|
1159 |
P1633B
Minority
|
0 / 0 |
3 |
|
1157 |
P1633D
Make Them Equal
|
0 / 0 |
5 |
|
1156 |
P1633E
Spanning Tree Queries
|
0 / 0 |
9 |
|
1154 |
P1634A
Reverse and Concatenate
|
0 / 0 |
3 |
|
1148 |
P1635A
Min Or Sum
|
0 / 0 |
3 |
|
1147 |
P1635B
Avoid Local Maximums
|
0 / 0 |
3 |
|
1146 |
P1635C
Differential Sorting
|
0 / 0 |
4 |
|
1144 |
P1635E
Cars
|
0 / 0 |
8 |
|
1143 |
P1635F
Closest Pair
|
0 / 0 |
10 |
|
1141 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
1140 |
P1637C
Andrew and Stones
|
0 / 0 |
4 |
|
1139 |
P1637D
Yet Another Minimization Problem
|
0 / 0 |
6 |
|
1137 |
P1637F
Towers
|
0 / 0 |
9 |
|
1136 |
P1637G
Birthday
|
0 / 0 |
10 |
|
1135 |
P1637H
Minimize Inversions Number
|
0 / 0 |
10 |
|
1134 |
P1638A
Reverse
|
0 / 0 |
3 |
|
1131 |
P1638D
Big Brush
|
0 / 0 |
7 |
|
1129 |
P1638F
Two Posters
|
0 / 0 |
10 |
|
1117 |
P1641A
Great Sequence
|
0 / 0 |
4 |
|
1115 |
P1641C
Anonymity Is Important
|
0 / 0 |
8 |
|
1114 |
P1641D
Two Arrays
|
0 / 0 |
10 |
|
1110 |
P1642B
Power Walking
|
0 / 0 |
3 |
|
1107 |
P1644C
Increase Subarray Sums
|
0 / 0 |
4 |
|
1102 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
1098 |
P1646F
Playing Around the Table
|
0 / 0 |
10 |
|
1095 |
P1647C
Madoka and Childish Pranks
|
0 / 0 |
4 |
|
1093 |
P1647E
Madoka and the Sixth-graders
|
0 / 0 |
9 |
|
1092 |
P1647F
Madoka and Laziness
|
0 / 0 |
10 |
|
1084 |
P1649B
Game of Ball Passing
|
0 / 0 |
4 |
|
1081 |
P1650C
Weight of the System of Nested Segments
|
0 / 0 |
4 |
|
1079 |
P1650E
Rescheduling the Exam
|
0 / 0 |
6 |
|
1078 |
P1650F
Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
1075 |
P1651B
Prove Him Wrong
|
0 / 0 |
3 |
|
1072 |
P1651E
Sum of Matchings
|
0 / 0 |
10 |
|
1070 |
P1654A
Maximum Cake Tastiness
|
0 / 0 |
3 |
|
1068 |
P1654C
Alice and the Cake
|
0 / 0 |
4 |
|
1065 |
P1654F
Minimal String Xoration
|
0 / 0 |
10 |
|
1064 |
P1654G
Snowy Mountain
|
0 / 0 |
10 |
|
1061 |
P1656B
Subtract Operation
|
0 / 0 |
3 |
|
1057 |
P1656F
Parametric MST
|
0 / 0 |
10 |
|
1052 |
P1657B
XY Sequence
|
0 / 0 |
3 |
|
1051 |
P1657C
Bracket Sequence Deletion
|
0 / 0 |
4 |
|
1050 |
P1657D
For Gamers
|
0 / 0 |
7 |
|
1041 |
P1658F
Juju and Binary String
|
0 / 0 |
10 |
|
1040 |
P1659A
Red Versus Blue
|
0 / 0 |
3 |
|
1039 |
P1659B
Bit Flipping
|
0 / 0 |
4 |
|
1038 |
P1659C
Line Empire
|
0 / 0 |
5 |
|
1037 |
P1659D
Reverse Sort Sum
|
0 / 0 |
6 |
|
1034 |
P1660A
Vasya and Coins
|
0 / 0 |
3 |
|
1032 |
P1660C
Get an Even String
|
0 / 0 |
4 |