|
646 |
P1722E
Counting Rectangles
|
0 / 0 |
5 |
|
639 |
P1725E
Electrical Efficiency
|
0 / 0 |
9 |
|
638 |
P1725F
Field Photography
|
0 / 0 |
7 |
|
633 |
P1725K
Kingdom of Criticism
|
0 / 0 |
9 |
|
632 |
P1725L
Lemper Cooking Competition
|
0 / 0 |
9 |
|
628 |
P1726C
Jatayu's Balanced Bracket Sequence
|
0 / 0 |
4 |
|
625 |
P1726F
Late For Work (submissions are not allowed)
|
0 / 0 |
10 |
|
624 |
P1726G
A Certain Magical Party
|
0 / 0 |
10 |
|
620 |
P1728C
Digital Logarithm
|
0 / 0 |
4 |
|
618 |
P1728E
Red-Black Pepper
|
0 / 0 |
8 |
|
608 |
P1730A
Planets
|
0 / 0 |
3 |
|
606 |
P1730C
Minimum Notation
|
0 / 0 |
4 |
|
604 |
P1730E
Maximums and Minimums
|
0 / 0 |
10 |
|
603 |
P1730F
Almost Sorted
|
0 / 0 |
10 |
|
599 |
P1731D
Valiant's New Map
|
0 / 0 |
5 |
|
592 |
P1732D1
Balance (Easy version)
|
0 / 0 |
5 |
|
591 |
P1732D2
Balance (Hard version)
|
0 / 0 |
9 |
|
590 |
P1732E
Location
|
0 / 0 |
10 |
|
580 |
P1734D
Slime Escape
|
0 / 0 |
6 |
|
574 |
P1735D
Meta-set
|
0 / 0 |
5 |
|
573 |
P1735E
House Planning
|
0 / 0 |
9 |
|
572 |
P1735F
Pebbles and Beads
|
0 / 0 |
10 |
|
569 |
P1736C1
Good Subarrays (Easy Version)
|
0 / 0 |
4 |
|
568 |
P1736C2
Good Subarrays (Hard Version)
|
0 / 0 |
9 |
|
559 |
P1737G
Ela Takes Dancing Class
|
0 / 0 |
10 |
|
555 |
P1738D
Permutation Addicts
|
0 / 0 |
6 |
|
551 |
P1738H
Palindrome Addicts
|
0 / 0 |
10 |
|
547 |
P1739D
Reset K Edges
|
0 / 0 |
6 |
|
545 |
P1739F
Keyboard Design
|
0 / 0 |
10 |
|
541 |
P1740D
Knowledge Cards
|
0 / 0 |
5 |
|
540 |
P1740E
Hanging Hearts
|
0 / 0 |
6 |
|
537 |
P1740H
MEX Tree Manipulation
|
0 / 0 |
10 |
|
536 |
P1740I
Arranging Crystal Balls
|
0 / 0 |
10 |
|
530 |
P1741F
Multi-Colored Segments
|
0 / 0 |
7 |
|
516 |
P1743F
Intersection and Union
|
0 / 0 |
8 |
|
515 |
P1743G
Antifibonacci Cut
|
0 / 0 |
10 |
|
501 |
P1746F
Kazaee
|
0 / 0 |
10 |
|
500 |
P1746G
Olympiad Training
|
0 / 0 |
10 |
|
496 |
P1747D
Yet Another Problem
|
0 / 0 |
6 |
|
492 |
P1748C
Zero-Sum Prefixes
|
0 / 0 |
5 |
|
490 |
P1748E
Yet Another Array Counting Problem
|
0 / 0 |
8 |
|
486 |
P1749C
Number Game
|
0 / 0 |
4 |
|
483 |
P1749F
Distance to the Path
|
0 / 0 |
10 |
|
478 |
P1750E
Bracket Cost
|
0 / 0 |
9 |
|
475 |
P1750H
BinaryStringForces
|
0 / 0 |
10 |
|
460 |
P1758F
Decent Division
|
0 / 0 |
10 |
|
454 |
P1759F
All Possible Digits
|
0 / 0 |
6 |
|
453 |
P1759G
Restore the Permutation
|
0 / 0 |
6 |
|
450 |
P1760C
Advantage
|
0 / 0 |
3 |
|
448 |
P1760E
Binary Inversions
|
0 / 0 |
3 |