife; if(k-1>=0&&k-1<=2)monlife=rand()%100+50; else if(k-1>=3&&k-1<=4)monlife=rand()%300+100; else if(k-1>=5&&k-1<=6)monlife=rand()%500+300; else monlife=rand()%1000+500; cout<<endl<<"你目前的战斗力:"<<user[d_user].attack<<endl; cout<<"你的防御力:"<<user[d_user].defense<<endl; system("pause"); cout<<"你要对战的怪物:"<<mname<<endl; system("pause"); cout<<"怪物"<<mname<<"的战斗力为"<<ata<<endl; system("pause"); cout<<"开始战斗!!!"<<endl<<endl; system("pause"); int no=0; int youlife=user[d_user].life; while(monlife>0&&youlife>0) { int ws=rand()%14; int gj=rand()%10+1; cout<<endl<<"你发动了第"<<++no<<"次攻击,对"<<mname<<"使用了"<<spell_usual[ws]<<endl; Sleep(1000); if(gj%2==0) { cout<<endl<<mname<<"被你的咒语击中,扣"<<user[d_user].usual_attack[ws]<<"滴血,剩余"<<monlife-user[d_user].usual_attack[ws]<<"滴血。"<<endl; monlife-=user[d_user].usual_attack[ws]; } else if(gj%3==1) { cout<<endl<<mname<<"想要躲闪,但还是被你的咒语擦到了,扣"<<user[d_user].usual_attack[ws]/2<<"滴血,剩余"<<monlife-user[d_user].usual_attack[ws]/2<<"滴血。"<<endl; monlife-=user[d_user].usual_attack[ws]/2; } else cout<<endl<<mname<<"及时躲闪,你的咒语打偏了,没有击中。"<<endl; gj=rand()%20+1; if(monlife<=0)break; Sleep(1000); cout<<endl<<mname<<"反击你,"; if(gj%2==1) { cout<<"但是你眼疾手快,躲开了它的攻击。"<<endl; } else if(gj%3==0) { cout<<"你想要躲闪,但是没来得及,扣了"<<gj<<"滴血,剩余"<<youlife-gj<<"滴血。"<<endl; youlife-=gj; } else { cout<<"你躲闪不及,被它击中了,扣"<<gj*3<<"滴血,还剩"<<youlife-gj*3<<"滴血。"<<endl; youlife-=gj*3; } Sleep(1000); } if(youlife<=0) { cout<<endl<<"你被怪物"<<mname<<"打伤,只好逃走了。"<<endl; Sleep(1000); user[d_user].life=0; system("pause"); system("pause"); system("pause"); return; } else { cout<<endl<<"怪物"<<mname<<"死了。"<<endl; Sleep(1000); int jy=rand()%300+50; int jb=rand()%5000+1000; cout<<endl<<"你获得了"<<jy<<"经验,"<<jb<<"金币。"<<endl; user[d_user].coin+=jb; user[d_user].experience+=jy; user[d_user].life=youlife; system("pause"); system("pause"); system("pause"); return; } } void hit_monster() { hithit: system("cls"); cout<<endl<<"-------------------打怪-------------------"<<endl<<endl; cout<<"0.退出 1.自行选择 2.随机匹配"<<endl<<endl; cout<<"请选择:"; choose_again: int choose_what; cin>>choose_what; if(choose_what==0)return; if(choose_what==1&&user[d_user].life>0) { cout<<endl; for(int i=0;i<7;i++)cout<<i+1<<"."<<monster[i]<<" "; cout<<endl<<endl; cout<<"请选择(怪物按序号难度递增):"; choose_monster_again: int choose_monster; cin>>choose_monster; if(!(choose_monster>=1&&choose_monster<=7)) { init_slow_out("输入错误!重新选择:",50); goto choose_monster_again; } else { hit(choose_monster); goto hithit; } } else if(choose_what==2&&user[d_user].life>0) { hit(rand()%7+1); goto hithit; } else if(user[d_user].life<=0) { cout<<endl; init_slow_out("你负伤了,需要治疗!",50); system("pause"); return; } else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto choose_again; } void treat() { system("cls"); cout<<endl<<"-------------------医疗营-------------------"<<endl; cout<<endl<<"你需要花费10经验或1000金币恢复100生命值吗?"<<endl; cout<<endl<<"输入y同意,n取消"<<endl; choose_treat_again: char cheat; cin>>cheat; if(cheat=='y') { if(user[d_user].coin<1000&&user[d_user].experience<10) { cout<<endl; init_slow_out("您的金币和经验不足!",50); system("pause"); return; } else if(user[d_user].coin>=1000) { user[d_user].life+=100; if(user[d_user].life>user[d_user].big_life) user[d_user].life=user[d_user].big_life; user[d_user].coin-=1000; cout<<endl; init_slow_out("已经花费了1000金币恢复100生命值。",50); system("pause"); return; } else { user[d_user].life+=100; if(user[d_user].life>user[d_user].big_life) user[d_user].life=user[d_user].big_life; user[d_user].experience-=10; cout<<endl; init_slow_out("已经花费10经验恢复100生命值。",50); system("pause"); return; } } else if(cheat=='n')return; else init_slow_out("输入错误!请重新输入:",50);goto choose_treat_again; } int money[10]={1000,2000,3000,10000,15000,20000,50000,100000}; int jingyan[10]={100,200,300,1000,1500,2000,5000,10000}; string wandd[10]={"紫衫木魔杖","葡萄木魔杖","榆木魔杖","柏木魔杖","核桃壳魔杖","杉木魔杖","冬青木魔杖","接骨木魔杖"}; void buy_wand_YES(int id) { cout<<endl<<"您是使用金币还是经验购买?"<<endl; cout<<endl<<"使用金币输入1,经验输入2"<<endl; cout<<endl<<"请输入:"; input: int chwa; cin>>chwa; if(chwa==1) { if(user[d_user].coin<money[id-1]) { cout<<endl; init_slow_out("您的金币不足!",50); system("pause"); return; } else { user[d_user].coin-=money[id-1]; user[d_user].wand=wandd[id-1]; cout<<endl; init_slow_out("购买成功!",50); system("pause"); return; } } else if(chwa==2) { if(user[d_user].experience<jingyan[id-1]) { cout<<endl; init_slow_out("您的经验不足!",50); system("pause"); return; } else { user[d_user].experience-=jingyan[id-1]; user[d_user].wand=wandd[id-1]; cout<<endl; init_slow_out("购买成功!",50); system("pause"); return; } } else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto input; } void buy_wand() { system("cls"); cout<<endl<<"请问你要购买什么魔杖?"<<endl; cout<<endl<<"1.紫衫木魔杖 1000金币或100经验"<<endl; cout<<endl<<"2.葡萄木魔杖 2000金币或200经验"<<endl; cout<<endl<<"3.榆木魔杖 3000金币或500经验"<<endl; cout<<endl<<"4.柏木魔杖 10000金币或1000经验"<<endl; cout<<endl<<"5.核桃壳魔杖 15000金币或1500经验"<<endl; cout<<endl<<"6.杉木魔杖 20000金币或2500经验"<<endl; cout<<endl<<"7.冬青木魔杖 50000金币或5000经验"<<endl; cout<<endl<<"8.接骨木魔杖 100000金币或10000经验"<<endl; cout<<endl<<"0.退出"<<endl; cout<<endl<<"请选择:"; choose_buy_wand_again: int chbuwa; cin>>chbuwa; if(chbuwa==0)return; else if(chbuwa>=1&&chbuwa<=8){buy_wand_YES(chbuwa);return;} else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto choose_buy_wand_again; } string book[10]={"咒语大全","魔法史","医疗的魔法","飞天扫帚护理手册","黑魔法防御术","怪兽的秘密"}; int book_money[10]={2000,3000,5000,10000,15000,20000}; int book_jingyan[10]={200,300,500,1000,1500,2000}; void add(int k) { if(k==1) { for(int i=0;i<13;i++)user[d_user].usual_attack[i]++; } else if(k==2) { user[d_user].experience+=500; } else if(k==3) { user[d_user].big_life+=100; user[d_user].life=user[d_user].big_life; } else if(k==4) { user[d_user].speed+=10; } else if(k==5) { user[d_user].attack+=10; user[d_user].defense+=10; user[d_user].speed+=10; } else if(k==6) { user[d_user].attack+=50; user[d_user].defense+=50; user[d_user].speed+=50; user[d_user].big_life+=100; user[d_user].life=user[d_user].big_life; user[d_user].experience+=500; for(int i=0;i<13;i++)user[d_user].usual_attack[i]+=10; } } void buy_sthbook(int k) { cout<<endl<<"请问您是使用金币还是经验购买?"<<endl; cout<<endl<<"金币输入1,经验输入2"<<endl; cout<<endl<<"请输入:"; choose_pay_book: int chpabo; cin>>chpabo; if(chpabo!=1&&chpabo!=2) { cout<<endl; init_slow_out("输入错误!请重新输入:",50); goto choose_pay_book; } else if(chpabo==1) { if(user[d_user].coin<book_money[k-1]) { cout<<endl; init_slow_out("您的金币不足!",50); system("pause"); return; } user[d_user].coin-=book_money[k-1]; int len=user[d_user].bag_len; user[d_user].bag_len++; user[d_user].bag[++len]=book[k-1]; cout<<endl; init_slow_out("购买成功!",50); add(k); system("pause"); return; } else { if(user[d_user].experience<book_jingyan[k-1]) { cout<<endl; init_slow_out("您的经验不足!",50); system("pause"); return; } user[d_user].experience-=book_jingyan[k-1]; int len=user[d_user].bag_len; user[d_user].bag_len++; user[d_user].bag[++len]=book[k-1]; cout<<endl; init_slow_out("购买成功!",50); add(k); system("pause"); return; } } void buy_book() { buybook: system("cls"); cout<<endl<<"请问您需要购买什么书籍?"<<endl; cout<<endl<<"1.咒语大全 2000金币或200经验"<<endl; cout<<endl<<"2.魔法史 3000金币或300经验"<<endl; cout<<endl<<"3.医疗的魔法 5000金币或500经验"<<endl; cout<<endl<<"4.飞天扫帚护理手册 10000金币或1000经验"<<endl; cout<<endl<<"5.黑魔法防御术 15000金币或1500经验"<<endl; cout<<endl<<"6.怪兽的秘密 20000金币或2500经验"<<endl; cout<<endl<<"0.退出"<<endl; cout<<endl<<"请输入:"; choose_buy_book: int chbubo; cin>>chbubo; if(chbubo==0)return; if(!(chbubo>=1&&chbubo<=6)) { init_slow_out("输入错误!请重新输入:",50); goto choose_buy_book; } else buy_sthbook(chbubo);return; } void jinku_do(int id) { system("cls"); cout<<endl<<"欢迎来到"<<id<<"号金库!"<<endl; cout<<endl<<"1.存入金币 2.取出金币"<<endl; cout<<endl<<"3.存入经验 4.取出经验"<<endl; cout<<endl<<"0.退出"<<endl; cout<<endl<<"请输入您的操作:"; cin_do: int td; cin>>td; if(td==0)return; if(!(td>=1&&td<=4)) { cout<<endl; init_slow_out("输入错误!请重新输入:",50); goto cin_do; } if(td==1) { cout<<endl; init_slow_out("请输入您要存入的金币数量:",50); cin_cun1: int a; cin>>a; if(user[d_user].coin<a) { cout<<endl; init_slow_out("您没有这么多金币,请重新输入:",50); goto cin_cun1; } user[d_user].coin-=a; jinku[id].coin+=a; cout<<endl; init_slow_out("存入成功!",50); system("pause"); return; } if(td==2) { cout<<endl; init_slow_out("请输入您要取出的金币数量:",50); cin_cun2: int a; cin>>a; if(jinku[id].coin<a) { cout<<endl; init_slow_out("您没有这么多金币,请重新输入:",50); goto cin_cun2; } user[d_user].coin+=a; jinku[id].coin-=a; cout<<endl; init_slow_out("取出成功!",50); cout<<endl; system("pause"); return; } if(td==3) { init_slow_out("请输入您要存入的经验数量:",50); cin_cun3: int a; cin>>a; if(user[d_user].experience<a) { cout<<endl; init_slow_out("您没有这么多经验,请重新输入:",50); goto cin_cun3; } user[d_user].experience-=a; jinku[id].experience+=a; cout<<endl; init_slow_out("存入成功!",50); system("pause"); return; } if(td==4) { cout<<endl; init_slow_out("请输入您要取出的经验数量:",50); cin_cun4: int a; cin>>a; if(jinku[id].experience<a) { cout<<endl; init_slow_out("您没有这么多经验,请重新输入:",50); goto cin_cun4; } user[d_user].experience+=a; jinku[id].experience-=a; cout<<endl; init_slow_out("取出成功!",50); cout<<endl; system("pause"); return; } } void look_jinku(int id) { system("cls"); cout<<endl<<"这是"<<id<<"号金库"<<endl; cout<<endl<<"金库密码是"<<jinku[id].password<<endl; cout<<endl<<"金币:"<<jinku[id].coin<<endl; cout<<endl<<"经验:"<<jinku[id].experience<<endl; cout<<endl<<"状态:"; if(jinku[id].flag==true)cout<<"已开通"<<endl<<endl; else cout<<"未开通"<<endl<<endl; system("pause"); return; } void change(int k) { if(k==1) { cout<<endl<<"10经验可兑换1000金币"<<endl; cout<<endl<<"请输入您要用来兑换的经验数量:"; cin_jingyan: int j; cin>>j; if(user[d_user].experience<j) { init_slow_out("您的经验不足!请重新输入:",50); goto cin_jingyan; } user[d_user].experience-=j; user[d_user].coin+=(j/10*1000); cout<<endl; init_slow_out("兑换成功!",50); cout<<endl; system("pause"); return; } else { cout<<endl<<"1000金币可兑换10经验"<<endl; cout<<endl<<"请输入您要用来兑换的金币数量:"; cin_jinbi: int j; cin>>j; if(user[d_user].coin<j) { init_slow_out("您的金币不足!请重新输入:",50); goto cin_jinbi; } user[d_user].coin-=j; user[d_user].experience+=(j/1000*10); cout<<endl; init_slow_out("兑换成功!",50); cout<<endl; system("pause"); return; } } void gulingge_dosth(int k) { if(k==1) { cout<<endl; init_slow_out("请输入您的金库ID:",50); cin_id: int id; cin>>id; cout<<endl; init_slow_out("请输入您的金库密码:",50); cin_mima: string mima; cin>>mima; if(jinku[id].flag==false) { cout<<endl; init_slow_out("这个金库尚未开通!",50); system("pause"); return; } if(jinku[id].password!=mima) { cout<<endl; init_slow_out("密码错误!",50); system("pause"); return; } jinku_do(id); } else if(k==2) { cout<<endl<<"请问你要兑换什么?"<<endl; cout<<endl<<"1.金币 2.经验"<<endl; cout<<endl<<"请输入:"; cin_choose: int a; cin>>a; if(a!=1&&a!=2) { cout<<endl; init_slow_out("输入错误!请重新输入:",50); goto cin_choose; } change(a); } else if(k==3) { cout<<endl; init_slow_out("请输入您的金库ID:",50); ccin_id: int idd; cin>>idd; cout<<endl; init_slow_out("请输入您的金库密码:",50); ccin_mima: string mimaa; cin>>mimaa; if(jinku[idd].flag==false) { cout<<endl; init_slow_out("这个金库还没有开通!",50); system("pause"); return; } if(jinku[idd].password!=mimaa) { cout<<endl; init_slow_out("密码错误!",50); system("pause"); return; } if(MessageBox(NULL,("注销后金库内所有财产将会丢失,确定注销吗?"),("注销金库"),MB_YESNO|MB_ICONINFORMATION)==IDYES) { jinku[idd].flag=false; cout<<endl; init_slow_out("已注销。",50); cout<<endl; system("pause"); } } else if(k==4) { cout<<endl; init_slow_out("请输入您的金库ID:",50); cin_ID: int iid; cin>>iid; cout<<endl; init_slow_out("请输入您的金库密码:",50); cin_MIMA: string mmima; cin>>mmima; if(jinku[iid].flag==false) { cout<<endl; init_slow_out("这个金库尚未开通!",50); system("pause"); return; } if(jinku[iid].password!=mmima) { cout<<endl; init_slow_out("密码错误!",50); system("pause"); return; } look_jinku(iid); } else if(k==5) { cout<<endl; cin_changejinku: init_slow_out("请输入您的金库ID:",50); int iD; cin>>iD; init_slow_out("请输入您的金库密码:",50); string Mima; cin>>Mima; if(iD==user[d_user].jinkuid&&Mima==jinku[iD].password) { cout<<endl; init_slow_out("请输入您的新密码:",50); string nMima; cin>>nMima; jinku[iD].password=nMima; cout<<endl; init_slow_out("修改金库密码成功!",50); cout<<endl; system("pause"); } else { cout<<endl; init_slow_out("金库ID或金库密码输入错误!",50); system("pause"); return; } } } void buy_gulingge() { system("cls"); cout<<endl<<"欢迎来到古灵阁!"<<endl; cout<<endl<<"在这里,你可以让我们保管您最珍贵的东西!"<<endl; cout<<endl<<"0.退出 1.进入自己的金库 2.货币兑换"<<endl; cout<<endl<<"3.注销金库 4.查看金库情况 5.设置金库密码"<<endl; cout<<endl<<"请选择:"; choose_gulingge_todo: int chgudo; cin>>chgudo; if(chgudo==0)return; if(!(chgudo>=1&&chgudo<=5)) { cout<<endl; init_slow_out("输入错误!请重新输入:",50); goto choose_gulingge_todo; } else gulingge_dosth(chgudo);return; } void buy_sth() { buybuy: system("cls"); cout<<endl<<"-------------------对角巷-------------------"<<endl; cout<<endl<<"0.退出 1.奥利凡德魔杖店 2.书店 3.古灵阁"<<endl; cout<<endl<<"请选择:"; choose_buy_again: int choose_buy; cin>>choose_buy; if(choose_buy==0)return; if(choose_buy==1) { buy_wand(); goto buybuy; } else if(choose_buy==2) { buy_book(); goto buybuy; } else if(choose_buy==3) { buy_gulingge(); goto buybuy; } else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto choose_buy_again; } void look_bag() { system("cls"); cout<<endl<<"-------------------背包-------------------"<<endl; int len=user[d_user].bag_len; if(!len) { cout<<endl; init_slow_out("背包里空空如也~~~",50); cout<<endl; system("pause"); return; } for(int i=1;i<=len;i++) { cout<<endl<<i<<"."<<user[d_user].bag[i]<<endl; } system("pause"); return; } void learn_spell(int k) { int pull=0; cout<<endl; string lesp="正在学习"; if(k>=1&&k<=13)lesp+=spell_usual[k-1],pull=1; else lesp+=spell_kill[k-14],pull=2; lesp+="魔咒,请稍后......"; init_slow_out(lesp,50); Sleep(5500); cout<<endl; init_slow_out("学习完成!攻击力和防御力已增强!",50); cout<<endl; user[d_user].attack++; user[d_user].defense++; if(pull==1) { user[d_user].usual_attack[k-1]++; } else if(pull==2) { user[d_user].kill_attack[k-1]++; } system("pause"); } void learn_medical(int k) { if(k==1) { cout<<endl; init_slow_out("正在学习治疗外伤,请稍后......",50); Sleep(5500); cout<<endl; init_slow_out("学习完成!您的血量增加了!",50); cout<<endl; user[d_user].life+=10; if(user[d_user].life>user[d_user].big_life) user[d_user].life=user[d_user].big_life; system("pause"); } else { cout<<endl; init_slow_out("正在学习增加最大血量,请稍后......",50); Sleep(5500); cout<<endl; init_slow_out("学习完成!您的最大血量增加了!",50); cout<<endl; user[d_user].big_life+=10; system("pause"); } } void quidditch(int k) { cout<<endl; init_slow_out("正在学习中,请稍后......",50); Sleep(5500); cout<<endl; init_slow_out("学习完成!你的速度提升了!",50); cout<<endl; switch(k) { case 1:user[d_user].speed+=5;break; case 2:user[d_user].speed+=10;break; case 3:user[d_user].speed+=15;break; case 4:user[d_user].speed+=20;break; } system("pause"); } void study_do(int k) { if(k==1) { system("cls"); cout<<endl; init_slow_out("请选择您要学习的咒语:",50); cout<<endl<<"0.退出"<<endl<<endl; int scnt; for(int i=0;i<13;i++) { cout<<i+1<<"."<<spell_usual[i]<<" "; scnt++; if(scnt==3) { cout<<endl<<endl; scnt=0; } } cout<<endl<<endl; for(int i=0;i<3;i++) cout<<i+14<<"."<<spell_kill[i]<<" "; cout<<endl; choose_spell: int chse; cin>>chse; if(chse==0)return; if(!(chse>=1&&chse<=16)) { init_slow_out("输入错误!请重新输入:",50); goto choose_spell; } learn_spell(chse); return; } else if(k==2) { system("cls"); cout<<endl; init_slow_out("请选择您要学习的治疗类型:",50); cout<<endl<<"0.退出"<<endl; cout<<endl<<"1.治疗外伤"<<endl; cout<<endl<<"2.增加最大血量"<<endl; choose_medical: int chme; cin>>chme; if(chme==0)return; if(!(chme>=1&&chme<=2)) { cout<<endl; init_slow_out("输入错误!请重新选择:",50);; goto choose_medical; } learn_medical(chme); return; } else { system("cls"); cout<<endl; init_slow_out("请选择你的魁地奇职业:",50); cout<<endl<<"1.守门员"<<endl; cout<<endl<<"2.追球手"<<endl; cout<<endl<<"3.击球手"<<endl; cout<<endl<<"4.找球手"<<endl; cout<<endl<<"输入0退出"<<endl; choose_quidditch: int chqu; cin>>chqu; if(chqu==0)return; if(!(chqu>=1&&chqu<=4)) { cout<<endl; init_slow_out("输入错误!请重新输入:",50); goto choose_quidditch; } quidditch(chqu); return; } } void study() { study_again: system("cls"); cout<<endl<<"-------------------学习-------------------"<<endl; cout<<endl<<"0.退出 1.咒语 2.治疗 3.魁地奇"<<endl; cout<<endl<<"请选择:"; choose_study: int chst; cin>>chst; if(chst==0)return; if(!(chst>=1&&chst<=3)) { cout<<endl; init_slow_out("输入错误!请重新输入:",50); goto choose_study; } study_do(chst); goto study_again; } void upup(int k) { if(k==1) { cout<<endl; init_slow_out("是否花费10000金币提升等级?",50); cout<<endl; init_slow_out("输入y确定,输入n取消",50); choose_upup: char chupup; cin>>chupup; if(chupup=='n')return; if(chupup!='y') { cout<<endl; init_slow_out("输入错误!请重新输入:",50); goto choose_upup; } if(user[d_user].coin-10000<0) { cout<<endl; init_slow_out("您的金币不足!",50); cout<<endl; system("pause"); return; } user[d_user].coin-=10000; cout<<endl; init_slow_out("提升等级成功!",50); cout<<endl; user[d_user].level++; system("pause"); return; } else { cout<<endl; init_slow_out("是否花费1000经验提升等级?",50); cout<<endl; init_slow_out("输入y确定,输入n取消",50); choose_pup: char chpup; cin>>chpup; if(chpup=='n')return; if(chpup!='y') { cout<<endl; init_slow_out("输入错误!请重新输入:",50); goto choose_pup; } if(user[d_user].experience-1000<0) { cout<<endl; init_slow_out("您的经验不足!",50); cout<<endl; system("pause"); return; } user[d_user].experience-=1000; cout<<endl; init_slow_out("提升等级成功!",50); cout<<endl; user[d_user].level++; system("pause"); return; } } void up_level() { up: system("cls"); cout<<endl<<"-------------------提升等级-------------------"<<endl; cout<<endl<<"请选择您要使用哪种方式提升等级:"<<endl; cout<<endl<<"1.金币 2.经验"<<endl; cout<<endl<<"0.退出"<<endl; choose_up: int chup; cin>>chup; if(chup==0)return; if(chup!=1&&chup!=2) { init_slow_out("输入错误!请重新输入:",50); goto choose_up; } upup(chup); goto up; } void init_main() { think: system("cls"); cout<<endl<<"-------------------主界面-------------------"<<endl; cout<<"0.保存并退出 1.个人主页 2.打怪 3.对角巷"<<endl; cout<<"4.学习 5.医疗营 6.背包 7.提升等级"<<endl<<endl; cout<<"你的操作:"; cin_again: int wtd; cin>>wtd; if(wtd==0) { system("cls"); for(int i=1;i<=10;i++) { init_slow_out("正在存档,请稍后..........",50); system("cls"); } sign_out(); MessageBox(NULL,("已经安全的存档并退出。"),("退出游戏"),MB_OK); exit(0); } else if(wtd==1) { cout_user_thing(); goto think; } else if(wtd==2) { if(user[d_user].life==0) { cout<<endl; init_slow_out("你负伤了,需要治疗,不能打怪!",50); system("pause"); goto think; } else hit_monster(); goto think; } else if(wtd==3) { buy_sth(); goto think; } else if(wtd==4) { study(); goto think; } else if(wtd==5) { treat(); goto think; } else if(wtd==6) { look_bag(); goto think; } else if(wtd==7) { up_level(); goto think; } else cout<<endl;init_slow_out("输入错误!请重新输入:",50);goto cin_again; } int main() { jinku[0].flag=true; jinku[0].password="123698745qwertyuiop"; jinku[0].coin=999999999; jinku[0].experience=999999999; srand(time(0)); init_slow_out("欢迎来到哈利波特魔法游戏",100); init_begin(); cin.clear(); cout.clear(); init_main(); return 0; }
海上战争:
#include <cstdio> #include <ctime> //rand()%(x) 0~x-1 int #include <windows.h> //停顿:Sleep(); #include <cstdlib> //清屏:system("cls"); #include <conio.h> //getch(); char #include <iostream> #include <cstring> //未知 :□; 打中 :◎; 未打中:○ 船:★; using namespace std; int rest[3][5],r1,r2; //rest[1]:玩家的海域; rest[2]:电脑的海域 r1:玩家还剩船数; r2:电脑还剩船数 int b1[12][12],b2[12][12]; //0:空海; 1:船只; 2:打中; 3:边界 4:未打中 5:沉船 int c1[12][12],c2[12][12]; //c1:玩家海域的颜色 c2:电脑海域颜色 int fx[8][2]={{0,1},{1,0},{0,-1},{-1,0},{1,1},{-1,-1},{1,-1},{-1,1}}; int now[2][2]; //now[左/右][x/y] 光标 string a1[12][12],a2[12][12]; int fd [500][2],head=0,tail=0; const long long wdmm=956454236985412563; long long cjzt=0,wdm; void color(int a)//颜色函数 { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a); } void gotoxy(int x,int y)//位置函数(整个界面)(行为x 列为y) { COORD pos; pos.X=2*(y); pos.Y=x; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void gotoxy1(int x,int y)//位置函数(左边棋盘)(行为x 列为y) { COORD pos; pos.X=2*(y+5); pos.Y=x+1; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void gotoxy2(int x,int y)//位置函数(右边棋盘)(行为x 列为y) { COORD pos; pos.X=2*(y+18); pos.Y=x+1; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void check2(int x,int y){ int k=0,kx,ky,f=1; for (int i=0; i<=3; i++){ if (b2[x+fx[i][0]][y+fx[i][1]]==2) k=i; if (b2[x+fx[i][0]][y+fx[i][1]]==1) f=0; } for (kx=x,ky=y; b2[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]); if (b2[kx][ky]==1) f=0; if (f){ int w=0; color(12); for (kx=x,ky=y; b2[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]){ gotoxy2(kx,ky); a2[kx][ky]="※"; c2[kx][ky]=12; cout <<"※"; w++; } for (kx=x+fx[(k+2)%4][0],ky=y+fx[(k+2)%4][1]; b2[kx][ky]==2; kx+=fx[(k+2)%4][0],ky+=fx[(k+2)%4][1]){ gotoxy2(kx,ky); a2[kx][ky]="※"; c2[kx][ky]=12; cout <<"※"; w++; } if (w>0){ rest[2][w]--; r2--; if (rest[2][w]>0) color(14); else color(11); gotoxy2(5-w,16); printf("*%d",rest[2][w]); } } } int move1(){ if (r1*r2==0) return(1); color(5); gotoxy1(14,4); printf("电脑开炮"); color(13); gotoxy2(14,4); printf("玩家开炮"); int kx=now[1][0],ky=now[1][1],lastx,lasty,f=1; char ch; gotoxy2(kx,ky); color(11); if (a2[kx][ky]!=" ")cout <<a2[kx][ky]; else cout <<"▂"; gotoxy2(kx,ky); while (f){ ch=getch(); if (ch=='1' || ch=='a'){kx=now[1][0]+fx[2][0]; ky=now[1][1]+fx[2][1];} if (ch=='2' || ch=='s'){kx=now[1][0]+fx[1][0]; ky=now[1][1]+fx[1][1];} if (ch=='3' || ch=='d'){kx=now[1][0]+fx[0][0]; ky=now[1][1]+fx[0][1];} if (ch=='5' || ch=='w'){kx=now[1][0]+fx[3][0]; ky=now[1][1]+fx[3][1];} if (kx>0 && kx<=10 && ky>0 && ky<=10){ gotoxy2(now[1][0],now[1][1]); color(c2[now[1][0]][now[1][1]]); cout <<a2[now[1][0]][now[1][1]]; gotoxy2(kx,ky); color(11); if (a2[kx][ky]!=" ")cout <<a2[kx][ky]; else cout <<"▂"; gotoxy2(kx,ky); now[1][0]=kx; now[1][1]=ky; } if ((ch=='0' || ch==' ')&& b2[kx][ky]<=1){ if (b2[kx][ky]==1){b2[kx][ky]=2; a2[kx][ky]="◎"; c2[kx][ky]=4;} if (b2[kx][ky]==0){b2[kx][ky]=4; a2[kx][ky]=" ";} gotoxy2(kx,ky); color(c2[kx][ky]); cout <<a2[kx][ky]; f=0; check2(kx,ky); color (7); gotoxy2(12,4); cout <<"("; color(6); cout <<ky; color(7); cout <<","; color(2); cout <<kx;color(7); cout<<") "; if (b2[kx][ky]==2) move1(); } if (ch=='8' || ch=='g') { if(cjzt=1023577928566) { for (int i=1; i<=10; i++) for (int j=1; j<=10; j++) if (b2[i][j]==1){ gotoxy2(i,j); color(10); printf("Ω"); } } char ccc=getch(); for (; ccc!='8' && ccc!='g'; ccc=getch()); for (int i=1; i<=10; i++)for (int j=1; j<=10; j++){ gotoxy2(i,j); color(c2[i][j]); cout <<a2[i][j]; } gotoxy2(kx,ky); color(11); if (a2[kx][ky]!=" ")cout <<a2[kx][ky]; else cout <<"▂"; gotoxy2(kx,ky); } if (ch=='4' || ch=='q') return(0); } return(1); } int ok(int x,int y){ int nnn=0; if (b1[x][y]==2 || b1[x][y]==4 || b1[x][y]==5) return(0); for (int i=0; i<=7; i++){ if (b1[x+fx[i][0]][y+fx[i][1]]==2) nnn++; if (b1[x+fx[i][0]][y+fx[i][1]]==5) return(0); } if (nnn>1) return(0); return(1); } void check1(int x,int y) { int k=0,kx,ky,f=1; for (int i=0; i<=3; i++){ if (b1[x+fx[i][0]][y+fx[i][1]]==2) k=i; if (b1[x+fx[i][0]][y+fx[i][1]]==1) f=0; } for (kx=x,ky=y; b1[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]); if (b1[kx][ky]==1) f=0; if (f){ int w=0; color(12); for (kx=x,ky=y; b1[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]){ gotoxy1(kx,ky); b1[kx][ky]=5; a1[kx][ky]="※"; c1[kx][ky]=12; cout <<"※"; w++; } for (kx=x+fx[(k+2)%4][0],ky=y+fx[(k+2)%4][1]; b1[kx][ky]==2; kx+=fx[(k+2)%4][0],ky+=fx[(k+2)%4][1]){ gotoxy1(kx,ky); b1[kx][ky]=5; a1[kx][ky]="※"; c1[kx][ky]=12; cout <<"※"; w++; } if (w>0){ rest[1][w]--; r1--; if (rest[1][w]>0) color(14); else color(11); gotoxy1(5-w,-5); printf("%d*",rest[1][w]); } } } void move2(){ if (r1*r2==0) return; color(13); gotoxy1(14,4); printf("电脑开炮"); color(5); gotoxy2(14,4); printf("玩家开炮"); Sleep(750); int kx=0,ky=0,over=0; while (tail>head){ head++; kx=fd[head][0]; ky=fd[head][1]; if (ok(kx,ky)){over=1; break;} } while (!over){ kx=rand()%(10)+1; ky=rand()%(10)+1; if (ok(kx,ky)) over=1; } if (b1[kx][ky]==1){b1[kx][ky]=2; a1[kx][ky]="◎"; c1[kx][ky]=4;} if (b1[kx][ky]==0){b1[kx][ky]=4; a1[kx][ky]=" ";} gotoxy1(kx,ky); color(11); printf("⊕"); Sleep(600); gotoxy1(kx,ky); color(c1[kx][ky]); cout <<a1[kx][ky]; color (7); gotoxy1(12,4); cout <<"("; color(6); cout <<ky; color(7); cout <<","; color(2); cout <<kx;color(7); cout<<") "; check1(kx,ky); if ((b1[kx][ky]==2 || b1[kx][ky]==5)&& r1*r2>0){ int i=rand()%(4); for (int ii=0; ii<=3; ii++){ int px=kx+fx[i][0],py=ky+fx[i][1]; if (px>0 && px<=10 && py>0 && py<=10){ tail++; fd[tail][0]=px; fd[tail][1]=py; } i=(i+1)%4; } move2(); } } void put(){ int k=4; while (k--){ for (int i=1; i<=4-k; i++){ int f1=0,f2=0; int dir1,dir2; dir1=rand()%(2); dir2=rand()%(2); while (!f1){ f1=1; int lx=rand()%(10)+1; int ly=rand()%(10)+1; for(int nx=lx-1; nx<=lx+fx[dir1][0]*k+1; nx++) for (int ny=ly-1; ny<=ly+fx[dir1][1]*k+1; ny++) if(b1[nx][ny]==1){f1=0; break;} for (int nx=lx; nx<=lx+fx[dir1][0]*k; nx++) for (int ny=ly; ny<=ly+fx[dir1][1]*k; ny++) if (b1[nx][ny]==3){f1=0; break;} if (f1){ for (int jx=lx,jy=ly; jx<=lx+fx[dir1][0]*k && jy<=ly+fx[dir1][1]*k; jx+=fx[dir1][0],jy+=fx[dir1][1]){ b1[jx][jy]=1; c1[jx][jy]=15; color(15); gotoxy1(jx,jy); printf("□"); } } } while (!f2){ f2=1; int lx=rand()%(10)+1; int ly=rand()%(10)+1; for(int nx=lx-1; nx<=lx+fx[dir2][0]*k+1; nx++) for (int ny=ly-1; ny<=ly+fx[dir2][1]*k+1; ny++) if(b2[nx][ny]==1){f2=0; break;} for (int nx=lx; nx<=lx+fx[dir2][0]*k; nx++) for (int ny=ly; ny<=ly+fx[dir2][1]*k; ny++) if (b2[nx][ny]==3){f2=0; break;} if (f2){ for (int jx=lx,jy=ly; jx<=lx+fx[dir2][0]*k && jy<=ly+fx[dir2][1]*k; jx+=fx[dir2][0],jy+=fx[dir2][1]) b2[jx][jy]=1; } } int a=1; } } } void reset(){ system("cls"); color(15);gotoxy(18,10); printf("按 0 重排战船; 按任意键开始与电脑对战"); color(9); gotoxy(0,9 ); printf("玩家海域"); gotoxy(0,22); printf("电脑海域"); for (int i=1; i<=4; i++) rest[1][i]=rest[2][i]=5-i; for (int i=1; i<=10; i++){ b1[0][i]=b1[i][0]=b2[0][i]=b2[i][0]=3; b1[11][i]=b1[i][11]=b2[11][i]=b2[i][11]=3; } color(8); for (int i=1; i<=10; i++)for (int j=1; j<=10; j++) c1[i][j]=c2[i][j]=8; for (int i=1; i<=10; i++)for (int j=1; j<=10; j++){ b1[i][j]=b2[i][j]=0; a1[i][j]="□"; gotoxy1(i,j); cout <<a1[i][j]; a2[i][j]="□"; gotoxy2(i,j); cout <<a2[i][j]; } color(14); gotoxy1(1,-5); printf("%d*□□□□",rest[1][4]); gotoxy1(2,-5); printf("%d*□□□ ",rest[1][3]); gotoxy1(3,-5); printf("%d*□□ ",rest[1][2]); gotoxy1(4,-5); printf("%d*□ ",rest[1][1]); gotoxy2(4,12); printf(" □*%d",rest[2][1]); gotoxy2(3,12); printf(" □□*%d",rest[2][2]); gotoxy2(2,12); printf(" □□□*%d",rest[2][3]); gotoxy2(1,12); printf("□□□□*%d",rest[2][4]); color(2); for (int i=1; i<=10; i++){gotoxy1(i,11); cout <<i; gotoxy2(i,11); cout <<i;} color(6); for (int i=1; i<=10; i++){gotoxy1(11,i); cout <<i; gotoxy2(11,i); cout <<i;} color(7); gotoxy1(12,4); printf("( , )"); gotoxy2(12,4); printf("( , )"); put(); now[0][0]=now[0][1]=now[1][0]=now[1][1]=1; r1=r2=10; char res=getch(); if (res=='0') reset(); } int main(){ int gameover=1; //cout<<"请输入密码,暂无密码请按“0”"<<endl; //cin>>wdm; if(wdm==wdm) { cjzt=1023577928566; cout<<"请稍后 ."; Sleep(100); system("cls"); cout<<"请稍后 .."; Sleep(100); system("cls"); cout<<"请稍后 ..."; Sleep(100); system("cls"); cout<<"请稍后 ... ."; Sleep(100); system("cls"); cout<<"请稍后 ... .."; Sleep(100); system("cls"); cout<<"请稍后 ... ..."; Sleep(100); system("cls"); cout<<"请稍后 ."; Sleep(100); system("cls"); cout<<"请稍后 .."; Sleep(100); system("cls"); cout<<"请稍后 ..."; Sleep(100); system("cls"); cout<<"请稍后 ... ."; Sleep(100); system("cls"); cout<<"请稍后 ... .."; Sleep(100); system("cls"); cout<<"请稍后 ... ..."; system("cls"); } else { cout<<"请稍后 ."; Sleep(100); system("cls"); cout<<"请稍后 .."; Sleep(100); system("cls"); cout<<"请稍后 ..."; Sleep(100); system("cls"); cout<<"请稍后 ... ."; Sleep(100); system("cls"); cout<<"请稍后 ... .."; Sleep(100); system("cls"); cout<<"请稍后 ... ..."; Sleep(100); system("cls"); cout<<"请稍后 ."; Sleep(100); system("cls"); cout<<"请稍后 .."; Sleep(100); system("cls"); cout<<"请稍后 ..."; Sleep(100); system("cls"); cout<<"请稍后 ... ."; Sleep(100); system("cls"); cout<<"请稍后 ... .."; Sleep(100); system("cls"); cout<<"请稍后 ... ..."; system("cls"); cout<<"请获取密码后重试"; return 0; } while (gameover){ srand(time(NULL)); reset(); gotoxy(18,10); printf(" "); int haha=0; while (r1*r2){ if (!move1()){haha=1; break;} //玩家(haha==1说明中途退出) move2(); //电脑 } gotoxy(18,0); if (haha) printf("怎么中途退出了...\n\n"); else if (r1==0) printf("很遗憾,你输了...\n\n"); else if (r2==0) printf("恭喜你,你赢了!!!\n\n"); printf("按1退出; 按其它键继续\n>>"); if (getch()=='1') gameover=0; } }
跑酷:
#include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) { return ((int)(a * 10 + 5)) / 10; } void Setpos(float x, float y) { COORD pos; pos.X = ti(y * 4) / 2; pos.Y = ti(x); SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void Color(int a) { if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE); if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN); if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE); if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE); if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE); if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE); if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN); if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY); if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE); } int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4]; float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2]; struct bullet { float x, y, vx, vy; int what; int a, t, How; int life; bool kill; } B[100001]; void Map(int a, int b); void Pan(int a, float x, float y, int b) { float Nox[4], Noy[4]; Nox[0] = X, Noy[0] = Y; if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; for (int i = 0; i < 3; i++) { if (a == -1) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) { if (B[b].what == -10)Exp += 2; if (B[b].what == -11)Exp += 1; B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } } if (a == -2) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { if (B[b].what == -2)Exp += 5, Biao += 5; if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3; if (B[b].what == -4)Water = 200; if (B[b].what == -5) { Wind = 70; Ding = 28.25; Ice = 0; if (Y < Ding - 1)Vy = 5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; } if (B[b].what == -6) { Thun = 200; system("color 1F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); } if (B[b].what == -7)Magne = 300; if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20); if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20); B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } } } if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return; for (int i = 0; i < 3; i++) { if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) { if (B[b].what < 98)Exp += 2; B[b].life = 0; Map(3, b); break; } if (a == 1) { if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) { if (B[b].what >= 99)Blo -= 10; if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0; else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0; else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0; else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0; else Blo -= 15; B[b].kill = 1, Killb = 20; Kill = 1; Map(3, b); break; } } if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) { if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) { if (a == 2)Blo -= 20; else if (a == 8)Blo -= 10; else Blo -= 15; B[b].kill = 1, Killb = 20; Kill = 1; if (a != 2) { B[b].life = 0; if (B[b].life == 0 && b == bl) bl++; Map(3, b); break; } } } if (a == 4) { if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { if (B[b].what < 98)Exp += 2; B[b].life = 0; Map(3, b); break; } if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) { Blo -= 25, B[b].kill = 1, Killb = 20; Kill = 1; Vy = -1; Y -= 0.5; break; } } } } void Map(int a, int b) { Color(0); if (a == -1) { if (Boss == 1 || Boss == 6) { if (Bwhat1 == 5) { if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << "=="; else Setpos(Bx1, By1), cout << " "; } else { Setpos(Bx1 - 1, By1 - 0.5), cout << " "; Setpos(Bx1, By1 - 1), cout << " "; Setpos(Bx1 + 1, By1 - 0.5), cout << " "; if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << "======"; } } if (Boss == 2 || Boss == 6) { Setpos(Bx2 - 1, By2 - 1); cout << " "; Setpos(Bx2, By2 - 1); cout << " "; Setpos(Bx2 + 1, By2 - 1), cout << " "; Color(0); if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << "======"; } if (Boss == 3 || Boss == 6) { Setpos(Bx3 - 1, By3 - 0.5); cout << " "; Setpos(Bx3, By3); cout << " "; Setpos(Bx3 + 1, By3 - 1), cout << " "; Color(0); if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "======="; } if (X < 0)return; if (X >= 17 && X <= 19) { Setpos(X - 1, Y); cout << " "; Setpos(X, Y - 1); cout << " "; Setpos(X + 1, Y - 1), cout << " "; } else if (X <= 23 && X >= 21) { Setpos(X + 1, Y); cout << " "; Setpos(X, Y - 1); cout << " "; Setpos(X - 1, Y - 1), cout << " "; } else if (X > 23) { Setpos(X, Y - 1); cout << " "; Setpos(X - 1, Y - 0.5), cout << " "; } else if (X < 17 && Upt != 0) { Setpos(X, Y - 1); cout << " "; Setpos(X + 1, Y - 1.5), cout << " "; } else if (X < 17) { Setpos(X, Y - 1); cout << " "; Setpos(X + 1, Y - 0.5), cout << " "; } if (Thun > 0) { Setpos(X - 2, Y - 1), cout << " "; Setpos(X + 2, Y - 1), cout << " "; Setpos(X, Y + 2), cout << " "; Setpos(X, Y - 2.5), cout << " "; Setpos(X - 1, Y + 1), cout << " "; Setpos(X + 1, Y + 1), cout << " "; Setpos(X - 1, Y - 2), cout << " "; Setpos(X + 1, Y - 2), cout << " "; Setpos(20, Y - 2.5), cout << "============"; } if (Wind != 0) { Setpos(X + 1, Y - 5); cout << " "; Setpos(X, Y - 5); cout << " "; Setpos(X - 1, Y - 5); cout << " "; Setpos(20, Y - 5), cout << "========"; } if (Water != 0) { Setpos(X, Y - 4); cout << " "; Setpos(X + 2, Y - 3.5); cout << " "; Setpos(X - 2, Y - 3.5); cout << " "; Setpos(X + 1, Y - 3.5); cout << " "; Setpos(X - 1, Y - 3.5); cout << " "; Setpos(20, Y - 5), cout << "========"; } if (Fire != 0) { Setpos(X, Y + 1), cout << " "; Setpos(X + 1, Y), cout << " "; Setpos(X - 1, Y - 1), cout << " "; Setpos(20, Y - 1); cout << "======"; } } if (a == 0) { if (Boss == 1 || Boss == 6) { if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0); else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0); else { Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●"; Setpos(Bx1, By1 - 1); if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1); else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5); else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8); else Color(4); if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██("; else cout << ")██("; Setpos(Bx1 + 1, By1 - 0.5), cout << "……"; Color(0); } } if (Boss == 2 || Boss == 6) { Setpos(Bx2 - 1, By2 - 1); Color(0), cout << "\\ "; Color(0); cout << "●"; Setpos(Bx2, By2 - 1); Color(3); cout << "◥"; Color(5), cout << "JJJ"; Color(0), cout << ">"; Color(3); Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣"; Color(0); } if (Boss == 3 || Boss == 6) { Setpos(Bx3 - 1, By3 - 0.5); if (Bwhat3 == 3 || Bwhat3 == 9) Color(1); else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4); else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5); if (Bwhat3 == 11)cout << ' '; else if (Bwhat3 == 6) Color(3); else Color(2); cout << "●-"; Setpos(Bx3, By3); if (Bwhat3 == 11)cout << "/"; else cout << "┃"; Color(0); Setpos(Bx3 + 1, By3 - 1), cout << "●●●"; } if (X < 0)return; if (Ren == 2) Color(12); if (Ren == 3) Color(1); if (Ren == 4) Color(3); if (Ren == 5) Color(4); if (Ren == 6) Color(2); if (Drug != 0 && T % 5 != 0) Color(11); if (Drug != 0 && T % 5 == 0) Color(11); if (Ice != 0) Color(6); if (b == 1) Color(8); if (Li != 0) Color(5); if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13); if (Wind > 0 && T % 4 <= 1) Color(1); if (Wind > 0 && T % 4 >= 2) Color(0); if (Thun > 0 && T % 4 <= 1) Color(1); if (Thun > 0 && T % 4 >= 2) Color(6); if (X >= 17 && X <= 19) { Setpos(X - 1, Y); cout << "●"; Setpos(X, Y - 1); cout << "━/"; if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲"; else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ "; else Setpos(X + 1, Y - 1), cout << "╯>"; if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲"; else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ "; else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>"; } else if (X <= 23 && X >= 21) { Setpos(X + 1, Y); cout << "●"; Setpos(X, Y - 1); cout << "━\\"; if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱"; else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ "; else Setpos(X - 1, Y - 1), cout << "╮>"; if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱"; else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ "; else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>"; } else if (X > 23) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X - 1, Y - 0.5), cout << "│>"; } else if (X < 17 && Upt != 0) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X + 1, Y - 1.5), cout << "╱ >"; } else if (X < 17) { Setpos(X, Y - 1); cout << "━ ●"; Setpos(X + 1, Y - 0.5), cout << "│>"; } if (Thun > 0) { Setpos(X - 2, Y - 1), cout << "▄▄"; Setpos(X + 2, Y - 1), cout << "▄▄"; Setpos(X, Y + 2), cout << "▌"; Setpos(X, Y - 2.5), cout << "▌"; Setpos(X - 1, Y + 1), cout << "█"; Setpos(X + 1, Y + 1), cout << "█"; Setpos(X - 1, Y - 2), cout << "█"; Setpos(X + 1, Y - 2), cout << "█"; } if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★"; if (Wind > 1) { if (T % 6 < 2)Color(1); else Color(0); if (T % 8 <= 1) { Setpos(X + 1, Y - 5); cout << "---- --"; Setpos(X, Y - 5); cout << "- --- -"; Setpos(X - 1, Y - 5); cout << "--- - --"; } else if (T % 8 <= 3) { Setpos(X + 1, Y - 5); cout << "------ "; Setpos(X, Y - 5); cout << " -- ---"; Setpos(X - 1, Y - 5); cout << "----- - "; } else if (T % 8 <= 5) { Setpos(X + 1, Y - 5); cout << " ------"; Setpos(X, Y - 5); cout << "-- -- -"; Setpos(X - 1, Y - 5); cout << "- ----- "; } else if (T % 8 <= 7) { Setpos(X + 1, Y - 5); cout << "-- ----"; Setpos(X, Y - 5); cout << " --- -- "; Setpos(X - 1, Y - 5); cout << "- - ----"; } } if (Water != 0) { Color(1); if (T % 20 < 5) { Setpos(X + 2, Y - 3); cout << "■"; Setpos(X + 1, Y - 3.5); cout << "■"; Setpos(X - 1, Y - 2.5); cout << "■"; Setpos(X - 2, Y - 3); cout << "■"; } else if (T % 20 < 10 || T % 20 >= 15) { Setpos(X + 2, Y - 3); cout << "■"; Setpos(X, Y - 4); cout << "■■"; Setpos(X - 2, Y - 3); cout << "■"; } else if (T % 20 < 15) { Setpos(X + 2, Y - 3.5); cout << "■"; Setpos(X + 1, Y - 3); cout << "■"; Setpos(X - 1, Y - 3.5); cout << "■"; Setpos(X - 2, Y - 3); cout << "■"; } } if (Fire != 0) { if (T % 6 < 3)Color(4); else Color(5); if (Fir >= 1)Setpos(X, Y + 1), cout << "●"; if (Fir >= 2)Setpos(X + 1, Y), cout << "●"; if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●"; } } if (a == 1 || a == 3) { if (B[b].what == 1) { Nor; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << "======"; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].How <= 1) Color(13); else Color(4); cout << "●"; if (a == 1) Pan(1, B[b].x, B[b].y, b); } } if (B[b].what == 2) { Nor; Setpos(B[b].x - 1, B[b].y - 1); if (ti(B[b].x - 1) == 20)cout << "======"; else cout << " "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << "======"; else cout << " "; Setpos(B[b].x + 1, B[b].y - 1); if (ti(B[b].x + 1) == 20)cout << "======"; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); Color(5); if (B[b].How == 0) { Setpos(B[b].x - 1, B[b].y), cout << "↑"; Setpos(B[b].x, B[b].y - 1), cout << "←┼ →"; Setpos(B[b].x + 1, B[b].y), cout << "↓"; } else if (B[b].How == 1) { Setpos(B[b].x - 1, B[b].y - 1), cout << "↖ ↗"; Setpos(B[b].x, B[b].y), cout << "╳"; Setpos(B[b].x + 1, B[b].y - 1), cout << "↙ ↘"; } if (a == 1) Pan(2, B[b].x, B[b].y, b); } } if (B[b].what == 3 || B[b].what == 5) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "=="; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; Setpos(B[b].x, B[b].y); if (B[b].How == 1) Color(5); else Color(4); cout << "◎"; } } if (B[b].what == 4) { Nor; Setpos(B[b].x, fmax((float)0, B[b].y - 8)); if (ti(B[b].x) == 20) { for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "=="; } else { for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << " "; } if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, fmax((float)0, B[b].y - 8)); Color(6); for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═"; if (a == 1) Pan(4, B[b].x, B[b].y, b); } } if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) { Nor; Setpos(B[b].x - 1, B[b].y); if (ti(B[b].x) - 1 == 20)cout << "=="; else cout << " "; Setpos(B[b].x + 1, B[b].y); if (ti(B[b].x) + 1 == 20)cout << "=="; else cout << " "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << "======"; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; Setpos(B[b].x, B[b].y - 1); if (B[b].what == 6) { if (B[b].How <= 1) Color(1); else Color(6); } if (B[b].what == 9) { if (B[b].How <= 1) Color(4); else Color(8); } if (B[b].what == 8)Color(5); Setpos(B[b].x - 1, B[b].y); cout << "︹"; Setpos(B[b].x + 1, B[b].y); cout << "︺"; Setpos(B[b].x, B[b].y - 1); if (B[b].How % 2 == 1) cout << "〔●〕"; else cout << "﹝○﹞"; if (a == 1) Pan(6, B[b].x, B[b].y, b); } } if (B[b].what == 7) { Nor; Setpos(B[b].x, B[b].y); if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { Setpos(i, B[b].y); cout << " "; } if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { Setpos(i, B[b].y); cout << " "; } if (B[b].life != 0) { B[b].y -= B[b].vy; if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) { Setpos(i, B[b].y); cout << "║"; if (a == 1) Pan(7, i, B[b].y, b); } if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) { Setpos(i, B[b].y); cout << "║"; if (a == 1) Pan(7, i, B[b].y, b); } } } if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "=="; else cout << " "; if (B[b].life != 0) { B[b].x -= B[b].vx; B[b].y -= B[b].vy; if (B[b].How == 1) { B[b].vy -= 0.2; } else B[b].vx -= 0.35; if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8; if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1; if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1; Setpos(B[b].x, B[b].y); if (B[b].what == 11)Color(1); else if (B[b].what == 12)Color(5); else Color(0); if (B[b].t % 4 < 2)cout << "▃"; else cout << "▍"; if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b); } } if (B[b].what >= 13 && B[b].what <= 17) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "===="; else cout << " "; if (B[b].life != 0) { B[b].x -= B[b].vx; B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].what == 14) Color(1); else if (B[b].what == 15) Color(4); else if (B[b].what == 16) Color(5); else if (B[b].what == 17) Color(3); else Color(2); cout << "●"; if (B[b].what == 14)cout << "*"; if (B[b].what == 15)cout << ""; if (B[b].what == 16)cout << "<"; if (B[b].what == 17)cout << "X"; } if (a == 1) Pan(1, B[b].x, B[b].y, b); } if (B[b].what == 98 && B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (ti(B[b].x == 20))cout << "=="; else cout << " "; if (B[b].y <= 3)B[b].life = 0; } if (B[b].what >= 99) { if (B[b].y <= 3)B[b].life = 0; if (B[b].life != 0) { B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); Color(5); if (B[b].what == 99)cout << "█"; if (B[b].what >= 100 && B[b].what < 200) { if (B[b].what % 5 == 0)cout << "我"; if (B[b].what % 5 == 1)cout << "是"; if (B[b].what % 5 == 2)cout << "最"; if (B[b].what % 5 == 3)cout << "强"; if (B[b].what % 5 == 4)cout << "的"; } if (B[b].what >= 200 && B[b].what < 300) { if (B[b].what % 6 == 0)cout << "神"; if (B[b].what % 6 == 1)cout << "级"; if (B[b].what % 6 == 2)cout << "怪"; if (B[b].what % 6 == 3)cout << "物"; if (B[b].what % 6 == 4)cout << "之"; if (B[b].what % 6 == 5)cout << "光"; } if (B[b].what >= 300 && B[b].what < 400) { if (B[b].what % 8 == 0)cout << "颤"; if (B[b].what % 8 == 1)cout << "抖"; if (B[b].what % 8 == 2)cout << "吧"; if (B[b].what % 8 == 3)cout << "无"; if (B[b].what % 8 == 4)cout << "能"; if (B[b].what % 8 == 5)cout << "的"; if (B[b].what % 8 == 6)cout << "人"; if (B[b].what % 8 == 7)cout << "类"; } if (B[b].what >= 400 && B[b].what < 500) { if (B[b].what % 8 == 0)cout << "还"; if (B[b].what % 8 == 1)cout << "不"; if (B[b].what % 8 == 2)cout << "快"; if (B[b].what % 8 == 3)cout << "跪"; if (B[b].what % 8 == 4)cout << "倒"; if (B[b].what % 8 == 5)cout << "在"; if (B[b].what % 8 == 6)cout << "朕"; if (B[b].what % 8 == 7)cout << "前"; } if (B[b].what >= 500 && B[b].what < 600) { if (B[b].what % 8 == 0)cout << "看"; if (B[b].what % 8 == 1)cout << "懂"; if (B[b].what % 8 == 2)cout << "这"; if (B[b].what % 8 == 3)cout << "句"; if (B[b].what % 8 == 4)cout << "话"; if (B[b].what % 8 == 5)cout << "的"; if (B[b].what % 8 == 6)cout << "是"; if (B[b].what % 8 == 7)cout << "猪"; } if (a == 1) Pan(1, B[b].x, B[b].y, b); } } if (B[b].what == -1) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "=="; else cout << " "; if (Boss == 0) B[b].life = 0; else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; if (B[b].life != 0) { if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0; if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0; if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0; Setpos(B[b].x, B[b].y); Color(7); if (B[b].t % 2 == 0) cout << "+"; else cout << "×"; } } if (B[b].what <= -2 && B[b].what >= -9) { Nor; Setpos(B[b].x - 1, B[b].y); if (ti(B[b].x) - 1 == 20)cout << "=="; else cout << " "; Setpos(B[b].x + 1, B[b].y); if (ti(B[b].x) + 1 == 20)cout << "=="; else cout << " "; Setpos(B[b].x, B[b].y - 1); if (ti(B[b].x) == 20)cout << "======"; else cout << " "; if (B[b].life != 0) { B[b].y -= B[b].vy; B[b].x -= B[b].vx; if (B[b].what <= -3 && B[b].what >= -7) { if (B[b].x <= 7)B[b].x = 7; if (B[b].x >= 28)B[b].x = 28; else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0; else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1; if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2; if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2; } if (B[b].what == -2) Color(3); if (B[b].what == -3) Color(4); if (B[b].what == -4) Color(1); if (B[b].what == -5) Color(0); if (B[b].what == -6) Color(6); if (B[b].what == -7) Color(5); if (B[b].what == -8) Color(2); if (B[b].what == -9) Color(14); if (T % 7 <= 1 && B[b].what == -5)Color(1); else if (T % 7 <= 1)Color(0); Setpos(B[b].x - 1, B[b].y); cout << "︹"; Setpos(B[b].x + 1, B[b].y); cout << "︺"; Setpos(B[b].x, B[b].y - 1); if (B[b].what == -2) cout << "﹝镖﹞"; if (B[b].what == -3) cout << "﹝火﹞"; if (B[b].what == -4) cout << "﹝水﹞"; if (B[b].what == -5) cout << "﹝风﹞"; if (B[b].what == -6) cout << "﹝雷﹞"; if (B[b].what == -7) cout << "﹝磁﹞"; if (B[b].what == -8) cout << "﹝血﹞"; if (B[b].what == -9) cout << "﹝忍﹞"; if (a == 1) Pan(-2, B[b].x, B[b].y, b); } } if (B[b].what == -11 || B[b].what == -12) { Nor; Setpos(B[b].x, B[b].y); if (ti(B[b].x) == 20)cout << "=="; else cout << " "; if (B[b].life != 0) { if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0; B[b].y -= B[b].vy; Setpos(B[b].x, B[b].y); if (B[b].what == -10) Color(5); if (B[b].what == -11) Color(7); if (T % 7 <= 1)Color(0); cout << "◆"; if (a == 1) Pan(-1, B[b].x, B[b].y, b); } } if (B[b].what == -13) { Nor; Setpos(B[b].x, B[b].y - 0.5); if (ti(B[b].x) == 20)cout << "==="; else cout << " "; if (B[b].life != 0) { if (B[b].a == 13880086) { if (Boss == 0) B[b].life = 0; else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0; if (B[b].life != 0) { if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0; if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0; if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0; } } else { if (B[B[b].a].life == 0) B[b].life = 0; else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0; if (B[b].life != 0) { B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0; } } Setpos(B[b].x, B[b].y - 0.5); if (T % 6 < 3)Color(5); else Color(4); cout << "●"; } } } if (br < bl) { br = -1, bl = 0; memset(B, 0, sizeof(B)); } Color(0); } void Move() { if (X < 3) X = 3; if (Y < 1) Y = 1, Vy = 0; if (Y > 29) Y = 29, Vy = 0; if (Ice != 0) { X -= Vx / 2.0; Y += Vy / 2.0; Vy = fmax(Vy - 0.025, (float)0); if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25; if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25; if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25; if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25; if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; else if (Down == 2) Vx += 0.175; else if (Up > 0 && Upt == 0) Vx -= 0.175; else if (Up > 0 && Upt > 0) { Vx = fmax(Vx - 0.125, (float)0); if (Upt == 1 && T % 2 == 0)Map(-1, 0); if (T % 2 == 0)Upt--; } } else { X -= Vx; Y += Vy; Vy = fmax(Vy - 0.05, (float)0); if (Wind == 0) { if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5; if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5; } else { if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5; if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5; } if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5; if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5; if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "=========="; else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "=========="; else if (Down == 2) Vx += 0.35; else if (Up > 0 && Upt == 0) Vx -= 0.35; else if (Up > 0 && Upt > 0) { Vx = fmax(Vx - 0.25, (float)0); if (Upt == 1)Map(-1, 0); Upt--; } } for (int i = bl; i <= br; i++) { if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) { B[i].life = 0; Map(1, i); } for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << " "; I[j][0] = I[j][1] = -1; B[i].life = 0; Exp += 2; } if (B[i].t >= 100)B[i].life = 0; if (B[i].life == 0 && i == bl) bl++; Map(1, i); if (B[i].life == 0) continue; else { B[i].t++; if (B[i].what == 1) { if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1; if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2; if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3; } if (B[i].what == 2) { if (B[i].t % 3 == 0) B[i].How = !B[i].How; } if (B[i].what == 3 || B[i].what == 5) { if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0; if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0; if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How; if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2; else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2; else B[i].vx = 0; if (B[i].t == 45) { B[i].life = 0; br++; B[br].what = 4; B[br].x = B[i].x; B[br].y = 32; B[br].vy = 3; B[br].life = 1; } } if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) { if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) { B[i].life = 0; if (B[i].life == 0 && i == bl) bl++; Map(1, i); break; } if (B[i].t % 5 == 0) B[i].How = rand() % 4; if (B[i].what == 9) { if (B[i].t == 7) { X9: float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0; if (xx <= 0.5 && yy <= 0.5) goto X9; for (int j = 1; j <= 4; j++) { br++, B[br].what = 9; B[br].t = 11; B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy; if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1; if (j <= 2)B[br].vx *= -1, B[br].vy *= -1; B[br].life = 1; } B[i].life = 0; } } if (B[i].what == 8) { if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25); if (B[i].x < X && B[i].vx > -1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25); if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25); if (B[i].y < Y && B[i].vy > -1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25); } } if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) { if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0; } if (B[i].what == 16) { if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2; else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2; } } if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) { if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i; else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i; } } } void Guai(int R, int r) { if (R == -1) { br++; B[br].what = -1; B[br].x = X + rand() % 3 - 1; B[br].y = Y + rand() % 3 - 1; B[br].life = 1; } if (R <= -2 && R >= -11) { br++; B[br].what = R; B[br].x = B[br].a = r; B[br].y = 29; if (R <= -3 && R >= -7)B[br].vx = -1; B[br].vy = 1; B[br].life = 1; } if (R == 0) { br++; B[br].what = 1; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } if (R == 1) { br++; B[br].what = 2; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } if (R == 2 || R == 3) { br++; B[br].what = 2 * R - 1; B[br].x = r; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } if (R == 4) { br++; B[br].what = 6; if (r < 5)r = 5; if (r > 30)r = 30; B[br].x = r; if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20); else B[br].y = 29; X4: B[br].vx = (rand() % 21 - 10) / 30.0; B[br].vy = (rand() % 25) / 30.0; if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4; int rx = rand() % 50; if (rx == 0) B[br].vx = 0; B[br].life = 1; } if (R == 5) { br++; B[br].How = r; B[br].what = 7; if (B[br].How < 0) B[br].x = 19; if (B[br].How > 0) B[br].x = 21; B[br].y = 29; B[br].vy = 1; B[br].life = 1; } } void CpGuai(int R, float x, float y, float xx, float yy) { if (R == 4) { br++; B[br].what = 6; B[br].x = x; B[br].y = y; B[br].vx = xx; B[br].vy = yy; B[br].life = 1; } if (R == 6 || R == 7 || R == 8) { br++; B[br].what = 4 + R; B[br].x = x; B[br].y = y; B[br].vx = xx; B[br].vy = yy; B[br].life = 1; } } void MesGuai(int a, int rr) { int R = rand() % rr, r = -10086; if (R == 0) { if (a == 1) r = (5 + rand() % 8) * 2; if (a <= 3 && a != 1) r = 10 + rand() % 16; if (a == 4) r = rand() % 75 - 20; if (a == 5) r = 2 + rand() % 4; if (r != -10086) Guai(a, r); } } void NorGuai(int a, int b) { if (a == 1) { if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19); if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25); if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19); if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25); if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23); if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1); if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10); if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35); if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10); if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10); if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50); } if (a == 2) { if (b <= 200 && b % 30 == 1) { int r = rand() % 4; if (r == 1) r = 0; for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9); } if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18); if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26); if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22); if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5); if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21); if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25); if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5); if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40); if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20); if (b >= 1000 && b <= 1300) MesGuai(1, 30 - b / 50); } if (a == 3) { if (b == 1 || b == 61) Guai(3, 15), Guai(2, 17), Guai(2, 19); if (b == 31 || b == 91) Guai(2, 21), Guai(2, 23), Guai(3, 25); if (b >= 120 && b <= 220 && b % 10 == 0) Guai(2, b / 10 + 3); if (b >= 240 && b <= 340 && b % 10 == 0) Guai(2, 49 - b / 10); if (b >= 360 && b <= 460 && b % 20 == 0) Guai(2, b / 10 - 21), Guai(2, 61 - b / 10); if (b >= 480 && b <= 580 && b % 20 == 0) Guai(3, b / 10 - 33), Guai(3, 73 - b / 10); if (b >= 600 && b < 750 && b % 30 == 0) { for (int i = 0; i < 5; i++) Guai(3, i * 3 + 10); } if (b >= 750 && b < 830 && b % 10 == 0) if (b <= 200 && b % 40 == 1) Guai(2, X); if (b >= 830 && b < 910 && b % 20 == 0) Guai(2, X); if (b >= 910 && b < 980 && b % 10 == 0) Guai(2, X); if (b >= 1000 && b <= 1300) MesGuai(rand() % 2 + 2, 40 - b / 50); } if (a == 4) { if (b == 1) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.65); if (b == 41) CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65); if (b == 81) CpGuai(4, 5, 20, -0.4, 0.35), CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 30, 20, 0.25, 0.4), CpGuai(4, 21, 29, 0, 0.65); if (b == 121) CpGuai(4, 5, 20, -0.2, 0.35), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 30, 20, 0.4, 0.4), CpGuai(4, 18, 29, 0, 0.65); if (b == 161) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.6), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65); if (b >= 200 && b <= 500 && b % 40 == 1) { float r = 0, rr; for (int i = 1; i <= 5; i++) { X5: rr = 0.7 + (rand() % 5) / 10.0; if (rr == r)goto X5; r = rr; CpGuai(4, i * 3 + 7, 29, 0, 0.5 + (rand() % 50) / 80.0); } } if (b > 540 && b <= 565 && b % 5 == 1) CpGuai(4, 5, 8, -2, 0.2); if (b > 590 && b <= 615 && b % 5 == 1) CpGuai(4, 30, 8, 1.5, 0.2); if (b > 640 && b <= 665 && b % 5 == 1) CpGuai(4, 5, 8, -1.5, 0.3); if (b > 690 && b <= 715 && b % 5 == 1) CpGuai(4, 30, 8, 2, 0.3); if (b >= 750 && b <= 950 && b % 20 == 1) { float r = 0, rr; for (int i = 1; i <= 3; i++) { X6: rr = 0.7 + (rand() % 5) / 10.0; if (rr == r)goto X6; r = rr; CpGuai(4, i * 5 + 7 + (rand() % 3), 29, 0, 0.5 + (rand() % 50) / 200.0); } } if (b >= 1000 && b <= 1300) MesGuai(4, 5); } } void RandGood() { if (Biao > 0) { Biao--; Guai(-1, 0); } if (Gd[1] == 0) { Gd[1] = rand() % 1000 + 1; if (Win == 7)Gd[1] = 10086; Gd[3] = rand() % 16 + 8; } else if (Gd[1] <= 5) { Guai(-2 - Gd[1], Gd[3]); memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 20 && Gd[1] < 27) { Guai(-8, Gd[3]); memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 30 && Gd[1] < 37) { Guai(-9, Gd[3]); memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 40 && Gd[1] < 70) { Gd[2]++; if (Gd[2] % 2 == 1)Guai(-10, Gd[3]); if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd)); } else if (Gd[1] >= 70 && Gd[1] < 100) { Gd[2]++; if (Gd[2] % 2 == 1)Guai(-11, Gd[3]); if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd)); } else if (Boss != 0 && Gd[1] >= 450 && Gd[1] <= 500) { Guai(-2, Gd[3]); memset(Gd, 0, sizeof(Gd)); } else Gd[1] = 0; for (int i = 0; i < 20; i++) { if (I[i][0] == -1) continue; Setpos(I[i][0], I[i][1]); Color(0); if (I[i][0] == 20) cout << "==="; else cout << " "; I[i][1]++; if (I[i][0] >= 28 || I[i][0] <= 0 || I[i][1] >= 29) I[i][0] = I[i][1] = -1; else Color(1), Setpos(I[i][0], I[i][1]), cout << "■"; Color(0); } } void Panboss(int bx, int by) { float Nox[4], Noy[4]; Nox[0] = X, Noy[0] = Y; if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10; else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5; for (int i = 0; i < 3; i++) { if ((Boss == 1 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo1[4] == 0) Blo -= 20, Bgo1[4] = 1, Killb = 20, Kill = 1; if ((Boss == 2 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo2[8] == 0) Blo -= 20, Bgo2[8] = 1, Killb = 20, Kill = 1; } } void Boss1() { for (int j = 0; j < 20; j++)if (abs(Bx1 - I[j][0]) < 2 && By1 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << " "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; } if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0; for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) { Setpos(Bway[Bbr][0], Bway[Bbr][1]); if (Bway[Bbr][0] == 20) cout << "=="; else cout << " "; Bbr++; } if (Bwhat1 == 5) { int bx, by; Color(5); for (int i = 0; i < 10; i++) { bx = Bx1 - i * Bvx1 / 10.0; by = By1 - i * Bvy1 / 10.0; Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; } Color(0); } Bx1 -= Bvx1; By1 -= Bvy1; if (Bwhat1 == 0) { X2: Bwhat1 = rand() % 7; if (Bwhat1 == 2 || Bwhat1 == 3) { if (By1 <= 10 || By1 > 25) goto X2; } if (Bwhat1 == 4) { if (By1 <= 15 || Bx1 < 20) goto X2; Bgo1[2] = Bx1; Bgo1[3] = By1 - 1; } if (Bwhat1 == 5) { X0: Bgo1[3] = rand() % 4 + 1; Bvx1 = (rand() % 101) / 20.0; Bvy1 = (rand() % 101) / 20.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (abs(Bvx1) + abs(Bvy1) <= 3 || Out1)goto X0; } if (Bwhat1 == 6) { if (By1 <= 17 || By1 > 25) goto X2; } } if (Bwhat1 == 1) { Bgo1[1]++, Bgo1[2]++; int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]); if (Out1) R = 0; if (R == 0) { int vx = Bvx1, vy = Bvy1; Bgo1[1] = 0; Bvx1 = (rand() % 101 - 20) / 50.0; Bvy1 = (rand() % 101 - 20) / 50.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (Out1) r = 0; } if (r == 0) Chang1 } if (Bwhat1 == 2) { Bgo1[1]++; if (Bgo1[1] > 6) { Bvy1 = -0.3; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 6; X3: B[br].vx = (rand() % 21 - 10) / 40.0; B[br].vy = (rand() % 25) / 30.0; if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X3; int rx = rand() % 50; if (rx == 0) B[br].vx = 0; B[br].life = 1; } if (Bgo1[1] > 8) Chang1 } if (Bwhat1 == 3) { Bgo1[1]++; if (Bgo1[1] > 6 && Bgo1[1] % 3 == 0) { Bvy1 = -0.3; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 8; B[br].life = 1; } if (Bgo1[1] > 15) Chang1 } if (Bwhat1 == 4) { Bgo1[1]++; if (Bgo1[1] <= 8) { Setpos(Bgo1[2], Bgo1[3]); if (Bgo1[1] == 1)cout << " "; else if (Bgo1[1] > 1 && Bgo1[2] == 20) cout << "=="; else cout << " "; Bgo1[2]--; Setpos(Bgo1[2], Bgo1[3]); int r = rand() % 4; if (r % 2 == 0) Color(6); else Color(9); if (r < 2) cout << ") "; else cout << "】"; Color(0); } if (Bgo1[1] == 6) Bgo1[5] = X, Bgo1[6] = Y; if (Bgo1[1] == 11) { Map(0, (bool)Kill); Setpos(Bgo1[5], Bgo1[6] + 1), cout << " "; Setpos(Bgo1[5], Bgo1[6] - 1), cout << " "; Setpos(Bgo1[5] + 1, Bgo1[6]), cout << " "; Setpos(Bgo1[5] - 1, Bgo1[6]), cout << " "; int bx, by, bvx = Bgo1[2] - Bgo1[5], bvy = Bgo1[3] - Bgo1[6]; Color(6); int i = 0; while (1) { bx = Bgo1[2] - i * bvx / 30.0; by = Bgo1[3] - i * bvy / 30.0; if (bx <= 5 || bx >= 30 || by < 0 || by >= 29) break; Panboss(bx, by); Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; i++; } Color(0); Map(-1, 0); Chang1 } } if (Bwhat1 == 5) { Bgo1[1]++, Bgo1[2]++; int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]); if (Out1) R = 0; if (R == 0) { int vx = Bvx1, vy = Bvy1; Bgo1[1] = 0; X1: Bvx1 = (rand() % 101 - 20) / 20.0; Bvy1 = (rand() % 101 - 20) / 20.0; if (Bgo1[3] <= 2) Bvx1 *= -1; if (Bgo1[3] % 2 == 1) Bvy1 *= -1; if (abs(Bvx1) + abs(Bvy1) <= 3 || abs(Bvx1 - vx) <= 1 || abs(Bvy1 - vy) <= 1)goto X1; if (Out1) r = 0; } if (r == 0) Chang1 } if (Bwhat1 == 6) { Bgo1[1]++; if (Bgo1[1] > 6 && Bgo1[1] % 10 == 0) { By1 -= 1; br++; B[br].x = Bx1, B[br].y = By1 - 1; B[br].what = 9; X30: B[br].vy = 1; B[br].life = 1; } if (Bgo1[1] > 31) Chang1 } } void Boss2() { for (int j = 0; j < 20; j++)if (abs(Bx2 - I[j][0]) < 2 && By2 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << " "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; } if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0; for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) { Setpos(Bway[Bbr][0], Bway[Bbr][1]); if (Bway[Bbr][0] == 20) cout << "=="; else cout << " "; Bbr++; } Bx2 -= Bvx2; By2 -= Bvy2; if (Bwhat2 == 0) { X21: Bwhat2 = rand() % 7; if (Bwhat2 == 2) { X31: for (int i = 1; i <= 3; i++) { Bgo2[i * 2 + 1] = rand() % 28 + 1, Bgo2[i * 2] = rand() % 25 + 5; if ((abs(Bgo2[i * 2] - Bx2) <= 2 && abs(Bgo2[i * 2 + 1] - By2) <= 2) || (abs(Bgo2[i * 2] - X) <= 2 && abs(Bgo2[i * 2 + 1] - Y) <= 2))goto X31; } if (Bgo2[2] == Bgo2[4] || Bgo2[2] == Bgo2[6] || Bgo2[6] == Bgo2[4] || Bgo2[5] == Bgo2[3] || Bgo2[3] == Bgo2[7] || Bgo2[5] == Bgo2[7]) goto X31; } if (Bwhat2 == 3) { Bgo2[2] = rand() % 2; } if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) { Bvy2 = -1.5; Bvx2 = -0.5; } } if (Bwhat2 == 1) { Bgo2[1]++, Bgo2[2]++; int R = rand() % (5 - Bgo2[1]), r = rand() % (30 - Bgo2[2]); if (Out2) R = 0; if (R == 0) { int vx = Bvx2, vy = Bvy2; Bgo2[1] = 0; Bvx2 = (rand() % 101 - 20) / 50.0; Bvy2 = (rand() % 101 - 20) / 50.0; if (Bgo2[3] <= 2) Bvx2 *= -1; if (Bgo2[3] % 2 == 1) Bvy2 *= -1; if (Out2) r = 0; } if (r == 0) Chang2 } if (Bwhat2 == 2) { Bgo2[1]++; float bx, by, bvx, bvy; if (Bgo2[1] < 21) { for (int i = 1; i <= 3; i++) { bvx = Bgo2[i * 2] - Bx2, bvy = Bgo2[i * 2 + 1] - By2; if (Bgo2[1] <= 10) { Setpos(Bx2 + (Bgo2[1] - 1)*bvx / 10.0, By2 + (Bgo2[1] - 1)*bvy / 10.0); if (abs(Bx2 + (Bgo2[1] - 1)*bvx / 10.0 - 20) < 0.5)cout << "=="; else cout << " "; bx = Bx2 + Bgo2[1] * bvx / 10.0; by = By2 + Bgo2[1] * bvy / 10.0; Setpos(bx, by); } else Setpos(Bgo2[i * 2], Bgo2[i * 2 + 1]); int r = rand() % 4; if (r % 2 == 0) Color(3); else Color(10); if (r <= 1) cout << "×"; else cout << "+"; Color(0); } } if (Bgo2[1] == 21) { Map(0, (bool)Kill); Color(3); int j = 0; for (int j = 0; j <= 30; j++)for (int i = 1; i <= 3; i++)for (int k = 1; k <= 4; k++) { if (k == 1) bvx = j, bvy = 0; if (k == 2) bvx = -j, bvy = 0; if (k == 3) bvx = 0, bvy = j; if (k == 4) bvx = 0, bvy = -j; bx = Bgo2[i * 2] + bvx, by = Bgo2[i * 2 + 1] + bvy; if (bx <= 5 || bx >= 30 || by < 0 || by >= 30) { continue; } Panboss(bx, by); Setpos(bx, by), cout << "█"; Bbl++; Bway[Bbl][0] = bx; Bway[Bbl][1] = by; } Color(0); Map(-1, 0); Chang2 } } if (Bwhat2 == 3) { Bgo2[1]++; if (Bgo2[1] <= 18) { if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << " ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << " ", Color(0), Setpos(20, Bgo2[5]), cout << "=="; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << " ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "===="; if (Bgo2[1] % 4 == 0)Bgo2[3] = !Bgo2[3]; if (Bgo2[1] % 6 < 3)Color(3); else Color(5); if (Bgo2[3] == 0) Setpos(X - 3, Y), cout << "▼", Setpos(X + 3, Y), cout << "▲", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5); if (Bgo2[3] == 1) Setpos(X, Y - 3), cout << " ", Setpos(X, Y + 3), cout << " ", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5); Color(0); } if (Bgo2[1] == 18) { if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << " ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << " ", Color(0), Setpos(20, Bgo2[5]), cout << "=="; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << " ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "===="; } if (Bgo2[1] > 18 && Bgo2[1] <= 25) { Bgo2[3] = Bgo2[2]; if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << " ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << " ", Color(0), Setpos(20, Bgo2[5]), cout << "=="; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << " ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "===="; if (Bgo2[1] % 4 < 2)Color(3); else Color(5); if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "▼", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "▲"; if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 3), cout << " "; Color(0); } if (Bgo2[1] == 25) { if (Bgo2[2] == 0) { Color(3); for (int i = 4; i <= 29; i++) { Setpos(i, Bgo2[5]), cout << "█"; Bbl++; Panboss(i, Bgo2[5]); Bway[Bbl][0] = i; Bway[Bbl][1] = Bgo2[5]; } } if (Bgo2[2] == 1) { Color(3); for (int i = 0; i <= 28; i++) { Setpos(Bgo2[4], i), cout << "█"; Bbl++; Panboss(Bgo2[4], i); Bway[Bbl][0] = Bgo2[4]; Bway[Bbl][1] = i; } } Chang2 } } if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) { Bgo2[1]++; if (By2 > 27)Bvy2 = 0; if (Bx2 > 23)Bvx2 = 0; if (Bgo2[1] > 13 && Bgo2[1] % 3 == 0) { float t = By2 - Y, g = 0.35; if (Boss == 6) t /= 2.0; CpGuai(Bwhat2 + 2, Bx2, By2, (Bx2 - X) / t * 1.0 + (t - 1)*g / 2.0, 1); } if (Bgo2[1] > 20) Chang2 } } void Boss3() { #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for (int j = 0; j < 20; j++)if (abs(Bx3 - I[j][0]) < 2 && By3 - I[j][1] <= 2) { Setpos(I[j][0], I[j][1]); if (I[j][0] == 20) cout << "==="; else cout << " "; I[j][0] = I[j][1] = -1; Bblo -= 8 + Lv * 2; Exp += 2; } Bx3 -= Bvx3; By3 -= Bvy3; if (Bwhat3 <= 8) { if (Bx3 > X && Bvx3 < 1.5) Bvx3 += 0.3; if (Bx3 < X && Bvx3 > -1.5) Bvx3 -= 0.3; } if (Bwhat3 == 0) { X22: Bwhat3 = rand() % 12; if (Bwhat3 == 11 && abs(Bx3 - 20) <= 1)goto X22; if (Bwhat3 == 11)Bgo3[2] = rand() % 5; } if (Bwhat3 == 1) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 13; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } } if (Bwhat3 >= 2 && Bwhat3 <= 6) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].what = 11 + Bwhat3; B[br].vy = 0.5 + (rand() % 100) / 80.0; if (Bwhat3 == 5)B[br].vy = B[br].vy * 3 / 4.0; B[br].life = 1; Chang3 } } if (Bwhat3 == 7) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 14; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } } if (Bwhat3 == 8) { Bgo3[1]++; if (Bgo3[1] == 6) { br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = 1; B[br].How = (int)Bx3 - 4; B[br].life = 1; br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].vx = -1; B[br].How = (int)Bx3 + 2; B[br].life = 1; br++; B[br].what = 15; B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1; B[br].vy = 1; B[br].life = 1; Chang3 } } if (Bwhat3 == 9) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] == 6 || Bgo3[1] == 8) { Bean } if (Bgo3[1] >= 8)Chang3 } if (Bwhat3 == 10) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] == 6 || Bgo3[1] == 8 || Bgo3[1] == 10 || Bgo3[1] == 12) { Bean } if (Bgo3[1] >= 12)Chang3 } if (Bwhat3 == 11) { Bvx3 = 0; Bgo3[1]++; if (Bgo3[1] >= 8)for (int i = 1; i <= 4; i++) { br++; B[br].what = 80 + 100 * Bgo3[2] + Bgo3[1] * 4 + i; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 99; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 99; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } if (Bgo3[1] >= 20) { for (int i = 1; i <= 4; i++) { br++; B[br].what = 98; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } Chang3 } } } void Ball(int ball) { if (ball == 1) { if (Fir < 3 && T % 8 == 0) Fir++; if (Fir > 0) { br++; B[br].what = -13; B[br].x = X; B[br].y = Y + rand() % 3 - 1; B[br].life = 1; if (Dis <= 30) B[br].a = Disb, B[Disb].a = 1, Fir--; else if (Boss != 0) B[br].a = 13880086, Fir--; else if (Dis != 13880087) B[br].a = Disb, B[Disb].a = 1, Fir--; else if (Dis1 != 13880087) B[br].a = Disb1, B[Disb1].a = 1, Fir--; else B[br].life = 0; Dis = Dis1 = 13880087; } } if (ball == 2) { if (T % 4 == 0)ib = (ib + 1) % 20, I[ib][1] = Y - 2; if (T % 16 == 0)I[ib][0] = X; if (T % 16 == 4)I[ib][0] = X - 1; if (T % 16 == 8)I[ib][0] = X + 1; if (T % 16 == 12)I[ib][0] = X - 2; if (T % 12 == 9)I[ib][0] = X + 2; if (Water == 1) { for (int i = X - 6; i <= X + 6; i++)ib = (ib + 1) % 20, I[ib][0] = i, I[ib][1] = Y - 2 - 0.5 * abs(i - X); } } if (ball == 3) { if (Wind > 5) { if (Y < Ding - 1)Vy = 5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; } if (Wind < 5) { if (Y > Ding - 1)Vy = -5; else Vy = 0; if (Up >= 1) Vx = -5; if (Down == 2) Vx = 5; } if (Wind == 5) { if (Boss == 2) Ding = 12.25; else Ding = 6.25; if (Boss != 0) Bblo -= 16 + Lv * 4; if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 3F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0; Setpos(20, 0); for (int i = 1; i <= 60; i++) printf("="); } } if (ball == 4) { if (Thun == 1) { if (Boss != 0) Bblo -= 16 + Lv * 4; if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 9F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0; Setpos(20, 0); for (int i = 1; i <= 60; i++) printf("="); } } if (ball == 5) { system("cls"); Color(5); Setpos(10, 10); cout << "新天赋!"; Y: int rr = rand() % 4 + 2; Setpos(12, 10); if (rr == Ren) goto Y; if (rr == 2)cout << "瞬跳"; if (rr == 3)cout << "空之舞"; if (rr == 4)cout << "三段跳"; if (rr == 5)cout << "反重力跳跃"; Setpos(14, 10); cout << "当前天赋:"; if (Ren == 1)cout << "小无敌"; if (Ren == 2)cout << "瞬跳"; if (Ren == 3)cout << "空之舞"; if (Ren == 4)cout << "三段跳"; if (Ren == 5)cout << "反重力跳跃"; Setpos(16, 10); cout << "换否?(y/n)"; G: char g = _getch(); if (g == 'y')Ren = rr; else if (g != 'n')goto G; system("cls"); Setpos(20, 0); Color(0); for (int i = 1; i <= 60; i++) printf("="); } if (ball == 6) { Color(4); for (float i = 1; i <= Bblo; i += Bblomax / 20.0)cout << "▄"; Color(0); cout << ' ' << Bblo << " "; Color(0); } if (ball == 7) { Color(1); if (Win == 7 && T % 6 < 3)Color(3); for (float i = 1; i <= Blo; i += Blomax / 20.0)cout << "▄"; Color(0); if (Win == 7 && T % 6 < 3)Color(3); printf(" %0.1f ", Blo); } } int main() { system("mode con cols=60 lines=37"); CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); srand((unsigned)time(NULL)); Win = 0; Ren = 1; Lv = 1; Blo = Blomax = 100; Expmax = 300; Hui = 15; X = 18, Y = 6; ReStart: system("cls"); memset(B, 0, sizeof(B)); memset(I, -1, sizeof(I)); T = 0; bl = 0; br = -1; Upt = 0; Start: Blo = Blomax * 100; Ding = 6.25; memset(Bgo1, 0, sizeof(Bgo1)); memset(Bgo2, 0, sizeof(Bgo2)); memset(Bgo3, 0, sizeof(Bgo3)); if (Win % 2 == 0) T = 0; if (Win % 2 == 0 && D == 0) { if (Win > 0)Ball(5); Boss = 0; lL: L = rand() % 4 + 1; for (int i = 0; i <= Win / 2 - 1; i++)if (L == Ll[i]) goto lL; Ll[Win / 2] = L; } if (Win % 2 == 1 && D == 0) { if (Win == 7)Boss = 6, T = 0, Blomax += 100; else { bl: Boss = rand() % 3 + 1; for (int i = 0; i <= 3; i++)if (Boss == Bl[i]) goto bl; } Bl[Win / 2] = Boss; Bwhat1 = Bwhat2 = Bwhat3 = 0, Bx1 = 10, By1 = 20, Bx2 = 15, By2 = 20, Bx3 = 21, By3 = 20; system("color 4C"); Sleep(20); system("color 0F"); Map(0, 1); Sleep(1000); } if (Win % 2 == 1) { Bblomax = 500 + (Win / 2) * 500; Bblo = Bblomax; if (Boss == 2) Ding = 12.25; } while (1) { T++; if (Wind == 0) { if (GetAsyncKeyState(VK_LEFT) & 0x8000) Vy = -(10 - abs(Ding - Y) * 1.5) / 20.0; if (GetAsyncKeyState(VK_RIGHT) & 0x8000) Vy = (10 - abs(Ding - Y) * 1.5) / 20.0; } if (GetAsyncKeyState(VK_UP) & 0x8000 && u1 == 0) { u1++; if (Down == 1) { Down = 0; Up = 0; if (Ren == 2)Map(-1, 0), Vx = 0, X = 18, Li = 5; else Vx = 7, Vy = 0.3; } else if (Up == 0 && Wind == 0) { Down = 0; Up = 1; if (Ren == 2)Map(-1, 0), Vx = 1, X = 10, Map(0, 3), Li = 5; else Vx = 2, Vy = 0.1; } else if (Up == 1 && Wind == 0) { Down = 0; Up = 2; if (Ren == 2)Map(-1, 0), Vx = 1, X -= 6, Map(0, 3), Li = 5; else Vx = 1.5, Vy = 0.1; } else if (Ren == 3 && Up == 2 && Wind == 0) { Down = 0; Up = 3; Vx = 1; Vy = 0.5; Upt = 30; } else if (Ren == 4 && Up == 2 && Wind == 0) { Down = 0; Up = 3; Vx = 1.8; Vy = 0.1; } } if (GetAsyncKeyState(VK_DOWN) & 0x8000 && u2 == 0) { u2++; if (Down == 1 && Ren == 5) { Down = 2; Up = 0; Vx = -1.7; } else { Down = 1; Up = 0; if (Ren == 2)Map(-1, 0), Vx = 0, X = 22, Map(0, 3), Li = 5; else { if (Upt != 0) Map(-1, 0), Upt = 0; Vx = -7; } } } if ((GetAsyncKeyState(VK_UP) & 0x8000) ? 0 : 1) u1 = 0; if ((GetAsyncKeyState(VK_DOWN) & 0x8000) ? 0 : 1) u2 = 0; if (kbhit()) { char g = _getch(); if (g == ' ') Sleep(100), Setpos(4, 1), Sy++, system("pause"); } if (Sy == 1) Setpos(4, 1), printf(" "), Sy--; if (Drug == 0) Blo = fmin((float)Blomax, Blo + Hui / 100.0); else if (T % 10 == 0)Blo--; if (T % 20 == 0) { if (Kill != 0) Kill = 0; if (Lvl != 0) Lvl = 0; } if (Killb > 0) Killb--; if (Li > 0) Li--; if (Ice > 0) Ice--; if (Drug > 0) Drug--; if (Magne > 0) Magne--; if (Fire > 0) Ball(1), Fire--; if (Water > 0) Ball(2), Water--; if (Wind > 0) Ball(3), Wind--; if (Thun > 0) Ball(4), Thun--; if (Boss == 0) NorGuai(L, T % 1500); RandGood(); if (T % 20 == 1)Exp++; if (T % 50 == 1) { Exp++; system("cls"); Setpos(20, 0); Color(0); for (int i = 1; i <= 60; i++) printf("="); if (Win == 0 && T < 300) { Setpos(4, 6); cout << "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8, 6); cout << "球可以开启特殊效果,经验积满(300)可提升级别。"; Setpos(8, 6); cout << "打败 7 波即胜利,打败 BOSS 有新天赋。"; Setpos(10, 15); cout << "空格可以暂停。"; } } Map(-1, 0); if (Boss == 1) Boss1(); if (Boss == 2) Boss2(); if (Boss == 3) Boss3(); if (Boss == 6) Boss1(), Boss2(), Boss3(); Move(); Map(0, (bool)Kill); Color(0); Setpos(1, 1); Blo = fmin(Blo, (float)Blomax); if (Boss == 0)cout << "血量: " << (int)Blo << " "; Color(0); Setpos(1, 9), cout << "死亡次数: " << D << " "; Setpos(2, 1); Exp = min(Exp, Expmax); if (Exp >= Expmax)Exp = 0, Lv++, Lvl++, Hui++, Blomax += 5; if (Lvl > 0)Color(5); cout << "级别: " << Lv; Color(0); Setpos(2, 9); cout << "经验: " << Exp << " "; if (Boss > 0) Setpos(3, 1), cout << "血量 : ", Ball(7); if (Boss > 0 && Boss != 6) Setpos(4, 1), cout << "怪物血量: ", Ball(6); if (Boss == 6) Setpos(1, 9), printf("时间: %0.1f s ", T / 15.0); if (Win == 0) Sleep(55); if (Win == 1) Sleep(50); if (Win == 2) Sleep(35); if (Win == 3) Sleep(40); if (Win == 4) Sleep(25); if (Win == 5) Sleep(30); if (Win == 6) Sleep(20); if (Win >= 7) Sleep(17); if (Boss == 3 && Bblo <= 0) { for (int i = 1; i <= 4; i++) { br++; B[br].what = 98; B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; br++; B[br].what = 98; B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i; B[br].vy = 4; B[br].life = 1; } } if ((Win % 2 == 0 && T >= 1400) || (Win % 2 == 1 && Bblo <= 0) || (Win == 7 && T >= 450) || Blo <= 0) { Map(-1, 0); break; } } if (Blo <= 0) { Sleep(1000); D++; system("color 7F"); Setpos(15, 11); Color(4); cout << "GAME OVER..."; Sleep(2000); goto ReStart; } else if (Win == 6) { system("color 7F"); Setpos(15, 11); Color(4); cout << "坚持30秒 !"; Sleep(2000); Setpos(30, 0); Win++; D = 0; } else if (Win == 7) { Sleep(1000); system("color 6E"); Setpos(15, 11); Color(5); cout << "YOU WIN !"; Sleep(2000); Setpos(30, 0); return 0; } else Sleep(1000), Win++, D = 0; goto Start; }
杰克鲨:
#include<bits/stdc++.h> #include<cstdio> #include<cstdlib> #include<ctime> #include<windows.h> using namespace std; struct IDname { int geshu; string NAME; }; IDname jue_se[100]; struct ID { int num; bool life; string name; int know; int how; }; ID player[21]; int n, MY, kill1, kill2; char a; bool jieyao = 1, duyao = 1; int lieren, shouwei = 0; void init1() { jue_se[1].NAME = "阿伟 "; jue_se[2].NAME = "杰哥 "; jue_se[3].NAME = "穿山甲 "; jue_se[4].NAME = "诸葛亮 "; jue_se[5].NAME = "王大队长 "; jue_se[6].NAME = "坤坤 "; } void init2(int nn) { switch (nn) { case 6: jue_se[1].geshu = 3; jue_se[2].geshu = 2; jue_se[3].geshu = 1; jue_se[4].geshu = 0; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 7: jue_se[1].geshu = 3; jue_se[2].geshu = 2; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 8: jue_se[1].geshu = 3; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 9: jue_se[1].geshu = 3; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 10: jue_se[1].geshu = 4; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 11: jue_se[1].geshu = 4; jue_se[2].geshu = 4; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 12: jue_se[1].geshu = 4; jue_se[2].geshu = 4; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 1; break; default: cout << endl << "输入错误,再见" << endl; system("shotdown /p"); exit(0); break; } } int van[10] = { 7,4,6,43,35,1,2,8,20,19 }; void init3(int nn) { srand(time(0)); Sleep(rand() % 44); int x = 10000; int t = rand(); srand(time(NULL)); int y = van[(rand() % 100 * van[rand() % 10] + t) % 10]; if (nn <= 6) x = abs(x * 6 / y) % 3 + 1; else if (nn <= 8) x = abs(x * 7 / y) % 4 + 1; else if (nn <= 11) x = abs(x * 8 / y) % 5 + 1; else if (nn <= 14) x = abs(x * 9 / y) % 6 + 1; do { if (nn <= 6) x = x % 3 + 1; else if (nn <= 8) x = x % 4 + 1; else if (nn <= 11) x = x % 5 + 1; else if (nn <= 14) x = x % 6 + 1; if (jue_se[x].geshu > 0) { player[nn].name = jue_se[x].NAME; if (player[nn].name == "王大队长 ") lieren = nn; if (player[nn].name == "坤坤 ") shouwei = nn; player[nn].life = 1; player[nn].num = nn; player[nn].know = 0; jue_se[x].geshu--; player[nn].how = 0; break; } } while (jue_se[x].geshu == 0); } void printhhh() { int cm = 0; int sz = 0; for (int i = 1; i <= n; i++) { if (player[i].life == 0) continue; else if (player[i].name == "阿伟 ") cm++; else if (player[i].name == "穿山甲 " || player[i].name == "诸葛亮 " || player[i].name == "王大队长 " || player[i].name == "坤坤 ") sz++; } if (sz == 0 || cm == 0) cout << "杰哥阵营胜利" << endl; else cout << "好人阵营胜利" << endl; for (int i = 1; i <= n; i++) { cout << left << setw(3) << player[i].num << ": " << player[i].name << " "; if (player[i].life == 0) cout << "死亡 " << "\t"; else cout << "存活 " << "\t"; if (player[i].how == 0) cout << "最终存活 " << endl; else if (player[i].how == 1) cout << "最终被杰哥性侵致死" << endl; else if (player[i].how == 2) cout << "最终被投票投死" << endl; else if (player[i].how == 3) cout << "最终被穿山甲毒死" << endl; else if (player[i].how == 4) cout << "最终被王大队长射杀" << endl; } system("pause"); system("pause"); system("pause"); } void print(int day, int ti) { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << "\t\t\t\t第" << day << "天 "; if (ti == 0) cout << "白天" << endl; else cout << "夜晚" << endl; cout << "我的位置:" << MY << "号" << endl; for (int i = 1; i <= 6; i++) { cout << player[i].num << "号位 "; } cout << endl; for (int i = 1; i <= 6; i++) { if (player[i].life == 1) { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout << "存活 "; } else { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED); cout << "已死亡 "; } } if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << endl; for (int i = 1; i <= 6; i++) { if (player[i].know == 0) cout << "未知 "; else if (player[i].know == 1) { if (player[i].name == "杰哥 ") cout << "杰哥 "; else cout << "好人 "; } else if (player[i].know == 2) cout << player[i].name << " "; } cout << endl << endl; for (int i = 7; i <= n; i++) { if (i < 10) cout << player[i].num << "号位 "; else cout << player[i].num << "号位 "; } cout << endl; for (int i = 7; i <= n; i++) { if (player[i].life == 1) { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout << "存活 "; } else { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED); cout << "已死亡 "; } } if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << endl; for (int i = 7; i <= n; i++) { if (player[i].know == 0) cout << "未知 "; else if (player[i].know == 1) { if (player[i].name == "杰哥 ") cout << "杰哥 "; else cout << "好人 "; } else if (player[i].know == 2) cout << player[i].name << " "; } cout << endl << endl; } int shou = 0; void shoushui(int hhh, int hhhh) { int x; Sleep(3000); system("cls"); print(hhh, hhhh); cout << "坤~坤~请~睁~眼~~~" << endl; Sleep(3000); system("cls"); print(hhh, hhhh); if (MY == shouwei && player[MY].life == 1) { cout << "请问你要守护谁?" << endl << "输入:"; cin >> x; while (x == shou || x<1 || x>n || player[x].life == 0) { cout << "输入错误,请重新输入" << endl << "输入:"; cin >> x; } shou = x; } else if (player[shouwei].life == 1) { cout << "请问你要守护谁?" << endl; Sleep(rand() % 98); srand(time(0)); x = rand() % n + 1; while (x == shou || player[x].life == 0) { Sleep(rand() % 98); srand(time(0)); x = rand() % n + 1; } shou = x; } else { cout << "请问你要守护谁?" << endl; Sleep(3000); shou = -1; } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "坤~坤~请~闭~眼~~~" << endl; } struct tou { int xxx; int num; int toupiaoquan; }; tou TOU[13]; bool cmp(tou x, tou y) { if (x.xxx == y.xxx) return x.num < y.num; return x.xxx > y.xxx; } bool cmp1(tou x, tou y) { return x.num < y.num; } void toupiao(int ddd, int nnn) { //--------1-------- int x; Sleep(2000); system("cls"); print(ddd, nnn); cout << "现在大家请投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { TOU[i].num = i; TOU[i].toupiaoquan = 1; TOU[i].xxx = 0; } for (int i = 1; i <= n; i++) { if (player[i].life == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while (player[x].life == 0 && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "杰哥 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "杰哥 " || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "诸葛亮 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "杰哥 " || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; Sleep(3000); return; } else { TOU[1].toupiaoquan = 0; TOU[2].toupiaoquan = 0; system("cls"); print(ddd, nnn); cout << TOU[1].num << "号," << TOU[2].num << "号"; int i; for (i = 3; i <= n; i++) { if (TOU[i].xxx == TOU[1].xxx) { TOU[i].toupiaoquan = 0; cout << "," << TOU[i].num << "号"; } else break; } if (i == n + 1) { for (int i = 1; i <= n; i++) TOU[i].toupiaoquan = 1; } cout << "平票" << endl; } //--------2-------- sort(TOU + 1, TOU + n + 1, cmp1); cout << "请再次投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && TOU[i].toupiaoquan == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "杰哥 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "杰哥 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "诸葛亮 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "杰哥 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0 && TOU[i].toupiaoquan == 1) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; Sleep(3000); return; } else { TOU[1].toupiaoquan = 0; TOU[2].toupiaoquan = 0; system("cls"); print(ddd, nnn); cout << TOU[1].num << "号," << TOU[2].num << "号"; int i; for (i = 3; i <= n; i++) { if (TOU[i].xxx == TOU[1].xxx) { TOU[i].toupiaoquan = 0; cout << "," << TOU[i].num << "号"; } else break; } if (i == n + 1) { for (int i = 1; i <= n; i++) TOU[i].toupiaoquan = 1; } cout << "平票" << endl; } //--------3-------- sort(TOU + 1, TOU + n + 1, cmp1); cout << "请再次投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && TOU[i].toupiaoquan == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "杰哥 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "杰哥 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "诸葛亮 " || player[i].name == "王大队长 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "杰哥 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0 && TOU[i].toupiaoquan == 1) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; } else { cout << "投票结束,无人出局" << endl; } Sleep(5000); } bool game_over() { int pingmin = 0; int langren = 0; int shenzhi = 0; for (int i = 1; i <= n; i++) { if (player[i].life == 0) continue; if (player[i].name == "杰哥 ") langren++; else if (player[i].name == "阿伟 ") pingmin++; else if (player[i].name == "穿山甲 " || player[i].name == "诸葛亮 " || player[i].name == "王大队长 ") shenzhi++; } if (shenzhi == 0 || langren == 0 || pingmin == 0) return 1; return 0; } void night() { system("cls"); system("color 0f"); print(1, 1); cout << "天~黑~请~闭~眼~~~" << endl; if (n >= 12) shoushui(1, 1); Sleep(3000); system("cls"); print(1, 1); cout << "杰~哥~请~睁~眼~~~" << endl; if (player[MY].name == "杰哥 ") { Sleep(1000); cout << "你的同伴有:"; for (int i = 1; i <= n; i++) { if (i == MY) continue; if (player[i].name == "杰哥 ") { cout << player[i].num << "号 "; player[i].know = 2; } } Sleep(3000); cout << endl << "请问你们要性侵谁:" << endl << "输入:"; cin >> kill1; Sleep(1500); system("cls"); print(1, 1); cout << "今晚你们要性侵的是" << kill1 << "号玩家" << endl; } else { Sleep(4000); system("cls"); print(1, 1); cout << "请问你们要性侵谁?" << endl; do { Sleep(rand() % 18); srand(time(0)); int x = rand() % n + 1; if (player[x].name != "杰哥 " && player[x].life == 1) { kill1 = x; break; } } while (1); Sleep(5000); } Sleep(3000); system("cls"); print(1, 1); cout << "杰~哥~请~闭~眼~~~" << endl; Sleep(2000); system("cls"); print(1, 1); cout << "穿~山~甲~请~睁~眼~~~" << endl; Sleep(2000); system("cls"); print(1, 1); if (player[MY].name == "穿山甲 " && player[MY].life == 1) { Sleep(1000); if (jieyao == 1) { cout << "今晚" << kill1 << "号玩家被杀" << endl; Sleep(500); cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:"; cin >> a; if (a == 'A') { system("cls"); print(1, 1); cout << "请问你要在鸡汤里放毒吗???" << endl; Sleep(2000); system("cls"); print(1, 1); cout << "今晚" << kill1 << "号玩家被你解救" << endl; jieyao = 0; if (shou != kill1) kill1 = 0; } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(1, 1); cout << "请问你要在鸡汤里放毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要给谁喝鸡汤???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(1, 1); cout << "请问你要在鸡汤里放毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要在鸡汤里放毒吗???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else { bool b = 0; cout << "请问你是否要用解药???" << endl; int FFF = 0, kkkk; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && player[i].name == "阿伟 ") FFF++; if (player[i].name == "穿山甲 ") kkkk = i; } if (jieyao == 1 && player[kkkk].life == 1) { if (FFF == 1) { if (shou == kill1) jieyao = 1; else jieyao = 0; kill1 = 0; b = 1; } else for (int i = 1; i <= n; i++) { if (player[i].name == "穿山甲 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } else if (player[i].name == "诸葛亮 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } } } Sleep(3000); if (b == 0 && duyao == 1 && player[kkkk].life == 1) { system("cls"); print(1, 1); cout << "请问你要在鸡汤里放毒吗???" << endl; srand(time(0)); int x = rand() % 2; Sleep(1500); cout << "请问你要给谁喝鸡汤???" << endl; if (x == 1) { duyao = 0; int y = rand() % n + 1; while ((player[y].name == "穿山甲 " || player[y].name == "诸葛亮 " || y == kill1) || player[y].life == 0) y = rand() % n + 1; kill2 = y; } } else { Sleep(3000); system("cls"); print(1, 1); cout << "请问你要在鸡汤里放毒吗???" << endl; Sleep(3000); cout << "请问你要给谁喝鸡汤???" << endl; Sleep(3000); } } Sleep(3000); system("cls"); print(1, 1); cout << "穿~山~甲~请~闭~眼~~~" << endl; if (n > 6) { Sleep(3000); system("cls"); print(1, 1); cout << "诸~葛~亮~请~睁~眼~~~" << endl; if (player[MY].name == "预言家 ") { Sleep(3000); cout << "请问你想查验谁???" << endl << "输入:"; int x; cin >> x; player[x].know = 1; Sleep(2000); system("cls"); print(1, 1); cout << "他的身份是:"; if (player[x].name == "杰哥 ") cout << "杰哥 " << endl; else cout << "好人 " << endl; Sleep(3000); } else { Sleep(3000); cout << "请问你想查验谁???" << endl; Sleep(3000); system("cls"); print(1, 1); cout << "他的身份是:......"; Sleep(3000); } Sleep(3000); system("cls"); print(1, 1); cout << "诸~葛~亮~请~闭~眼~~~" << endl; } Sleep(3000); if (kill1 != 0) player[kill1].life = 0; if (kill2 != 0) player[kill2].life = 0; player[kill1].how = 1; player[kill2].how = 3; system("cls"); system("color F0"); print(2, 0); } void night2(int hhh, int hhhh) { system("cls"); system("color 0f"); print(hhh, hhhh); cout << "天~黑~请~闭~眼~~~" << endl; if (n >= 12) shoushui(hhh, hhhh); Sleep(3000); system("cls"); print(hhh, hhhh); cout << "杰~哥~请~睁~眼~~~" << endl; if (player[MY].name == " " && player[MY].life == 1) { Sleep(3000); cout << endl << "请问你们要性侵谁:" << endl << "输入:"; cin >> kill1; Sleep(1500); system("cls"); print(hhh, hhhh); cout << "今晚你们要性侵的是" << kill1 << "号玩家" << endl; } else { Sleep(4000); system("cls"); print(hhh, hhhh); cout << "请问你们要性侵谁?" << endl; do { srand(time(0)); int x = rand() % n + 1; if (player[x].name != "杰哥 " && player[x].life == 1) { kill1 = x; break; } } while (1); Sleep(5000); } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "杰~哥~请~闭~眼~~~" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "穿~山~甲~请~睁~眼~~~" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); if (player[MY].name == "穿山甲 " && player[MY].life == 1) { Sleep(1000); if (jieyao == 1) { cout << "今晚" << kill1 << "号玩家被杀" << endl; Sleep(500); cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:"; cin >> a; if (a == 'A') { system("cls"); print(hhh, hhhh); cout << "请问你要在鸡汤里放毒吗???" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "今晚" << kill1 << "号玩家被你解救" << endl; jieyao = 0; if (shou != kill1) kill1 = 0; } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要在鸡汤里放毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要给谁喝鸡汤???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else if (duyao == 1) { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要在鸡汤里放毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要给谁喝鸡汤???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } else { Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要在鸡汤里放毒吗???" << endl; } } else { bool b = 0; cout << "请问你是否要用解药???" << endl; int FFF = 0, kkkk; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && player[i].name == "阿伟 ") FFF++; if (player[i].name == "穿山甲 ") kkkk = i; } if (jieyao == 1 && player[kkkk].life == 1) { if (FFF == 1) { if (shou == kill1) jieyao = 1; else jieyao = 0; kill1 = 0; b = 1; } else for (int i = 1; i <= n; i++) { if (player[i].name == "穿山甲 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } else if (player[i].name == "诸葛亮 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } } } Sleep(3000); if (b == 0 && duyao == 1 && player[kkkk].life == 1) { system("cls"); print(hhh, hhhh); cout << "请问你要在鸡汤里放毒吗???" << endl; srand(time(0)); int x = rand() % 2; Sleep(1500); cout << "请问你要给谁喝鸡汤???" << endl; if (x == 1) { duyao = 0; int y = rand() % n + 1; while ((player[y].name == "穿山甲 " || player[y].name == "诸葛亮 " || y == kill1) || player[y].life == 0) y = rand() % n + 1; kill2 = y; } } else { Sleep(3000); system("cls"); print(hhh, hhhh); cout << "请问你要在鸡汤里放毒吗???" << endl; Sleep(3000); cout << "请问你要给谁喝鸡汤???" << endl; Sleep(3000); } } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "穿~山~甲~请~闭~眼~~~" << endl; if (n > 6) { Sleep(3000); system("cls"); print(hhh, hhhh); cout << "诸~葛~亮~请~睁~眼~~~" << endl; if (player[MY].name == "诸葛亮 " && player[MY].life == 1) { Sleep(3000); cout << "请问你想查验谁???" << endl << "输入:"; int x; cin >> x; player[x].know = 1; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "他的身份是:"; if (player[x].name == "杰哥 ") cout << "杰哥 " << endl; else cout << "好人 " << endl; Sleep(3000); } else { Sleep(3000); cout << "请问你想查验谁???" << endl; Sleep(3000); system("cls"); print(hhh, hhhh); cout << "他的身份是:......"; Sleep(3000); } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "诸~葛~亮~请~闭~眼~~~" << endl; } Sleep(3000); if (kill1 != 0) player[kill1].life = 0; if (kill2 != 0) player[kill2].life = 0; player[kill1].how = 1; player[kill2].how = 3; system("cls"); system("color F0"); print(hhh + 1, 0); } bool lr = 0; void panduanlieren() { if (lr == 1) return; if (MY == lieren) { cout << "请射杀一名玩家" << endl; int x; cin >> x; while (player[x].life != 1) { cout << "输入错误,请重新输入" << endl; cin >> x; } Sleep(1000); cout << lieren << "号王大队长发动技能,开枪带走了" << x << "号" << endl; player[x].life = 0; player[x].how = 4; } else if (n >= 9) { srand(time(0)); int x = rand() % n + 1; while (player[x].life != 1) { x = rand() % n + 1; } Sleep(1000); cout << lieren << "号王大队长发动技能,开枪带走了" << x << "号" << endl; player[x].life = 0; player[x].how = 4; } lr = 1; } void print1() { cout << "天亮了,昨晚"; if (kill1 != 0 || kill2 != 0) { cout << kill1 << "号"; if (kill2 != 0) { cout << "," << kill2 << "号"; kill2 = 0; } cout << "被杀" << endl; } else cout << "是平安夜" << endl; } int main() { system("cls"); cout << " " << "杰哥杀online" << endl; cout << "请输入人数个数:" << endl; scanf("%d", &n); cout << "加载时间长,请耐心等待"; init1(); init2(n); int k = 1; do { srand(time(0)); init3(k); cout << "."; Sleep(17); k++; } while (k <= n); system("cls"); system("color F0"); cout << "游戏即将开始"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } Sleep(1500); cout << endl << endl << "请大家查看身份牌......" << endl; Sleep(45); srand(time(0)); MY = rand() % n + 1; cout << "您的身份是:" << player[MY].name << endl; Sleep(500); cout << "在" << player[MY].num << "号位上" << endl; system("pause"); system("cls"); player[MY].know = 2; print(1, 0); cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night(); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(2, 0); system("cls"); print(2, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(2, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(3, 0); system("cls"); print(3, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(3, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(4, 0); system("cls"); print(4, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(4, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(5, 0); system("cls"); print(5, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(5, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(6, 0); system("cls"); print(6, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(6, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(7, 0); system("cls"); print(7, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } while (1) system("pause"); system("shotdown /p"); return 0; }