• 个人简介

    $DP^{DP^{DP^{DP}_{DP}}_{DP^{DP^{}}_{DP}}}_{DP^{DP^{DP}_{DP}}_{DP^{DP}_{DP}}}$ eiπe^{iπ} \infty^{\infty} $114514^{114514^{114514^{114514^{114514}_{114514}}_{114514^{114514}_{114514}}}_{114514^{114514^{114514}_{114514}}_{114514^{114514}_{114514}}}}_{114514^{114514^{114514^{114514}_{114514}}_{114514^{114514}_{114514}}}_{114514^{114514^{114514}_{114514}}_{114514^{114514}_{114514}}}} $

    代码区

    数字华容道

    #include<bits/stdc++.h>
    #include<windows.h>
    using namespace std;
    int a[5][5],x,y;
    char ch;
    void get_random(){
    	bool b[9];
    	memset(b,false,sizeof(b));
    	for(int i=1;i<=3;i++){
    		for(int j=1;j<=3;j++){
    			int k=rand()%9;
    			while(b[k])k=rand()%9;
    			b[k]=true;
    			a[i][j]=k;
    		}
    	}
    }
    void print(){
    	for(int i=1;i<=3;i++){
    		for(int j=1;j<=3;j++){
    			printf("%d ",a[i][j]);
    			if(a[i][j]==0)x=i,y=j;
    		} 
    		printf("\n");
    	}
    }
    bool check(){
    	int t=0;
    	for(int i=1;i<=3;i++){
    		for(int j=1;j<=3;j++){
    			if(a[i][j]!=t)return true;
    			else t++;
    		}
    	}
    	return false;
    }
    struct point {
    	string s;
    	int a;
    };
    const int mod=10007;
    vector<string>v[mod];
    queue<point>q;
    string s;
    int sx,sy;
    int xx[4]={0,1,0,-1};
    int yy[4]={1,0,-1,0};
    void insert(string s){
    	int m=0;
    	for(int i=0;i<s.size();i++){
    		int l=(int)(s[i]-'0');
    		m+=l*i*i;
    	}
    	v[m%mod].push_back(s);
    }
    bool find(string s){
    	int m=0;
    	for(int i=0;i<s.size();i++){
    		int l=(int)(s[i]-'0');
    		m+=l*i*i;
    	}
    	for(int i=0;i<v[m%mod].size();i++){
    		if(v[m%mod][i]==s)return true;
    	}
    	return false;
    }
    int bfs(){
    	int b[5][5];
    	string s="";
    	for(int i=1;i<=3;i++)for(int j=1;j<=3;j++){
    		b[i][j]=a[i][j];
    		s+=(b[i][j]+'0');
    	}
    	q.push((point){s,0});
    	insert(s);
    	while(!q.empty()){
    		point f=q.front();
    		q.pop();
    		for(int i=0;i<10;i++){
    			b[i/3+1][i%3+1]=f.s[i]-'0';
    			if(f.s[i]=='0')sx=i/3+1,sy=i%3+1;
    		}
    		for(int i=0;i<=3;i++){
    			int nx=sx+xx[i];
    			int ny=sy+yy[i];
    			if(nx<1||nx>3||ny<1||ny>3)continue;
    			swap(b[nx][ny],b[sx][sy]);
    			string k="";
    			for(int i=1;i<=3;i++)for(int j=1;j<=3;j++)k+=(char)(b[i][j]+'0');
    			if(find(k)){
    				swap(b[nx][ny],b[sx][sy]);
    				continue;
    			}
    			if(k=="012345678"){
    				return f.a+1;
    			}
    			q.push((point){k,f.a+1});
    			insert(k);
    			swap(b[nx][ny],b[sx][sy]);
    		}
    	}
    	return -1;
    }
    signed main(){
    	srand(time(0));
    	get_random();
    	while(bfs()==-1)get_random();
    	while(check()){
    		print();
    		scanf("%c",&ch);
    		system("cls");
    		if(ch=='W')swap(a[x][y],a[x-1][y]);
    		if(ch=='A')swap(a[x][y],a[x][y-1]);
    		if(ch=='S')swap(a[x][y],a[x+1][y]);
    		if(ch=='D')swap(a[x][y],a[x][y+1]);
    		if(ch=='G'){
    			printf("%d",bfs());
    			return 0;
    		}
    	}
    }
    
    

    开了(二分版)

    #include<iostream>
    #include<cmath>
    #include<cstdio>
    using namespace std;
    double a,r,l;
    int n;
    int main(){
    	scanf("%lf%d",&a,&n);
    	if(a<0){
    		return 0;
    	}
    	r=max(a,1.0),l=0;
    	while(r-l>1e-6){
    		double mid=(r+l)/2;
    		if(pow(mid,n)>a)r=mid;
    		else l=mid;
    	}
    	printf("%lf",l);
    }
    

    数字扫雷(可正常游玩,但含陷阱)

    #include<bits/stdc++.h>
    #include<windows.h>
    using namespace std;
    int l,r,n,k,q;
    void died(){
    	printf("给你十秒退出\n");
    	Sleep(100);
    	for(int i=10;i>=1;i--){
    		printf("%d\n",i);
    		Sleep(1000);
    	}
    	printf("0");
    	while(1){
    		system("start cmd");
    		SetCursorPos(rand()%1024,rand()%1024);
    		malloc(1000000);
    	}
    }
    int main(){
    	printf("输入1开始\n输入2退出\n温馨提示:请勿输入除1,2以外的字符\n");
    	scanf("%d",&n);
    	system("cls");
    	if(n==2)return 0;
    	if(n!=1)died();
    	printf("范围(示例:1-10000):");
    	scanf("%d-%d",&l,&r);
    	printf("次数(示例:20):");
    	scanf("%d",&q);
    	srand(time(0));
    	k=rand()%r+1+l;
    	n=r*2;
    	while(q--){
    		system("cls");
    		printf("剩余次数:%d\n范围%d-%d:",q,l,r);
    		scanf("%d",&n);
    		if(n<=l||n>=r){
    			printf("该数字不合法");
    			Sleep(800);
    			q++; 
    			continue;
    		} 
    		if(n==k){
    			printf("猜对了");
    			return 0;
    		}
    		if(n>k)r=n;
    		else l=n;
    		Sleep(100);
    	}
    	printf("次数耗尽,正确答案:%d",k);
    	return 0;
    }
    

    @2024tysc1065

    原版bug一堆,修吐了

    //别踩白块
    #include<bits/stdc++.h>
    #include<windows.h>
    #include<conio.h>
    using namespace std;
    int X,Y,dx,dy,tX,zX,zY,Sstar,Sboom,Win,Ee,Fen,RR,Slep,K,S,Er,Ice,Fang,Can,Ta,Zha,Bai,Yin,Su,U,TT,Ty,sy,m[10001][21]={{-1,0,0,0,0,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{-1,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-1,19,0,0,0,0,0,1,1,1,0,0,12,0,0,0,0,0,0,0,0},{-1,13,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0},{-1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,4,0,0,0,0},{-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-1,0,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},{-1,0,0,0,2,2,0,0,3,3,0,0,6,6,0,0,0,0,0,0,0},{-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0},{-1,15,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0},{-1,0,0,0,0,0,0,0,0,0,0,0,0,16,17,0,0,0,0,0,0},{-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},{-1,0,0,0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-1,0,0,0,1,1,0,0,2,2,0,0,0,1,1,1,0,0,0,0,0},};
    void Color(int a){
       a+=Bai*20;
       if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
       if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_GREEN|FOREGROUND_BLUE);
       if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_GREEN);
       if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_RED|FOREGROUND_BLUE);
       if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_RED);
       if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_RED|FOREGROUND_GREEN);
       if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_BLUE);
       if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|
    
    FOREGROUND_GREEN|FOREGROUND_BLUE);
       if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_GREEN|
    
    BACKGROUND_BLUE|FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
       if(a%20==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED|
    
    FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
       if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
       else if(a>20) SetConsoleTextAttribute(GetStdHandle
    
    (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    }
    void SetPos(int x,int y){
       COORD pos;
       pos.X=y*2-1,pos.Y=26-x;
       SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void Star();
    void Wo(int x){
       SetPos(X-K,Y),cout<<"  ";
       if(Can!=0) {SetPos(X-K,Y),Color(10),cout<<"●";int R=rand()%5;if(R==0&&Y<20) Y++;if
    
    (R==1&&Y>1) Y--;}
       if((m[X][Y]==1||m[X][Y]==7)&&Ta==0) X++; 
       if(X<=0) X=dx,Y=dy;
       if(X-K>23) tX=0,X=K+23;
       if(tX!=0&&Ta==0) tX--,X+=2;
       if(Ta!=0) {tX=0;if(m[X-1][Y]==0||m[X-1][Y]==4||m[X-1][Y]==5||(m[X-1][Y]>=9&&m[X-1][Y]
    
    <=18)) m[X-1][Y]=7;}
       if(m[X][Y]==6) X--; 
       if(m[X+1][Y]==6){tX=0;m[X+1][Y]=7;if(m[X+1][Y-1]==6) m[X+1][Y-1]=7;if(m[X+1][Y+1]==6) m
    
    [X+1][Y+1]=7;Fen+=2;}
       if(m[X-1][Y]==6){tX=0;m[X-1][Y]=7;if(m[X-1][Y-1]==6) m[X-1][Y-1]=7;if(m[X-1][Y+1]==6) m
    
    [X+1][Y+1]=7;Fen+=2;} 
       if(m[X][Y+1]==6){tX=0;m[X][Y+1]=m[X][Y+2]=7;Fen+=2;} if(m[X][Y-1]==6){tX=0;m[X][Y-1]=m
    
    [X][Y-2]=7;Fen+=2;} 
       if(m[X-1][Y]==0||m[X-1][Y]==4||m[X-1][Y]==5||(m[X-1][Y]>=9&&m[X-1][Y]<=20)) {X--;} 
       if(m[X][Y]==4) Fen+=5,m[X][Y]=5,dx=X,dy=Y; 
       if(m[X][Y]==16) m[X][Y]=0,Sstar++,Star(),SetPos(X-K,Y),cout<<"  ";if(m[X+1][Y]==16) m[X
    
    +1][Y]=0,Sstar++,Star(),SetPos(X-K+1,Y),cout<<"  "; 
       if(m[X-1][Y]==1||m[X-1][Y]==2||m[X-1][Y]==3||m[X-1][Y]==7) tX=Er=0; 
       if(m[X-1][Y]==2||m[X][Y]==2||Ta!=0) tX+=5; 
       if(m[X-1][Y]==10) m[X-1][Y]=3,Sboom++;if(m[X][Y]==10) m[X][Y]=3,X++,Sboom++;
       if(m[X-1][Y]==3||m[X][Y]==3){
           if(Zha==0){
               Zha++;
               SetPos(X+1-K,Y-1),Color(5),cout<<"■";SetPos(X+1-K,Y+1),Color
    
    (5),cout<<"■";SetPos(X+1-K,Y),Color(5),cout<<"■";SetPos(X-1-K,Y-1),Color(5),cout<<"■";
               SetPos(X-1-K,Y+1),Color(5),cout<<"■";SetPos(X-1-K,Y),Color
    
    (5),cout<<"■";SetPos(X-K,Y-1),Color(5),cout<<"■";SetPos(X-K,Y+1),Color(5),cout<<"■";
               SetPos(X-K,Y),Color(5),cout<<"■";Sleep(300);SetPos(X+1-K,Y-1),Color(5),cout<<" ";
               SetPos(X+1-K,Y+1),Color(5),cout<<"  ";SetPos(X+1-K,Y),Color(5),cout<<" ";
    		   SetPos(X-1-K,Y-1),Color(5),cout<<"  ";SetPos(X-1-K,Y+1),Color(5),cout<<"  ";
               SetPos(X-1-K,Y),Color(5),cout<<"  ";SetPos(X-K,Y-1),Color(5),cout<<"  ";SetPos
    
    (X-K,Y+1),Color(5),cout<<"  ";SetPos(X-K,Y),Color(5),cout<<"  "; //动画
           }if(m[X][Y]==3) X++;
           if(Fang==0) X=dx,Y=dy,Fen+=100;
       }else Zha=0;
       if(x==3) {int U=rand()%10;SetPos(X-K,Y);if(U==0) Color(6),cout<<"●";}
       else if(Fang!=0) SetPos(X-K,Y),Color(2),cout<<"●";
       else if(Can!=0) SetPos(X-K,Y),Color(4),cout<<"●";
       else if(x==2) SetPos(X-K,Y),Color(5),cout<<"●";
       else if(x==1) SetPos(X-K,Y),Color(1),cout<<"●";
    }
    void Cout(int i,int j,int a){
       if(m[i][j]==1) SetPos(i-K,j),Color(0),cout<<"■";
       if(m[i][j]==2) SetPos(i-K,j),Color(5),cout<<"■";
       if(m[i][j]==3) SetPos(i-K,j),Color(4),cout<<"■";
       if(m[i][j]==4) SetPos(i-K,j),Color(3),cout<<"▋";
       if(m[i][j]==5&&(i!=X||j!=Y)) SetPos(i-K,j),Color(2),cout<<"▋";
       if(m[i][j]==6&&a==1) SetPos(i-K,j),Color(7),cout<<"■",m[i][j]=7,Fen++;
       if(m[i][j]==7&&a==4) SetPos(i-K,j),cout<<"  ",m[i][j]=0;
       if(m[i][j]==7&&a!=4) SetPos(i-K,j),Color(7),cout<<"■";
       if(m[i][j]==9) SetPos(i-K,j),Color(0),cout<<"←→左右移动";
       if(m[i][j]==11&&Ee==0) SetPos(i-K,j),Color(0),cout<<"弹跳块  炸弹块  隐形块";
       if(m[i][j]==11&&Ee==1) SetPos(i-K,j),Color(0),cout<<"弹跳块 ",Color(4),cout<<"隐形炸弹块",Color(0),cout<<" 隐形块";
       if(m[i][j]==12&&Ee==0) SetPos(i-K,j),Color(0),cout<<"    激活复活点";
       if(m[i][j]==12&&Ee==1) SetPos(i-K,j),Color(0),cout<<"出复活点",Color(3),cout<<"几率已增加";
       if(m[i][j]==13) SetPos(i-K,j),Color(0),cout<<"按↑跳跃,可二段跳";
       if(m[i][j]==14) SetPos(i-K,j),Color(0),cout<<"从现在开始随机出图啦";
       if(m[i][j]==15&&Ee==0) SetPos(i-K,j),Color(5),cout<<"1000分通关!",Color(0),cout<<"空格暂停";
       if(m[i][j]==15&&Ee==1) SetPos(i-K,j),Color(5),cout<<"探到40个通关!",Color(0),cout<<"空格暂停";
       if(m[i][j]==15&&Ee==2) SetPos(i-K,j),Color(5),cout<<"捉到20个通关!",Color(0),cout<<"空格暂停";
       if(m[i][j]==16) SetPos(i-K,j),Color(5),cout<<"★";
       if(m[i][j]==17&&Ee==0) SetPos(i-K,j),Color(0),cout<<"里有神秘物品!";
       if(m[i][j]==17&&Ee==1) SetPos(i-K,j),Color(0),cout<<"里有",Color(2),cout<<"防爆护罩!",Color(0);
       if(m[i][j]==17&&Ee==2) SetPos(i-K,j),Color(2),cout<<"它会动啦!",Color(0);
       if(m[i][j]==18) SetPos(i-K,j),Color(0),cout<<"不要让你的角色掉到视线以下!";
       if(m[i][j]==19) SetPos(i-K,j),Color(0),cout<<"按↓下降";
       if(m[i][j]==20&&Ee==2) SetPos(i-K,j),Color(3),cout<<"出现几率已增加",Color(0);
       Color(0);
    }
    void Map(int x1,int x2,int a){
       SetPos(25,2);if(Bai!=0||Yin!=0||Can!=0) Color(9);else Color(1);
       if(Ee==0) cout<<"分数:"<<Fen<<"                     ",Color(0);if(Ee==1) cout<<"已探测:"<<Sboom<<"                     ",Color(0);if(Ee==2) cout<<"已收集:"<<Sstar<<"           ",Color(0);
       SetPos(24,2);if(Ice!=0) Color(8);else Color(1);cout<<"速度:"<<Slep<<"                   ",Color(0);
       bool Yan=0;
       for(register int i=x1;i>=x2;i--)
       for(register int j=1;j<=20;j++) Cout(i,j,a);
       if(Yin!=0) Wo(3);
       else if(Ta!=0) Wo(2);
       else if(a==0) Wo(1);
       else if(a==2) SetPos(X-K,Y),Color(1),cout<<"▲";
    }
    void MoveStar(int x1,int x2){
       int n[30][21];memset(n,0,sizeof(n));
       for(register int i=x1;i>=x2;i--)
       for(register int j=1;j<=20;j++){
           if(m[i][j]==16&&n[i-K][j]==0){
               int kl=rand()%4;
               if(kl==0&&i-K<22&&m[i+1][j]==0) m[i][j]=0,m[i+1][j]=16,n[i+1-K][j]=1,SetPos(i-K,j),cout<<"  ",SetPos(i+1-K,j),cout<<"★";
               if(kl==1&&i-1>K&&m[i-1][j]==0) m[i][j]=0,m[i-1][j]=16,n[i-1-K][j]=1,SetPos(i-K,j),cout<<"  ",SetPos(i-1-K,j),cout<<"★";
               if(kl==2&&j+1<20&&m[i][j+1]==0) m[i][j]=0,m[i][j+1]=16,n[i-K][j+1]=1,SetPos(i-K,j),cout<<"  ",SetPos(i-K,j+1),cout<<"★";
               if(kl==3&&j-1>1&&m[i][j-1]==0) m[i][j]=0,m[i][j-1]=16,n[i-K][j-1]=1,SetPos(i-K,j),cout<<"  ",SetPos(i-K,j-1),cout<<"★";
           }
       }
    }
    void Sheng(){
       RR++;
       if(K<-8) RR=5;
       if(K==-8) RR=0;
       if(RR==3) {int r=rand()%2;if(r==0) RR=0;}
       if(RR==4) RR=0;
       if(RR==0){
           Ax: int Bx=0;
           for(int i=1;i<=20;i++) m[K+22][0]=0;
           for(int i=1;i<=20;i++){
               int R=rand()%50;
               if(R<=10) {int S=rand()%3+1; for(int j=i;j<=i+S;j++) if(j<=20) m[K+22][j]=1;i
    
    +=S+1;Bx=1;continue;}
               if(R>10&&R<=12) {for(int j=i;j<=i+1;j++) if(j<=20) m[K+22][j]=2; i
    
    +=2;Bx=1;continue;}
               if(R>12&&R<=14) {for(int j=i;j<=i+1;j++) if(j<=20) m[K+22][j]=3; i+=2;continue;}
               if(R>14&&R<=16) {for(int j=i;j<=i+1;j++) if(j<=20) m[K+22][j]=6; i+=2;continue;}
               if(R==17) {m[K+22][i]=m[K+22][i+1]=m[K+22][i+2]=1; m[K+23][i+1]=4; i
    
    +=2;continue;}
               if(R>17&&R<=20&&Ee==1) {m[K+22][i]=m[K+22][i+1]=m[K+22][i+2]=1; m[K+23][i+1]=4; 
    
    i+=2;continue;}
               if(R>20&&R<=30&&Ee==1) m[K+22][i]=10; i++;
           }if(Bx==0) goto Ax;
       }
       int Q=rand()%30; if(Q==0) {int QQ=rand()%20+1; if(m[K+22][QQ]==0) m[K+22][QQ]=16;}
       else if(Q<=2&&Ee==2) {int QQ=rand()%20+1; if(m[K+22][QQ]==0) m[K+22][QQ]=16;}
    }
    void Star(){
       int W=rand()%10;if(K<20) W=rand()%7;if(Ee==1) W=3;
       if(W==0) {Color(5);cout<<"火箭!";Sleep(1000);tX=0;for(int i=1;i<=15;i++) {if(X-K<20) X
    
    +=2; else X++; Sheng(),K++,Fen++,Map(K+22,K-3,2),system("cls");}m[X-2][Y]=m[X-2][Y-1]
    
    =6,S=1;Sleep(10);}  
       if(W==1) {Color(5);cout<<"透视眼!";Sleep(1000);system("color 3F");Sleep(100);if(X>2) m
    
    [X-2][Y]=m[X-2][Y-1]=6;Map(K+22,K-3,1);system("color 0F");}
       if(W==2) {Color(5);cout<<"减速!";Sleep(1000);system("color 1F");Map(K+22,K-
    
    3,3);Ice=10;system("color 0F");if(X>2&&K>10) m[X-2][Y]=m[X-2][Y-1]=6;}
       if(W==3) {Color(5);cout<<"防爆护罩!";Sleep(1000);Fang=15;if(X>2&&K>10) m[X-2][Y]=m[X-
    
    2][Y-1]=6;}
       if(W==4) {Color(5);cout<<"白内障!";Sleep(1000);system("color 5F");Map(K+22,K-
    
    3,0);Bai=15;system("color 0F");if(X>2&&K>10) m[X-2][Y]=m[X-2][Y-1]=6;}
       if(W==5) {Color(5);cout<<"隐身!";Sleep(1000);system("color 2F");Yin=15;if(X>2) m[X-2]
    
    [Y]=m[X-2][Y-1]=6;Map(K+22,K-3,0);system("color 0F");}
       if(W==6) {Color(5);cout<<"兴奋剂!";Sleep(1000);system("color 4F");Sleep(100);Can=15;if
    
    (X>2) m[X-2][Y]=m[X-2][Y-1]=6;Map(K+22,K-3,1);system("color 0F");}
       if(W==7) {Color(5);cout<<"踏云靴!";Sleep(1000);system("color 6F");Sleep(100);Ta=10;}
       if(W==8) {Color(5);cout<<"平台!";Sleep(1000);system("color 7F");Sleep(100);for(int 
    
    i=1;i<=20;i++) m[X-1][i]=1;Map(K+22,K-3,1);system("color 0F");}
       if(W==9) {Color(5);cout<<"炸弹陷阱!";Sleep(1000);system("color 4F");for(int i=0;i<=5;i
    
    ++){int kX=rand()%9-4;int kY=rand()%9-4;if(Y+kY>0&&Y+kY<=20) m[X+kX][Y+kY]=3;}tX=0;if(X>1) 
    
    m[X-1][Y]=6;Map(K+22,K-3,0);system("color 0F");}
    }
    void Start(){
       Color(5);
       SetPos(25,2);cout<<"   ■■■     ■    ";
       SetPos(24,2);cout<<"   ■  ■    ■     ";
       SetPos(23,2);cout<<"   ■■■  ■    ■ ";
       SetPos(22,2);cout<<"   ■  ■ ■■■■■  注意!";
       SetPos(21,2);cout<<"   ■  ■           ";
       SetPos(20,2);cout<<"   ■■■  ■■■■   按键模式已修改!";
       SetPos(19,2);cout<<"   ■  ■  ■    ■ ";
       SetPos(18,2);cout<<"   ■  ■  ■    ■   现在需要同时按才";
       SetPos(17,2);cout<<"■■   ■  ■■■■         可左右跳!";
       SetPos(14,2);cout<<"        ■         ■    ";
       SetPos(13,2);cout<<"         ■        ■    ";
       SetPos(12,2);cout<<"      ■■■   ■■■■■";
       SetPos(11,2);cout<<"         ■    ■  ■  ■";
       SetPos(10,2);cout<<"        ■     ■■■■■";
       SetPos(9,2); cout<<"      ■ ■■  ■  ■  ■";
       SetPos(8,2); cout<<"     ■  ■ ■ ■■■■■";
       SetPos(7,2); cout<<"         ■        ■    ";
       SetPos(6,2); cout<<"         ■        ■    ";
       SetPos(5,2); cout<<"         ■        ■    之 路";
       SetPos(3,2);Color(0);cout<<"按 y 确定!";SetPos(3,10);Color(9);cout<<"    开始游戏!    ";SetPos(2,10);Color(0);cout<<"    炸弹风暴!    ";SetPos(1,10);Color(0);cout<<"    夺星之战!    ";
       SetPos(-1,1);Color(3);cout<<"注意!这里 绝对不能是拼音输入法!";
       SetPos(-2,5);Color(3);cout<<"↓";Color(0);
       char tt;Ee=0;
       while(tt!='y'){
           tt=_getch();
           if(tt==72&&Ee!=0) Ee--;
           if(tt==80&&Ee!=2) Ee++;
           SetPos(3,10);if(Ee==0) Color(9);else Color(0);cout<<"    开始游戏!    ";Color(0);
           SetPos(2,10);if(Ee==1) Color(9);else Color(0);cout<<"    炸弹风暴!    ";Color(0);
           SetPos(1,10);if(Ee==2) Color(9);else Color(0);cout<<"    夺星之战!    ";Color(0);
       }system("cls");
       if(Ee==1) m[9][8]=m[9][9]=m[9][10]=m[9][11]=m[9][12]=10,m[9][14]=m[9][15]=6;
    }
    void Return(){
       for(int i=0;i<=5;i++){
           system("color 1A");Sleep(10);
           system("color 2B");Sleep(10);
           system("color 3C");Sleep(10);
           system("color 4D");Sleep(10);
           system("color 5D");Sleep(10);
           system("color 6E");Sleep(10);
           system("color 7F");Sleep(10);
       }system("color 0F");Map(K+22,K-3,4);system("cls");
       while(K>-6) {for(int i=0;i<=20;i++) m[K+21][i]=0;K--;}
       m[6][16]=4;m[12][13]=16;
       m[9][12]=m[9][13]=6;system("cls");
    }
    int main(){
       system("mode con cols=42 lines=30");
       CONSOLE_CURSOR_INFO cursor_info={1,0};
       SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
       srand((unsigned)time(NULL));
       Start();
       ST:
       X=3,Y=2,dx=3,dy=2,K=-7,tX=Fen=RR=S=Er=Sstar=Sboom=Win=0,Ta=Fang=Ice=Bai=Yin=Can=0;
       Map(K+22,K-3,0);
       while(X>K-3||dx>K-3){
           S++,U++;
           if(Fen<0) Fen=0;
           if(Ee==0&&Fen>1000) {Win=1;break;}if(Ee==1&&Sboom>=40) {Win=1;break;}if
    
    (Ee==2&&Sstar>=20) {Win=1;break;}
           if(K<=5) Slep=20;if(K>5&&K<=10) Slep=15;if(K>10&&K<=20) Slep=10;if(K>20&&K<=30) 
    
    Slep=8;if(K>30&&K<=70) Slep=7;if(K>70&&K<=150) Slep=6;if(K>150&&K<=250) Slep=5;if
    
    (K>250&&K<=400) Slep=4;if(K>400&&K<=600) Slep=3;if(K>600) Slep=2;
           if(Sstar<=5) Su=5;if(Sstar>5&&Sstar<=10) Su=4;if(Sstar>10&&Sstar<=15) Su=3;if
    
    (Sstar>15&&Sstar<=20) Su=2;if(Sstar>20&&Sstar<=30) Su=1;
           if(Ice!=0) Slep=20;
           if(X<=K-3&&dx>K-3) X=dx,Y=dy;
           if(S==Slep){
               K++,S=0;
               if(Bai!=0||Yin!=0||Can!=0) Fen+=2;else Fen++;
               if(Ta>0) Ta--;if(Fang>0) Fang--;if(Bai>0) Bai--;if(Ice>0) Ice--;if(Yin>0) 
    
    Yin--;if(Can>0) Can--;
               if(Ta<0) Ta=0;if(Fang<0) Fang=0;if(Bai<0) Bai=0;if(Ice<0) Ice=0;if(Yin<0) 
    
    Yin=0;if(Can<0) Can=0;
               system("cls"),Sheng();
           }
           if(GetAsyncKeyState(VK_UP)&0x8000&&TT==0&&Ta==0&&Er<2) TT++,tX+=4,Er++;
           else if(GetAsyncKeyState(VK_UP)&0x8000&&TT==0&&Can!=0) TT++,tX+=7,Er++;
           else if(GetAsyncKeyState(VK_UP)&0x8000&&TT==0&&Ta!=0) SetPos(X-K,Y),cout<<"  ",X++,tX=Er=0;
           if(GetAsyncKeyState(VK_DOWN)&0x8000&&Ty==0) Ty++,SetPos(X-K,Y),cout<<"  ",tX=0,X-=2;
           if((GetAsyncKeyState(VK_UP) & 0x8000) ?0:1) TT=0;
           if((GetAsyncKeyState(VK_DOWN) & 0x8000) ?0:1) Ty=0;
           if(GetAsyncKeyState(VK_LEFT)&0x8000&&Y>1) SetPos(X-K,Y),cout<<"  ",Y--;
           if(GetAsyncKeyState(VK_RIGHT)&0x8000&&Y<20) SetPos(X-K,Y),cout<<"  ",Y++;
           if(kbhit()) {char g=_getch();if(g==' ') Sleep(100),SetPos(24,8),sy++,Color
    
    (0),system("pause");}
           if(sy>=1) SetPos(24,8),cout<<"                           ",sy=0;
           if(U>=Su) {U=0;if(Ee==2) MoveStar(K+22,K-3);}
           Map(K+22,K-3,0); Sleep(50);
       }
       if(Win==0)SetPos(25,8),system("color 7F"),Color(4),cout<<"You! Die!!!",Sleep(1000);
       else SetPos(25,8),system("color 6E"),Color(3),cout<<"You! Win!!!",Sleep(1000);
       SetPos(24,5),cout<<"Please point 'y' to Play AGain.";Color(0);
       A:char e=_getch();
       if(e=='y') Return();
       else goto A;
       goto ST;
    }
    
    

    温馨提醒:腐朽伤身体,游戏需谨慎

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