|
|
2726 |
P1336E2
Chiori and Doll Picking (hard version)
|
0 / 0 |
10 |
|
|
2724 |
P1337A
Ichihime and Triangle
|
0 / 0 |
3 |
|
|
2723 |
P1337B
Kana and Dragon Quest game
|
0 / 0 |
3 |
|
|
2722 |
P1338A
Powered Addition
|
0 / 0 |
5 |
|
|
2721 |
P1338B
Edge Weight Assignment
|
0 / 0 |
6 |
|
|
2720 |
P1338C
Perfect Triples
|
0 / 0 |
8 |
|
|
2719 |
P1338D
Nested Rubber Bands
|
0 / 0 |
10 |
|
|
2717 |
P1339A
Filling Diamonds
|
0 / 0 |
3 |
|
|
2709 |
P1341A
Nastya and Rice
|
0 / 0 |
3 |
|
|
2707 |
P1342A
Road To Zero
|
0 / 0 |
3 |
|
|
2705 |
P1342C
Yet Another Counting Problem
|
0 / 0 |
5 |
|
|
2703 |
P1342E
Placing Rooks
|
0 / 0 |
8 |
|
|
2701 |
P1343A
Candies
|
0 / 0 |
3 |
|
|
2700 |
P1343B
Balanced Array
|
0 / 0 |
3 |
|
|
2695 |
P1344A
Hilbert's Hotel
|
0 / 0 |
5 |
|
|
2693 |
P1344C
Quantifier Question
|
0 / 0 |
10 |
|
|
2692 |
P1344D
Résumé Review
|
0 / 0 |
10 |
|
|
2689 |
P1345A
Puzzle Pieces
|
0 / 0 |
3 |
|
|
2688 |
P1345B
Card Constructions
|
0 / 0 |
3 |
|
|
2687 |
P1346A
Color Revolution
|
0 / 0 |
3 |
|
|
2682 |
P1346F
Dune II: Battle For Arrakis
|
0 / 0 |
7 |
|
|
2681 |
P1346G
Two IP Cameras
|
0 / 0 |
8 |
|
|
2678 |
P1348A
Phoenix and Balance
|
0 / 0 |
3 |
|
|
2675 |
P1348D
Phoenix and Science
|
0 / 0 |
6 |
|
|
2674 |
P1348E
Phoenix and Berries
|
0 / 0 |
9 |
|
|
2672 |
P1349A
Orac and LCM
|
0 / 0 |
5 |
|
|
2671 |
P1349B
Orac and Medians
|
0 / 0 |
7 |
|
|
2669 |
P1349D
Slime and Biscuits
|
0 / 0 |
10 |
|
|
2667 |
P1349F1
Slime and Sequences (Easy Version)
|
0 / 0 |
10 |
|
|
2666 |
P1349F2
Slime and Sequences (Hard Version)
|
0 / 0 |
10 |
|
|
2665 |
P1350A
Orac and Factors
|
0 / 0 |
3 |
|
|
2664 |
P1350B
Orac and Models
|
0 / 0 |
4 |
|
|
2662 |
P1351B
Square?
|
0 / 0 |
3 |
|
|
2660 |
P1352A
Sum of Round Numbers
|
0 / 0 |
3 |
|
|
2659 |
P1352B
Same Parity Summands
|
0 / 2 |
4 |
|
|
2658 |
P1352C
K-th Not Divisible by n
|
0 / 0 |
4 |
|
|
2655 |
P1352F
Binary String Reconstruction
|
0 / 0 |
5 |
|
|
2653 |
P1353A
Most Unstable Array
|
0 / 0 |
3 |
|
|
2651 |
P1353C
Board Moves
|
0 / 0 |
3 |
|
|
2647 |
P1354A
Alarm Clock
|
0 / 0 |
3 |
|
|
2645 |
P1354C1
Simple Polygon Embedding
|
0 / 0 |
4 |
|
|
2644 |
P1354C2
Not So Simple Polygon Embedding
|
0 / 0 |
7 |
|
|
2639 |
P1355A
Sequence with Digits
|
0 / 0 |
4 |
|
|
2637 |
P1355C
Count Triangles
|
0 / 0 |
6 |
|
|
2636 |
P1355D
Game With Array
|
0 / 0 |
4 |
|
|
2635 |
P1355E
Restorer Distance
|
0 / 0 |
7 |
|
|
2605 |
P1358A
Park Lighting
|
0 / 0 |
3 |
|
|
2603 |
P1358C
Celex Update
|
0 / 0 |
5 |
|
|
2599 |
P1359A
Berland Poker
|
0 / 0 |
3 |
|
|
2597 |
P1359C
Mixing Water
|
0 / 0 |
5 |