|
1761 |
P1520C
Not Adjacent Matrix
|
0 / 0 |
3 |
|
1757 |
P1520F2
Guess the K-th Zero (Hard version)
|
0 / 0 |
8 |
|
1755 |
P1521A
Nastia and Nearly Good Numbers
|
0 / 0 |
3 |
|
1754 |
P1521B
Nastia and a Good Array
|
0 / 0 |
4 |
|
1753 |
P1521C
Nastia and a Hidden Permutation
|
0 / 0 |
7 |
|
1752 |
P1521D
Nastia Plays with a Tree
|
0 / 0 |
9 |
|
1751 |
P1521E
Nastia and a Beautiful Matrix
|
0 / 0 |
10 |
|
1749 |
P1523B
Lord of the Values
|
0 / 0 |
3 |
|
1741 |
P1525B
Permutation Sort
|
0 / 0 |
3 |
|
1736 |
P1526A
Mean Inequality
|
0 / 0 |
3 |
|
1732 |
P1526D
Kill Anton
|
0 / 0 |
8 |
|
1731 |
P1526E
Oolimry and Suffix Array
|
0 / 0 |
9 |
|
1730 |
P1526F
Median Queries
|
0 / 0 |
10 |
|
1728 |
P1527B1
Palindrome Game (easy version)
|
0 / 0 |
4 |
|
1727 |
P1527B2
Palindrome Game (hard version)
|
0 / 0 |
6 |
|
1720 |
P1528D
It's a bird! No, it's a plane! No, it's AaParsa!
|
0 / 0 |
9 |
|
1717 |
P1529A
Eshag Loves Big Arrays
|
0 / 0 |
3 |
|
1714 |
P1530B
Putting Plates
|
0 / 0 |
3 |
|
1712 |
P1530D
Secret Santa
|
0 / 0 |
5 |
|
1711 |
P1530E
Minimax
|
0 / 0 |
7 |
|
1709 |
P1530G
What a Reversal
|
0 / 0 |
10 |
|
1695 |
P1533G
Biome Map
|
0 / 0 |
(无) |
|
1693 |
P1533I
Excursions
|
0 / 0 |
(无) |
|
1688 |
P1534D
Lost Tree
|
0 / 0 |
6 |
|
1683 |
P1534H
Lost Nodes
|
0 / 0 |
10 |
|
1676 |
P1536A
Omkar and Bad Story
|
0 / 0 |
3 |
|
1675 |
P1536B
Prinzessin der Verurteilung
|
0 / 0 |
4 |
|
1671 |
P1536F
Omkar and Akmar
|
0 / 0 |
10 |
|
1669 |
P1537B
Bad Boy
|
0 / 0 |
3 |
|
1668 |
P1537C
Challenging Cliffs
|
0 / 0 |
4 |
|
1664 |
P1537F
Figure Fixing
|
0 / 0 |
8 |
|
1660 |
P1538D
Another Problem About Dividing Numbers
|
0 / 0 |
5 |
|
1652 |
P1539E
Game with Cards
|
0 / 0 |
9 |
|
1650 |
P1540A
Great Graphs
|
0 / 0 |
4 |
|
1644 |
P1541A
Pretty Permutations
|
0 / 0 |
3 |
|
1641 |
P1542B
Plus and Multiply
|
0 / 0 |
5 |
|
1633 |
P1543D1
RPD and Rap Sheet (Easy Version)
|
0 / 0 |
5 |
|
1632 |
P1543D2
RPD and Rap Sheet (Hard Version)
|
0 / 0 |
8 |
|
1631 |
P1543E
The Final Pursuit
|
0 / 0 |
10 |
|
1628 |
P1545C
AquaMoon and Permutations
|
0 / 0 |
10 |
|
1627 |
P1545D
AquaMoon and Wrong Coordinate
|
0 / 0 |
10 |
|
1618 |
P1547D
Co-growing Sequence
|
0 / 0 |
4 |
|
1603 |
P1550D
Excellent Arrays
|
0 / 0 |
8 |
|
1598 |
P1551B2
Wonderful Coloring - 2
|
0 / 0 |
4 |
|
1596 |
P1551D1
Domino (easy version)
|
0 / 0 |
5 |
|
1595 |
P1551D2
Domino (hard version)
|
0 / 0 |
7 |
|
1590 |
P1552C
Maximize the Intersections
|
0 / 0 |
6 |
|
1589 |
P1552D
Array Differentiation
|
0 / 0 |
6 |
|
1588 |
P1552E
Colors and Intervals
|
0 / 0 |
8 |
|
1579 |
P1553E
Permutation Shift
|
0 / 0 |
7 |