|
1147 |
P1635B
Avoid Local Maximums
|
0 / 0 |
3 |
|
1142 |
P1637A
Sorting Parts
|
0 / 0 |
3 |
|
1134 |
P1638A
Reverse
|
0 / 0 |
3 |
|
1111 |
P1642A
Hard Way
|
0 / 0 |
3 |
|
1109 |
P1644A
Doors and Keys
|
0 / 0 |
3 |
|
1108 |
P1644B
Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
1103 |
P1646A
Square Counting
|
0 / 0 |
3 |
|
1102 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
1097 |
P1647A
Madoka and Math Dad
|
0 / 0 |
3 |
|
1085 |
P1649A
Game
|
0 / 0 |
3 |
|
1083 |
P1650A
Deletions of Two Adjacent Letters
|
0 / 0 |
3 |
|
1076 |
P1651A
Playoff
|
0 / 0 |
3 |
|
1075 |
P1651B
Prove Him Wrong
|
0 / 0 |
3 |
|
1070 |
P1654A
Maximum Cake Tastiness
|
0 / 0 |
3 |
|
1069 |
P1654B
Prefix Removals
|
0 / 0 |
3 |
|
1062 |
P1656A
Good Pairs
|
0 / 0 |
3 |
|
1053 |
P1657A
Integer Moves
|
0 / 0 |
3 |
|
1052 |
P1657B
XY Sequence
|
0 / 0 |
3 |
|
1047 |
P1658A
Marin and Photoshoot
|
0 / 0 |
3 |
|
1046 |
P1658B
Marin and Anti-coprime Permutation
|
0 / 0 |
3 |
|
1034 |
P1660A
Vasya and Coins
|
0 / 0 |
3 |
|
1033 |
P1660B
Vlad and Candies
|
0 / 0 |
3 |
|
1027 |
P1661A
Array Balancing
|
0 / 0 |
3 |
|
998 |
P1665A
GCD vs LCM
|
0 / 0 |
3 |
|
975 |
P1668A
Direction Change
|
0 / 0 |
3 |
|
973 |
P1669A
Division?
|
0 / 0 |
3 |
|
972 |
P1669B
Triple
|
0 / 0 |
3 |
|
971 |
P1669C
Odd/Even Increments
|
0 / 0 |
3 |
|
965 |
P1670A
Prof
|
0 / 0 |
3 |
|
959 |
P1671A
String Building
|
0 / 0 |
3 |
|
953 |
P1672A
Log Chopping
|
0 / 0 |
3 |
|
952 |
P1672B
I love AAAB
|
0 / 0 |
3 |
|
943 |
P1673A
Subtle Substring Subtraction
|
0 / 0 |
3 |
|
937 |
P1674A
Number Transformation
|
0 / 0 |
3 |
|
936 |
P1674B
Dictionary
|
0 / 0 |
3 |
|
930 |
P1675A
Food for Animals
|
0 / 0 |
3 |
|
923 |
P1676A
Lucky?
|
0 / 0 |
3 |
|
922 |
P1676B
Equal Candies
|
0 / 0 |
3 |
|
921 |
P1676C
Most Similar Words
|
0 / 0 |
3 |
|
908 |
P1678A
Tokitsukaze and All Zero Sequence
|
0 / 0 |
3 |
|
907 |
P1678B1
Tokitsukaze and Good 01-String (easy version)
|
0 / 0 |
3 |
|
899 |
P1680A
Minimums and Maximums
|
0 / 0 |
3 |
|
898 |
P1680B
Robots
|
0 / 0 |
3 |
|
893 |
P1681A
Game with Cards
|
0 / 0 |
3 |
|
892 |
P1681B
Card Trick
|
0 / 0 |
3 |
|
887 |
P1682A
Palindromic Indices
|
0 / 0 |
3 |
|
881 |
P1684A
Digit Minimization
|
0 / 0 |
3 |
|
880 |
P1684B
Z mod X = C
|
0 / 0 |
3 |
|
867 |
P1686A
Everything Everywhere All But One
|
0 / 0 |
3 |
|
866 |
P1686B
Odd Subarrays
|
0 / 0 |
3 |