|
947 |
P1672F2
Checker for Array Shuffling
|
0 / 0 |
10 |
|
946 |
P1672G
Cross Xor
|
0 / 0 |
10 |
|
945 |
P1672H
Zigu Zagu
|
0 / 0 |
10 |
|
938 |
P1673F
Anti-Theft Road Planning
|
0 / 0 |
9 |
|
937 |
P1674A
Number Transformation
|
0 / 0 |
3 |
|
934 |
P1674D
A-B-C Sort
|
0 / 0 |
4 |
|
933 |
P1674E
Breaking the Wall
|
0 / 0 |
7 |
|
912 |
P1677C
Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
6 |
|
886 |
P1682B
AND Sorting
|
0 / 0 |
3 |
|
885 |
P1682C
LIS or Reverse LIS?
|
0 / 0 |
4 |
|
884 |
P1682D
Circular Spanning Tree
|
0 / 0 |
7 |
|
883 |
P1682E
Unordered Swaps
|
0 / 0 |
10 |
|
881 |
P1684A
Digit Minimization
|
0 / 0 |
3 |
|
880 |
P1684B
Z mod X = C
|
0 / 0 |
3 |
|
879 |
P1684C
Column Swapping
|
0 / 0 |
4 |
|
878 |
P1684D
Traps
|
0 / 0 |
5 |
|
877 |
P1684E
MEX vs DIFF
|
0 / 0 |
7 |
|
875 |
P1684G
Euclid Guess
|
0 / 0 |
10 |
|
874 |
P1684H
Hard Cut
|
0 / 0 |
10 |
|
873 |
P1685A
Circular Local MiniMax
|
0 / 0 |
3 |
|
871 |
P1685C
Bring Balance
|
0 / 0 |
10 |
|
870 |
P1685D1
Permutation Weight (Easy Version)
|
0 / 0 |
10 |
|
869 |
P1685D2
Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
864 |
P1687B
Railway System
|
0 / 0 |
5 |
|
861 |
P1687E
Become Big For Me
|
0 / 0 |
10 |
|
858 |
P1688B
Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
857 |
P1688C
Manipulating History
|
0 / 0 |
5 |
|
852 |
P1689E
ANDfinity
|
0 / 0 |
9 |
|
851 |
P1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
843 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
842 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
841 |
P1691D
Max GEQ Sum
|
0 / 0 |
6 |
|
823 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
819 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
818 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
817 |
P1695E
Ambiguous Dominoes
|
0 / 0 |
10 |
|
814 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
813 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
811 |
P1696F
Tree Recovery
|
0 / 0 |
10 |
|
806 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
805 |
P1697D
Guess The String
|
0 / 0 |
6 |
|
804 |
P1697E
Coloring
|
0 / 0 |
9 |
|
803 |
P1697F
Too Many Constraints
|
0 / 0 |
10 |
|
801 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
799 |
P1698D
Fixed Point Guessing
|
0 / 0 |
5 |
|
797 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
795 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
794 |
P1699B
Almost Ternary Matrix
|
0 / 0 |
3 |
|
793 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
790 |
P1700A
Optimal Path
|
0 / 0 |
3 |