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    我的世界1.8.8

    game1

    game2

    /*!
     * MindPlus
     * uno
     *
     */
    #include "DFRobot_DF2301Q.h"
    #include <DFRobot_NeoPixel.h>
    // 函数声明
    void DF_kd();
    void DF_gd();
    void DF_lsd();
    void DF_msd();
    void DF_ksd();
    void DF_csd();
    // 创建对象
    DFRobot_NeoPixel    neoPixel_2;
    DFRobot_DF2301Q_I2C asrDF2301Q;
    
    
    // 主程序开始
    void setup() {
    	while (!(asrDF2301Q.begin())) {delay(3000);}
    	asrDF2301Q.setMuteMode(0);
    	asrDF2301Q.setWakeTime(8);
    }
    void loop() {
    	int asrDF2301Q_CMDID = asrDF2301Q.getCMDID();
    	if ((not asrDF2301Q_CMDID==0)) {
    		if (((asrDF2301Q_CMDID)==117)) {
    			DF_kd();
    		}
    		else if (((asrDF2301Q_CMDID)==118)) {
    			DF_gd();
    		}
    		else if (((asrDF2301Q_CMDID)==5)) {
    			DF_lsd();
    		}
    		else if (((asrDF2301Q_CMDID)==6)) {
    			DF_csd();
    		}
    		else if (((asrDF2301Q_CMDID)==7)) {
    			DF_ksd();
    		}
    		else if (((asrDF2301Q_CMDID)==8)) {
    			DF_msd();
    		}
    	}
    }
    
    
    // 自定义函数
    void DF_kd() {
    	neoPixel_2.begin(2, 6);
    	neoPixel_2.setRangeColor(0, 6, 0xFFFFFF);
    }
    void DF_gd() {
    	neoPixel_2.begin(2, 6);
    	neoPixel_2.clear();
    }
    void DF_lsd() {
    	neoPixel_2.begin(2, 6);
    	neoPixel_2.showRainbow(0, 6, 1, 360);
    	for (int index = 0; index < 150; index++) {
    		neoPixel_2.rotate(1);
    		delay(50);
    	}
    	neoPixel_2.clear();
    }
    void DF_msd() {
    	neoPixel_2.begin(2, 6);
    	neoPixel_2.setRangeColor(0, 6, 0xFFFFFF);
    	for (int index = 0; index < 20; index++) {
    		neoPixel_2.setRangeColor(0, 6, 0xFFFFFF);
    		delay(200);
    		neoPixel_2.clear();
    		delay(200);
    	}
    	neoPixel_2.clear();
    }
    void DF_ksd() {
    	neoPixel_2.begin(2, 6);
    	neoPixel_2.setRangeColor(0, 6, 0xFFFFFF);
    	for (int index = 0; index < 60; index++) {
    		neoPixel_2.setRangeColor(0, 6, 0xFFFFFF);
    		delay(50);
    		neoPixel_2.clear();
    		delay(50);
    	}
    	neoPixel_2.clear();
    }
    void DF_csd() {
    	neoPixel_2.begin(2, 6);
    	neoPixel_2.showRainbow(0, 6, 1, 360);
    	delay(6000);
    	neoPixel_2.clear();
    }
    
    
    

    宠物养成

    
    #include<iostream>
    using namespace std;
    int main() {
    	long long qian = 20, aden = 1, amin = 20, yao = 0, aminx = 20, agong = 0, agongg = 5, afang = 0, mg[5] = {5, 20, 30, 40, 50}, mq[5] = {2, 10, 20, 50, 100}, mm[5] = {20, 40, 60, 80, 100}, a, b = 0, c, d;
    	cout << "1.资源商店" << endl;
    	cout << "2.获得宠物" << endl;
    	cout << " 3.出战" << endl;
    	cout << "恭喜获得新人礼包:金币*1" << endl;
    	cin >> b;
    	if (b == 1 || b == 3) {
    		cout << "请先获得宠物" << endl;
    		cout << "1.小猫 收费:金币*1" << endl;
    		cout << "2.小狗 收费:金币*1" << endl;
    	} else if (b == 2) {
    		cout << "1.小猫 收费:金币*1" << endl;
    		cout << "2.小狗 收费:金币*1" << endl;
    	}
    	cin >> b;
    	if (b == 1) {
    		cout << "恭喜获得宠物:小猫" << endl;
    	} else if (b == 2) {
    		cout << "恭喜获得宠物:小狗" << endl;
    	}
    	cout << "成功获得宠物 奖励金币*20" << endl;
    	while (b != 9) {
    		cout << "1.资源商店" << endl;
    		cout << "2.宠物升级" << endl;
    		cout << "3.出战" << endl;
    		cout << "4.资料" << endl;
    		cout << "按9结束游戏" << endl;
    		cin >> b;
    		if (b == 9) {
    			cout << "感谢游玩" << endl;
    			return 0;
    		} else if (b == 1) {
    			cout << "1.装备" << endl;
    			cout << "2.药品" << endl;
    			cin >> a;
    			if (a == 1) {
    				cout << "1.攻击" << endl;
    				cout << "2.防御" << endl;
    				cin >> c;
    				if (c == 1) {
    					cout << "1.铁齿 (+20) 收费:金币*40" << endl;
    					cout << "2.钢毛 (+25) 收费:金币*50" << endl;
    					cout << "3.铜爪 (+30) 收费:金币*60" << endl;
    					cout << "4.银掌 (+50) 收费:金币*100" << endl;
    					cout << "5.远古石球 (+100) 收费:金币*300" << endl;
    					cin >> d;
    					if (d == 5 && qian >= 300) {
    						agong += 100;
    						qian -= 300;
    						cout << "当前攻击力:" << agong << endl;
    					} else if (d == 1 && qian >= 40) {
    						agong += 20;
    						qian -= 40;
    						cout << "当前攻击力:" << agong << endl;
    					} else if (d == 2 && qian >= 50) {
    						agong += 25;
    						qian -= 50;
    						cout << "当前攻击力:" << agong << endl;
    					} else if (d == 3 && qian >= 60) {
    						agong += 30;
    						qian -= 60;
    						cout << "当前攻击力:" << agong << endl;
    					} else if (d == 4 && qian >= 100) {
    						agong += 50;
    						qian -= 100;
    						cout << "当前攻击力:" << agong;
    					} else if (d == 1 || d == 2 || d == 3 || d == 4 || d == 5) {
    						cout << "金币不够" << endl << "当前金币:" << qian << endl;
    					}
    				}
    				if (c == 2) {
    					cout << "1.铁甲 (%20) 收费:金币*40" << endl;
    					cout << "2.钢甲 (%30) 收费:金币*50" << endl;
    					cout << "3.铜甲 (%40) 收费:金币*60" << endl;
    					cout << "4.银甲 (%50) 收费:金币*100" << endl;
    					cout << "5.时空金甲 (%90) 收费:金币*300" << endl;
    					cin >> d;
    					if (d == 5 && qian >= 300) {
    						afang = 1;
    						qian -= 300;
    						amin += 150;
    						cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl;
    					} else if (d == 1 && qian >= 40) {
    						afang = 8;
    						qian -= 40;
    						amin += 20;
    						cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl;
    					} else if (d == 2 && qian >= 50) {
    						afang = 7;
    						qian -= 50;
    						amin += 25;
    						cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl;
    					} else if (d == 3 && qian >= 60) {
    						afang = 6;
    						qian -= 60;
    						amin += 30;
    						cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl;
    					} else if (d == 4 && qian >= 100) {
    						afang = 5;
    						qian -= 100;
    						amin += 50;
    						cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl;
    					} else if (d == 1 || d == 2 || d == 3 || d == 4 || d == 5) {
    						cout << "金币不够" << endl << "当前金币:" << qian << endl;
    					}
    				}
    			}
    			if (a == 2) {
    				cout << "1.血液回满 收费:金币*1" << endl;
    				cout << "2.快速回复*5(可在战斗中使用) 收费:金币*2" << endl;
    				cin >> c;
    				if (c == 1 && qian >= 1) {
    					aminx = amin;
    					qian -= 1;
    					cout << "当前血量:" << aminx << endl;
    				} else if (c == 1) {
    					cout << "金币不够" << endl << "当前金币:" << qian << endl;
    				}
    				if (c == 2 && qian >= 2) {
    					yao += 5;
    					cout << "当前药品量:" << yao << endl;
    					qian -= 2;
    				} else if (c == 2) {
    					cout << "金币不够" << endl << "当前金币:" << qian << endl;
    				}
    			}
    		} else if (b == 2) {
    			if (afang < 20 && agong < 20) {
    				cout << "请先获得至少一件攻击用具和至少一件防御用具" << endl;
    			} else {
    				cout << "当前等级为" << aden << "级,晋级需要金币*" << aden * 100 << "是否晋级?" << endl;
    				cout << "1.是" << endl;
    				cout << "2.否" << endl;
    				cin >> a;
    				if (a == 1 && qian >= aden * 100) {
    					aden++;
    					agongg *= 2;
    					amin *= 2;
    					qian += aden * 10;
    					cout << "恭喜晋级成功,获得奖励:金币*" << aden * 10 << endl;
    				} else if (a == 1) {
    					cout << "金币不够" << endl << "当前金币:" << qian << endl;
    				}
    			}
    		} else if (b == 3 && aminx > 0) {
    			cout << "1.小怪 攻击力:5 生命值:30" << endl;
    			cout << "2.小怪之王 攻击力:20 生命值:90" << endl;
    			cout << "3.小魔头 攻击力:30 生命值:90" << endl;
    			cout << "4.大魔头 攻击力:40 生命值:120" << endl;
    			cout << "5.万魔之王 攻击力:50 生命值:150" << endl;
    			cin >> a;
    			cout << "开始战斗" << endl;
    			if (afang != 0) {
    				mg[a - 1] /= 10;
    				mg[a - 1] *= afang;
    			}
    			while (aminx > 0 && mm[a - 1] > 0) {
    				cout << "1.攻击" << endl;
    				cout << "2.快速回复" << endl;
    				cin >> c;
    				if (c == 1) {
    					mm[a - 1] -= (agong + agongg);
    					aminx -= mg[a - 1];
    					cout << "魔兽血量-" << agong + agongg << "=" << mm[a - 1] << endl << "宠物血量-" << mg[a - 1] << "=" << aminx << endl;
    				} else if (c == 2) {
    					if (yao > 0) {
    						yao--;
    						aminx = amin;
    						cout << "当前血量:" << aminx << endl;
    						cout << "剩余药品量:" << yao << endl;
    					} else {
    						cout << "药品不足" << endl;
    					}
    				}
    			}
    			if (mm[a - 1] <= 0 && aminx > 0) {
    				cout << "挑战成功" << endl << "获得奖励 金币*" << mq[a - 1] << endl;
    				qian += mq[a - 1];
    				if (a != 1) {
    					mg[a - 1] = a * 5 * 2;
    					mm[a - 1] = mg[a - 1] / 2 * 4;
    				} else {
    					mg[a - 1] = 5;
    					mm[a - 1] = 20;
    				}
    			} else {
    				cout << "你死了" << endl;
    				if (a != 1) {
    					mg[a - 1] = a * 5 * 2;
    					mm[a - 1] = mg[a - 1] / 2 * 4;
    				} else {
    					mg[a - 1] = 5;
    					mm[a - 1] = 20;
    				}
    			}
    		} else if (b == 3) {
    			cout << "您的宠物已经没有血了,请先补满血再来" << endl;
    		} else if (b == 4) {
    			cout << "-------------------------" << endl;
    			cout << "|血量总值:" << amin << " ";
    			cout << "当前血量:" << aminx << endl;
    			cout << "|当前金币:" << qian << " ";
    			cout << "当前攻击力:" << agong + agongg << endl;
    			if (afang != 0) {
    				cout << "|当前防御力:%" << (10 - afang) * 10 << " ";
    			} else {
    				cout << "|当前防御力:%0" << " ";
    			}
    			cout << "当前药品量:" << yao << endl;
    		}
    	}
    	return 0;
    }
    
    
    

    跑酷游戏

    #include<bits/stdc++.h>
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a) {return ((int)(a*10+5))/10;}
    void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
    void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
    int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
    float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
    struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
    void Map(int a,int b);
    void Pan(int a,float x,float y,int b){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){
    if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
    if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
    }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
    for(int i=0;i<3;i++){
    if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
    if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
    if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
    if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
    if(a==2)Blo-=20;
    else if(a==8)Blo-=10;
    else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
    if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
    }
    }
    void Map(int a,int b){
    Color(0);
    if(a==-1){
    if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<"  ";}else{Setpos(Bx1-1,By1-0.5),cout<<"    ";Setpos(Bx1,By1-1),cout<<"      ";Setpos(Bx1+1,By1-0.5),cout<<"    ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
    if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<"    ";Setpos(Bx2,By2-1);cout<<"      ";Setpos(Bx2+1,By2-1),cout<<"      ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
    if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<"     ";Setpos(Bx3,By3);cout<<"  ";Setpos(Bx3+1,By3-1),cout<<"      ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
    if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X+1,Y-1),cout<<"   ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X-1,Y-1),cout<<"    ";}else if(X>23){Setpos(X,Y-1);cout<<"    ";Setpos(X-1,Y-0.5),cout<<"   ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-1.5),cout<<"    ";}else if(X<17){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-0.5),cout<<"   ";}if(Thun>0){Setpos(X-2,Y-1),cout<<"    ";Setpos(X+2,Y-1),cout<<"    ";Setpos(X,Y+2),cout<<"  ";Setpos(X,Y-2.5),cout<<"  ";Setpos(X-1,Y+1),cout<<"  ";Setpos(X+1,Y+1),cout<<"  ";Setpos(X-1,Y-2),cout<<"  ";Setpos(X+1,Y-2),cout<<"  ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<"        ";Setpos(X,Y-5);cout<<"        ";Setpos(X-1,Y-5);cout<<"        ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<"       ";Setpos(X+2,Y-3.5);cout<<"     ";Setpos(X-2,Y-3.5);cout<<"     ";Setpos(X+1,Y-3.5);cout<<"     ";Setpos(X-1,Y-3.5);cout<<"     ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<"  ";Setpos(X+1,Y),cout<<"  ";Setpos(X-1,Y-1),cout<<"  ";Setpos(20,Y-1);cout<<"======";}
    }
    if(a==0){
    if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
    if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
    if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
    if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
    if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"----  --";Setpos(X,Y-5);cout<<"-  --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------  ";Setpos(X,Y-5);cout<<" --  ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<"  ------";Setpos(X,Y-5);cout<<"-- --  -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"--  ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3);  cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
    }
    if(a==1||a==3){
    if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
    if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
    if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
    if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
    if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
    if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
    if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
    if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<"    ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
    if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<"  ";if(B[b].y<=3)B[b].life=0;}
    if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
    if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
    if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
    if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
    if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<"   ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
    }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
    }
    void Move(){
    if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
    if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
    else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
    for(int i=bl;i<=br;i++){
    if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
    for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
    if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
    Map(1,i);if(B[i].life==0) continue;
    else{B[i].t++;
    if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
    if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;}
    if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
    if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
    if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
    if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
    }
    if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
    }
    }
    void Guai(int R,int r){
    if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
    if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
    if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
    if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
    }
    void CpGuai(int R,float x,float y,float xx,float yy){
    if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    }
    void MesGuai(int a,int rr){
    int R=rand()%rr,r=-10086;
    if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
    }
    void NorGuai(int a,int b){
    if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
    if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
    if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
    if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
    }
    void RandGood(){
    if(Biao>0){Biao--;Guai(-1,0);}
    if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
    else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else Gd[1]=0;
    for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<"   ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
    }
    void Panboss(int bx,int by){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
    }
    void Boss1(){
    for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    Bx1-=Bvx1;By1-=Bvy1;
    if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
    if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
    if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<"  ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
    if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
    }
    void Boss2(){
    for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    Bx2-=Bvx2;By2-=Bvy2;
    if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
    if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
    if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<"  ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
    if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
    if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
    }
    void Boss3(){
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    Bx3-=Bvx3;By3-=Bvy3;
    if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
    if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
    if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
    if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
    if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
    if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
    }
    void Ball(int ball){
    if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
    if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
    if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
    if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<"                              ";Color(0);}
    if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f                              ",Blo);}
    }
    int main(){
    system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
    Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
    ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
    Start:Blo=Blomax * 100;Ding=6.25;
    memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
    if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
    while(1){
    T++;
    if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
    if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
    if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
    if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
    if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
    Map(-1,0);
    if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
    Move();Map(0,(bool)Kill);Color(0);
    Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<"  ";if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
    if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
    if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
    if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
    }
    if(Blo<=0){
    Sleep(1000);
    D++;
    system("color 7F");
    Setpos(15,11);
    Color(4);
    cout<<"GAME OVER...";
    Sleep(2000);
    goto ReStart;
    }
    else if(Win==6){
    system("color 7F");
    Setpos(15,11);
    Color(4);
    cout<<"坚持30秒 !";
    Sleep(2000);
    Setpos(30,0);
    Win++;
    D=0;
    }
    else if(Win==7){
    Sleep(1000);
    system("color 6E");
    Setpos(15,11);
    Color(5);
    cout<<"YOU WIN !";
    Sleep(2000);
    Setpos(30,0);
    return 0;
    }else Sleep(1000),Win++,D=0;
    goto Start;
    }
    
    
    

    贪吃蛇

     
    #include<stdio.h>
    #include<string.h>
    #include<stdlib.h>
    #include<time.h>
    #include<Windows.h>
    #include<conio.h>
     
    /*
    注意:
    w:上移
    s:下移
    a:左移
    d:右移
    不可以用getchar()来进行控制,getchar()之后要有回车才行,而我们只希望通过wsad这些按键进行操作
    但有专门的按键操作函数
    #include<conio.h>
    char key;//key要给初始值,否则key没值,进不了循环,但初始值也不能是wasd等
    while(_kbhit())//判断是否按下按键,按下不等于0
    {
       key=_getch();
    }
    */
     
    char temp;
    //1.设置地图边界
    #define W 60
    #define H 20
     
    //2.设置贪吃蛇结构体
    typedef struct _body {
    	int x; //坐标x
    	int y; //坐标y
    }BODY;
     
    typedef struct snake{
    	BODY list[W * H];//贪吃蛇最大占满整个地图
    	int size;//实际身体个数,蛇头(@)和蛇身蛇尾(*)
    	BODY food;//食物,#
    	COORD coord;//(定位光标)的坐标,显示
    	int dx;//移动方向
    	int dy;//移动方向
    	BODY tail;//记录蛇尾,用于清除蛇尾痕迹 
    	int score;//分数
    	BODY disability;
    }SNAKE;
     
    //3.实现显示地图,初始化蛇函数,初始化食物函数
     
    void test_ui()
    {
    	for (int i = 0; i < H; i++)
    	{
    		for (int j = 0; j < W; j++)
    			printf("=");
    		printf("\n");
    	}
    }
    void disability_snake(BODY* disability)
    {
    	Sleep(5);
    	//设置障碍物坐标
    	disability->x = rand() % W;
    	disability->y = rand() % H;
     
    	while (disability->x == 0 || disability->x == W - 1 || disability->y == 0 || disability->y == H - 1)
    	{
    		disability->x = rand() % W;
    		disability->y = rand() % H;
    	}
    	
    }
    void init_food(BODY* food)
    {
    	//设置随机数种子
    	srand(time(NULL));
    	//设置食物坐标
    	food->x = rand()% W;//[0,W-1],注意%的操作很巧妙
    	food->y = rand() % H;//[0,H-1]
     
    	while(food->x == 0 || food->x == W - 1 || food->y == 0 || food->y == H - 1)
    	{
    		food->x = rand() % W;
    		food->y = rand() % H;
    	}
     
    }
    void init_snake(SNAKE* snake)//初始化
    {
    	snake->list[0].x = W / 2;
    	snake->list[0].y = H / 2;
    	snake->list[1].x = W / 2 - 1;
    	snake->list[1].y = H / 2;//这里老师写成H/2-1应该是错的
    	snake->size = 2;//初始时蛇的长度为2,因为有头有尾
     
    	//设置移动方向
    	snake->dx = 1;//默认移动方向向右
    	snake->dy = 0;//默认移动方向向左
    	
    	snake->score = 0;
    	init_food(&snake->food);
    	disability_snake(&snake->disability);
    	while (snake->food.x == snake->disability.x && snake->food.y == snake->disability.y)
    	{
    		init_food(&snake->food);
    		disability_snake(&snake->disability);
    	}
    };
     
    void show_ui(SNAKE* snake)
    {
    	//显示蛇
    	for (int i = 0; i < snake->size; i++)
    	{   
    		snake->coord.X = snake->list[i].x;//这个函数是在显示地图后执行的,画完地图后光标是在地图之外的,用这个函数可以重置光标位置,让光标放到我们想要的地方
    		snake->coord.Y = snake->list[i].y;
    		//定位光标位置,windows自带函数
    		SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord);
    		if (i == 0) {//显示蛇头
    			printf("@");
    		}
    		else{//显示蛇身和蛇尾
    			printf("*");
    		}
    	}
    	//显示食物
    	snake->coord.X = snake->food.x;
    	snake->coord.Y = snake->food.y;
    	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord);
    	printf("#");
     
    	//显示障碍物
    	snake->coord.X = snake->disability.x;
    	snake->coord.Y = snake->disability.y;
    	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord);
    	printf("?");
     
    	//清除蛇尾的痕迹,否则一连串的*
    	snake->coord.X = snake->tail.x;
    	snake->coord.Y = snake->tail.y;
    	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord);
    	printf(" ");
    }
    void show_wall()//展示墙
    {
    	for (int i = 0; i <=H; i++)
    	{
    		for (int j = 0; j <=W; j++)
    		{
    			if (i == H || j == W)printf("+");
    			else printf(" ");
    		}
    		puts("");
    	}
    }
     
    void hide_cur()//隐藏光标,里面是windows特有的函数,不需要刻意去记,拿来就用
    {
    	CONSOLE_CURSOR_INFO  cci;
    	cci.dwSize = sizeof(cci);
    	cci.bVisible = FALSE;
    	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cci);
    }
     
    void move_snake(SNAKE* snake)
    {   
    	//记录蛇尾,清除痕迹
    	snake->tail = snake->list[snake->size - 1];
    	//蛇身的移动,算法逻辑从后往前赋值
    	//蛇头的移动,单独赋值
    	for (int i = snake->size - 1; i > 0; i--)
    	{
    		snake->list[i] = snake->list[i - 1];
        }
    	snake->list[0].x += snake->dx;
    	snake->list[0].y += snake->dy;
    }
    void control_snake(SNAKE* snake)
    {
    	char key = 0;
    	while (_kbhit())//检测到按下按键
    	{
    		if (temp == 'w' && _kbhit() == 's')key = temp;
    		else if (temp == 's' && _kbhit() == 'w')key = temp;
    		else if (temp == 'a' && _kbhit() == 'd')key = temp;
    		else if (temp == 'd' && _kbhit() == 'a')key = temp;
    		else key = _getch();
    	}
    	//循环之外,抬起按下动作,或没有按下动作
    	//根据按键,修改移动方向
    	temp = key;
    	switch (key)
    	{
    	case 'w':
    		snake->dy = -1;
    		snake->dx = 0;
    		break;
    	case 's':
    		snake->dy = 1;
    		snake->dx = 0;
    		break;
    	case 'a':
    		snake->dy = 0;
    		snake->dx = -1;
    		break;
    	case 'd':
    		snake->dy = 0;
    		snake->dx = 1;
    	}
    	
    }
     
    void snake_eat(SNAKE* snake)
    {
    	//判断是否吃到食物
    	if (snake->list[0].x == snake->food.x && snake->list[0].y == snake->food.y)
    	{
    		//吃到食物,身体加长,食物消失,重新生成新的食物
    		snake->size++;//食物消失也不用重新写,因为一旦生成了食物原来的地方就消失了
    		snake->coord.X = snake->disability.x;
    		snake->coord.Y = snake->disability.y;
    		SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord);
    		printf(" ");
    		init_food(&(snake->food));		
    		disability_snake(&snake->disability);
    		printf(" ");
    		while (snake->food.x == snake->disability.x && snake->food.y == snake->disability.y)
    		{
    			init_food(&snake->food);
    			disability_snake(&snake->disability);
    		}
    		snake->score += 10;
    	}
    	
    }
    void game_over(SNAKE* snake)//游戏结束,指定到具体位置打印游戏结束
    {
    	snake->coord.X = 40;
    	snake->coord.Y = 25;
    	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord);
    	printf("游戏结束  总分数:%d", snake->score);
    	system("pause");
    }
    void snake_eat_body(SNAKE* snake)
    {
    	for (int i = 1; i < snake->size; i++)
    	{
    		if (snake->list[0].x == snake->list[i].x && snake->list[0].y == snake->list[i].y)
    		{
    			game_over(snake);//吃到身体;游戏结束
    			
    			exit(0);
    		}
    	}
    }
    void snake_push_disability(SNAKE* snake)
    {
    	if (snake->disability.x == snake->list[0].x && snake->disability.y == snake->list[0].y)
    	{
    		game_over(snake);
    		exit(0);
    	}
    }
    void start_game(SNAKE* snake)
    {
    	while (snake->list[0].x >=0 && snake->list[0].x < W &&
    		snake->list[0].y>=0 && snake->list[0].y < H)//在范围内移动
    	{   
    		
    		//显示蛇和食物
    		show_ui(snake);
     
    		//控制移动方向
    		control_snake(snake);
    		
    		//蛇吃到食物
    		snake_eat(snake);
     
    		//蛇吃到身体
    		snake_eat_body(snake);
    		
    		//蛇撞到障碍物
    		snake_push_disability(snake);
     
    		//移动蛇
    		move_snake(snake);
     
    		//延迟300ms
    	    Sleep(100);
    		
    		
    	}
    	game_over(snake);//碰到墙壁,游戏结束
    }
     
    int main(int argc,char *argv[])
    {
    	hide_cur();//隐藏光标
    	SNAKE* snake = (SNAKE*)malloc(sizeof(SNAKE));//创建空间
    	init_snake(snake);
    	//显示地图边界
    	show_wall();
    	//显示蛇和食物
    	show_ui(snake);
    	//启动游戏
    	start_game(snake);
     
    	free(snake);//释放空间
    	//while (1);//先不让程序结束,就暂时不显示程序结束的那段字
    	
    	return 0;
    }
    

    走迷宫

    #include <stdio.h>
    #include <conio.h>
    #include <windows.h>
    #include <time.h>
    #define Height 25 //迷宫的高度,必须为奇数
    #define Width 25 //迷宫的宽度,必须为奇数
    #define Wall 1
    #define Road 0
    #define Start 2
    #define End 3
    #define Esc 5
    #define Up 1
    #define Down 2
    #define Left 3
    #define Right 4
    int map[Height+2][Width+2];
    void gotoxy(int x,int y) //移动坐标 
    {
    	COORD coord;
    	coord.X=x;
    	coord.Y=y;
    	SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord );
    }
    void hidden()//隐藏光标
    {
    	HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
    	CONSOLE_CURSOR_INFO cci;
    	GetConsoleCursorInfo(hOut,&cci);
    	cci.bVisible=0;
    	//赋1为显示,赋0为隐藏
    	SetConsoleCursorInfo(hOut,&cci);
    }
    void create(int x,int y) //随机生成迷
    {
    	int c[4][2]= {
    		0,1,1,0,0,-1,-1,0
    	}
    	;
    	//四个方向
    	int i,j,t;
    	//将方向打乱
    	for (i=0;i<4;i++) {
    		j=rand()%4;
    		t=c[i][0];
    		c[i][0]=c[j][0];
    		c[j][0]=t;
    		t=c[i][1];
    		c[i][1]=c[j][1];
    		c[j][1]=t;
    	}
    	map[x][y]=Road;
    	for (i=0;i<4;i++)
    	if(map[x+2*c[i][0]][y+2*c[i][1]]==Wall) {
    		map[x+c[i][0]][y+c[i][1]]=Road;
    		create(x+2*c[i][0],y+2*c[i][1]);
    	}
    }
    int get_key() //接收按键 
    {
    	char c;
    	while(c=getch()) {
    		if(c==27) return Esc;
    		//Esc
    		if(c!=-32)continue;
    		c=getch();
    		if(c==72) return Up;
    		//上
    		if(c==80) return Down;
    		//下
    		if(c==75) return Left;
    		//左
    		if(c==77) return Right;
    		//右
    	}
    	return 0;
    }
    void paint(int x,int y) //画迷宫 
    {
    	gotoxy(2*y-2,x-1);
    	switch(map[x][y]) {
    		case Start:
    		printf("入");
    		break;
    		//画入口
    		case End:
    		printf("出");
    		break;
    		//画出口
    		case Wall:
    		printf("▇");
    		break;
    		//画墙
    		case Road:
    		printf(" ");
    		break;
    		//画路
    	}
    }
    void game() {
    	int x=2,y=1;
    	//玩家当前位置,刚开始在入口处
    	int c;
    	//用来接收按键
    	while(1) {
    		gotoxy(2*y-2,x-1);
    		printf("A");
    		//画出玩家当前位置
    		if(map[x][y]==End) //判断是否到达出口 
    		{
    			gotoxy(30,24);
    			printf("\n");
    			//
    			printf("到达终点,按任意键结束");
    			getch();
    			break;
    		}
    		c=get_key();
    		if(c==Esc) {
    			gotoxy(0,24);
    			break;
    		}
    		switch(c) {
    			case Up: //向上走
    			if(map[x-1][y]!=Wall) {
    				paint(x,y);
    				x--;
    			}
    			break;
    			case Down: //向下走
    			if(map[x+1][y]!=Wall) {
    				paint(x,y);
    				x++;
    			}
    			break;
    			case Left: //向左走
    			if(map[x][y-1]!=Wall) {
    				paint(x,y);
    				y--;
    			}
    			break;
    			case Right: //向右走
    			if(map[x][y+1]!=Wall) {
    				paint(x,y);
    				y++;
    			}
    			break;
    		}
    	}
    }
    int main() {
    	int i,j;
    	srand((unsigned)time(NULL));
    	//初始化随即种子
    	hidden();
    	//隐藏光标
    	for (i=0;i<=Height+1;i++)
    	for (j=0;j<=Width+1;j++)
    	if(i==0||i==Height+1||j==0||j==Width+1) //初始化迷宫
    	map[i][j]=Road; else map[i][j]=Wall;
    	create(2*(rand()%(Height/2)+1),2*(rand()%(Width/2)+1));
    	//从随机一个点开始生成迷宫,该点行列都为偶数
    	for (i=0;i<=Height+1;i++) //边界处理 
    	{
    		map[i][0]=Wall;
    		map[i][Width+1]=Wall;
    	}
    	for (j=0;j<=Width+1;j++) //边界处理 
    	{
    		map[0][j]=Wall;
    		map[Height+1][j]=Wall;
    	}
    	map[2][1]=Start;
    	//给定入口
    	map[Height-1][Width]=End;
    	//给定出口
    	for (i=1;i<=Height;i++)
    	for (j=1;j<=Width;j++) //画出迷宫
    	paint(i,j);
    	game();
    	//开始游戏
    	getch();
    	return 0;
    }
    

    推箱子

    #include <stdio.h>
    #include <stdlib.h>
    #include <conio.h>
     
    int  map[2][7][8] =
    {
    	//0:空的 1:■ :墙
    	//3:☆ 4:★  //目的地和箱子
    	//5:※		  //人
    	//7:⊙		  //目的(3)和箱子(4)在一起
    	//8:※		  //人(5)和目的(3)在一起
    	//为让多种情况使用一种算法
     
    	{
    	1, 1, 1, 1, 1, 1, 1, 1,
    	1, 0, 0, 0, 0, 0, 0, 1,
    	1, 3, 1, 0, 1, 1, 3, 1,
    	1, 4, 0, 0, 4, 0, 3, 1,
    	1, 0, 1, 0, 1, 1, 4, 1,
    	1, 0, 0, 5, 0, 0, 0, 1,
    	1, 1, 1, 1, 1, 1, 1, 1
    	},
    	{
    		1, 1, 1, 1, 1, 1, 1, 1,
    		1, 0, 0, 0, 0, 0, 0, 1,
    		1, 3, 1, 0, 1, 1, 3, 1,
    		1, 3, 4, 5, 4, 0, 3, 1,
    		1, 4, 1, 0, 1, 1, 4, 1,
    		1, 0, 0, 0, 0, 0, 0, 1,
    		1, 1, 1, 1, 1, 1, 1, 1
    	}
    };
    int cas = 0;	//为0表示第一关
    //记录每一关的箱子数 或者是项目和目的在一起的总数
    int boxSum[2] = {3,4};
    //地图绘图
    void drawMap()
    {
    	for (int i = 0; i < 7; i++)
    	{
    		for (int j = 0; j < 8; j++)
    		{
    			if (j == 0)
    				printf("\t\t");
    			switch (map[cas][i][j])
    			{
    				//	//0:空的 1:■ :墙
    			case 0:
    				printf("  ");
    				break;
    			case 1:
    				printf("■");
    				break;
    				//3:☆ 4:★  //目的地和箱子
    			case 3:
    				printf("☆");
    				break;
    			case 4:
    				printf("★");
    				break;
    				//5:※		  //人
    			case 5:
    			case 8:
    				printf("※");
    				break;
    			case 7:
    				printf("⊙");
    				break;
    				//7:⊙		  //目的(3)和箱子(4)在一起
    				//8:※		  //人(5)和目的(3)在一起
    			}
    		}
    		printf("\n");
    	}
    }
    //按键处理
    void keyDown()
    {
    	//分析按键过程
    	//定位人在哪里
    	//人有两种情况:第一个是:人,第二个:人站在目的上
    	int i, j;
    	for (i = 0; i < 7; i++)
    	{
    		for (j = 0; j < 8; j++)
    		{
    			if (map[cas][i][j] == 5 || map[cas][i][j] == 8)
    			{
    				break;
    			}
    		}
    		if (map[cas][i][j] == 5 || map[cas][i][j] == 8)
    		{
    			break;
    		}
    	}
     
    	char ch = _getch();	//看不见的字符输入,+头文件 conio.h
    	switch (ch)
    	{
    		//72 80   75 77
    	case 'w':
    	case 'W':
    	case 72:
    		//下一个地方等于空地或者是目的 能走
    		if (map[cas][i - 1][j] == 0 || map[cas][i - 1][j] == 3)
    		{
    			//3+5=8 :表示目的和人在一起
    			//新地方(map[i-1][j])人(5)来了
    			map[cas][i - 1][j] += 5;
    			//老地方(map[i][j])人(5)走了
    			map[cas][i][j] -= 5;
    		}
    		//如果下一个是箱子,要进一步判断能走
    		//注意点:箱子两种状态:箱子,箱子和目的在一起
    		else if (map[cas][i - 1][j] == 4 || map[cas][i - 1][j] == 7)
    		{
    			//做箱子的下一个地方判断能不能走
    			if (map[cas][i - 2][j] == 0 || map[cas][i - 2][j] == 3)
    			{
    				//新的地方箱子来了
    				map[cas][i - 2][j] += 4;
    				//箱子的位置:箱子(-4)走了 人来(+5)
    				map[cas][i - 1][j] += 1;
    				//原来的地方人走了
    				map[cas][i][j] -= 5;
    			}
     
    		}
     
    		break;
    	case 's':
    	case 'S':
    	case 80:
    		//下一个地方等于空地或者是目的 能走
    		if (map[cas][i + 1][j] == 0 || map[cas][i + 1][j] == 3)
    		{
    			//3+5=8 :表示目的和人在一起
    			//新地方(map[i-1][j])人(5)来了
    			map[cas][i + 1][j] += 5;
    			//老地方(map[i][j])人(5)走了
    			map[cas][i][j] -= 5;
    		}
    		else if (map[cas][i + 1][j] == 4 || map[cas][i + 1][j] == 7)
    		{
    			//做箱子的下一个地方判断能不能走
    			if (map[cas][i + 2][j] == 0 || map[cas][i + 2][j] == 3)
    			{
    				//新的地方箱子来了
    				map[cas][i + 2][j] += 4;
    				//箱子的位置:箱子(-4)走了 人来(+5)
    				map[cas][i + 1][j] += 1;
    				//原来的地方人走了
    				map[cas][i][j] -= 5;
    			}
     
    		}
    		break;
     
    	case 'a':
    	case 'A':
    	case 75:
    		//下一个地方等于空地或者是目的 能走
    		if (map[cas][i][j - 1] == 0 || map[cas][i][j - 1] == 3)
    		{
    			//3+5=8 :表示目的和人在一起
    			//新地方(map[i-1][j])人(5)来了
    			map[cas][i][j - 1] = map[cas][i][j - 1] + 5;
    			//老地方(map[i][j])人(5)走了
    			map[cas][i][j] = map[cas][i][j] - 5;
    			//j+=5  j=j+5
     
    		}
    		else if (map[cas][i][j - 1] == 4 || map[cas][i][j - 1] == 7)
    		{
    			//做箱子的下一个地方判断能不能走
    			if (map[cas][i][j - 2] == 0 || map[cas][i][j - 2] == 3)
    			{
    				//新的地方箱子来了
    				map[cas][i][j - 2] += 4;
    				//箱子的位置:箱子(-4)走了 人来(+5)
    				map[cas][i][j - 1] += 1;
    				//原来的地方人走了
    				map[cas][i][j] -= 5;
    			}
     
    		}
     
    		break;
    	case 'D':
    	case 'd':
    	case 77:
    		//下一个地方等于空地或者是目的 能走
    		if (map[cas][i][j + 1] == 0 || map[cas][i][j + 1] == 3)
    		{
    			//3+5=8 :表示目的和人在一起
    			//新地方(map[i-1][j])人(5)来了
    			map[cas][i][j + 1] += 5;
    			//老地方(map[i][j])人(5)走了
    			map[cas][i][j] -= 5;
    		}
    		
    		//下一个地方是箱子,判断箱子的下一个地方是不是目的和空地
    		else if (map[cas][i][j + 1] == 4 || map[cas][i][j + 1] == 7)
    		{
    			//做箱子的下一个地方判断能不能走
    			if (map[cas][i][j + 2] == 0 || map[cas][i][j + 2] == 3)
    			{
    				//新的地方箱子来了
    				map[cas][i][j + 2] += 4;
    				//箱子的位置:箱子(-4)走了 人来(+5)
    				map[cas][i][j + 1] += 1;
    				//原来的地方人走了
    				map[cas][i][j] -= 5;
    			}
     
    		}
    		break;
    	}
    }
    //胜负判断
    //用什么判断胜负: 箱子到达目的的个数
    int gameOver()
    {
    	int count = 0;
    	//所有的地方找一遍
    	for (int i = 0; i < 7; i++)
    	{
    		for (int j = 0; j < 8; j++)
    		{
    			if (map[cas][i][j] == 7)
    				count++;
    		}
    	}
    	return count;
    }
    //箱子数是零的时候也是胜利
    int gameOver2()
    {
    	int count = 3;
    	//所有的地方找一遍
    	for (int i = 0; i < 7; i++)
    	{
    		for (int j = 0; j < 8; j++)
    		{
    			if (map[cas][i][j] == 3)
    				count--;
    		}
    	}
    	return count;
    }
     
    int main()
    {
    	while (1)
    	{
    		printf("\n\t用方向键或w a s d键移动※推动★进入☆\n",cas+1);
    		printf("\n\t\t 共两关 第 %d 关\n",cas+1);
    		drawMap();
    		if (gameOver() == boxSum[cas])
    		{
    			cas++;
    			if (cas == 2)
    				break;
    			else
    			    printf("\n\t\t 该关 OK!按任一键进继续\n");	
    		}
    		keyDown();
    		system("cls");
    	}
    	printf("游戏结束!");
    	printf("\n");
    	system("pause");
    	return 0;
    }
    

    汉诺塔

    #include <bits/stdc++.h>
    #include <conio.h>
    #include <windows.h>
    using namespace std;
    const int COLUMN[4] = { 0, 2, 5, 8 };
    const int DISC_CNT_MAX = 10;
    const int ROW_OP_CNT = 2, COL_OP_CNT = 16;
    const int ROW_MESSAGE = 3, COL_MESSAGE = 16;
    const int ROW_HELP = 15, COL_HELP = 1;
    const int ROW_MAX = 30, COL_MAX = 120;
    const int BLUE = 1;
    const int GREEN = 2;
    const int CYAN = 3;
    const int AQUA = 3;
    const int RED = 4;
    const int PURPLE = 5;
    const int YELLOW = 6;
    const int WHITE = 7;
    int n;
    stack<int> rod[4];
    int sz[4] = { 0 };
    int pos1, pos2;
    int key;
    bool prev_key_is_esc;
    int op_cnt;
    bool is_moving;
    int moved_disc;
    template <typename T>
    inline T read() {
    T x = 0;
    T multiplier = 1;
    char ch = getchar();
    while (ch < '0' || ch > '9') {
        if (ch == '-') {
            multiplier = -1;
        }
        ch = getchar();
    }
    while (ch >= '0' && ch <= '9') {
        x = (x << 3) + (x << 1) + (ch & 15);
        ch = getchar();
    }
    return x * multiplier;
    }
    void set_caret_pos(int row = 1, int col = 1) {
    COORD pos;
    pos.X = col - 1;
    pos.Y = row - 1;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
    }
    int get_caret_row() {
    CONSOLE_SCREEN_BUFFER_INFO info;
    GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info);
    return info.dwCursorPosition.Y + 1;
    }
    int get_caret_col() {
    CONSOLE_SCREEN_BUFFER_INFO info;
    GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info);
    return info.dwCursorPosition.X + 1;
    }
    pair<int, int> get_caret_pos() {
    CONSOLE_SCREEN_BUFFER_INFO info;
    GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info);
    return make_pair(info.dwCursorPosition.Y + 1, info.dwCursorPosition.X + 1);
    }
    void set_foreground_color(int x, bool intensity = false) {
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            x | (intensity << 3));
    }
    void set_cursor_visibility(bool visibility = true) {
    CONSOLE_CURSOR_INFO cc_info;
    cc_info.bVisible = visibility;
    cc_info.dwSize = 1;
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cc_info);
    }
    void disp_init_state(int n) {
    for (int i = 1; i <= n; i++) {
        set_caret_pos(i, COLUMN[1]);
        printf("%d", i);
    }
    for (int i = 1; i <= 3; i++) {
        set_caret_pos(n + 1, COLUMN[i] - 1);
        printf("---");
        set_caret_pos(n + 2, COLUMN[i]);
        putchar('A' + i - 1);
    }
     set_caret_pos(ROW_OP_CNT, COL_OP_CNT);
    printf("0");
    }
    void disp_help() {
    set_caret_pos(ROW_HELP, COL_HELP);
    printf("如何玩:\n"
           "数字表示光盘的尺寸.\n"
           "将A杆上圆盘移动到C杆上,每次一个.\n"
           "每个杆上的圆盘必须按大小升序堆叠.\n"
           "使用左右箭头键选择杆.\n"
           "按Enter键拾取选定杆上的顶部圆盘.\n"
           "然后使用左右键移动.\n"
           "按ESC取消当前移动.\n"
           "再次按Enter键可将圆盘放置.\n"
           "按R重新启动.\n"
           "按ESC键两次退出.\n");
    }
    void disp_pos(int pos1, int pos2 = 0) {
    for (int i = 1; i <= 3; i++) {
        set_caret_pos(n + 3, COLUMN[i]);
        printf(" ");
    }
    set_caret_pos(n + 3, COLUMN[pos1]);
    printf("^");
    if (pos2) {
        set_caret_pos(n + 3, COLUMN[pos2]);
        set_foreground_color(GREEN, true);
        printf("^");
        set_foreground_color(WHITE);
    }
    }
    void clear() {
    for (int i = 1; i <= DISC_CNT_MAX + 3; i++) {
        for (int j = 1; j <= COL_MAX; j++) {
            set_caret_pos(i, j);
            putchar(' ');
        }
    }
    }
    void moving_disc(int pos1, int pos2) {
    int x = rod[pos1].top();
     set_caret_pos(n + 1 - sz[pos1], COLUMN[pos1]);
    set_foreground_color(RED, true);
    printf("%d", x);
    set_foreground_color(WHITE);
     set_caret_pos(n - sz[pos2] + (pos1 == pos2), COLUMN[pos2]);
    set_foreground_color(GREEN, true);
    printf("%d", x);
    set_foreground_color(WHITE);
    }
    void update_discs(int pos1, int pos2) {
    int x = rod[pos1].top();
     set_caret_pos(n + 1 - sz[pos1], COLUMN[pos1]);
    printf("  ");
    rod[pos1].pop();
    sz[pos1]--;
     rod[pos2].push(x);
    sz[pos2]++;
    set_caret_pos(n + 1 - sz[pos2], COLUMN[pos2]);
    printf("%d", x);
    }
    void remove_temp_disc(int pos) {
    set_caret_pos(n - sz[pos], COLUMN[pos]);
    printf("  ");
    }
    void update_op_cnt() {
    op_cnt++;
    set_caret_pos(ROW_OP_CNT, COL_OP_CNT);
    printf("%d", op_cnt);
    }
    int main() {
    printf("输入光盘数量(不超过 %d): ", DISC_CNT_MAX);
    n = min(read<int>(), DISC_CNT_MAX);
     set_cursor_visibility(false);
    disp_help();
     for (; n <= DISC_CNT_MAX; n++) {
        clear();
         for (int i = 1; i <= 3; i++) {
            while (!rod[i].empty()) {
                rod[i].pop();
            }
            sz[i] = 0;
        }
         for (int i = n; i >= 1; i--) {
            rod[1].push(i);
        }
        sz[1] = n;
         is_moving = false;
        pos1 = 1;
        op_cnt = 0;
        prev_key_is_esc = false;
         disp_init_state(n);
        disp_pos(1);
        while (true) {
            if (sz[3] == n) {
                set_caret_pos(ROW_MESSAGE, COL_MESSAGE);
                if (op_cnt != (1 << n) - 1) {
                    printf("你用%d个动作完成了谜题.",op_cnt);
                } else {
                    printf("祝贺你用最少的动作完成了谜题 " );
                }
                Sleep(2000);
                break;
            }
             key = getch();
            if (key == 224) {
                key = getch();
                if (!is_moving) {
                    if (key == 75) { // Left arrow key
                        pos1 = (pos1 + 1) % 3 + 1;
                    } else if (key == 77) { // Right arrow key
                        pos1 = pos1 % 3 + 1;
                    }
                    disp_pos(pos1);
                } else {
                    remove_temp_disc(pos2);
                    if (key == 75) { // Left arrow key
                        pos2 = (pos2 + 1) % 3 + 1;
                    } else if (key == 77) { // Right arrow key
                        pos2 = pos2 % 3 + 1;
                    }
                    moving_disc(pos1, pos2);
                    disp_pos(pos1, pos2);
                }
            } else if (key == 13) { // Enter key
                if (!is_moving) {
                    if (rod[pos1].empty()) {
                        continue;
                    }
                    is_moving = true;
                    moved_disc = rod[pos1].top();
                    pos2 = pos1;
                    moving_disc(pos1, pos2);
                    disp_pos(pos1, pos2);
                } else {
                    if (!rod[pos2].empty() && rod[pos2].top() < moved_disc) {
                        set_caret_pos(ROW_MESSAGE, COL_MESSAGE);
                        printf("提示:光盘未按升序堆叠在棒上。");
                        continue;
                    }
                    is_moving = false;
                    update_discs(pos1, pos2);
                    update_op_cnt();
                    pos1 = pos2;
                    disp_pos(pos1);
                }
            } else if (key == 27) { // Escape key
                if (prev_key_is_esc) { // Double ESC
                    break;
                }
                if (is_moving) {
                    is_moving = false;
                    remove_temp_disc(pos2);
                    update_discs(pos1, pos1);
                    disp_pos(pos1);
                } else {
                    prev_key_is_esc = true;
                }
            } else if (key == 'R' || key == 'r') {
                n--;
                break;
            }
        }
         if (prev_key_is_esc && key == 27) { // Double ESC
            break;
        }
    }
     set_caret_pos(ROW_MAX - 1, 1);
     return 0;
    }
    

    五子棋

    #include<bits/stdc++.h>
    #include<windows.h>
    #include<conio.h>
    #include<ctime>
    
    //注意,使用以下系统函数,请加上这些头文件
    
    using namespace std;
    void gotoxy(int x,int y) {
    COORD pos = {x,y};
    HANDLE hOut =GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(hOut,pos);
    }//将光标移动到x,y点上 
    int mp[16][16]= {0},x1=0,x2=0;//地图,用来搜索五子连成的 
    void print(int x) {
    gotoxy(x,1);
    cout<<"┬";
    for(int i=2; i<=14; i++) {
    gotoxy(x,i);
    cout<<"┼";
    }
    gotoxy(x,15);
    cout<<"┴";
    }//输出棋盘的中间部分 
    void gotoc() {
    system("cls");
    gotoxy(55,10);
    cout<<"五 子 棋";
    gotoxy(56,20);
    cout<<"加载中...";
    gotoxy(55,21);
    cout<<"作者:北辰";
    for(int j=0; j<100; j++) {
    Sleep(17);
    gotoxy(j+3,15);
    cout<<" "<<j<<"%";
    gotoxy(j,15);
    cout<<"■";
    }
    system("cls");
    for(int i=0; i<100; i++) {
    for(int j=0; j<40; j++) {
    gotoxy(i,j);
    cout<<"■";
    //SetColor(rand()%10);
    }
    }
    system("cls");
    }//加载界面函数 
    int main() {
    gotoc();//加载 
    for(int i=2; i<=30; i+=2) {
    gotoxy(i,0);
    cout<<i/2;
    }//横坐标 
    for(int i=1; i<=15; i++) {
    gotoxy(0,i);
    cout<<i;
    }//纵坐标 
    gotoxy(2,1);
    cout<<"┌";
    for(int i=2; i<=14; i++) {
    gotoxy(2,i);
    cout<<"├";
    }
    gotoxy(2,15);
    cout<<"└";//输出棋盘左侧 
    for(int i=4; i<=28; i+=2) {
    print(i);
    }//用一个循环来输出棋盘中间部分 
    gotoxy(30,1);
    cout<<"┐";
    for(int i=2; i<=14; i++) {
    gotoxy(30,i);
    cout<<"┤";
    }
    gotoxy(30,15);
    cout<<"┘";//输出棋盘右侧
    bool l=0;//没什么用的flag 
    long long m=2;//这个很重要,用来判断是该白棋走还是黑棋走,每次走完++,每次判断是偶数,该白棋,是奇数,该黑棋(一般用flag判断,这是我个人喜好) 
    gotoxy(0,17);
    cout<<"游戏说明:白棋先走,落子请输入坐标,其他的不用我说了吧";//说明,一定要看 
    while(l=1) {
    gotoxy(32,16);
    int x,y;
    cin>>x>>y;//读入xy坐标 
    gotoxy(32,16);
    cout<<" ";
    if(mp[x][y]!=0) { 
    gotoxy(32,16);
    cout<<"此位置已有落子!";
    Sleep(1000);
    gotoxy(32,16);
    cout<<" ";
    continue;
    }//很重要,用来判断此位置有没有落子 
    if(x>15&&y<=15) {
    gotoxy(32,16);
    cout<<"x坐标超出棋盘范围!";
    Sleep(1000);
    gotoxy(32,16);
    cout<<" ";
    continue;
    } 
    if(y>15&&x<=15) {
    gotoxy(32,16);
    cout<<"y坐标超出棋盘范围!";
    Sleep(1000);
    gotoxy(32,16);
    cout<<" ";
    continue;
    }
    if(y>15&&x>15) {
    gotoxy(32,16);
    cout<<"x和y坐标均超出棋盘范围!";
    Sleep(1000);
    gotoxy(32,16);
    cout<<" ";
    continue;
    }//以上三个if用来判断有没有超出棋盘大小 
    gotoxy(x*2,y);
    if(m%2==0) {//是偶数,该白棋 
    cout<<"●";//输出棋子 
    mp[x][y]=1;
    //横坐标搜索有没有连成五个 
    if(mp[x+1][y]==1&&mp[x+2][y]==1&&mp[x+3][y]==1&&mp[x+4][y]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x-1][y]==1&&mp[x+1][y]==1&&mp[x+2][y]==1&&mp[x+3][y]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x-2][y]==1&&mp[x-1][y]==1&&mp[x+1][y]==1&&mp[x+2][y]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x-3][y]==1&&mp[x-2][y]==1&&mp[x-1][y]==1&&mp[x+1][y]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x-4][y]==1&&mp[x-3][y]==1&&mp[x-2][y]==1&&mp[x-1][y]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    //竖
    if(mp[x][y+1]==1&&mp[x][y+2]==1&&mp[x][y+3]==1&&mp[x][y+4]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x][y-1]==1&&mp[x][y+1]==1&&mp[x][y+2]==1&&mp[x][y+3]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x][y-2]==1&&mp[x][y-1]==1&&mp[x][y+1]==1&&mp[x][y+2]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x][y-3]==1&&mp[x][y-2]==1&&mp[x][y-1]==1&&mp[x][y+1]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x][y-4]==1&&mp[x][y-3]==1&&mp[x][y-2]==1&&mp[x][y-1]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    //斜'\'
    if(mp[x+1][y+1]==1&&mp[x+2][y+2]==1&&mp[x+3][y+3]==1&&mp[x+4][y+4]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x-1][y-1]==1&&mp[x+1][y+1]==1&&mp[x+2][y+2]==1&&mp[x+3][y+3]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x-2][y-2]==1&&mp[x-1][y-1]==1&&mp[x+1][y+1]==1&&mp[x+2][y+2]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x-3][y-3]==1&&mp[x-2][y-2]==1&&mp[x-1][y-1]==1&&mp[x+1][y+1]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x-4][y-4]==1&&mp[x-3][y-3]==1&&mp[x-2][y-2]==1&&mp[x-1][y-1]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    //斜'/'
    if(mp[x-1][y+1]==1&&mp[x-2][y+2]==1&&mp[x-3][y+3]==1&&mp[x-4][y+4]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x+1][y-1]==1&&mp[x-1][y+1]==1&&mp[x-2][y+2]==1&&mp[x-3][y+3]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x+2][y-2]==1&&mp[x+1][y-1]==1&&mp[x-1][y+1]==1&&mp[x-2][y+2]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x+3][y-3]==1&&mp[x+2][y-2]==1&&mp[x+1][y-1]==1&&mp[x-1][y+1]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    if(mp[x+4][y-4]==1&&mp[x+3][y-3]==1&&mp[x+2][y-2]==1&&mp[x+1][y-1]==1) {
    gotoxy(32,16);
    cout<<"白棋获胜!";
    return 0;
    }
    } else if(m%2==1) {//为奇数,该黑棋 
    cout<<"○";
    mp[x][y]=2;
    //横
    if(mp[x+1][y]==2&&mp[x+2][y]==2&&mp[x+3][y]==2&&mp[x+4][y]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x-1][y]==2&&mp[x+1][y]==2&&mp[x+2][y]==2&&mp[x+3][y]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x-2][y]==2&&mp[x-1][y]==2&&mp[x+1][y]==2&&mp[x+2][y]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x-3][y]==2&&mp[x-2][y]==2&&mp[x-1][y]==2&&mp[x+1][y]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x-4][y]==2&&mp[x-3][y]==2&&mp[x-2][y]==2&&mp[x-1][y]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    //竖
    if(mp[x][y+1]==2&&mp[x][y+2]==2&&mp[x][y+3]==2&&mp[x][y+4]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x][y-1]==2&&mp[x][y+1]==2&&mp[x][y+2]==2&&mp[x][y+3]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x][y-2]==2&&mp[x][y-1]==2&&mp[x][y+1]==2&&mp[x][y+2]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x][y-3]==2&&mp[x][y-2]==2&&mp[x][y-1]==2&&mp[x][y+1]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x][y-4]==2&&mp[x][y-3]==2&&mp[x][y-2]==2&&mp[x][y-1]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    //斜'\'
    if(mp[x+1][y+1]==2&&mp[x+2][y+2]==2&&mp[x+3][y+3]==2&&mp[x+4][y+4]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x-1][y-1]==2&&mp[x+1][y+1]==2&&mp[x+2][y+2]==2&&mp[x+3][y+3]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x-2][y-2]==2&&mp[x-1][y-1]==2&&mp[x+1][y+1]==2&&mp[x+2][y+2]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x-3][y-3]==2&&mp[x-2][y-2]==2&&mp[x-1][y-1]==2&&mp[x+1][y+1]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x-4][y-4]==2&&mp[x-3][y-3]==2&&mp[x-2][y-2]==2&&mp[x-1][y-1]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    //斜'/'
    if(mp[x-1][y+1]==2&&mp[x-2][y+2]==2&&mp[x-3][y+3]==2&&mp[x-4][y+4]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x+1][y-1]==2&&mp[x-1][y+1]==2&&mp[x-2][y+2]==2&&mp[x-3][y+3]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x+2][y-2]==2&&mp[x+1][y-1]==2&&mp[x-1][y+1]==2&&mp[x-2][y+2]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x+3][y-3]==2&&mp[x+2][y-2]==2&&mp[x+1][y-1]==2&&mp[x-1][y+1]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    if(mp[x+4][y-4]==2&&mp[x+3][y-3]==2&&mp[x+2][y-2]==2&&mp[x+1][y-1]==2) {
    gotoxy(32,16);
    cout<<"黑棋获胜!";
    return 0;
    }
    }
    m++;//不要忘记++m 
    }
    return 0;//这个没什么用了,不过比赛时不要忘记加哦,否则判0分 
    }
    

    炸弹人

    #include<bits/stdc++.h>
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define KEY_DOWN(VK_NONAME)((GetAsyncKeyState(VK_NONAME)&0x8000)?1:0)
    using namespace std;
    int m[10001][21];
    struct node {int xx,yy,Zhong,rr,mr;} B[100001];
    int K,X,Y,tX,tY,tY2,tT,Er,T,Yb,Zb,Win,Blood,Score,Kb;
    void Color(int a)
    {
        if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
        if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
        if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
        if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
        if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
        if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
        if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
        if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
        if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
        if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|BACKGROUND_INTENSITY|BACKGROUND_RED);
        if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE|BACKGROUND_INTENSITY|BACKGROUND_BLUE);
    }
    void SetPos(int x,int y)
    {
        COORD pos; pos.X=y*2-1,pos.Y=x+1;
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void Zha(int x,int y)
    {
        Zb++;
        int k1=rand()%2+2,k2=rand()%3+2,r=rand()%6;
        if(r==0) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=1,B[Zb].rr=0,B[Zb].mr=k1*2;
        if(r==1) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=2;
        if(r==2) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=3,B[Zb].rr=k2,B[Zb].mr=k1;
        if(r==3) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=4;
        if(r==4) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=5,B[Zb].rr=1,B[Zb].mr=k2*2;
        if(r==5) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=rand()%2+6,B[Zb].rr=k1+1,B[Zb].mr=k2+3;
    }
    void Cout(int i,int j,int a)
    {
        int R=rand()%500,jk=0;
        if(i-K>=0&&i-K<=1&&j>=2&&j<=6) return;
        if(a!=4)
        {
        if(m[i][j]==0&&(a==0||a==3)) SetPos(i-K,j),Color(7),cout<<"■";
        if(m[i][j]==1&&a==5) SetPos(i-K,j),Color(0),cout<<"  ";//空气 
        if(m[i][j]==2) SetPos(i-K,j),Color(8),cout<<"■";
        if(m[i][j]>=3&&m[i][j]<6) SetPos(i-K,j),Color(5),cout<<"█",m[i][j]++;
        if(m[i][j]==6&&a!=5) SetPos(i-K,j),cout<<"  ",m[i][j]=1;
        if(m[i][j]==7) SetPos(i-K,j),Color(9),cout<<"~ ";
        if(m[i][j]==8) SetPos(i-K,j),Color(10),cout<<"~ ";
        if(m[i][j]==9) SetPos(i-K,j),Color(3),cout<<"◆";
        if((m[i][j]==1||m[i][j]==8)&&m[i-1][j]>=10&&m[i-1][j]<=30&&a!=5) {int M=m[i][j];m[i][j]=m[i-1][j],m[i-1][j]=M;if(M==1) SetPos(i-K-1,j),cout<<"  ";}//炸弹下落 
        if(m[i][j]==1&&m[i-1][j]==9&&a!=5) {m[i][j]=9,m[i-1][j]=1,SetPos(i-K-1,j),Color(0),cout<<"  ";jk=1;}//宝石下落
        if(m[i][j]>=10&&m[i][j]<=30) {m[i][j]++;if(m[i][j]%3==0) Color(4);else Color(5);SetPos(i-K,j),cout<<"●";}//炸弹计时
        if(m[i][j]==1&&m[i-1][j]==7&&a!=5) {m[i][j]=7,m[i-1][j]=1,SetPos(i-K-1,j),Color(0),cout<<"  ";jk=1;}//岩浆下落
        if(m[i][j]==0&&m[i-1][j]==7&&R<=2) m[i][j]=m[i-1][j],m[i-1][j]=1,SetPos(i-K-1,j),cout<<"  ";//岩浆融解 
        if(m[i][j]==7&&R>2&&R<=5) {int r=rand()%3-1; if(m[i][j+r]==1) m[i][j+r]=m[i][j];if(m[i][j+r]==8) m[i][j+r]=2;}//岩浆扩散  
        if(R<50&&R>=20&&m[i+1][j+1]==1&&m[i+1][j]==8&&m[i][j]==8) m[i+1][j+1]=8,m[i][j]=1,SetPos(i-K,j),Color(0),cout<<"  ";
        if(R<80&&R>=50&&m[i+1][j-1]==1&&m[i+1][j]==8&&m[i][j]==8) m[i+1][j-1]=8,m[i][j]=1,SetPos(i-K,j),Color(0),cout<<"  ";//岩浆平面 
        if(m[i][j]==1&&m[i-1][j]==8&&a!=5) {m[i][j]=8,m[i-1][j]=1,SetPos(i-K-1,j),Color(0),cout<<"  ";jk=1;}//水下落
        if(m[i+1][j+1]==1&&m[i+1][j]==8&&m[i][j]==8) m[i+1][j+1]=8,m[i][j]=1,SetPos(i-K,j),Color(0),cout<<"  ";
        if(m[i+1][j-1]==1&&m[i+1][j]==8&&m[i][j]==8) m[i+1][j-1]=8,m[i][j]=1,SetPos(i-K,j),Color(0),cout<<"  ";//水平面 
        if((m[i+1][j]==8&&m[i][j]==7)||(m[i+1][j]==7&&m[i][j]==8)) m[i][j]=2,m[i-1][j]=1,SetPos(i-K-1,j),Color(0),cout<<"  ";//变石头
        if(m[i][j]==0&&m[i-1][j]==8&&R>5&&R<=7) m[i][j]=m[i-1][j],m[i-1][j]=1,SetPos(i-K-1,j),cout<<"  ";//水融解 
        if(m[i][j]==8&&R>7&&R<=9) {int r=rand()%3-1; if(m[i][j+r]==1) m[i][j+r]=m[i][j];if(m[i][j+r]==7) m[i][j+r]=2;}//水扩散  
        if(m[i][j]==31) SetPos(i-K,j),cout<<"  ",Zha(i,j);
        }
        else if(a!=5)//界外 
        {
            if(m[i][j]>=3&&m[i][j]<6) m[i][j]++; if(m[i][j]==6) m[i][j]=1;
            if((m[i][j]==1||(m[i][j]>=3&&m[i][j]<=6))&&m[i-1][j]>=10&&m[i-1][j]<=30) m[i][j]=m[i-1][j],m[i-1][j]=1;//炸弹下落 
            if(m[i][j]>=10&&m[i][j]<=30) m[i][j]++;//炸弹计时
            if(m[i][j]==1&&m[i-1][j]==9) m[i][j]=9,m[i-1][j]=1;//宝石下落
            if(m[i][j]==1&&m[i-1][j]==7) m[i][j]=7,m[i-1][j]=1;//岩浆下落
            if(m[i][j]==1&&m[i-1][j]==8) m[i][j]=8,m[i-1][j]=1;//水下落
        }if(jk==1) jk=0,Cout(i,j,5);
        Color(0);
    }
    void Map(int a);
    void Wo()
    {
        SetPos(X-K,Y),cout<<"  "; //清除上一次残影
        if(m[X][Y]==9) Blood++,Score+=5,m[X][Y]=1,system("color 2F"),Sleep(50),system("color 0F"),Map(3);
        if(tX!=0&&(m[X-1][Y]==1||m[X-1][Y]==7||m[X-1][Y]==8||m[X-1][Y]==9||(m[X-1][Y]>=3&&m[X-1][Y]<=6))) tX--,X-=2;  //上跳 
        if(m[X+1][Y]==1||(m[X+1][Y]>=3&&m[X+1][Y]<=6)||m[X+1][Y]==7||m[X+1][Y]==8||m[X+1][Y]==9) X++; //掉落 
        if(m[X+1][Y]==0||m[X+1][Y]==2||(m[X+1][Y]>=3&&m[X+1][Y]<=6)) tX=Er=0; //跳跃次数清零 
        if(m[X-1][Y]==0||m[X-1][Y]==2||(m[X-1][Y]>=10&&m[X-1][Y]<=31)) tX=Er=0; //跳跃次数清零 
        if(X<=K) tX=Er=0,X=K; if(X>=K+28) X=K+28,Kb=1; //高度上下限
        if(m[X][Y]==7) m[X-1][Y]=m[X-2][Y]=1,tX+=8;
        if(m[X][Y]!=1&&m[X][Y]!=8&&m[X][Y]!=9) Blood--,m[X][Y]=1,system("color 4F"),Sleep(50),system("color 0F"),Map(3);
        if(Blood<=0) Win=-1;
        SetPos(X-K,Y),Color(1),cout<<"●";
    }
    void Map(int a)
    {
        SetPos(0,2);cout<<"生命 :"<<Blood<<"  ";
        SetPos(1,2);cout<<"得分 :"<<Score<<"  ";
        if(a==3) system("cls");
        for(int i=K+28;i>=K;i--)for(int j=1;j<=20;j++) Cout(i,j,a);
        for(int i=K+33;i>K+28;i--)for(int j=1;j<=20;j++) Cout(i,j,4);
        if(a!=3) Wo();
    }
    void CircleBomb(int x,int y,int s,int ms)
    {
        if(s==ms) return;
        for(int i=x-s;i<=x+s;i++)
        for(int j=y-s;j<=y+s;j++)
        {
            float k=(i-x)*(i-x)+(j-y)*(j-y)-s*s;
            if(k<=s&&k>=-s&&j>0&&j<=20&&m[i+K][j]!=2&&m[i+K][j]!=9) m[i+K][j]=3;
        }Zb++;
        B[Zb].xx=x,B[Zb].yy=y,B[Zb].Zhong=1,B[Zb].rr=s+1,B[Zb].mr=ms;
        Sleep(30);
    }
    void LineBomb(int i,int j)
    {
        for(int k=0;j+k<=20;k++) if(m[i+K][j+k]!=2&&m[i+K][j+k]!=9) m[i+K][j+k]=3;
        for(int k=0;j+k<=20;k++) if(m[i+K+1][j+k]!=2&&m[i+K+1][j+k]!=9) m[i+K+1][j+k]=3;
        for(int k=0;j-k>0;k++) if(m[i+K][j-k]!=2&&m[i+K][j-k]!=9) m[i+K][j-k]=3;
        for(int k=0;j-k>0;k++) if(m[i+K+1][j-k]!=2&&m[i+K+1][j-k]!=9) m[i+K+1][j-k]=3;
    }
    void ZuanBomb(int i,int j)
    {
        int k;
        for(k=0;m[i+K+k][j]!=2&&k<=7;k++) if(m[i+K+k][j]!=9) m[i+K+k][j]=3;
        int k1=rand()%2+2;Zb++;
        B[Zb].xx=i+k,B[Zb].yy=j,B[Zb].Zhong=1,B[Zb].rr=0,B[Zb].mr=k1*3/2;
    }
    void TrigleBomb(int i,int j,int r,int mr)
    {
        if(r==mr) return;
        if(r==1) m[i+K][j]=3,i++;
        for(int k=max(0,j-r);k<=min(20,j+r);k++) if(m[i+K][k]!=2&&m[i+K][k]!=9) m[i+K][k]=3;
        Zb++;B[Zb].xx=i+1,B[Zb].yy=j,B[Zb].Zhong=5,B[Zb].rr=r+1,B[Zb].mr=mr;
    }
    void GunBomb(int i,int j,int r,int mr)
    {
        if(mr<=0) return;Zb++;
        B[Zb].xx=i,B[Zb].yy=j+2,B[Zb].Zhong=6,B[Zb].rr=r,B[Zb].mr=mr-1;Zb++;
        B[Zb].xx=i,B[Zb].yy=j,B[Zb].Zhong=1,B[Zb].rr=r-1,B[Zb].mr=r;
    }
    void GunBomb2(int i,int j,int r,int mr)
    {
        if(mr<=0) return;Zb++;
        B[Zb].xx=i,B[Zb].yy=j-2,B[Zb].Zhong=7,B[Zb].rr=r,B[Zb].mr=mr-1;Zb++;
        B[Zb].xx=i,B[Zb].yy=j,B[Zb].Zhong=1,B[Zb].rr=r-1,B[Zb].mr=r;
    }
    void ThreeBomb(int x,int y,int s,int ms)
    {
        for(int i=1;i<=3;i++)
        {
            int Xx=rand()%(2*s+1)-s,Yy=rand()%(2*s+1)-s; Zb++;
            B[Zb].xx=Xx+x,B[Zb].yy=Yy+y,B[Zb].Zhong=1,B[Zb].rr=0,B[Zb].mr=ms+rand()%3-1;
        }
    }
    void Sheng(int a)
    {
        K++;
        for(int i=1;i<=20;i++)
        {
            int R=rand()%max(80-(K/10),30);int Rr=rand()%200;
            if(R<=3) m[K+28][i]=2;
            else if(R<=6) m[K+28][i]=7;
            else if(R<=9) m[K+28][i]=8;
            if(Rr==0) m[K+28][i]=9;
        }
        if(a!=1) system("cls"),Map(0);
    }
    void Jiao()
    {
        SetPos(0,2);Color(1),cout<<"●",Color(7),cout<<"   ■ ",Color(8),cout<<"   ■ ",Color(4),cout<<"   ●    ",Color(9),cout<<"~ ",Color(0),cout<<"   ",Color(10),cout<<"~ ",Color(3),cout<<"   ◆";
        SetPos(2,2);Color(0),cout<<"你  泥土  石块  炸弹  岩浆  水  宝石";
        SetPos(4,1),cout<<"  ↑           空格放炸弹..."; 
        SetPos(5,1),cout<<"←  →移动 ";
        SetPos(6,1),cout<<"  ↓           可二段跳。";
        SetPos(8,1),cout<<"炸弹种类随机,计时3秒爆炸。";
        SetPos(10,1),cout<<"(一共有7种炸弹,有几率组合一起爆炸)";
        SetPos(12,1),cout<<"岩浆和水有几率向左右扩散...";
        SetPos(14,1),cout<<"它们相融会产生石块。";
        SetPos(16,1),cout<<"岩浆和爆炸波会使你减血...";
        SetPos(18,1),cout<<"岩浆还会使你上跳,宝石可以加血。";
        SetPos(20,1),cout<<"画面每隔一段时间会下降...";
        SetPos(22,1),cout<<"当你抵达画面底部时,画面会随你一起下降...";
        SetPos(24,1),cout<<"当你被抵在画面顶部时,会持续减血。";
        SetPos(26,1),cout<<"每隔一段时间分数会增加...",Color(5),cout<<"200分即可通关!";
        SetPos(28,1);Color(1);cout<<"按 y 开始游戏!";
        char tt;while(tt!='y') tt=_getch();
    }
    void Start()
    {
        Color(5);
        SetPos(2,3);Color(7),cout<<" ■        ",Color(5),cout<<"掘",Color(7),cout<<"    ■■■■ ";
        SetPos(3,3);Color(7),cout<<" ■■     ",Color(5),cout<<" ↓",Color(7),cout<<"    ■■■■ ";
        SetPos(4,3);Color(7),cout<<" ■■■■ ",Color(5),cout<<" ↓",Color(7),cout<<"  ■■■■■ ";
        SetPos(5,3);Color(7),cout<<" ■■■■■",Color(5),cout<<"↓",Color(7),cout<<"  ■■■■■ ";
        SetPos(6,3);Color(7),cout<<" ■■■■■  ■■■",Color(5),cout<<"地",Color(7),cout<<"■■ ";
        SetPos(7,3);Color(7),cout<<" ■■■■■■■■■■■■ ";Color(5);
        SetPos(22,2);Color(1);cout<<"按 y 确定!";
        SetPos(22,10);Color(9);cout<<"    开始游戏!    ";
        SetPos(24,10);Color(0);cout<<"    操作攻略!    ";
        SetPos(27,1);Color(3);cout<<"注意!这里 绝对不能是拼音输入法!";
        SetPos(28,5);Color(3);cout<<"↓";Color(0);
        char tt;int Ee=0;
        while(tt!='y')
        {
            tt=_getch();
            if(tt==72&&Ee!=0) Ee--;
            if(tt==80&&Ee!=2) Ee++;
            SetPos(22,10);if(Ee==0) Color(9);else Color(0);cout<<"    开始游戏!    ";
            SetPos(24,10);if(Ee==1) Color(9);else Color(0);cout<<"    操作攻略!    ";
        }system("color 0F");system("cls");Color(0);
        if(Ee==1) Jiao();
    }
    int main()
    {
        system("mode con cols=42 lines=31");
        CONSOLE_CURSOR_INFO cursor_info={1,0};
        SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
        srand((unsigned)time(NULL));
        Start();
        St:system("cls");
        K=-5,T=Win=Score=0;X=Y=2;Blood=20;
        memset(m,0,sizeof(m));memset(B,0,sizeof(B));
        for(int i=5;i<=15;i++) for(int j=1;j<=20;j++) m[i][j]=1;
        for(int i=1;i<=10;i++) Sheng(1);
        Map(0);
        while(Win==0)
        {
            T++;Kb=0;if(Score>=200) Win=1;
            if(GetAsyncKeyState(VK_UP)&0x8000&&tT==0&&Er<2) tT++,tX+=4,Er++;
            if((GetAsyncKeyState(VK_UP)&0x8000)?0:1) tT=0;
            if(GetAsyncKeyState(VK_LEFT)&0x8000&&Y>1&&(m[X][Y-1]==1||m[X][Y-1]==7||m[X][Y-1]==8||m[X][Y-1]==9)&&(tY==0||tY>=2)) SetPos(X-K,Y),cout<<"  ",Y--;
            if(GetAsyncKeyState(VK_RIGHT)&0x8000&&Y<20&&(m[X][Y+1]==1||m[X][Y+1]==7||m[X][Y+1]==8||m[X][Y+1]==9)&&(tY2==0||tY2>=2)) SetPos(X-K,Y),cout<<"  ",Y++;
            if((GetAsyncKeyState(VK_LEFT)&0x8000)?0:1) tY=0;if((GetAsyncKeyState(VK_RIGHT)&0x8000)?0:1) tY2=0;
            if((GetAsyncKeyState(VK_LEFT)&0x8000)?1:0) tY++;if((GetAsyncKeyState(VK_RIGHT)&0x8000)?1:0) tY2++;
            if(kbhit()) {char e=_getch();if(e==' '&&m[X-1][Y]!=0&&m[X-1][Y]!=2&&(m[X+1][Y]<=10||m[X+1][Y]>=31)&&Kb==0) m[X][Y]=10,X--;}
            int zb=Zb;
            for(int i=zb-10;i<=zb;i++)
            {
                if(B[i].Zhong==1) CircleBomb(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0;
                if(B[i].Zhong==2) LineBomb(B[i].xx,B[i].yy),B[i].Zhong=0;
                if(B[i].Zhong==3) ThreeBomb(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0;
                if(B[i].Zhong==4) ZuanBomb(B[i].xx,B[i].yy),B[i].Zhong=0;
                if(B[i].Zhong==5) TrigleBomb(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0;
                if(B[i].Zhong==6) GunBomb(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0;
                if(B[i].Zhong==7) GunBomb2(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0;
            }
            Map(1);Sleep(40);
            if(T%max(10,40-Score/16)==0||Kb>=1) Sheng(0);
            if(T%20==0) Score++;
        }
        if(Win!=0)
        {
            if(Win>0) {system("color 6E"),Color(3);SetPos(0,2);cout<<"You! Win!!!",Sleep(1000);}
            if(Win<0) {system("color 7F"),Color(4);SetPos(0,2);cout<<"You! Die!!!",Sleep(1000);}
            SetPos(1,2);cout<<"请输入y重新开始游戏";
            A:char e=_getch();if(e!='y') goto A;goto St;
        }
    }
    

    吃豆人

    #include <stdio.h>
    #include <iostream>
    #include <time.h>
    #include <conio.h>
    #include <windows.h>      
    #include <stdlib.h>         
    #include <string.h>
    
    using namespace std;
    
    const int n = 809;
    
    struct Point {
        int x, y;
    };
    
    int dali;
    
    int fx[4] = {-1, 27, 1, -27};
    int fxfx[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}};
    int dis[1000][1000]; //0:墙 1:有分的路 2:没分的路 3:怪物的家 
    int changdi[30][27] = {
        {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
        {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
        {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
        {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
        {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
        {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
        {0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0},
        {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1 ,0},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 0, 3, 3, 3, 3, 3, 0, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
        {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
        {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
        {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
        {0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0},
        {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
        {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
        {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
        {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
        {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
        {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
        {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
    };
    
    int x, x1, x2, x3, x4, y, y1, y2, y3, y4;
    int now, now1, now2, now3, now4;
    int g1, g2, g3, g4;
    int fangx, nextfx, last1, last2, last3, last4;
    int fenshu, guozi, guaitimer;
    int T1, T2, t1, t2, stopped; //T:计时 t1:玩家速度 t2:怪物速度 
    int f; //f:{0:继续 1:被吃 2:赢了 3:输了}
    int beichi;
    
    void color (int a) {//颜色函数
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), a);
    }
    
    void gotoxy(int x, int y) {//位置函数(行为x 列为y)
        COORD pos;
        pos.X=2*y;
        pos.Y=x;
        SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE),pos);
    }
    
    void begin () {
        system ("cls");
        color (11); 
        printf ("       ★"); 
        color (10); 
        printf ("吃豆人"); 
        color (11); 
        printf ("★\n\n"); 
        color(7);
        printf ("  正在初始化,请耐心等待"); 
        for (int i = 0; i <= n; i++) {
            for (int j = 1; j <= n; j++) {
                dis[i][j] = 900;
            }
        }  
        for (int i = 0; i <= n; i++) {
            for (int j = 0; j <= 3; j++) {
                if (i + fx[j] >= 0 && i + fx[j] <= n) {
                    int k = i + fx[j], xx = k/27, yy = k % 27, kk;
                    if (changdi[i / 27][i % 27] && changdi[xx][yy]) {
                        dis[i][k] = kk = 1;
                    }
                }
            }
        }
        for (int k = 0; k <= n; k++) {
            if (changdi[k]) {
                for (int i = 0; i <= n; i++) {
                    if (changdi[i]) {
                        for (int j = 0; j <= n; j++) {
                            if (changdi[j]) {
                                if (dis[i][j] > dis[i][k] + dis[k][j]) {
                                    dis[i][j] = dis[i][k] + dis[k][j];
                                }
                            }
                        }
                    }
                }
                if (k % 80 == 0) {  
                    color (13); 
                    gotoxy (3, 12); 
                    printf("│");
                } else if (k % 80 == 20) {
                        color (13); 
                        gotoxy (3, 12); 
                        printf ("╱");
                } else if (k % 80 == 40) {
                    color (13); 
                    gotoxy (3, 12); 
                    printf ("─");
                } else if (k % 80 == 60) {
                    color(13); 
                    gotoxy (3, 12); 
                    printf ("╲");
                }
                if (k % 60==0) {
                    color (11); 
                    gotoxy (5, k / 60); 
                    printf("●");
                }
            }
        }
    }
    
    void shuru () {
        char ch = getch ();
        if (ch == 75) {
            if (changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 1 | changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 2) {
                fangx = nextfx = 0;
            } else {
                nextfx = 0;
            }
        } else if (ch == 80) {
            if (changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 1 | changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 2) {
                fangx = nextfx = 1;
            } else {
                nextfx = 1;
            } 
        } else if (ch == 77) {
            if (changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 1 | changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 2) {
                fangx = nextfx = 2;
            } else {
                nextfx = 2;
            }
        } else if (ch == 72) {
            if (changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 1 | changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 2) {
                fangx = nextfx = 3;
            } else {
                nextfx = 3;
            }
        } else if (ch == ' ') {
            stopped = (stopped + 1) % 2;
        } else if (ch == '-') {
            t1++;
        } else if ((ch == '+') && t1 - 1 > 0) {
            t1--;
        }  
        else if (ch == '$') {
            dali = (dali + 1) % 2;
        }
    }
    
    void reset () {
        system ("cls"); 
        color (7);
        x = 22; 
        y = 13; 
        x1 = x2 = x3 = x4 = 14; 
        y1 = 11; 
        y2 = 12; 
        y3 = 14; 
        y4 = 15;
        now = 607; 
        now1 = 389; 
        now2 = 390; 
        now3 = 392; 
        now4 = 393;
        for (int k = 0; k <= n; k++) {
            int i = k / 27, j = k % 27;
            gotoxy (i, j);
            if (changdi[i][j] == 1) {   
                color (7); 
                printf("·");
            } else if (!changdi[i][j]) {
                color (1); 
                printf ("■");
            }
            if (j==26) {
                gotoxy (i, 27); 
                color (7); 
                printf ("%d", i);
            }
        }
        gotoxy (0, 0);
        gotoxy (x, y); 
        color (14); 
        printf ("●");
        gotoxy (x1, y1); 
        color (4); 
        printf ("◆");
        gotoxy (x2, y2); 
        color (5); 
        printf ("◆");
        gotoxy (x3, y3); 
        color (3); 
        printf ("◆");
        gotoxy (x4, y4); 
        color (2); 
        printf ("◆");
        fangx = 0; 
        T1 = T2 = guaitimer = 0; 
        t1 = 75; 
        t2 = 100;
        stopped = 0; 
        fenshu = 0; 
        guozi = 237; 
        g1 = g2 = g3 = g4 = 0; 
        dali = 0;
        gotoxy (14, 30); 
        printf ("  ");
    }
    
    void move1 () {
        int xx, yy;
        xx = x + fxfx[nextfx][0]; 
        yy = y + fxfx[nextfx][1];
        if (changdi[xx][yy]) {
            if (changdi[xx][yy] == 1) {
                fenshu++; 
                changdi[xx][yy] = 2;
            }
            color (14);
            gotoxy (x, y); 
            printf ("  ");
            gotoxy (xx, yy); 
            if (!dali) {
                printf ("♀");
            } else {
                printf ("☆");
            }
            now = x * 27 + y; 
            x = xx; 
            y = yy;
            fangx = nextfx;
        } else {
            if (x == 13 && y == 0 && fangx == 0) {
                xx = x; 
                yy = 26;
            } else if (x == 13 && y == 26 && fangx == 2) {
                xx = x; 
                yy = 0;
            } else {
                xx = x + fxfx[fangx][0]; 
                yy = y + fxfx[fangx][1];
            }
            if (changdi[xx][yy]) {
                if (changdi[xx][yy] == 1) {
                    fenshu++; 
                    changdi[xx][yy] = 2;
                }
                color (14);
                gotoxy (x, y); 
                printf ("  ");
                gotoxy (xx, yy); 
                if (!dali) {
                    printf ("♀");
                } else {
                    printf ("☆");
                }
                now = x * 27 + y; 
                x = xx; 
                y = yy;
            }
        }
        color (7);
    }
    
    void move2 () {
        int haha, minhaha, xx, yy, chi = 0;
        if (g1) {
            minhaha = 2147483647; //相当于INT_MAX 
            if (now1 % 27 == 0 | now1 % 27 == 26) {
                haha = last1;
            } else if (!dali) {
                for (int i = 0; i <= 3; i++) {
                    if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
                    minhaha > dis[now1 + fx[i]][now]) {
                        minhaha = dis[now1 + fx[i]][now]; 
                        haha = i;
                    }
                }
            } else {
                minhaha = -minhaha;
                for (int i = 0; i <= 3; i++) {
                    if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
                    minhaha < dis[now1 + fx[i]][now]) {
                        minhaha = dis[now1 + fx[i]][now]; 
                        haha = i;
                    } 
                }
            }
            xx = now1 / 27; 
            yy = now1 % 27; 
            gotoxy (xx, yy); 
            if (changdi[xx][yy] == 1)  {
                printf ("·");
            } else {
                printf ("  "); 
            }
            now1 += fx[haha]; 
            last1 = (haha + 2) % 4;
            xx = now1 / 27; 
            yy = now1 % 27; 
            gotoxy (xx, yy); 
            color (4); 
            printf ("◆"); 
            color (7);
            if (xx == x && yy == y) {
                if (!dali) {
                    chi++;
                } else {
                    guozi += 50;
                    fenshu += 50;
                    last1 = 0;
                    gotoxy (now1 / 27, now1 % 27); 
                    if (changdi[now1 / 27][now1 % 27] == 1) {
                        printf ("·");
                    } else {
                        printf ("  ");
                    }
                    now1 = 389;
                }
            }
        }
        if (g2) {
            int k;
            minhaha = 2147483647;
            if (fangx == 0 | fangx == 2) {
                k = y + (fxfx[fangx][1]) * 3;
                while (k > 25 | !changdi[x][k]) {
                    k--;    
                }
                while (k < 1 | !changdi[x][k]) {
                    k++;
                }
            } else {
                k = x + (fxfx[fangx][0]) * 3;
                while (k > 28 | !changdi[k][y]) {
                    k--;
                }
                while (k < 1 | !changdi[k][y]) {
                    k++;    
                }
            } 
            if (fangx == 0 | fangx == 2) {
                k += x * 27;
            } else {
                k = k * 27 + y;
            }
            if (now2 % 27 == 0 | now2 % 27 == 26)  {
                haha = last2;
            }
            else if (!dali) {
                for (int i = 0; i <= 3; i++) {
                    if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
                    minhaha > dis[now2 + fx[i]][k]) {
                        minhaha = dis[now2 + fx[i]][k]; 
                        haha = i;
                    }
                }   
            } else {
                minhaha = -minhaha;
                for (int i = 0; i <= 3; i++) { 
                    if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
                    minhaha < dis[now2 + fx[i]][k]) {
                        minhaha = dis[now2 + fx[i]][k]; 
                        haha = i;
                    }
                }   
            }
            xx = now2 / 27; 
            yy = now2 % 27; 
            gotoxy (xx, yy); 
            if (changdi[xx][yy] == 1) {
                printf ("·");
            } else {
                printf ("  "); 
            }
            now2 += fx[haha]; 
            last2 = (haha + 2) % 4; 
            gotoxy (18, 30);
            xx = now2 / 27; 
            yy = now2 % 27; 
            gotoxy (xx, yy); 
            color (5); 
            printf ("◆"); 
            color (7);
            if (xx == x && yy == y) {
                if (!dali) {
                    chi++;
                } else {
                    guozi += 50;
                    fenshu += 50;
                    last2 = 0;
                    gotoxy (now2 / 27, now2 % 27); 
                    if (changdi[now2 / 27][now2 % 27] == 1) {
                        printf ("·");
                    } else {
                        printf ("  ");
                    }
                    now2 = 390;
                }
            }
        }
        if (g3) {
            int k;
            minhaha = 2147483647;
            if (fangx == 0 | fangx == 2) {
                k = y + (fxfx[(fangx + 1) % 4][1]) * 3;
                while (k > 25 | !changdi[x][k]) {
                    k--;    
                }
                while (k < 1 | !changdi[x][k]) {
                    k++;
                }
            } else {
                k = x + (fxfx[(fangx + 1) % 4][0]) * 3;
                while (k > 28 | !changdi[k][y]) {
                    k--;    
                }
                while (k < 1 | !changdi[k][y]) {
                    k++;
                } 
            } 
            if (fangx == 0 | fangx == 2) {
                k += x * 27;
            } else {
                k = k * 27 + y;
            }
            if (now3 % 27 == 0 | now3 % 27 == 26) {
                haha = last3;
            } else if (!dali) {
                for (int i = 0; i <= 3; i++) {
                    if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 &&
                    minhaha > dis[now3 + fx[i]][k]) {
                        minhaha = dis[now3 + fx[i]][k]; 
                        haha = i;
                    }
                }
            } else {
                minhaha = -minhaha;
                for (int i = 0; i <= 3; i++) {
                    if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 && 
                    minhaha < dis[now3 + fx[i]][k]) {
                        minhaha = dis[now3 + fx[i]][k]; 
                        haha = i;
                    }
                }   
            }   
            xx = now3 / 27; 
            yy = now3 % 27; 
            gotoxy (xx, yy); 
            if (changdi[xx][yy] == 1) {
                printf ("·");
            } else {
                printf ("  ");
            } 
            now3 += fx[haha]; 
            last3 = (haha + 2) % 4; 
            gotoxy (18, 30);
            xx = now3 / 27; 
            yy = now3 % 27;         
            gotoxy (xx, yy); 
            color (3); 
            printf ("◆"); 
            color (7);
            if (xx == x && yy == y) {
                if (!dali) {
                    chi++;              
                } else {
                    guozi += 50;
                    fenshu += 50;
                    last3 = 0;
                    gotoxy (now3 / 27, now3 % 27); 
                    if (changdi[now3 / 27][now3 % 27] == 1) {
                        printf ("·");
                    } else {
                        printf ("  ");  
                    }
                    now3 = 341;
                }
            }
        }
        if (chi) {
            beichi++;
        }
    }
    
    int main () {
        MessageBox (NULL, "欢迎来到吃豆人游戏!", "温馨提示", MB_OK);
        begin ();
        int jixu = 1;
        reset ();
        string bb[4] = {"●", "①", "②" ,"③"}; 
        color (7);
        gotoxy (12, 12); 
        printf ("倒计时"); 
        color (12);
        for (int i = 3; i >= 0; i--) {
            if (i==0) {
                color (11); 
            }
            gotoxy (13, 13); 
            cout << bb[i]; 
            Sleep (1000);
        }
        gotoxy (12, 12); 
        printf ("      "); 
        gotoxy (13, 13); 
        printf (" "); 
        while (!f) {
            Sleep (1);
            gotoxy (7, 30); 
            color (3);
            printf ("得分:%d   ", fenshu);
            gotoxy (3, 30); 
            printf ("怪物速度:%d   ", 300 - t2);
            gotoxy (5, 30); 
            printf ("你的速度:%d   ", 300 - t1);
            gotoxy (9, 30); 
            printf ("被吃次数:%d ", beichi);
            gotoxy (11, 30);
            printf ("控制小人行走:方向键");
            gotoxy (13, 30);
            printf ("复活次数:无限次");
            gotoxy (15, 30);
            printf ("小人加速/减速:'+'/'-'");
            gotoxy (17, 30);
            printf ("大力丸(怪物们不会主动吃您):$键"); 
            gotoxy (20, 10);
            color (4);
            if (kbhit ()) {
                shuru ();
            } 
            if (stopped) {
                continue;
            } 
            T1 = (T1 + 1) % t1; 
            T2 = (T2 + 1) % t2;
            if (T1 % t1 == 0 && now + fx[fangx] > 0 && now + fx[fangx] < n) {
                move1 ();
            } 
            if (T2 % t2 == 0) {
                if (guaitimer <= 8) {
                    if (guaitimer==0) {
                        g1 = 1;
                    } 
                    if (guaitimer == 8) {
                        g2 = 1; 
                    } 
                    guaitimer++;
                }
                if (!g3 && fenshu >= 30) {
                    g3 = 1; 
                }
                move2 ();    
            }
            if (fenshu == guozi) {
                f=2;
            }
        }
        if (f == 2) {
            Sleep (3000);
            system ("cls");
            gotoxy (10, 20);
            color (3);
            string str = "恭喜您吃完了所有豆子!";
            for (int i = 0; i < str.size (); i++) {
                Sleep (80);
                cout << str[i];
            }
            Sleep (2000);
            gotoxy (12, 20);
            str = "您一共被怪物吃掉了";
            for (int i = 0; i < str.size (); i++) {
                Sleep (80);
                cout << str[i];
            }
            Sleep (80); 
            cout << beichi; 
            Sleep (80);
            cout << "次";
            Sleep (80);
            cout << "!";
            gotoxy (14, 20);
            Sleep (2000);
        }
    }
    

    俄罗斯方块

    #include<stdio.h>
    #include<stdlib.h>
    #include<windows.h>
    #include<time.h>
    #include<conio.h>
    
    #define MOD 28
    #define SIZE_N 19
    #define SIZE_M 12
    
    int cur_x,cur_y;
    int score,mark,next,map[SIZE_N][SIZE_M],Gamespeed=300;
    
    int shape[28][6]={
     {0,-1,0,-2,1,0}, {0,1,1,0,2,0}, {-1,0,0,1,0,2}, {0,-1,-1,0,-2,0},
     {0,-1,0,1,-1,0}, {0,1,1,0,-1,0}, {1,0,0,-1,0,1}, {1,0,-1,0,0,-1},
     {-1,1,0,1,1,0}, {0,-1,1,0,1,1}, {-1,0,0,-1,1,-1}, {-1,-1,-1,0,0,1},
     {-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0},
     {-1,0,0,-1,0,-2}, {-1,0,-2,0,0,1}, {0,1,0,2,1,0}, {0,-1,1,0,2,0},
     {0,1,1,0,1,1}, {0,-1,1,0,1,-1}, {-1,0,0,-1,-1,-1}, {-1,0,-1,1,0,1},
     {0,1,0,2,0,3}, {1,0,2,0,3,0}, {0,-1,0,-2,0,-3}, {-1,0,-2,0,-3,0}
    };
    
    void gotoxy(int x,int y){
     COORD c;
     c.X=x-1; c.Y=y-1;
     SetConsoleCursorPosition (GetStdHandle(STD_OUTPUT_HANDLE), c);
    }
    void Gameover(){
     int i,j,flag=0;
     for(j=1;j<SIZE_M-1;j++){
     if(map[1][j]!=0){
      flag=1;break;
     }
     }
     if(flag==1){
     for(i=1;i<SIZE_N-1;i++){
      gotoxy(2,i+1);
      for(j=1;j<SIZE_M-1;j++){
      printf("□");
      }puts("");
     }
     gotoxy(7,9);
     printf("GAME OVER!");
     gotoxy(1,SIZE_N+1);
     exit(0);
     }
    }
    void ShowMap(int id){
     int i,j;
     gotoxy(1,1);
     if(id!=-1){
     for(i=0;i<SIZE_N;i++){
      for(j=0;j<SIZE_M;j++){
      if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" ");
      else if(i==0 || i==SIZE_N-1)printf("--");
      else if(j==0 || j==SIZE_M-1)printf("|");
      else if(map[i][j]==2) printf("■");
      else if(i==cur_x+shape[id][0] && j==cur_y+shape[id][1] ||
       i==cur_x+shape[id][2] && j==cur_y+shape[id][3] ||
       i==cur_x+shape[id][4] && j==cur_y+shape[id][5] ||
       i==cur_x && j==cur_y)
       printf("■");
      else if(map[i][j]==0) printf(" "); 
      }
      if(i==1)printf(" 下一个 :");
      if(i==11)printf(" 等分 : %d",score);
      if(i==14)printf(" 速度 : %d",score/100+1);
      puts("");
     }
     }
     else {
     mark=1;
     for(i=0;i<SIZE_N;i++){
      for(j=0;j<SIZE_M;j++){
      if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" ");
      else if(i==0 || i==SIZE_N-1)printf("--");
      else if(j==0 || j==SIZE_M-1)printf("|");
      else if(map[i][j]==2) printf("■");
      else if(map[i][j]==0) printf(" "); 
      }
      if(i==1)printf(" next:");
      if(i==11)printf(" score : %d",score);
      if(i==14)printf(" speed : %d",score/100+1);
      puts("");
     }
     }
    
     gotoxy(30,6); printf(" ");
     for(i=0;i<6;i=i+2){
     gotoxy(30+2*shape[id][i+1],6+shape[id][i]); printf(" ");
     }
     gotoxy(30,6); printf("■");
     for(i=0;i<6;i=i+2){
     gotoxy(30+2*shape[next][i+1],6+shape[next][i]); printf("■");
     }
     Sleep(Gamespeed);
    }
    
    void init(int id){
     int i,j;
     memset(map,0,sizeof(map));
     for(i=0;i<SIZE_N;i++){
     for(j=0;j<SIZE_M;j++)
      if(i==SIZE_N-1 || j==0 || j==SIZE_M-1)
      map[i][j]=-1;
     }
     cur_x=0; cur_y=5;
     ShowMap(id);
    }
    
    int judge_in(int x,int y,int id){
     int i;
     if(map[x][y]!=0)return 0;
     for(i=0;i<6;i=i+2){
     if(map[ x+shape[id][i] ][ y+shape[id][i+1] ]!=0)return 0;
     }return 1;
    }
    
    void fun_score(){
     int i,j,ii,jj;
     for(i=1;i<SIZE_N-1;i++){
     int flag=0;
     for(j=1;j<SIZE_M-1;j++){
      if(map[i][j]!=2){ flag=1;break; }
     }
     if(flag==0){
      int k=3;
      while(k--){
      gotoxy(2,i+1);
      for(ii=1;ii<SIZE_M-1;ii++){
       if(map[i][ii]==2){
       if(k%2==1)printf(" ");
       else printf("■");
       }
      }Sleep(100);
      }
      for(ii=i;ii>1;ii--){
      for(jj=1;jj<SIZE_M-1;jj++) map[ii][jj]=map[ii-1][jj];
      }
      ShowMap(-1);
      score+=10;
      if(score%100==0 && score!=0)Gamespeed-=50;
     }
     }
    }
    
    int main(){
     int i,id,set=1;
    
     srand(time(NULL));
     id=rand()%MOD; id=(id+MOD)%MOD;
     next=rand()%MOD; next=(next+MOD)%MOD;
    
     init(id);
    
     while(1){
    Here: mark=0;
     if(set==0){
      id=next;
      next=rand()%MOD; next=(next+MOD)%MOD;
      cur_x=0;cur_y=5;
      set=1;
     }
    
     while(!kbhit()){
      Gameover();
      if(judge_in(cur_x+1,cur_y,id)==1) cur_x++;
      else {
      map[cur_x][cur_y]=2;
      for(i=0;i<6;i=i+2)
       map[ cur_x+shape[id][i] ][ cur_y+shape[id][i+1] ]=2;
      fun_score();
      set=0;
      }
      if(mark!=1)ShowMap(id);
      goto Here;
     }
    
     char key;
     key=getch();
    
     if(key==72){
      int tmp=id;
      id++;
      if( id%4==0 && id!=0 )id=id-4;
      if(judge_in(cur_x,cur_y,id)!=1)id=tmp;
     }
     else if(key==80 && judge_in(cur_x+1,cur_y,id)==1)cur_x++;
     else if(key==75 && judge_in(cur_x,cur_y-1,id)==1)cur_y--;
     else if(key==77 && judge_in(cur_x,cur_y+1,id)==1)cur_y++;
     else if(key==27){gotoxy(1,SIZE_N+1);exit(0);}
     }
     getch();
     return 0; 
    }
    
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