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    附赠腐朽代码本人不玩

    //打怪游戏
    #include<iostream> 
    using namespace std; 
    unsigned long long shengmingli=2000,gongjili=150,fangyuli=200,money=1e9;
    bool guoguan;
    void wuqidian(),yaodian(),guaiwu1(),guaiwu2();
    int main(){ 
    	cout<<"欢迎你开始玩打怪物小游戏!\n小镇\n一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店和一家武器店。\n1.去武器店\n2.去药品店\n3.去打小怪物\n4.去打大怪物\n5.退出游戏\n6.显示你的状态\n\n";
    	int xiaozhen;
    	cin>>xiaozhen; 
    	while(xiaozhen!=5){
    		if(shengmingli<=0){
    			cout<<"你死啦!"<<endl; 
    			return 0;
    		} 
    		if(guoguan){
    			cout<<"恭喜通关!"<<endl; 
    			return 0;
    		}
    		if(xiaozhen==6){ 
    			cout<<"你的生命力:"<<shengmingli<<endl; 
    			cout<<"你的攻击力:"<<gongjili<<endl; 
    			cout<<"你的防御力:"<<fangyuli<<endl; 
    			cout<<"你拥有的钱:"<<money<<endl; 
    		}
    		else
    		switch(xiaozhen){ 
    			case 1:wuqidian();break; 
    			case 2:yaodian();break; 
    			case 3:guaiwu1();break; 
    			case 4:guaiwu2();break;	 
    			default:cout<<"请不要乱选!"<<endl;
    			break;
    		}
    		cin>>xiaozhen; 
    	}		 
    	if(xiaozhen==5)cout<<"正在退出游戏……"<<endl;
    	cin.get(); 
    	cin.get();
    }
    void wuqidian(){
    	cout<<"欢迎来到武器店!"<<endl; 
    	cout<<"1、买小刀(1M加2攻击力)"<<endl; 
    	cout<<"2、买短剑(2M加20攻击力)"<<endl; 
    	cout<<"3、买大砍刀(5M加40攻击力)"<<endl; 
    	cout<<"4、买双节棍(7M加60攻击力)"<<endl; 
    	cout<<"5、买盾牌(2M加30防御力)"<<endl; 
    	cout<<"6、买铠甲(5M加60防御力)"<<endl; 
    	cout<<"7、最强的茅,却败给了盾(200000000M加2e9攻击力)"<<endl; 
    	cout<<"8、最强的盾,却败给了茅(300000000M加2e9攻击力)"<<endl;
    	cout<<"9、离开武器店"<<endl; 
    	int wuqidian; 
    	cin>>wuqidian; 
    	while(wuqidian!=9){ 
    		switch(wuqidian){
    			case 1:
    				if(money<1)cout<<"你的钱不够"<<endl;
    				else{
    					cout<<"购买成功!"<<endl;
    					gongjili+=2; 
    					money-=1; 
    					break;
    				}
    			case 2:
    				if(money<2)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl;
    					gongjili+=20; 
    					money-=80; 
    					break;
    				}
    			case 3:
    				if(money<5)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl;
    					gongjili+=40; 
    					money-=140; 
    					break;
    				}
    			case 4:
    				if(money<7)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl;
    					gongjili+=60; 
    					money-=200; 
    					break;
    				}
    			case 5:
    				if(money<2)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl; 
    					fangyuli+=30; 
    					money-=60; 
    					break;
    				}
    			case 6:
    				if(money<5)cout<<"你的钱不够"<<endl;
    				else{
    					cout<<"购买成功!"<<endl; 
    					fangyuli+=60; 
    					money-=100; 
    					break; 
    				}
    			case 7:
    				if(money<200000000)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl; 
    					gongjili+=2e9; 
    					money-=200000000; 
    					break;
    				}
    			case 8:
    				if(money<300000000)cout<<"你的钱不够"<<endl;
    				else{
    					cout<<"购买成功!"<<endl; 
    					fangyuli+=2e9; 
    					money-=300000000; 
    					break; 
    				}
    			default:cout<<"无"<<endl;
    			break;
    		}
    		cin>>wuqidian; 
    	} 
    	if(wuqidian==9)cout<<"欢迎下次再来!\n欢迎你开始玩打怪物小游戏!\n小镇\n一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店和一家武器店。\n1.去武器店\n2.去药品店\n3.去打小怪物\n4.去打大怪物\n5.退出游戏\n6.显示你的状态\n\n";
    } 
    void yaodian(){ 
    	cout<<"欢迎来到药品店!"<<endl; 
    	cout<<"1、买1号补血药(10M加200生命)"<<endl; 
    	cout<<"2、买2号补血药(50M加1000生命力)"<<endl; 
    	cout<<"3、买3号补血药(100M加2200生命力)"<<endl; 
    	cout<<"4、买4号补血药(500M加15000生命力)"<<endl; 
    	cout<<"5、买5号超级补血药(200000000M加2e9生命力)"<<endl; 
    	cout<<"6、离开武器店"<<endl; 
    	int yaodian; 
    	cin>>yaodian;
    	while(yaodian!=6){ 
    		switch(yaodian){ 
    			case 1:
    				if(money<10)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl; 
    					shengmingli+=200; 
    					money-=10; 
    					break;
    				}
    			case 2:
    				if(money<50)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl; 
    					shengmingli+=1000; 
    					money-=50; 
    					break;
    				}
    			case 3:
    				if(money<100)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl; 
    					shengmingli+=2200; 
    					money-=100; 
    					break; 
    				}
    			case 4:
    				if(money<500)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl; 
    					shengmingli+=15000; 
    					money-=500; 
    					break; 
    				}
    			case 5:
    				if(money<200000000)cout<<"你的钱不够"<<endl; 
    				else{
    					cout<<"购买成功!"<<endl; 
    					shengmingli+=2e9; 
    					money-=200000000; 
    					break;
    				}
    			default:cout<<"无"<<endl; 
    			break; 
    		} 
    		cin>>yaodian; 
    	} 
    	if(yaodian==6)cout<<"欢迎下次再来!\n欢迎你开始玩打怪物小游戏!\n小镇\n一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店和一家武器店。\n1.去武器店\n2.去药品店\n3.去打小怪物\n4.去打大怪物\n5.退出游戏\n6.显示你的状态\n\n";
    } 
    void guaiwu1(){ 
    	cout<<"开始与小怪物战斗!!!"<<endl; 
    	double* g_shengmingli=new double;
    	int* g_gongjili=new int;
    	int* g_fangyuli=new int;
    	int* g_money=new int;
    	*g_shengmingli=100; 
    	*g_gongjili=5; 
    	*g_fangyuli=3; 
    	*g_money=5; 
    	double* tongji1=new double;
    	double* tongji2=new double;
    	*tongji1=0; 
    	*tongji2=0; 
    	int* huihe=new int;
    	*huihe=1; 
    	cout<<"你开始对小怪物进行攻击!"<<endl; 
    	int* xuanze=new int; 
    	while((*g_shengmingli)>0&&shengmingli>0&&(*xuanze)!=2){ 
    		cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl; 
    		cout<<"请选择你的动作:\n"; 
    		cout<<"1、攻击\n2、逃跑\n"; 
    		cin>>*xuanze; 
    		switch((*xuanze)){ 
    			case 1:
    				cout<<"你对小怪物发动了攻击!"<<endl<<endl; 
    				*g_shengmingli-=gongjili*2-(*g_fangyuli); 
    				*tongji1=gongjili*2-(*g_fangyuli); 
    				cout<<"你打掉了小怪物"<<*tongji1<<"的生命!"<<endl<<endl; 
    				cout<<"小怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl<<endl; 
    				shengmingli-=(*g_gongjili)*2-fangyuli; 
    				*tongji2=(*g_gongjili)*2-fangyuli; 
    				cout<<"小怪物对你发动了攻击!"<<endl<<endl; 
    				cout<<"小怪物打掉了你"<<*tongji2<<"的生命!"<<endl<<endl; 
    				cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl<<endl;
    				break; 
    			case 2:
    				cout<<"你决定逃跑!"<<endl<<endl; 
    				cout<<"逃跑成功!"<<endl<<endl;
    				continue; 
    			default:cout<<"请不要乱选!"<<endl; 
    		} 
    		(*huihe)++; 
    	} 
    	if((*g_shengmingli)<=0){
    		money+=(*g_money); 
    		cout<<"小怪物被你杀死了!你真厉害!!!\n欢迎你开始玩打怪物小游戏!\n小镇\n一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店和一家武器店。\n1.去武器店\n2.去药品店\n3.去打小怪物\n4.去打大怪物\n5.退出游戏\n6.显示你的状态\n\n";
    	}else{
    		if(shengmingli<=0)cout<<"你被小怪物杀死了!游戏结束!!!"<<endl;
    		else if((*xuanze)==2)cout<<"你逃回了小镇!\n欢迎下次再来!\n欢迎你开始玩打怪物小游戏!\n小镇\n一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店和一家武器店。\n1.去武器店\n2.去药品店\n3.去打小怪物\n4.去打大怪物\n5.退出游戏\n6.显示你的状态\n\n";
    	}
    	delete g_shengmingli; 
    	delete g_gongjili; 
    	delete g_fangyuli; 
    	delete g_money; 
    	delete tongji1; 
    	delete tongji2;
    } 
    void guaiwu2(){ 
    	cout<<"开始与大怪物战斗!!!"<<endl; 
    	double* g_shengmingli=new double; 
    	int* g_gongjili=new int; 
    	int* g_fangyuli=new int; 
    	*g_shengmingli=3600; 
    	*g_gongjili=500; 
    	*g_fangyuli=500; 
    	double* tongji1=new double; 
    	double* tongji2=new double; 
    	*tongji1=0; 
    	*tongji2=0; 
    	int* huihe=new int; 
    	*huihe=1; 
    	cout<<"你开始对大怪物进行攻击!"<<endl; 
    	int* xuanze=new int; 
    	while((*g_shengmingli)>0 && shengmingli>0 && (*xuanze)!=2){
    		cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl; 
    		cout<<"请选择你的动作:\n"; 
    		cout<<"1、攻击\n2、逃跑\n"; 
    		cin>>*xuanze; 
    		switch((*xuanze)){ 
    			case 1:
    				cout<<"你对大怪物发动了攻击!"<<endl<<endl; 
    				*g_shengmingli-=gongjili*2-(*g_fangyuli); 
    				*tongji1=gongjili*2-(*g_fangyuli); 
    				cout<<"你打掉了大怪物"<<*tongji1<<"的生命!"<<endl<<endl; 
    				cout<<"大怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl<<endl; 
    				shengmingli-=(*g_gongjili)*2-fangyuli; 
    				*tongji2=(*g_gongjili)*2-fangyuli; 
    				cout<<"大怪物对你发动了攻击!"<<endl<<endl; 
    				cout<<"大怪物打掉了你"<<*tongji2<<"的生命!"<<endl<<endl; 
    				cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl<<endl;
    				break; 
    			case 2:
    				cout<<"你决定逃跑!"<<endl<<endl; 
    				cout<<"逃跑成功!"<<endl<<endl;
    				continue; 
    			default:cout<<"请不要乱选!"<<endl; 
    		} 
    		(*huihe)++; 
    	} 
    	if((*g_shengmingli)<=0){
    		guoguan=true; 
    		cout<<"大怪物被你杀死了!你真厉害!!!\n欢迎你开始玩打怪物小游戏!\n小镇\n一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店和一家武器店。\n1.去武器店\n2.去药品店\n3.去打小怪物\n4.去打大怪物\n5.退出游戏\n6.显示你的状态\n";
    	}
    	if(shengmingli<=0)cout<<"你被大怪物杀死了!游戏结束!!!"<<endl;
    	if((*xuanze)==2)cout<<"你逃回了小镇!\n欢迎你开始玩打怪物小游戏!\n小镇\n一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店和一家武器店。\n1.去武器店\n2.去药品店\n3.去打小怪物\n4.去打大怪物\n5.退出游戏\n6.显示你的状态\n";
    }
    
    //Game2048
    #include <iostream>
    #include <vector>
    #include <ctime>
    #include <cstdlib>
    using namespace std; 
    // 游戏状态类
    class Game2048 {
    private:
        vector<vector<int>> board;
        int score;
    
        // 在随机位置生成一个新数字(2或4)
        void generateNewNumber() {
            vector<pair<int, int>> emptyCells;
            for (int i = 0; i < 4; ++i) {
                for (int j = 0; j < 4; ++j) {
                    if (board[i][j] == 0) {
                        emptyCells.push_back({i, j});
                    }
                }
            }
            if (!emptyCells.empty()) {
                int randomIndex = rand() % emptyCells.size();
                int value = (rand() % 2 + 1) * 2;
                board[emptyCells[randomIndex].first][emptyCells[randomIndex].second] = value;
            }
        }
    
        // 向左移动
        void moveLeft() {
            bool moved = false;
            for (int i = 0; i < 4; ++i) {
                int writeIndex = 0;
                for (int j = 0; j < 4; ++j) {
                    if (board[i][j]!= 0) {
                        if (writeIndex!= j) {
                            board[i][writeIndex] = board[i][j];
                            board[i][j] = 0;
                            moved = true;
                        }
                        writeIndex++;
                    }
                }
                for (int j = 0; j < 3; ++j) {
                    if (board[i][j] == board[i][j + 1] && board[i][j]!= 0) {
                        board[i][j] *= 2;
                        score += board[i][j];
                        board[i][j + 1] = 0;
                        moved = true;
                    }
                }
                int writeIndex2 = 0;
                for (int j = 0; j < 4; ++j) {
                    if (board[i][j]!= 0) {
                        if (writeIndex2!= j) {
                            board[i][writeIndex2] = board[i][j];
                            board[i][j] = 0;
                            moved = true;
                        }
                        writeIndex2++;
                    }
                }
            }
            if (moved) {
                generateNewNumber();
            }
        }
    
        // 向右移动
        void moveRight() {
            bool moved = false;
            for (int i = 0; i < 4; ++i) {
                int writeIndex = 3;
                for (int j = 3; j >= 0; --j) {
                    if (board[i][j]!= 0) {
                        if (writeIndex!= j) {
                            board[i][writeIndex] = board[i][j];
                            board[i][j] = 0;
                            moved = true;
                        }
                        writeIndex--;
                    }
                }
                for (int j = 3; j > 0; --j) {
                    if (board[i][j] == board[i][j - 1] && board[i][j]!= 0) {
                        board[i][j] *= 2;
                        score += board[i][j];
                        board[i][j - 1] = 0;
                        moved = true;
                    }
                }
                int writeIndex2 = 3;
                for (int j = 3; j >= 0; --j) {
                    if (board[i][j]!= 0) {
                        if (writeIndex2!= j) {
                            board[i][writeIndex2] = board[i][j];
                            board[i][j] = 0;
                            moved = true;
                        }
                        writeIndex2--;
                    }
                }
            }
            if (moved) {
                generateNewNumber();
            }
        }
    
        // 向上移动
        void moveUp() {
            bool moved = false;
            for (int j = 0; j < 4; ++j) {
                int writeIndex = 0;
                for (int i = 0; i < 4; ++i) {
                    if (board[i][j]!= 0) {
                        if (writeIndex!= i) {
                            board[writeIndex][j] = board[i][j];
                            board[i][j] = 0;
                            moved = true;
                        }
                        writeIndex++;
                    }
                }
                for (int i = 0; i < 3; ++i) {
                    if (board[i][j] == board[i + 1][j] && board[i][j]!= 0) {
                        board[i][j] *= 2;
                        score += board[i][j];
                        board[i + 1][j] = 0;
                        moved = true;
                    }
                }
                int writeIndex2 = 0;
                for (int i = 0; i < 4; ++i) {
                    if (board[i][j]!= 0) {
                        if (writeIndex2!= i) {
                            board[writeIndex2][j] = board[i][j];
                            board[i][j] = 0;
                            moved = true;
                        }
                        writeIndex2++;
                    }
                }
            }
            if (moved) {
                generateNewNumber();
            }
        }
    
        // 向下移动
        void moveDown() {
            bool moved = false;
            for (int j = 0; j < 4; ++j) {
                int writeIndex = 3;
                for (int i = 3; i >= 0; --i) {
                    if (board[i][j]!= 0) {
                        if (writeIndex!= i) {
                            board[writeIndex][j] = board[i][j];
                            board[i][j] = 0;
                            moved = true;
                        }
                        writeIndex--;
                    }
                }
                for (int i = 3; i > 0; --i) {
                    if (board[i][j] == board[i - 1][j] && board[i][j]!= 0) {
                        board[i][j] *= 2;
                        score += board[i][j];
                        board[i - 1][j] = 0;
                        moved = true;
                    }
                }
                int writeIndex2 = 3;
                for (int i = 3; i >= 0; --i) {
                    if (board[i][j]!= 0) {
                        if (writeIndex2!= i) {
                            board[writeIndex2][j] = board[i][j];
                            board[i][j] = 0;
                            moved = true;
                        }
                        writeIndex2--;
                    }
                }
            }
            if (moved) {
                generateNewNumber();
            }
        }
    
    public:
        Game2048() {
            board.resize(4, vector<int>(4, 0));
            score = 0;
            srand(static_cast<unsigned int>(time(nullptr)));
            generateNewNumber();
            generateNewNumber();
        }
    
        // 打印游戏界面
        void printBoard() {
            for (int i = 0; i < 4; ++i) {
                for (int j = 0; j < 4; ++j) {
                    cout << board[i][j] << "\t";
                }
                cout << endl;
            }
            cout << "Score: " << score << endl;
        }
    
        // 处理玩家输入并移动
        void play() {
            char move;
            while (true) {
                printBoard();
                cout << "Enter direction (w/a/s/d): ";
                cin >> move;
                switch (move) {
                    case 'w':
                        moveUp();
                        break;
                    case 'a':
                        moveLeft();
                        break;
                    case's':
                        moveDown();
                        break;
                    case 'd':
                        moveRight();
                        break;
                    default:
                        cout << "Invalid input. Try again." << endl;
                        continue;
                }
                bool gameOver = true;
                for (int i = 0; i < 4; ++i) {
                    for (int j = 0; j < 4; ++j) {
                        if (board[i][j] == 0) {
                            gameOver = false;
                            break;
                        }
                    }
                    if (!gameOver) {
                        break;
                    }
                }
                if (gameOver) {
                    cout << "Game Over!" << endl;
                    break;
                }
            }
        }
    };
    
    int main() {
        Game2048 game;
        game.play();
        return 0;
    }
    
    //别踩白块
    #include<bits/stdc++.h>
    #include<windows.h>
    #include<conio.h>
    using namespace std;
    int 
    
    X,Y,dx,dy,tX,zX,zY,Sstar,Sboom,Win,Ee,Fen,RR,Slep,K,S,Er,Ice,Fang,Can,Ta,Zha,Bai,Yin,Su,U,T
    
    T,Ty,sy,m[10001][21]={{-1,0,0,0,0,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-
    
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{-1,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-
    
    1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-1,19,0,0,0,0,0,1,1,1,0,0,12,0,0,0,0,0,0,0,0},
    
    {-1,13,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0},{-
    
    1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,4,0,0,0,0},{-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-
    
    1,0,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},{-1,0,0,0,2,2,0,0,3,3,0,0,6,6,0,0,0,0,0,0,0},
    
    {-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0},{-
    
    1,15,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0},{-
    
    1,0,0,0,0,0,0,0,0,0,0,0,0,16,17,0,0,0,0,0,0},{-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
    
    {-1,0,0,0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{-
    
    1,0,0,0,1,1,0,0,2,2,0,0,0,1,1,1,0,0,0,0,0},};
    void Color(int a){
       a+=Bai*20;
       if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
       if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_GREEN|FOREGROUND_BLUE);
       if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_GREEN);
       if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_RED|FOREGROUND_BLUE);
       if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_RED);
       if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_RED|FOREGROUND_GREEN);
       if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|
    
    FOREGROUND_BLUE);
       if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|
    
    FOREGROUND_GREEN|FOREGROUND_BLUE);
       if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_GREEN|
    
    BACKGROUND_BLUE|FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
       if(a%20==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED|
    
    FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
       if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
       else if(a>20) SetConsoleTextAttribute(GetStdHandle
    
    (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    }
    void SetPos(int x,int y){
       COORD pos;
       pos.X=y*2-1,pos.Y=26-x;
       SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void Star();
    void Wo(int x){
       SetPos(X-K,Y),cout<<"  ";
       if(Can!=0) {SetPos(X-K,Y),Color(10),cout<<"●";int R=rand()%5;if(R==0&&Y<20) Y++;if
    
    (R==1&&Y>1) Y--;}
       if((m[X][Y]==1||m[X][Y]==7)&&Ta==0) X++; 
       if(X<=0) X=dx,Y=dy;
       if(X-K>23) tX=0,X=K+23;
       if(tX!=0&&Ta==0) tX--,X+=2;
       if(Ta!=0) {tX=0;if(m[X-1][Y]==0||m[X-1][Y]==4||m[X-1][Y]==5||(m[X-1][Y]>=9&&m[X-1][Y]
    
    <=18)) m[X-1][Y]=7;}
       if(m[X][Y]==6) X--; 
       if(m[X+1][Y]==6){tX=0;m[X+1][Y]=7;if(m[X+1][Y-1]==6) m[X+1][Y-1]=7;if(m[X+1][Y+1]==6) m
    
    [X+1][Y+1]=7;Fen+=2;}
       if(m[X-1][Y]==6){tX=0;m[X-1][Y]=7;if(m[X-1][Y-1]==6) m[X-1][Y-1]=7;if(m[X-1][Y+1]==6) m
    
    [X+1][Y+1]=7;Fen+=2;} 
       if(m[X][Y+1]==6){tX=0;m[X][Y+1]=m[X][Y+2]=7;Fen+=2;} if(m[X][Y-1]==6){tX=0;m[X][Y-1]=m
    
    [X][Y-2]=7;Fen+=2;} 
       if(m[X-1][Y]==0||m[X-1][Y]==4||m[X-1][Y]==5||(m[X-1][Y]>=9&&m[X-1][Y]<=20)) {X--;} 
       if(m[X][Y]==4) Fen+=5,m[X][Y]=5,dx=X,dy=Y; 
       if(m[X][Y]==16) m[X][Y]=0,Sstar++,Star(),SetPos(X-K,Y),cout<<"  ";if(m[X+1][Y]==16) m[X
    
    +1][Y]=0,Sstar++,Star(),SetPos(X-K+1,Y),cout<<"  "; 
       if(m[X-1][Y]==1||m[X-1][Y]==2||m[X-1][Y]==3||m[X-1][Y]==7) tX=Er=0; 
       if(m[X-1][Y]==2||m[X][Y]==2||Ta!=0) tX+=5; 
       if(m[X-1][Y]==10) m[X-1][Y]=3,Sboom++;if(m[X][Y]==10) m[X][Y]=3,X++,Sboom++;
       if(m[X-1][Y]==3||m[X][Y]==3){
           if(Zha==0){
               Zha++;
               SetPos(X+1-K,Y-1),Color(5),cout<<"■";SetPos(X+1-K,Y+1),Color
    
    (5),cout<<"■";SetPos(X+1-K,Y),Color(5),cout<<"■";SetPos(X-1-K,Y-1),Color(5),cout<<"■";
               SetPos(X-1-K,Y+1),Color(5),cout<<"■";SetPos(X-1-K,Y),Color
    
    (5),cout<<"■";SetPos(X-K,Y-1),Color(5),cout<<"■";SetPos(X-K,Y+1),Color(5),cout<<"■";
               SetPos(X-K,Y),Color(5),cout<<"■";Sleep(300);SetPos(X+1-K,Y-1),Color(5),cout<<"  
    
    ";
               SetPos(X+1-K,Y+1),Color(5),cout<<"  ";SetPos(X+1-K,Y),Color(5),cout<<"  
    
    ";SetPos(X-1-K,Y-1),Color(5),cout<<"  ";SetPos(X-1-K,Y+1),Color(5),cout<<"  ";
               SetPos(X-1-K,Y),Color(5),cout<<"  ";SetPos(X-K,Y-1),Color(5),cout<<"  ";SetPos
    
    (X-K,Y+1),Color(5),cout<<"  ";SetPos(X-K,Y),Color(5),cout<<"  "; //动画
           }if(m[X][Y]==3) X++;
           if(Fang==0) X=dx,Y=dy,Fen+=100;
       }else Zha=0;
       if(x==3) {int U=rand()%10;SetPos(X-K,Y);if(U==0) Color(6),cout<<"●";}
       else if(Fang!=0) SetPos(X-K,Y),Color(2),cout<<"●";
       else if(Can!=0) SetPos(X-K,Y),Color(4),cout<<"●";
       else if(x==2) SetPos(X-K,Y),Color(5),cout<<"●";
       else if(x==1) SetPos(X-K,Y),Color(1),cout<<"●";
    }
    void Cout(int i,int j,int a){
       if(m[i][j]==1) SetPos(i-K,j),Color(0),cout<<"■";
       if(m[i][j]==2) SetPos(i-K,j),Color(5),cout<<"■";
       if(m[i][j]==3) SetPos(i-K,j),Color(4),cout<<"■";
       if(m[i][j]==4) SetPos(i-K,j),Color(3),cout<<"▋";
       if(m[i][j]==5&&(i!=X||j!=Y)) SetPos(i-K,j),Color(2),cout<<"▋";
       if(m[i][j]==6&&a==1) SetPos(i-K,j),Color(7),cout<<"■",m[i][j]=7,Fen++;
       if(m[i][j]==7&&a==4) SetPos(i-K,j),cout<<"  ",m[i][j]=0;
       if(m[i][j]==7&&a!=4) SetPos(i-K,j),Color(7),cout<<"■";
       if(m[i][j]==9) SetPos(i-K,j),Color(0),cout<<"←→左右移动";
       if(m[i][j]==11&&Ee==0) SetPos(i-K,j),Color(0),cout<<"弹跳块  炸弹块  隐形块";
       if(m[i][j]==11&&Ee==1) SetPos(i-K,j),Color(0),cout<<"弹跳块 ",Color(4),cout<<"隐形炸弹块
    
    ",Color(0),cout<<" 隐形块";
       if(m[i][j]==12&&Ee==0) SetPos(i-K,j),Color(0),cout<<"    激活复活点";
       if(m[i][j]==12&&Ee==1) SetPos(i-K,j),Color(0),cout<<"出复活点",Color(3),cout<<"几率已增
    
    加";
       if(m[i][j]==13) SetPos(i-K,j),Color(0),cout<<"按↑跳跃,可二段跳";
       if(m[i][j]==14) SetPos(i-K,j),Color(0),cout<<"从现在开始随机出图啦";
       if(m[i][j]==15&&Ee==0) SetPos(i-K,j),Color(5),cout<<"1000分通关!",Color(0),cout<<"空格
    
    暂停";
       if(m[i][j]==15&&Ee==1) SetPos(i-K,j),Color(5),cout<<"探到40个通关!",Color(0),cout<<"空
    
    格暂停";
       if(m[i][j]==15&&Ee==2) SetPos(i-K,j),Color(5),cout<<"捉到20个通关!",Color(0),cout<<"空
    
    格暂停";
       if(m[i][j]==16) SetPos(i-K,j),Color(5),cout<<"★";
       if(m[i][j]==17&&Ee==0) SetPos(i-K,j),Color(0),cout<<"里有神秘物品!";
       if(m[i][j]==17&&Ee==1) SetPos(i-K,j),Color(0),cout<<"里有",Color(2),cout<<"防爆护
    
    罩!",Color(0);
       if(m[i][j]==17&&Ee==2) SetPos(i-K,j),Color(2),cout<<"它会动啦!",Color(0);
       if(m[i][j]==18) SetPos(i-K,j),Color(0),cout<<"不要让你的角色掉到视线以下!";
       if(m[i][j]==19) SetPos(i-K,j),Color(0),cout<<"按↓下降";
       if(m[i][j]==20&&Ee==2) SetPos(i-K,j),Color(3),cout<<"出现几率已增加",Color(0);
       Color(0);
    }
    void Map(int x1,int x2,int a){
       SetPos(25,2);if(Bai!=0||Yin!=0||Can!=0) Color(9);else Color(1);
       if(Ee==0) cout<<"分数:"<<Fen<<"                     ",Color(0);if(Ee==1) cout<<"已探测
    
    :"<<Sboom<<"                     ",Color(0);if(Ee==2) cout<<"已收集:"<<Sstar<<"           
    
              ",Color(0);
       SetPos(24,2);if(Ice!=0) Color(8);else Color(1);cout<<"速度:"<<Slep<<"                   
    
      ",Color(0);
       bool Yan=0;
       for(register int i=x1;i>=x2;i--)
       for(register int j=1;j<=20;j++) Cout(i,j,a);
       if(Yin!=0) Wo(3);
       else if(Ta!=0) Wo(2);
       else if(a==0) Wo(1);
       else if(a==2) SetPos(X-K,Y),Color(1),cout<<"▲";
    }
    void MoveStar(int x1,int x2){
       int n[30][21];memset(n,0,sizeof(n));
       for(register int i=x1;i>=x2;i--)
       for(register int j=1;j<=20;j++){
           if(m[i][j]==16&&n[i-K][j]==0){
               int kl=rand()%4;
               if(kl==0&&i-K<22&&m[i+1][j]==0) m[i][j]=0,m[i+1][j]=16,n[i+1-K][j]=1,SetPos(i-
    
    K,j),cout<<"  ",SetPos(i+1-K,j),cout<<"★";
               if(kl==1&&i-1>K&&m[i-1][j]==0) m[i][j]=0,m[i-1][j]=16,n[i-1-K][j]=1,SetPos(i-
    
    K,j),cout<<"  ",SetPos(i-1-K,j),cout<<"★";
               if(kl==2&&j+1<20&&m[i][j+1]==0) m[i][j]=0,m[i][j+1]=16,n[i-K][j+1]=1,SetPos(i-
    
    K,j),cout<<"  ",SetPos(i-K,j+1),cout<<"★";
               if(kl==3&&j-1>1&&m[i][j-1]==0) m[i][j]=0,m[i][j-1]=16,n[i-K][j-1]=1,SetPos(i-
    
    K,j),cout<<"  ",SetPos(i-K,j-1),cout<<"★";
           }
       }
    }
    void Sheng(){
       RR++;
       if(K<-8) RR=5;
       if(K==-8) RR=0;
       if(RR==3) {int r=rand()%2;if(r==0) RR=0;}
       if(RR==4) RR=0;
       if(RR==0){
           Ax: int Bx=0;
           for(int i=1;i<=20;i++) m[K+22][0]=0;
           for(int i=1;i<=20;i++){
               int R=rand()%50;
               if(R<=10) {int S=rand()%3+1; for(int j=i;j<=i+S;j++) if(j<=20) m[K+22][j]=1;i
    
    +=S+1;Bx=1;continue;}
               if(R>10&&R<=12) {for(int j=i;j<=i+1;j++) if(j<=20) m[K+22][j]=2; i
    
    +=2;Bx=1;continue;}
               if(R>12&&R<=14) {for(int j=i;j<=i+1;j++) if(j<=20) m[K+22][j]=3; i+=2;continue;}
               if(R>14&&R<=16) {for(int j=i;j<=i+1;j++) if(j<=20) m[K+22][j]=6; i+=2;continue;}
               if(R==17) {m[K+22][i]=m[K+22][i+1]=m[K+22][i+2]=1; m[K+23][i+1]=4; i
    
    +=2;continue;}
               if(R>17&&R<=20&&Ee==1) {m[K+22][i]=m[K+22][i+1]=m[K+22][i+2]=1; m[K+23][i+1]=4; 
    
    i+=2;continue;}
               if(R>20&&R<=30&&Ee==1) m[K+22][i]=10; i++;
           }if(Bx==0) goto Ax;
       }
       int Q=rand()%30; if(Q==0) {int QQ=rand()%20+1; if(m[K+22][QQ]==0) m[K+22][QQ]=16;}
       else if(Q<=2&&Ee==2) {int QQ=rand()%20+1; if(m[K+22][QQ]==0) m[K+22][QQ]=16;}
    }
    void Star(){
       int W=rand()%10;if(K<20) W=rand()%7;if(Ee==1) W=3;
       if(W==0) {Color(5);cout<<"火箭!";Sleep(1000);tX=0;for(int i=1;i<=15;i++) {if(X-K<20) X
    
    +=2; else X++; Sheng(),K++,Fen++,Map(K+22,K-3,2),system("cls");}m[X-2][Y]=m[X-2][Y-1]
    
    =6,S=1;Sleep(10);}  
       if(W==1) {Color(5);cout<<"透视眼!";Sleep(1000);system("color 3F");Sleep(100);if(X>2) m
    
    [X-2][Y]=m[X-2][Y-1]=6;Map(K+22,K-3,1);system("color 0F");}
       if(W==2) {Color(5);cout<<"减速!";Sleep(1000);system("color 1F");Map(K+22,K-
    
    3,3);Ice=10;system("color 0F");if(X>2&&K>10) m[X-2][Y]=m[X-2][Y-1]=6;}
       if(W==3) {Color(5);cout<<"防爆护罩!";Sleep(1000);Fang=15;if(X>2&&K>10) m[X-2][Y]=m[X-
    
    2][Y-1]=6;}
       if(W==4) {Color(5);cout<<"白内障!";Sleep(1000);system("color 5F");Map(K+22,K-
    
    3,0);Bai=15;system("color 0F");if(X>2&&K>10) m[X-2][Y]=m[X-2][Y-1]=6;}
       if(W==5) {Color(5);cout<<"隐身!";Sleep(1000);system("color 2F");Yin=15;if(X>2) m[X-2]
    
    [Y]=m[X-2][Y-1]=6;Map(K+22,K-3,0);system("color 0F");}
       if(W==6) {Color(5);cout<<"兴奋剂!";Sleep(1000);system("color 4F");Sleep(100);Can=15;if
    
    (X>2) m[X-2][Y]=m[X-2][Y-1]=6;Map(K+22,K-3,1);system("color 0F");}
       if(W==7) {Color(5);cout<<"踏云靴!";Sleep(1000);system("color 6F");Sleep(100);Ta=10;}
       if(W==8) {Color(5);cout<<"平台!";Sleep(1000);system("color 7F");Sleep(100);for(int 
    
    i=1;i<=20;i++) m[X-1][i]=1;Map(K+22,K-3,1);system("color 0F");}
       if(W==9) {Color(5);cout<<"炸弹陷阱!";Sleep(1000);system("color 4F");for(int i=0;i<=5;i
    
    ++){int kX=rand()%9-4;int kY=rand()%9-4;if(Y+kY>0&&Y+kY<=20) m[X+kX][Y+kY]=3;}tX=0;if(X>1) 
    
    m[X-1][Y]=6;Map(K+22,K-3,0);system("color 0F");}
    }
    void Start(){
       Color(5);
       SetPos(25,2);cout<<"   ■■■     ■    ";
       SetPos(24,2);cout<<"   ■  ■    ■     ";
       SetPos(23,2);cout<<"   ■■■  ■    ■ ";
       SetPos(22,2);cout<<"   ■  ■ ■■■■■  注意!";
       SetPos(21,2);cout<<"   ■  ■           ";
       SetPos(20,2);cout<<"   ■■■  ■■■■   按键模式已修改!";
       SetPos(19,2);cout<<"   ■  ■  ■    ■ ";
       SetPos(18,2);cout<<"   ■  ■  ■    ■   现在需要同时按才";
       SetPos(17,2);cout<<"■■   ■  ■■■■         可左右跳!";
       SetPos(14,2);cout<<"        ■         ■    ";
       SetPos(13,2);cout<<"         ■        ■    ";
       SetPos(12,2);cout<<"      ■■■   ■■■■■";
       SetPos(11,2);cout<<"         ■    ■  ■  ■";
       SetPos(10,2);cout<<"        ■     ■■■■■";
       SetPos(9,2); cout<<"      ■ ■■  ■  ■  ■";
       SetPos(8,2); cout<<"     ■  ■ ■ ■■■■■";
       SetPos(7,2); cout<<"         ■        ■    ";
       SetPos(6,2); cout<<"         ■        ■    ";
       SetPos(5,2); cout<<"         ■        ■    之 路";
       SetPos(3,2);Color(0);cout<<"按 y 确定!";SetPos(3,10);Color(9);cout<<"    开始游戏!    
    
    ";SetPos(2,10);Color(0);cout<<"    炸弹风暴!    ";SetPos(1,10);Color(0);cout<<"    夺星之战
    
    !    ";
       SetPos(-1,1);Color(3);cout<<"注意!这里 绝对不能是拼音输入法!";
       SetPos(-2,5);Color(3);cout<<"↓";Color(0);
       char tt;Ee=0;
       while(tt!='y'){
           tt=_getch();
           if(tt==72&&Ee!=0) Ee--;
           if(tt==80&&Ee!=2) Ee++;
           SetPos(3,10);if(Ee==0) Color(9);else Color(0);cout<<"    开始游戏!    ";Color(0);
           SetPos(2,10);if(Ee==1) Color(9);else Color(0);cout<<"    炸弹风暴!    ";Color(0);
           SetPos(1,10);if(Ee==2) Color(9);else Color(0);cout<<"    夺星之战!    ";Color(0);
       }system("cls");
       if(Ee==1) m[9][8]=m[9][9]=m[9][10]=m[9][11]=m[9][12]=10,m[9][14]=m[9][15]=6;
    }
    void Return(){
       for(int i=0;i<=5;i++){
           system("color 1A");Sleep(10);
           system("color 2B");Sleep(10);
           system("color 3C");Sleep(10);
           system("color 4D");Sleep(10);
           system("color 5D");Sleep(10);
           system("color 6E");Sleep(10);
           system("color 7F");Sleep(10);
       }system("color 0F");Map(K+22,K-3,4);system("cls");
       while(K>-6) {for(int i=0;i<=20;i++) m[K+21][i]=0;K--;}
       m[6][16]=4;m[12][13]=16;
       m[9][12]=m[9][13]=6;system("cls");
    }
    int main(){
       system("mode con cols=42 lines=30");
       CONSOLE_CURSOR_INFO cursor_info={1,0};
       SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
       srand((unsigned)time(NULL));
       Start();
       ST:
       X=3,Y=2,dx=3,dy=2,K=-7,tX=Fen=RR=S=Er=Sstar=Sboom=Win=0,Ta=Fang=Ice=Bai=Yin=Can=0;
       Map(K+22,K-3,0);
       while(X>K-3||dx>K-3){
           S++,U++;
           if(Fen<0) Fen=0;
           if(Ee==0&&Fen>1000) {Win=1;break;}if(Ee==1&&Sboom>=40) {Win=1;break;}if
    
    (Ee==2&&Sstar>=20) {Win=1;break;}
           if(K<=5) Slep=20;if(K>5&&K<=10) Slep=15;if(K>10&&K<=20) Slep=10;if(K>20&&K<=30) 
    
    Slep=8;if(K>30&&K<=70) Slep=7;if(K>70&&K<=150) Slep=6;if(K>150&&K<=250) Slep=5;if
    
    (K>250&&K<=400) Slep=4;if(K>400&&K<=600) Slep=3;if(K>600) Slep=2;
           if(Sstar<=5) Su=5;if(Sstar>5&&Sstar<=10) Su=4;if(Sstar>10&&Sstar<=15) Su=3;if
    
    (Sstar>15&&Sstar<=20) Su=2;if(Sstar>20&&Sstar<=30) Su=1;
           if(Ice!=0) Slep=20;
           if(X<=K-3&&dx>K-3) X=dx,Y=dy;
           if(S==Slep){
               K++,S=0;
               if(Bai!=0||Yin!=0||Can!=0) Fen+=2;else Fen++;
               if(Ta>0) Ta--;if(Fang>0) Fang--;if(Bai>0) Bai--;if(Ice>0) Ice--;if(Yin>0) 
    
    Yin--;if(Can>0) Can--;
               if(Ta<0) Ta=0;if(Fang<0) Fang=0;if(Bai<0) Bai=0;if(Ice<0) Ice=0;if(Yin<0) 
    
    Yin=0;if(Can<0) Can=0;
               system("cls"),Sheng();
           }
           if(GetAsyncKeyState(VK_UP)&0x8000&&TT==0&&Ta==0&&Er<2) TT++,tX+=4,Er++;
           else if(GetAsyncKeyState(VK_UP)&0x8000&&TT==0&&Can!=0) TT++,tX+=7,Er++;
           else if(GetAsyncKeyState(VK_UP)&0x8000&&TT==0&&Ta!=0) SetPos(X-K,Y),cout<<"  ",X+
    
    +,tX=Er=0;
           if(GetAsyncKeyState(VK_DOWN)&0x8000&&Ty==0) Ty++,SetPos(X-K,Y),cout<<"  ",tX=0,X-=2;
           if((GetAsyncKeyState(VK_UP) & 0x8000) ?0:1) TT=0;
           if((GetAsyncKeyState(VK_DOWN) & 0x8000) ?0:1) Ty=0;
           if(GetAsyncKeyState(VK_LEFT)&0x8000&&Y>1) SetPos(X-K,Y),cout<<"  ",Y--;
           if(GetAsyncKeyState(VK_RIGHT)&0x8000&&Y<20) SetPos(X-K,Y),cout<<"  ",Y++;
           if(kbhit()) {char g=_getch();if(g==' ') Sleep(100),SetPos(24,8),sy++,Color
    
    (0),system("pause");}
           if(sy>=1) SetPos(24,8),cout<<"                           ",sy=0;
           if(U>=Su) {U=0;if(Ee==2) MoveStar(K+22,K-3);}
           Map(K+22,K-3,0); Sleep(50);
       }
       if(Win==0)SetPos(25,8),system("color 7F"),Color(4),cout<<"You! Die!!!",Sleep(1000);
       else SetPos(25,8),system("color 6E"),Color(3),cout<<"You! Win!!!",Sleep(1000);
       SetPos(24,5),cout<<"Please point 'y' to Play AGain.";Color(0);
       A:char e=_getch();
       if(e=='y') Return();
       else goto A;
       goto ST;
    }
    
    //超级迷宫
    #include <bits/stdc++.h> 
    #include <windows.h>
    #include <conio.h>
    using namespace std;
    void Color(int a) {
        if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN |FOREGROUND_BLUE);
        if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
        if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_GREEN);
        if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);
        if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED);
        if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
        if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED |FOREGROUND_BLUE | FOREGROUND_GREEN);
        if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_RED);
    }
    void Setpos(int x,int y) {
    	COORD pos;
    	pos.X = y * 2,pos.Y = x;
    	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    int R[5];
    void SlowDisplay(int x,char *p) {
    	while (1) {
    		if (*p != 0) {
    			printf("%c",*p++);
    		}
    		else {
    			break;
    		}
    		Sleep(x);
    	}
    }
    struct xg {
    	int xgx,xgy;
    	bool fx,sw = 0;
    }xg[21];
    int ys = 0,hd = 0,sj = 0,sl = 0,mg = 0,hp = 0,hss = 0,hsx = 0,jt = 0,s = 0;
    char ch[35][35];
    char ch1[35][35] = {"", "      #####     #####  ########"," #&##       ###       ###      ","      #### #    ## ####   #### ","  ### ##   # ####!      ##     ","  ###&   ###   +##  ###### ####"," ######&############!        ##"," #  *#      !  ######### ###-##"," # ### #####             #     "," # ###*#   ############### ### "," # ###&###                 ####"," #      #  # ##-############## "," ######   #####!               "," #+     #  ###### ############ ", " ##&########## ### ### ### ##  "," #                   !      ! #","   ############################","  #       ! #       ! #       #","    #     !   #     !   ####   "," #&########################### "," )                             ",}; 
    char ch2[35][35] = {""," ##############################"," #*                           #"," ########&###################-#"," #                          # #"," # # ################&#####-# #"," # # #               !   +# # #"," # # # ##&############### # # #"," # # # #                # # # #"," # # # # ###########&## # # # #"," # # # # #)- !        # # # & #"," # # # # ###      !   # # # # #", " # # # ##########&####### # # #"," # # #              !       # #"," # # ##################&##### #"," # #       !               *# #"," # #####&####### ############ #"," #     !       # #   !        #"," # ############# ###########  #"," #              !             #"," ##############################", };
    char ch3[31][33] = {""," ##############################"," #.          +               .#"," #                      !     #"," #      +     !               #"," #                            #"," #          ! +               #"," #     !               +    ! #"," #                  +         #"," #           +          !     #", " #  +                      !  #"," #      !           +         #"," #+           _____           #"," #           |_ _ _|     +    #"," #     +     |_|||_|          #"," #        +  |MMMMM|         !#"," #           |WWWWW|          #"," #!          |_____|          #"," #                      !     #"," #.        +                 .#"," ##############################", }; 
    char ch4[35][35] = {"","         ###*###       ########","     ###!      # ##### #     *#"," ###&#+####### # #   # # ######"," #          !# # #-# # # #    #"," ###&#######     # #   # # ## #","           ####### ##### # ## #","  ####&###        !  !  !# ## #","  #       ################ ## #","    ###             !!     ##  "," #### ##&##################### "," #                !         !# "," #-############&######### #&## "," #-#ooooooooooo   o     # #*## "," o ooo   o   o  o o ooo # #### "," o   o o   o   oo o   o #      "," ooo o ooooooo oo ooo o #######"," ooo o o   o   oo     o       #"," ooo   o o o*oooooooooooooooo-#"," ooooooo o oo   o   o   o   o #"," )       o    o   o   o   o   #",};
    char ch5[35][35] = {"","  oooo     oooooooooooooooooooo","       ooo    o   oo+oo   o   o"," ooooooo*oooo !   o   ! o   o o"," o          o  o    o   o   o o"," oooooooooo ooooooooooooooooo o"," o     !       !              o"," oooooooo ooooooooooooooooooooo"," oooooooo ooooooooooooooooooooo", " o              !             o"," o^^^^^^^^^^^^^^^^^^^^^^^^^^^^o"," o    !   !   !   !   !       o"," o^^^^^^^^^^^^^^^^^^^^^^^^^^^^o"," o^*^! !^! !^!  ^^! +^! !^! *^o"," o^^^^^^^^^^^^^^^^^^^^^^^^^^^^o"," o   !   !   !   !   !        o"," #^^^^^^^^^^^^^^^^^^^^^^^^^^^^#"," #                 !          #"," ####oooooooooo--oooooooooooo##"," ########oooooo--ooooooo#######"," ###########ooo))oooo##########", };
    char ch6[35][35] = {""," oooooooooooooo .oooooooooooooo"," o+oooooooooooo  oooooooooooo+o"," ooooooooooooo#  #ooooooooooooo"," oooooooooooo#^^^^#oooooooooooo"," oooo*oooooo#^    ^#oooooo*oooo"," oooooooooo# ^    ^ #oooooooooo"," ooooooooo#  ^    ^  #ooooooooo"," oooooooo#^^^^^^^^^^^^#oooooooo"," ooooooo#^   ^#--#^   ^#ooooooo"," .       ^   ^-NO-^   ^         ","         ^   ^-IP-^   ^       ."," ooooooo#^   ^#--#^   ^#ooooooo"," oooooooo#^^^^^^^^^^^^#oooooooo"," ooooooooo#  ^    ^  #ooooooooo"," oooooooooo# ^    ^ #oooooooooo"," oooo*oooooo#^    ^#oooooo*oooo"," oooooooooooo#^^^^#oooooooooooo"," ooooooooooooo#  #ooooooooooooo"," o+oooooooooooo  oooooooooooo+o"," oooooooooooooo. oooooooooooooo",};
    void map1(int x,int y,int k) {
        for (int i = 1;i <= 20;++i)
        for (int j = 1;j <= 30;++j) {
            bool f = 1;
            for (int l = 1;l <= k;++l)
            if (xg[l].xgx == i && xg[l].xgy == j && xg[l].sw == 0) {
    			Setpos(i,j);
    			Color(4),cout << "▼";f = 0;
    			break;
    		}
            if (f == 1) {
    			Setpos(i,j);
       	        if (i == x && j == y) Color(1),cout << "●";
    	        else if (ch[i][j] == '#' || ch[i][j] == '&') Color(7),cout << "■";
        	    else if (ch[i][j] == ')') Color(5),cout << "☆";
        	    else if (ch[i][j] == '*') Color(5),cout << "♂";
            	else if (ch[i][j] == '-') Color(3),cout << "▋"; 
            	else if (ch[i][j] == '+') Color(2),cout << "◆";
            	else if (ch[i][j] == '.') Color(1),cout << "◆";
            	else if (ch[i][j] == 'o') Color(8),cout << "~ "; 
            	else if (ch[i][j] == '_') Color(3),cout << "▁";
            	else if (ch[i][j] == '^') Color(3),cout << "▲";
            	else if (ch[i][j] == '|') Color(3),cout << "|";
            	else if (ch[i][j] == 'M') Color(3),cout << 'M' << 'M';
            	else if (ch[i][j] == 'W') Color(3),cout << 'W' << 'W';
            	else if (ch[i][j] == 'N') Color(2),cout << "NO";
            	else if (ch[i][j] == 'I') Color(2),cout << "..";
            	else if (ch[i][j] == 'O') Color(2),cout << "I!";
            	else if (ch[i][j] == 'P') Color(2),cout << ".P";
            	else Color(0),cout << "  ";
            }
        }
        Setpos(21,3);
    	Color(5),cout << "[" << ys << " ♂]      ",Color(2),cout << "[" << hd << " ◆]";
    }
    int yx(int a) {
        int k = 0,T = 0,x,y,boss = 0,win = 0;ys = 0,hd = 0,sj = 0;
        system("cls");
    	if(a==1) {for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch1[i][j];x=1,y=1;}
    	if(a==2) {for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch2[i][j];x=2,y=29;}
    	if(a==3) {for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch3[i][j];x=10,y=15;boss=1;}
    	if(a==4) {for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch4[i][j];x=1,y=1;}
    	if(a==5) {for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch5[i][j];x=1,y=1;}
    	if(a==6) {for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch6[i][j];x=1,y=15;boss=2;}
        if(boss==1){for (int i=1;i<=200;++i) {int xx=rand()%21,yy=rand()%31;if ((xx!=x||yy!=y)&&ch[xx][yy]!='_'&&ch[xx][yy]!='W'&&ch[xx][yy]!='|'&&ch[xx][yy]!='M'&&ch[xx][yy]!='.') ch[xx][yy]='o';}map1(x,y,k);} 
        for(int i=1;i<35;++i)for(int j=1;j<35;++j) if (ch[i][j]=='!')k++,xg[k].xgx=i,xg[k].xgy=j,ch[i][j]=' ';
        map1(x,y,k);
    
    	while (1) {
        	T++;
            Setpos(x,y),cout<<"  ";
            if(GetAsyncKeyState(VK_UP)&0x8000&&x!=1&&ch[x-1][y]!='#') x--;
            else if(GetAsyncKeyState(VK_DOWN)&0x8000&&x!=20&&ch[x+1][y]!='#') x++;
            else if(GetAsyncKeyState(VK_LEFT)&0x8000&&y!=1&&ch[x][y-1]!='#') y--;
            else if(GetAsyncKeyState(VK_RIGHT)&0x8000&&y!=30&&ch[x][y+1]!='#') y++;
            Setpos(x,y),Color(1),cout<<"●";
    
        	if(boss!=0&&T%20==5){
            for (int i=1;i<=20;++i)for (int j=1;j<=30;++j)if (ch[i][j]=='o') ch[i][j]=' ';
            for (int i=1;i<=200*boss;++i) {int xx=rand()%21,yy=rand()%31;if ((xx!=x||yy!=y)&&ch[xx][yy]==' ') ch[xx][yy]='o';}
            map1(x,y,k);} 
    
        	if(T%20==0) map1(x,y,k);if(T%20==10){for(int i=1;i<35;++i)for(int j=1;j<35;++j) if(ch[i][j]=='^')Setpos(i,j),cout<<"  ";}
        	if(T%4==0&&k!=0)
            	for (int i=1;i<=k;i++){
                	if (xg[i].fx==0&&(ch[xg[i].xgx][xg[i].xgy+1]==' '||(ch[xg[i].xgx][xg[i].xgy-1]=='^'&&T%20>=10))&&xg[i].xgy!=30)     Setpos(xg[i].xgx,xg[i].xgy),cout<<"  ",xg[i].xgy++,Setpos(xg[i].xgx,xg[i].xgy),Color(4),cout<<"▼";
                else if (xg[i].fx==1&&(ch[xg[i].xgx][xg[i].xgy-1]==' '||(ch[xg[i].xgx][xg[i].xgy-1]=='^'&&T%20>=10))&&xg[i].xgy!=1) Setpos(xg[i].xgx,xg[i].xgy),cout<<"  ",xg[i].xgy--,Setpos(xg[i].xgx,xg[i].xgy),Color(4),cout<<"▼";
                else if (xg[i].fx==1) xg[i].fx=0;else xg[i].fx=1;}
        for (int i=1;i<=k;i++){
            if (xg[i].xgx==x&&xg[i].xgy==y&&xg[i].sw==0&&hd==0) {system("cls");cout<<"怪物啊!!!";Sleep(2000);system("cls");return 0;}
            else if (xg[i].xgx==x&&xg[i].xgy==y&&hd>0&&xg[i].sw==0) {system("cls");cout<<"护盾保护了你!";Sleep(1000);system("cls");map1(x,y,k);hd--;xg[i].sw=1;}}
    
        if (ch[x][y]==')') {system("cls");cout<<"You Win!";Sleep(2000);system("cls");win=1;}
        if (ch[x][y]=='*') {system("cls");cout<<"你找到了钥匙!";ys++;Sleep(1000);system("cls");map1(x,y,k);ch[x][y]=' ';} 
        if (ch[x][y]=='.') {system("cls");cout<<"你破坏了水晶!";sj++;Sleep(1000);system("cls");map1(x,y,k);ch[x][y]=' ';}
        if (ch[x][y]=='-'&&ys>0) {system("cls");cout<<"门开了!";ys--;Sleep(1000);system("cls");map1(x,y,k);ch[x][y]=' ';}else if (ch[x][y]=='-') {system("cls");cout<<"你没有钥匙!";--x;Sleep(3000);system("cls");map1(x,y,k);}
        if (ch[x][y]=='+') {system("cls");cout<<"你找到了护盾!";hd++;Sleep(1000);system("cls");map1(x,y,k);ch[x][y]=' ';}
        if (ch[x][y]=='o'&&hd==0) {system("cls");cout<<"烫死啦!!!";Sleep(2000);return 0;} 
        else if (hd>0&&ch[x][y]=='o') {system("cls");cout<<"护盾保护了你!";ch[x][y]=' ';hd--;Sleep(1000);system("cls");map1(x,y,k);} 
        if (ch[x][y]=='^'&&T%20<10&&hd==0) {system("cls");cout<<"被刺穿啦!!!";Sleep(2000);return 0;} 
        else if (hd>0&&ch[x][y]=='^'&&T%20<10) {system("cls");cout<<"护盾保护了你!";ch[x][y]=' ';hd--;Sleep(1000);system("cls");map1(x,y,k);} 
    
        if ((a==3||a==6)&&sj==4)   {system("cls");cout<<"你過關! 你过关!";Sleep(2000);system("cls");win=1;}
    
        for (int i=1;i<=k;i++)
            if (xg[i].xgx==x&&xg[i].xgy==y&&xg[i].sw==0&&hd==0) {system("cls");cout<<"怪物啊!!!";Sleep(1000);system("cls");return 0;}
            else if (xg[i].xgx==x&&xg[i].xgy==y&&hd>0&&xg[i].sw==0) {system("cls");cout<<"护盾保护了你!";Sleep(1000);system("cls");map1(x,y,k);map1(x,y,k);hd--;xg[i].sw=1;}
        if(win==1){if(a==1)sl=1;if(a==2)mg=1;if(a==3)hp=1;if(a==4)hss=1;if(a==5)hsx=1;return 0;}
    Sleep(100);
    }
    }
    void ml(){while(1){
        system("cls");Color(0); 
        cout<<"1、迷雾森林   ";cout<<endl;
        if (sl==0) cout<<"2、 ? ? ? ?   ";else cout<<"2、巨石迷宫(图中如果走可穿透墙,能避开所有的怪)   "; cout<<endl;
        if (mg==0) cout<<"3、 ? ? ? ?   ";else cout<<"3、熔岩喷泉(BOSS,图中随机出现熔岩)   ";cout<<endl;
        if (hp==0) cout<<"4、 ? ? ? ?   ";else cout<<"4、火山口(上)   ";cout<<endl;
        if (hss==0) cout<<"5、 ? ? ? ?   ";else cout<<"5、火山口(下)   ";cout<<endl;
        if (hsx==0) cout<<"6、 ? ? ? ?   ";else cout<<"6、火山祭坛(BOSS)";cout<<endl;
        cout<<"选择关卡(序号)"<<endl;cout<<"退出输入0"<<endl;
        int a;cin>>a;
        if (a==1) {yx(1);}if (a==2&&sl==1){yx(2);}if (a==3&&mg==1) {yx(3);}if (a==4&&hp==1) {yx(4);}if (a==5&&hss==1){yx(5);}if (a==6&&hsx==1){yx(6);}if (a==0) cout << "再见!" << endl;return;
    }}
    void gz() {
        system("cls");
        cout<<"由上下左右键控制"<<endl;
        cout<<"●是你"<<endl;
        cout<<"■是墙"<<endl;
        cout<<"☆是终点"<<endl;
        cout<<"▼是小怪(只会左右移动)"<<endl;
        cout<<"▋是门"<<endl;
        cout<<"♂是钥匙"<<endl;
        cout<<"◆是护盾(不可杀怪)"<<endl;
        cout<<"■是可穿透墙(每一关几乎都有)"<<endl; 
        cout<<"◆是水晶(BOSS关破坏所有水晶通关)"<<endl;
        cout<<"~ 是熔岩"<<endl; 
        cout<<"▁是尖刺(未升起)"<<endl;
        cout<<"▲是尖刺(升起)"<<endl;
        cout<<"输入1开始!"<<endl;
        int a;
        cin>>a;
        if (a==1) ml();
        else gz(); 
    }
    int main(){ 
        CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
        cout<<"欢迎来到超级迷宫!"<<endl;cout<<"1、开始!"<<endl;cout<<"2、规则..."<<endl;
        int a;cin>>a;if (a==1){system("cls");ml();}else if (a==2){gz();}
        return 0;
    }
    
    //俄罗斯转盘
    #include<bits./stdc++.h>
    using namespace std;
    int luen=1/*第几轮*/,ye/*谁先*/,sh=1/*伤害*/,xl[2]/*第一和第二个人的血量*/,\
    m=0,bns,a,ans,yi[3][5];bool b[101]/*弹夹的顺序*/; 
    bool dj(int a,int y,int s){
    	if(yi[y][a]==100){
    		cout<<"您已用过了"<<endl;
    		return 0;
    	}
    	if(yi[y][a]==1){
    		xl[y-1]++;
    		yi[y][a]=100;
    	} if(yi[y][a]==2){
    		if(b[s]==1)cout<<"真弹"<<endl;
    		else cout<<"假弹"<<endl;yi[y][a]=100;
    	} if(yi[y][a]==3 ) {
    		sh++;yi[y][a]=100;
    	}
    	if(yi[y][a]==4)ye++;yi[y][a]=100;
    	return 1;
    }
    int main(){
    	srand(time(0));
    	string x[5]={" ","中华","放大镜","小刀","手铐"};
    	
    	//给一号分配道具
    	cout<<"1号:";
    	for(int i=1;i<=4;i++){
    		a=rand()%4+1;
    		yi[1][i]=a;
    		cout<<' '<<x[a];
    	}
    	//给二号分配道具
    	cout<<endl<<"2号:";
    	for(int i=1;i<=4;i++){
    			a=rand()%4+1;
    			yi[2][i]=a;
    			cout<<' '<<x[a];
    			
    		}
    		//随机弹夹
    		for(int i=1;i<=100;i++){
    			a=rand()%2;
    			b[i]=(bool)a;
    		}
    		//告诉大家有几个实弹和几个假弹
    		bns=ans=2;
    		a=rand()%10+1;
    		for(long long i=1;i<=a;i++){
    			if(b[i]==1)ans++;
    			else bns++;
    		}
    	cout<<endl<<"实弹"<<ans<<"颗"<<endl;
    	cout<<"空弹"<<bns<<"颗"<<endl;
    	//开始游戏回合
    	ye=1;
    	xl[1]=xl[0]=3;
    	
    	
    	while(true){
    		sh=1;
    	cout<<"到"<<ye++<<"号"<<endl<<"要使用第几个道具?(不使用按0,只能使用一个)";
    	bns=ye-1;
    	if(ye==1)ye=2;
    	else ye=1;
    	cin>>ans;
    	if(dj(ans,ye,luen)==0){
    		continue;
    	} 
    	cout<<"朝第几号打";
    	cin>>m;
    	if(b[luen]==1){
    		xl[m-1]-=sh;
    		cout<<"打中了它"<<endl;
    	}else cout<<"没打中它"<<endl;
    	cout<<xl[0]<<endl<<xl[1]<<endl<<endl;
    	luen++;
    	if(m==ye)ye++;
    	if(ye==1)ye=2;
    		else ye=1;
    	if(xl[1]<=0){
    		cout<<"二号死了";
    		break;
    	}
    	if(xl[0]<=0){
    		cout<<"一号死了";
    		break;
    	}
    	}
    }
    
    //黑客帝国
    #include<windows.h>
    LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
    typedef struct tagCharChain{
    	struct tagCharChain *prev;
    	TCHAR ch; 
    	struct tagCharChain *next;
    }CharChain,*pCharChain;
    typedef struct tagCharColumn{
    	CharChain *head,*current,*point;
    	int x,y,iStrLen;
    	int iStopTimes,iMustStopTimes;
    }CharColumn,*pCharColumn;
    int main(HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR szCmdLine,int iCmdShow){
    	static TCHAR szAppName[]=TEXT("matrix");
    	HWND hwnd;
    	MSG msg;
    	WNDCLASS wndclass;
    	wndclass.style=CS_HREDRAW | CS_VREDRAW;
    	wndclass.lpfnWndProc=WndProc;
    	wndclass.cbClsExtra=0;
    	wndclass.cbWndExtra=0;
    	wndclass.hInstance=hInstance;
    	wndclass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
    	wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);
    	wndclass.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
    	wndclass.lpszMenuName=NULL;
    	wndclass.lpszClassName=szAppName;
    	if (!RegisterClass(&wndclass)){
    		MessageBox(NULL,TEXT("此程序必须运行在Windows下!"),szAppName,MB_ICONERROR);
    		return 0;
    	}
    	hwnd=CreateWindow(szAppName,NULL,WS_DLGFRAME | WS_THICKFRAME | WS_POPUP,0,0,GetSystemMetrics(SM_CXSCREEN),GetSystemMetrics(SM_CYSCREEN),NULL,NULL,hInstance,NULL);
    	ShowWindow(hwnd,SW_SHOWMAXIMIZED);
    	UpdateWindow(hwnd);
    	ShowCursor(FALSE);
    	srand((int)GetCurrentTime());
    	while (GetMessage(&msg,NULL,0,0)){
    		TranslateMessage(&msg);
    		DispatchMessage(&msg);
    	}
    	ShowCursor(TRUE);
    	return msg.wParam;
    }
    TCHAR randomChar() {
    	return (TCHAR)(rand()%93+33); 
    }
    int init(CharColumn *cc,int cyScreen,int x){
    	int j;
    	cc->iStrLen=rand()%17+8;
    	cc->x=x+3;
    	cc->y=rand()%3 ? rand()%cyScreen : 0;
    	cc->iMustStopTimes=rand()%6;
    	cc->iStopTimes=0;
    	cc->head=cc->current =(pCharChain)calloc(cc->iStrLen,sizeof(CharChain));
    	for (j=0; j < cc->iStrLen - 1; j++){
    		cc->current->prev=cc->point;
    		cc->current->ch='\0';
    		cc->current->next=cc->current+1;  
    		cc->point=cc->current++; 
    	}
    	cc->current->prev=cc->point;
    	cc->current->ch='\0';
    	cc->current->next=cc->head;
    	cc->head->prev=cc->current;
    	cc->current=cc->point=cc->head;
    	cc->head->ch=randomChar();
    	return 0;
    }
    LRESULT CALLBACK WndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam){
    	HDC hdc;
    	int i,j,temp,ctn;
    	static HDC hdcMem;
    	HFONT hFont;
    	static HBITMAP hBitmap;
    	static int cxScreen,cyScreen;
    	static int iFontWidth=10,iFontHeight=15,iColumnCount;
    	static CharColumn *ccChain;
    	switch (message){
    	case WM_CREATE:
    		cxScreen=GetSystemMetrics(SM_CXSCREEN);
    		cyScreen=GetSystemMetrics(SM_CYSCREEN);
    		SetTimer(hwnd,1,10,NULL);
    		hdc=GetDC(hwnd);
    		hdcMem=CreateCompatibleDC(hdc);
    		hBitmap=CreateCompatibleBitmap(hdc,cxScreen,cyScreen);
    		SelectObject(hdcMem,hBitmap);
    		ReleaseDC(hwnd,hdc);
    		hFont=CreateFont(iFontHeight,iFontWidth - 5,0,0,FW_BOLD,0,0,0,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DRAFT_QUALITY,FIXED_PITCH | FF_SWISS,TEXT("Fixedsys"));
    		SelectObject(hdcMem,hFont);
    		DeleteObject(hFont);
    		SetBkMode(hdcMem,TRANSPARENT);
    		iColumnCount=cxScreen / (iFontWidth * 3 / 2);
    		ccChain=(pCharColumn)calloc(iColumnCount,sizeof(CharColumn));
    		for (i=0; i < iColumnCount; i++)init(ccChain+i,cyScreen,(iFontWidth * 3 / 2)*i);
    		return 0;
    	case WM_TIMER:
    		hdc=GetDC(hwnd);
    		PatBlt(hdcMem,0,0,cxScreen,cyScreen,BLACKNESS);
    		for (i=0; i < iColumnCount; i++){
    			ctn=(ccChain+i)->iStopTimes++ > (ccChain+i)->iMustStopTimes;
    			(ccChain+i)->point=(ccChain+i)->head;
    			SetTextColor(hdcMem,RGB(255,255,255));
    			TextOut(hdcMem,(ccChain+i)->x,(ccChain+i)->y,&((ccChain+i)->point->ch),1);
    			j=(ccChain+i)->y;
    			(ccChain+i)->point=(ccChain+i)->point->next;
    			temp=0;
    			while((ccChain+i)->point!=(ccChain+i)->head&&(ccChain+i)->point->ch){
    				SetTextColor(hdcMem,RGB(0,255-(255*(temp++)/(ccChain+i)->iStrLen),0));
    				TextOut(hdcMem,(ccChain+i)->x,j-=iFontHeight,&((ccChain+i)->point->ch),1);
    				(ccChain+i)->point=(ccChain+i)->point->next;
    			}
    			if(ctn)(ccChain+i)->iStopTimes=0;
    			else continue;
    			(ccChain+i)->y += iFontHeight;
    			if((ccChain+i)->y - (ccChain+i)->iStrLen*iFontHeight > cyScreen){
    				free((ccChain+i)->current);
    				init(ccChain+i,cyScreen,(iFontWidth * 3 / 2)*i);
    			} 
    			(ccChain+i)->head=(ccChain+i)->head->prev;
    			(ccChain+i)->head->ch=randomChar();
    		}
    		BitBlt(hdc,0,0,cxScreen,cyScreen,hdcMem,0,0,SRCCOPY);
    		ReleaseDC(hwnd,hdc);
    		return 0;
    	case WM_RBUTTONDOWN:
    		KillTimer(hwnd,1);
    		return 0;
    	case WM_RBUTTONUP:
    		SetTimer(hwnd,1,10,NULL);
    		return 0;
    	case WM_KEYDOWN:
    	case WM_LBUTTONDOWN:
    	case WM_DESTROY:
    		KillTimer(hwnd,1);
    		DeleteObject(hBitmap);
    		DeleteDC(hdcMem);
    		for(i=0;i<iColumnCount;i++)free((ccChain+i)->current);
    		free(ccChain);
    		PostQuitMessage(0);
    		return 0;
    	}
    	return DefWindowProc(hwnd,message,wParam,lParam);
    }
    

    mythware_super_password

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