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个人简介
/*! * MindPlus * uno * */ #include "DFRobot_DF2301Q.h" #include <DFRobot_NeoPixel.h> // 函数声明 void DF_kd(); void DF_gd(); void DF_lsd(); void DF_msd(); void DF_ksd(); void DF_csd(); // 创建对象 DFRobot_NeoPixel neoPixel_2; DFRobot_DF2301Q_I2C asrDF2301Q; // 主程序开始 void setup() { while (!(asrDF2301Q.begin())) {delay(3000);} asrDF2301Q.setMuteMode(0); asrDF2301Q.setWakeTime(8); } void loop() { int asrDF2301Q_CMDID = asrDF2301Q.getCMDID(); if ((not asrDF2301Q_CMDID==0)) { if (((asrDF2301Q_CMDID)==117)) { DF_kd(); } else if (((asrDF2301Q_CMDID)==118)) { DF_gd(); } else if (((asrDF2301Q_CMDID)==5)) { DF_lsd(); } else if (((asrDF2301Q_CMDID)==6)) { DF_csd(); } else if (((asrDF2301Q_CMDID)==7)) { DF_ksd(); } else if (((asrDF2301Q_CMDID)==8)) { DF_msd(); } } } // 自定义函数 void DF_kd() { neoPixel_2.begin(2, 6); neoPixel_2.setRangeColor(0, 6, 0xFFFFFF); } void DF_gd() { neoPixel_2.begin(2, 6); neoPixel_2.clear(); } void DF_lsd() { neoPixel_2.begin(2, 6); neoPixel_2.showRainbow(0, 6, 1, 360); for (int index = 0; index < 150; index++) { neoPixel_2.rotate(1); delay(50); } neoPixel_2.clear(); } void DF_msd() { neoPixel_2.begin(2, 6); neoPixel_2.setRangeColor(0, 6, 0xFFFFFF); for (int index = 0; index < 20; index++) { neoPixel_2.setRangeColor(0, 6, 0xFFFFFF); delay(200); neoPixel_2.clear(); delay(200); } neoPixel_2.clear(); } void DF_ksd() { neoPixel_2.begin(2, 6); neoPixel_2.setRangeColor(0, 6, 0xFFFFFF); for (int index = 0; index < 60; index++) { neoPixel_2.setRangeColor(0, 6, 0xFFFFFF); delay(50); neoPixel_2.clear(); delay(50); } neoPixel_2.clear(); } void DF_csd() { neoPixel_2.begin(2, 6); neoPixel_2.showRainbow(0, 6, 1, 360); delay(6000); neoPixel_2.clear(); }
宠物养成
#include<iostream> using namespace std; int main() { long long qian = 20, aden = 1, amin = 20, yao = 0, aminx = 20, agong = 0, agongg = 5, afang = 0, mg[5] = {5, 20, 30, 40, 50}, mq[5] = {2, 10, 20, 50, 100}, mm[5] = {20, 40, 60, 80, 100}, a, b = 0, c, d; cout << "1.资源商店" << endl; cout << "2.获得宠物" << endl; cout << " 3.出战" << endl; cout << "恭喜获得新人礼包:金币*1" << endl; cin >> b; if (b == 1 || b == 3) { cout << "请先获得宠物" << endl; cout << "1.小猫 收费:金币*1" << endl; cout << "2.小狗 收费:金币*1" << endl; } else if (b == 2) { cout << "1.小猫 收费:金币*1" << endl; cout << "2.小狗 收费:金币*1" << endl; } cin >> b; if (b == 1) { cout << "恭喜获得宠物:小猫" << endl; } else if (b == 2) { cout << "恭喜获得宠物:小狗" << endl; } cout << "成功获得宠物 奖励金币*20" << endl; while (b != 9) { cout << "1.资源商店" << endl; cout << "2.宠物升级" << endl; cout << "3.出战" << endl; cout << "4.资料" << endl; cout << "按9结束游戏" << endl; cin >> b; if (b == 9) { cout << "感谢游玩" << endl; return 0; } else if (b == 1) { cout << "1.装备" << endl; cout << "2.药品" << endl; cin >> a; if (a == 1) { cout << "1.攻击" << endl; cout << "2.防御" << endl; cin >> c; if (c == 1) { cout << "1.铁齿 (+20) 收费:金币*40" << endl; cout << "2.钢毛 (+25) 收费:金币*50" << endl; cout << "3.铜爪 (+30) 收费:金币*60" << endl; cout << "4.银掌 (+50) 收费:金币*100" << endl; cout << "5.远古石球 (+100) 收费:金币*300" << endl; cin >> d; if (d == 5 && qian >= 300) { agong += 100; qian -= 300; cout << "当前攻击力:" << agong << endl; } else if (d == 1 && qian >= 40) { agong += 20; qian -= 40; cout << "当前攻击力:" << agong << endl; } else if (d == 2 && qian >= 50) { agong += 25; qian -= 50; cout << "当前攻击力:" << agong << endl; } else if (d == 3 && qian >= 60) { agong += 30; qian -= 60; cout << "当前攻击力:" << agong << endl; } else if (d == 4 && qian >= 100) { agong += 50; qian -= 100; cout << "当前攻击力:" << agong; } else if (d == 1 || d == 2 || d == 3 || d == 4 || d == 5) { cout << "金币不够" << endl << "当前金币:" << qian << endl; } } if (c == 2) { cout << "1.铁甲 (%20) 收费:金币*40" << endl; cout << "2.钢甲 (%30) 收费:金币*50" << endl; cout << "3.铜甲 (%40) 收费:金币*60" << endl; cout << "4.银甲 (%50) 收费:金币*100" << endl; cout << "5.时空金甲 (%90) 收费:金币*300" << endl; cin >> d; if (d == 5 && qian >= 300) { afang = 1; qian -= 300; amin += 150; cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl; } else if (d == 1 && qian >= 40) { afang = 8; qian -= 40; amin += 20; cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl; } else if (d == 2 && qian >= 50) { afang = 7; qian -= 50; amin += 25; cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl; } else if (d == 3 && qian >= 60) { afang = 6; qian -= 60; amin += 30; cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl; } else if (d == 4 && qian >= 100) { afang = 5; qian -= 100; amin += 50; cout << "当前防御力:%" << afang << endl << "当前血量总值:" << amin << endl; } else if (d == 1 || d == 2 || d == 3 || d == 4 || d == 5) { cout << "金币不够" << endl << "当前金币:" << qian << endl; } } } if (a == 2) { cout << "1.血液回满 收费:金币*1" << endl; cout << "2.快速回复*5(可在战斗中使用) 收费:金币*2" << endl; cin >> c; if (c == 1 && qian >= 1) { aminx = amin; qian -= 1; cout << "当前血量:" << aminx << endl; } else if (c == 1) { cout << "金币不够" << endl << "当前金币:" << qian << endl; } if (c == 2 && qian >= 2) { yao += 5; cout << "当前药品量:" << yao << endl; qian -= 2; } else if (c == 2) { cout << "金币不够" << endl << "当前金币:" << qian << endl; } } } else if (b == 2) { if (afang < 20 && agong < 20) { cout << "请先获得至少一件攻击用具和至少一件防御用具" << endl; } else { cout << "当前等级为" << aden << "级,晋级需要金币*" << aden * 100 << "是否晋级?" << endl; cout << "1.是" << endl; cout << "2.否" << endl; cin >> a; if (a == 1 && qian >= aden * 100) { aden++; agongg *= 2; amin *= 2; qian += aden * 10; cout << "恭喜晋级成功,获得奖励:金币*" << aden * 10 << endl; } else if (a == 1) { cout << "金币不够" << endl << "当前金币:" << qian << endl; } } } else if (b == 3 && aminx > 0) { cout << "1.小怪 攻击力:5 生命值:30" << endl; cout << "2.小怪之王 攻击力:20 生命值:90" << endl; cout << "3.小魔头 攻击力:30 生命值:90" << endl; cout << "4.大魔头 攻击力:40 生命值:120" << endl; cout << "5.万魔之王 攻击力:50 生命值:150" << endl; cin >> a; cout << "开始战斗" << endl; if (afang != 0) { mg[a - 1] /= 10; mg[a - 1] *= afang; } while (aminx > 0 && mm[a - 1] > 0) { cout << "1.攻击" << endl; cout << "2.快速回复" << endl; cin >> c; if (c == 1) { mm[a - 1] -= (agong + agongg); aminx -= mg[a - 1]; cout << "魔兽血量-" << agong + agongg << "=" << mm[a - 1] << endl << "宠物血量-" << mg[a - 1] << "=" << aminx << endl; } else if (c == 2) { if (yao > 0) { yao--; aminx = amin; cout << "当前血量:" << aminx << endl; cout << "剩余药品量:" << yao << endl; } else { cout << "药品不足" << endl; } } } if (mm[a - 1] <= 0 && aminx > 0) { cout << "挑战成功" << endl << "获得奖励 金币*" << mq[a - 1] << endl; qian += mq[a - 1]; if (a != 1) { mg[a - 1] = a * 5 * 2; mm[a - 1] = mg[a - 1] / 2 * 4; } else { mg[a - 1] = 5; mm[a - 1] = 20; } } else { cout << "你死了" << endl; if (a != 1) { mg[a - 1] = a * 5 * 2; mm[a - 1] = mg[a - 1] / 2 * 4; } else { mg[a - 1] = 5; mm[a - 1] = 20; } } } else if (b == 3) { cout << "您的宠物已经没有血了,请先补满血再来" << endl; } else if (b == 4) { cout << "-------------------------" << endl; cout << "|血量总值:" << amin << " "; cout << "当前血量:" << aminx << endl; cout << "|当前金币:" << qian << " "; cout << "当前攻击力:" << agong + agongg << endl; if (afang != 0) { cout << "|当前防御力:%" << (10 - afang) * 10 << " "; } else { cout << "|当前防御力:%0" << " "; } cout << "当前药品量:" << yao << endl; } } return 0; }
跑酷游戏
#include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) {return ((int)(a*10+5))/10;} void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);} void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);} int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4]; float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2]; struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001]; void Map(int a,int b); void Pan(int a,float x,float y,int b){ float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0;i<3;i++){ if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}} if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}} }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return; for(int i=0;i<3;i++){ if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;} if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}} if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(a==2)Blo-=20; else if(a==8)Blo-=10; else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}} if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}} } } void Map(int a,int b){ Color(0); if(a==-1){ if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<" ";}else{Setpos(Bx1-1,By1-0.5),cout<<" ";Setpos(Bx1,By1-1),cout<<" ";Setpos(Bx1+1,By1-0.5),cout<<" ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}} if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<" ";Setpos(Bx2,By2-1);cout<<" ";Setpos(Bx2+1,By2-1),cout<<" ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";} if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<" ";Setpos(Bx3,By3);cout<<" ";Setpos(Bx3+1,By3-1),cout<<" ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";} if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1),cout<<" ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-1),cout<<" ";}else if(X>23){Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-0.5),cout<<" ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1.5),cout<<" ";}else if(X<17){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-0.5),cout<<" ";}if(Thun>0){Setpos(X-2,Y-1),cout<<" ";Setpos(X+2,Y-1),cout<<" ";Setpos(X,Y+2),cout<<" ";Setpos(X,Y-2.5),cout<<" ";Setpos(X-1,Y+1),cout<<" ";Setpos(X+1,Y+1),cout<<" ";Setpos(X-1,Y-2),cout<<" ";Setpos(X+1,Y-2),cout<<" ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<" ";Setpos(X,Y-5);cout<<" ";Setpos(X-1,Y-5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<" ";Setpos(X+2,Y-3.5);cout<<" ";Setpos(X-2,Y-3.5);cout<<" ";Setpos(X+1,Y-3.5);cout<<" ";Setpos(X-1,Y-3.5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<" ";Setpos(X+1,Y),cout<<" ";Setpos(X-1,Y-1),cout<<" ";Setpos(20,Y-1);cout<<"======";} } if(a==0){ if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}} if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);} if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";} if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6); if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"---- --";Setpos(X,Y-5);cout<<"- --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------ ";Setpos(X,Y-5);cout<<" -- ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<" ------";Setpos(X,Y-5);cout<<"-- -- -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"-- ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3); cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";} } if(a==1||a==3){ if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}} if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}} if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}} if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}} if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}} if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<" ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}} if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}} if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);} if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<" ";if(B[b].y<=3)B[b].life=0;} if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}} if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}} if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}} if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}} if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<" ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}} }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0); } void Move(){ if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0; if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}} else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}} for(int i=bl;i<=br;i++){ if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);} for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;} if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++; Map(1,i);if(B[i].life==0) continue; else{B[i].t++; if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;} if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}} if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}} if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;} if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;} } if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;} } } void Guai(int R,int r){ if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;} if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;} if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;} if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;} } void CpGuai(int R,float x,float y,float xx,float yy){ if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} } void MesGuai(int a,int rr){ int R=rand()%rr,r=-10086; if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);} } void NorGuai(int a,int b){ if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);} if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);} if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);} if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);} } void RandGood(){ if(Biao>0){Biao--;Guai(-1,0);} if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;} else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));} else Gd[1]=0; for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<" ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);} } void Panboss(int bx,int by){ float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;} } void Boss1(){ for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;} Bx1-=Bvx1;By1-=Bvy1; if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 } if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1} if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1} if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}} if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 } if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1} } void Boss2(){ for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;} Bx2-=Bvx2;By2-=Bvy2; if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}} if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 } if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<" ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}} if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}} if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2} } void Boss3(){ #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} Bx3-=Bvx3;By3-=Bvy3; if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;} if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;} if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}} if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3} if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3} if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}} } void Ball(int ball){ if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}} if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}} if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");} if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);} if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f ",Blo);} } int main(){ system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL)); Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6; ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0; Start:Blo=Blomax * 100;Ding=6.25; memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3)); if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;} while(1){ T++; if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf(" "),Sy--; if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--; if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--; if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++; if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}} Map(-1,0); if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3(); Move();Map(0,(bool)Kill);Color(0); Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0); if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17); if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}} if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;} } if(Blo<=0){ Sleep(1000); D++; system("color 7F"); Setpos(15,11); Color(4); cout<<"GAME OVER..."; Sleep(2000); goto ReStart; } else if(Win==6){ system("color 7F"); Setpos(15,11); Color(4); cout<<"坚持30秒 !"; Sleep(2000); Setpos(30,0); Win++; D=0; } else if(Win==7){ Sleep(1000); system("color 6E"); Setpos(15,11); Color(5); cout<<"YOU WIN !"; Sleep(2000); Setpos(30,0); return 0; }else Sleep(1000),Win++,D=0; goto Start; }
贪吃蛇
#include<stdio.h> #include<string.h> #include<stdlib.h> #include<time.h> #include<Windows.h> #include<conio.h> /* 注意: w:上移 s:下移 a:左移 d:右移 不可以用getchar()来进行控制,getchar()之后要有回车才行,而我们只希望通过wsad这些按键进行操作 但有专门的按键操作函数 #include<conio.h> char key;//key要给初始值,否则key没值,进不了循环,但初始值也不能是wasd等 while(_kbhit())//判断是否按下按键,按下不等于0 { key=_getch(); } */ char temp; //1.设置地图边界 #define W 60 #define H 20 //2.设置贪吃蛇结构体 typedef struct _body { int x; //坐标x int y; //坐标y }BODY; typedef struct snake{ BODY list[W * H];//贪吃蛇最大占满整个地图 int size;//实际身体个数,蛇头(@)和蛇身蛇尾(*) BODY food;//食物,# COORD coord;//(定位光标)的坐标,显示 int dx;//移动方向 int dy;//移动方向 BODY tail;//记录蛇尾,用于清除蛇尾痕迹 int score;//分数 BODY disability; }SNAKE; //3.实现显示地图,初始化蛇函数,初始化食物函数 void test_ui() { for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) printf("="); printf("\n"); } } void disability_snake(BODY* disability) { Sleep(5); //设置障碍物坐标 disability->x = rand() % W; disability->y = rand() % H; while (disability->x == 0 || disability->x == W - 1 || disability->y == 0 || disability->y == H - 1) { disability->x = rand() % W; disability->y = rand() % H; } } void init_food(BODY* food) { //设置随机数种子 srand(time(NULL)); //设置食物坐标 food->x = rand()% W;//[0,W-1],注意%的操作很巧妙 food->y = rand() % H;//[0,H-1] while(food->x == 0 || food->x == W - 1 || food->y == 0 || food->y == H - 1) { food->x = rand() % W; food->y = rand() % H; } } void init_snake(SNAKE* snake)//初始化 { snake->list[0].x = W / 2; snake->list[0].y = H / 2; snake->list[1].x = W / 2 - 1; snake->list[1].y = H / 2;//这里老师写成H/2-1应该是错的 snake->size = 2;//初始时蛇的长度为2,因为有头有尾 //设置移动方向 snake->dx = 1;//默认移动方向向右 snake->dy = 0;//默认移动方向向左 snake->score = 0; init_food(&snake->food); disability_snake(&snake->disability); while (snake->food.x == snake->disability.x && snake->food.y == snake->disability.y) { init_food(&snake->food); disability_snake(&snake->disability); } }; void show_ui(SNAKE* snake) { //显示蛇 for (int i = 0; i < snake->size; i++) { snake->coord.X = snake->list[i].x;//这个函数是在显示地图后执行的,画完地图后光标是在地图之外的,用这个函数可以重置光标位置,让光标放到我们想要的地方 snake->coord.Y = snake->list[i].y; //定位光标位置,windows自带函数 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord); if (i == 0) {//显示蛇头 printf("@"); } else{//显示蛇身和蛇尾 printf("*"); } } //显示食物 snake->coord.X = snake->food.x; snake->coord.Y = snake->food.y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord); printf("#"); //显示障碍物 snake->coord.X = snake->disability.x; snake->coord.Y = snake->disability.y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord); printf("?"); //清除蛇尾的痕迹,否则一连串的* snake->coord.X = snake->tail.x; snake->coord.Y = snake->tail.y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord); printf(" "); } void show_wall()//展示墙 { for (int i = 0; i <=H; i++) { for (int j = 0; j <=W; j++) { if (i == H || j == W)printf("+"); else printf(" "); } puts(""); } } void hide_cur()//隐藏光标,里面是windows特有的函数,不需要刻意去记,拿来就用 { CONSOLE_CURSOR_INFO cci; cci.dwSize = sizeof(cci); cci.bVisible = FALSE; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cci); } void move_snake(SNAKE* snake) { //记录蛇尾,清除痕迹 snake->tail = snake->list[snake->size - 1]; //蛇身的移动,算法逻辑从后往前赋值 //蛇头的移动,单独赋值 for (int i = snake->size - 1; i > 0; i--) { snake->list[i] = snake->list[i - 1]; } snake->list[0].x += snake->dx; snake->list[0].y += snake->dy; } void control_snake(SNAKE* snake) { char key = 0; while (_kbhit())//检测到按下按键 { if (temp == 'w' && _kbhit() == 's')key = temp; else if (temp == 's' && _kbhit() == 'w')key = temp; else if (temp == 'a' && _kbhit() == 'd')key = temp; else if (temp == 'd' && _kbhit() == 'a')key = temp; else key = _getch(); } //循环之外,抬起按下动作,或没有按下动作 //根据按键,修改移动方向 temp = key; switch (key) { case 'w': snake->dy = -1; snake->dx = 0; break; case 's': snake->dy = 1; snake->dx = 0; break; case 'a': snake->dy = 0; snake->dx = -1; break; case 'd': snake->dy = 0; snake->dx = 1; } } void snake_eat(SNAKE* snake) { //判断是否吃到食物 if (snake->list[0].x == snake->food.x && snake->list[0].y == snake->food.y) { //吃到食物,身体加长,食物消失,重新生成新的食物 snake->size++;//食物消失也不用重新写,因为一旦生成了食物原来的地方就消失了 snake->coord.X = snake->disability.x; snake->coord.Y = snake->disability.y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord); printf(" "); init_food(&(snake->food)); disability_snake(&snake->disability); printf(" "); while (snake->food.x == snake->disability.x && snake->food.y == snake->disability.y) { init_food(&snake->food); disability_snake(&snake->disability); } snake->score += 10; } } void game_over(SNAKE* snake)//游戏结束,指定到具体位置打印游戏结束 { snake->coord.X = 40; snake->coord.Y = 25; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), snake->coord); printf("游戏结束 总分数:%d", snake->score); system("pause"); } void snake_eat_body(SNAKE* snake) { for (int i = 1; i < snake->size; i++) { if (snake->list[0].x == snake->list[i].x && snake->list[0].y == snake->list[i].y) { game_over(snake);//吃到身体;游戏结束 exit(0); } } } void snake_push_disability(SNAKE* snake) { if (snake->disability.x == snake->list[0].x && snake->disability.y == snake->list[0].y) { game_over(snake); exit(0); } } void start_game(SNAKE* snake) { while (snake->list[0].x >=0 && snake->list[0].x < W && snake->list[0].y>=0 && snake->list[0].y < H)//在范围内移动 { //显示蛇和食物 show_ui(snake); //控制移动方向 control_snake(snake); //蛇吃到食物 snake_eat(snake); //蛇吃到身体 snake_eat_body(snake); //蛇撞到障碍物 snake_push_disability(snake); //移动蛇 move_snake(snake); //延迟300ms Sleep(100); } game_over(snake);//碰到墙壁,游戏结束 } int main(int argc,char *argv[]) { hide_cur();//隐藏光标 SNAKE* snake = (SNAKE*)malloc(sizeof(SNAKE));//创建空间 init_snake(snake); //显示地图边界 show_wall(); //显示蛇和食物 show_ui(snake); //启动游戏 start_game(snake); free(snake);//释放空间 //while (1);//先不让程序结束,就暂时不显示程序结束的那段字 return 0; }
走迷宫
#include <stdio.h> #include <conio.h> #include <windows.h> #include <time.h> #define Height 25 //迷宫的高度,必须为奇数 #define Width 25 //迷宫的宽度,必须为奇数 #define Wall 1 #define Road 0 #define Start 2 #define End 3 #define Esc 5 #define Up 1 #define Down 2 #define Left 3 #define Right 4 int map[Height+2][Width+2]; void gotoxy(int x,int y) //移动坐标 { COORD coord; coord.X=x; coord.Y=y; SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord ); } void hidden()//隐藏光标 { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_CURSOR_INFO cci; GetConsoleCursorInfo(hOut,&cci); cci.bVisible=0; //赋1为显示,赋0为隐藏 SetConsoleCursorInfo(hOut,&cci); } void create(int x,int y) //随机生成迷 { int c[4][2]= { 0,1,1,0,0,-1,-1,0 } ; //四个方向 int i,j,t; //将方向打乱 for (i=0;i<4;i++) { j=rand()%4; t=c[i][0]; c[i][0]=c[j][0]; c[j][0]=t; t=c[i][1]; c[i][1]=c[j][1]; c[j][1]=t; } map[x][y]=Road; for (i=0;i<4;i++) if(map[x+2*c[i][0]][y+2*c[i][1]]==Wall) { map[x+c[i][0]][y+c[i][1]]=Road; create(x+2*c[i][0],y+2*c[i][1]); } } int get_key() //接收按键 { char c; while(c=getch()) { if(c==27) return Esc; //Esc if(c!=-32)continue; c=getch(); if(c==72) return Up; //上 if(c==80) return Down; //下 if(c==75) return Left; //左 if(c==77) return Right; //右 } return 0; } void paint(int x,int y) //画迷宫 { gotoxy(2*y-2,x-1); switch(map[x][y]) { case Start: printf("入"); break; //画入口 case End: printf("出"); break; //画出口 case Wall: printf("▇"); break; //画墙 case Road: printf(" "); break; //画路 } } void game() { int x=2,y=1; //玩家当前位置,刚开始在入口处 int c; //用来接收按键 while(1) { gotoxy(2*y-2,x-1); printf("A"); //画出玩家当前位置 if(map[x][y]==End) //判断是否到达出口 { gotoxy(30,24); printf("\n"); // printf("到达终点,按任意键结束"); getch(); break; } c=get_key(); if(c==Esc) { gotoxy(0,24); break; } switch(c) { case Up: //向上走 if(map[x-1][y]!=Wall) { paint(x,y); x--; } break; case Down: //向下走 if(map[x+1][y]!=Wall) { paint(x,y); x++; } break; case Left: //向左走 if(map[x][y-1]!=Wall) { paint(x,y); y--; } break; case Right: //向右走 if(map[x][y+1]!=Wall) { paint(x,y); y++; } break; } } } int main() { int i,j; srand((unsigned)time(NULL)); //初始化随即种子 hidden(); //隐藏光标 for (i=0;i<=Height+1;i++) for (j=0;j<=Width+1;j++) if(i==0||i==Height+1||j==0||j==Width+1) //初始化迷宫 map[i][j]=Road; else map[i][j]=Wall; create(2*(rand()%(Height/2)+1),2*(rand()%(Width/2)+1)); //从随机一个点开始生成迷宫,该点行列都为偶数 for (i=0;i<=Height+1;i++) //边界处理 { map[i][0]=Wall; map[i][Width+1]=Wall; } for (j=0;j<=Width+1;j++) //边界处理 { map[0][j]=Wall; map[Height+1][j]=Wall; } map[2][1]=Start; //给定入口 map[Height-1][Width]=End; //给定出口 for (i=1;i<=Height;i++) for (j=1;j<=Width;j++) //画出迷宫 paint(i,j); game(); //开始游戏 getch(); return 0; }
推箱子
#include <stdio.h> #include <stdlib.h> #include <conio.h> int map[2][7][8] = { //0:空的 1:■ :墙 //3:☆ 4:★ //目的地和箱子 //5:※ //人 //7:⊙ //目的(3)和箱子(4)在一起 //8:※ //人(5)和目的(3)在一起 //为让多种情况使用一种算法 { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 3, 1, 0, 1, 1, 3, 1, 1, 4, 0, 0, 4, 0, 3, 1, 1, 0, 1, 0, 1, 1, 4, 1, 1, 0, 0, 5, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 3, 1, 0, 1, 1, 3, 1, 1, 3, 4, 5, 4, 0, 3, 1, 1, 4, 1, 0, 1, 1, 4, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; int cas = 0; //为0表示第一关 //记录每一关的箱子数 或者是项目和目的在一起的总数 int boxSum[2] = {3,4}; //地图绘图 void drawMap() { for (int i = 0; i < 7; i++) { for (int j = 0; j < 8; j++) { if (j == 0) printf("\t\t"); switch (map[cas][i][j]) { // //0:空的 1:■ :墙 case 0: printf(" "); break; case 1: printf("■"); break; //3:☆ 4:★ //目的地和箱子 case 3: printf("☆"); break; case 4: printf("★"); break; //5:※ //人 case 5: case 8: printf("※"); break; case 7: printf("⊙"); break; //7:⊙ //目的(3)和箱子(4)在一起 //8:※ //人(5)和目的(3)在一起 } } printf("\n"); } } //按键处理 void keyDown() { //分析按键过程 //定位人在哪里 //人有两种情况:第一个是:人,第二个:人站在目的上 int i, j; for (i = 0; i < 7; i++) { for (j = 0; j < 8; j++) { if (map[cas][i][j] == 5 || map[cas][i][j] == 8) { break; } } if (map[cas][i][j] == 5 || map[cas][i][j] == 8) { break; } } char ch = _getch(); //看不见的字符输入,+头文件 conio.h switch (ch) { //72 80 75 77 case 'w': case 'W': case 72: //下一个地方等于空地或者是目的 能走 if (map[cas][i - 1][j] == 0 || map[cas][i - 1][j] == 3) { //3+5=8 :表示目的和人在一起 //新地方(map[i-1][j])人(5)来了 map[cas][i - 1][j] += 5; //老地方(map[i][j])人(5)走了 map[cas][i][j] -= 5; } //如果下一个是箱子,要进一步判断能走 //注意点:箱子两种状态:箱子,箱子和目的在一起 else if (map[cas][i - 1][j] == 4 || map[cas][i - 1][j] == 7) { //做箱子的下一个地方判断能不能走 if (map[cas][i - 2][j] == 0 || map[cas][i - 2][j] == 3) { //新的地方箱子来了 map[cas][i - 2][j] += 4; //箱子的位置:箱子(-4)走了 人来(+5) map[cas][i - 1][j] += 1; //原来的地方人走了 map[cas][i][j] -= 5; } } break; case 's': case 'S': case 80: //下一个地方等于空地或者是目的 能走 if (map[cas][i + 1][j] == 0 || map[cas][i + 1][j] == 3) { //3+5=8 :表示目的和人在一起 //新地方(map[i-1][j])人(5)来了 map[cas][i + 1][j] += 5; //老地方(map[i][j])人(5)走了 map[cas][i][j] -= 5; } else if (map[cas][i + 1][j] == 4 || map[cas][i + 1][j] == 7) { //做箱子的下一个地方判断能不能走 if (map[cas][i + 2][j] == 0 || map[cas][i + 2][j] == 3) { //新的地方箱子来了 map[cas][i + 2][j] += 4; //箱子的位置:箱子(-4)走了 人来(+5) map[cas][i + 1][j] += 1; //原来的地方人走了 map[cas][i][j] -= 5; } } break; case 'a': case 'A': case 75: //下一个地方等于空地或者是目的 能走 if (map[cas][i][j - 1] == 0 || map[cas][i][j - 1] == 3) { //3+5=8 :表示目的和人在一起 //新地方(map[i-1][j])人(5)来了 map[cas][i][j - 1] = map[cas][i][j - 1] + 5; //老地方(map[i][j])人(5)走了 map[cas][i][j] = map[cas][i][j] - 5; //j+=5 j=j+5 } else if (map[cas][i][j - 1] == 4 || map[cas][i][j - 1] == 7) { //做箱子的下一个地方判断能不能走 if (map[cas][i][j - 2] == 0 || map[cas][i][j - 2] == 3) { //新的地方箱子来了 map[cas][i][j - 2] += 4; //箱子的位置:箱子(-4)走了 人来(+5) map[cas][i][j - 1] += 1; //原来的地方人走了 map[cas][i][j] -= 5; } } break; case 'D': case 'd': case 77: //下一个地方等于空地或者是目的 能走 if (map[cas][i][j + 1] == 0 || map[cas][i][j + 1] == 3) { //3+5=8 :表示目的和人在一起 //新地方(map[i-1][j])人(5)来了 map[cas][i][j + 1] += 5; //老地方(map[i][j])人(5)走了 map[cas][i][j] -= 5; } //下一个地方是箱子,判断箱子的下一个地方是不是目的和空地 else if (map[cas][i][j + 1] == 4 || map[cas][i][j + 1] == 7) { //做箱子的下一个地方判断能不能走 if (map[cas][i][j + 2] == 0 || map[cas][i][j + 2] == 3) { //新的地方箱子来了 map[cas][i][j + 2] += 4; //箱子的位置:箱子(-4)走了 人来(+5) map[cas][i][j + 1] += 1; //原来的地方人走了 map[cas][i][j] -= 5; } } break; } } //胜负判断 //用什么判断胜负: 箱子到达目的的个数 int gameOver() { int count = 0; //所有的地方找一遍 for (int i = 0; i < 7; i++) { for (int j = 0; j < 8; j++) { if (map[cas][i][j] == 7) count++; } } return count; } //箱子数是零的时候也是胜利 int gameOver2() { int count = 3; //所有的地方找一遍 for (int i = 0; i < 7; i++) { for (int j = 0; j < 8; j++) { if (map[cas][i][j] == 3) count--; } } return count; } int main() { while (1) { printf("\n\t用方向键或w a s d键移动※推动★进入☆\n",cas+1); printf("\n\t\t 共两关 第 %d 关\n",cas+1); drawMap(); if (gameOver() == boxSum[cas]) { cas++; if (cas == 2) break; else printf("\n\t\t 该关 OK!按任一键进继续\n"); } keyDown(); system("cls"); } printf("游戏结束!"); printf("\n"); system("pause"); return 0; }
汉诺塔
#include <bits/stdc++.h> #include <conio.h> #include <windows.h> using namespace std; const int COLUMN[4] = { 0, 2, 5, 8 }; const int DISC_CNT_MAX = 10; const int ROW_OP_CNT = 2, COL_OP_CNT = 16; const int ROW_MESSAGE = 3, COL_MESSAGE = 16; const int ROW_HELP = 15, COL_HELP = 1; const int ROW_MAX = 30, COL_MAX = 120; const int BLUE = 1; const int GREEN = 2; const int CYAN = 3; const int AQUA = 3; const int RED = 4; const int PURPLE = 5; const int YELLOW = 6; const int WHITE = 7; int n; stack<int> rod[4]; int sz[4] = { 0 }; int pos1, pos2; int key; bool prev_key_is_esc; int op_cnt; bool is_moving; int moved_disc; template <typename T> inline T read() { T x = 0; T multiplier = 1; char ch = getchar(); while (ch < '0' || ch > '9') { if (ch == '-') { multiplier = -1; } ch = getchar(); } while (ch >= '0' && ch <= '9') { x = (x << 3) + (x << 1) + (ch & 15); ch = getchar(); } return x * multiplier; } void set_caret_pos(int row = 1, int col = 1) { COORD pos; pos.X = col - 1; pos.Y = row - 1; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } int get_caret_row() { CONSOLE_SCREEN_BUFFER_INFO info; GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info); return info.dwCursorPosition.Y + 1; } int get_caret_col() { CONSOLE_SCREEN_BUFFER_INFO info; GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info); return info.dwCursorPosition.X + 1; } pair<int, int> get_caret_pos() { CONSOLE_SCREEN_BUFFER_INFO info; GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info); return make_pair(info.dwCursorPosition.Y + 1, info.dwCursorPosition.X + 1); } void set_foreground_color(int x, bool intensity = false) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), x | (intensity << 3)); } void set_cursor_visibility(bool visibility = true) { CONSOLE_CURSOR_INFO cc_info; cc_info.bVisible = visibility; cc_info.dwSize = 1; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cc_info); } void disp_init_state(int n) { for (int i = 1; i <= n; i++) { set_caret_pos(i, COLUMN[1]); printf("%d", i); } for (int i = 1; i <= 3; i++) { set_caret_pos(n + 1, COLUMN[i] - 1); printf("---"); set_caret_pos(n + 2, COLUMN[i]); putchar('A' + i - 1); } set_caret_pos(ROW_OP_CNT, COL_OP_CNT); printf("0"); } void disp_help() { set_caret_pos(ROW_HELP, COL_HELP); printf("如何玩:\n" "数字表示光盘的尺寸.\n" "将A杆上圆盘移动到C杆上,每次一个.\n" "每个杆上的圆盘必须按大小升序堆叠.\n" "使用左右箭头键选择杆.\n" "按Enter键拾取选定杆上的顶部圆盘.\n" "然后使用左右键移动.\n" "按ESC取消当前移动.\n" "再次按Enter键可将圆盘放置.\n" "按R重新启动.\n" "按ESC键两次退出.\n"); } void disp_pos(int pos1, int pos2 = 0) { for (int i = 1; i <= 3; i++) { set_caret_pos(n + 3, COLUMN[i]); printf(" "); } set_caret_pos(n + 3, COLUMN[pos1]); printf("^"); if (pos2) { set_caret_pos(n + 3, COLUMN[pos2]); set_foreground_color(GREEN, true); printf("^"); set_foreground_color(WHITE); } } void clear() { for (int i = 1; i <= DISC_CNT_MAX + 3; i++) { for (int j = 1; j <= COL_MAX; j++) { set_caret_pos(i, j); putchar(' '); } } } void moving_disc(int pos1, int pos2) { int x = rod[pos1].top(); set_caret_pos(n + 1 - sz[pos1], COLUMN[pos1]); set_foreground_color(RED, true); printf("%d", x); set_foreground_color(WHITE); set_caret_pos(n - sz[pos2] + (pos1 == pos2), COLUMN[pos2]); set_foreground_color(GREEN, true); printf("%d", x); set_foreground_color(WHITE); } void update_discs(int pos1, int pos2) { int x = rod[pos1].top(); set_caret_pos(n + 1 - sz[pos1], COLUMN[pos1]); printf(" "); rod[pos1].pop(); sz[pos1]--; rod[pos2].push(x); sz[pos2]++; set_caret_pos(n + 1 - sz[pos2], COLUMN[pos2]); printf("%d", x); } void remove_temp_disc(int pos) { set_caret_pos(n - sz[pos], COLUMN[pos]); printf(" "); } void update_op_cnt() { op_cnt++; set_caret_pos(ROW_OP_CNT, COL_OP_CNT); printf("%d", op_cnt); } int main() { printf("输入光盘数量(不超过 %d): ", DISC_CNT_MAX); n = min(read<int>(), DISC_CNT_MAX); set_cursor_visibility(false); disp_help(); for (; n <= DISC_CNT_MAX; n++) { clear(); for (int i = 1; i <= 3; i++) { while (!rod[i].empty()) { rod[i].pop(); } sz[i] = 0; } for (int i = n; i >= 1; i--) { rod[1].push(i); } sz[1] = n; is_moving = false; pos1 = 1; op_cnt = 0; prev_key_is_esc = false; disp_init_state(n); disp_pos(1); while (true) { if (sz[3] == n) { set_caret_pos(ROW_MESSAGE, COL_MESSAGE); if (op_cnt != (1 << n) - 1) { printf("你用%d个动作完成了谜题.",op_cnt); } else { printf("祝贺你用最少的动作完成了谜题 " ); } Sleep(2000); break; } key = getch(); if (key == 224) { key = getch(); if (!is_moving) { if (key == 75) { // Left arrow key pos1 = (pos1 + 1) % 3 + 1; } else if (key == 77) { // Right arrow key pos1 = pos1 % 3 + 1; } disp_pos(pos1); } else { remove_temp_disc(pos2); if (key == 75) { // Left arrow key pos2 = (pos2 + 1) % 3 + 1; } else if (key == 77) { // Right arrow key pos2 = pos2 % 3 + 1; } moving_disc(pos1, pos2); disp_pos(pos1, pos2); } } else if (key == 13) { // Enter key if (!is_moving) { if (rod[pos1].empty()) { continue; } is_moving = true; moved_disc = rod[pos1].top(); pos2 = pos1; moving_disc(pos1, pos2); disp_pos(pos1, pos2); } else { if (!rod[pos2].empty() && rod[pos2].top() < moved_disc) { set_caret_pos(ROW_MESSAGE, COL_MESSAGE); printf("提示:光盘未按升序堆叠在棒上。"); continue; } is_moving = false; update_discs(pos1, pos2); update_op_cnt(); pos1 = pos2; disp_pos(pos1); } } else if (key == 27) { // Escape key if (prev_key_is_esc) { // Double ESC break; } if (is_moving) { is_moving = false; remove_temp_disc(pos2); update_discs(pos1, pos1); disp_pos(pos1); } else { prev_key_is_esc = true; } } else if (key == 'R' || key == 'r') { n--; break; } } if (prev_key_is_esc && key == 27) { // Double ESC break; } } set_caret_pos(ROW_MAX - 1, 1); return 0; }
五子棋
#include<bits/stdc++.h> #include<windows.h> #include<conio.h> #include<ctime> //注意,使用以下系统函数,请加上这些头文件 using namespace std; void gotoxy(int x,int y) { COORD pos = {x,y}; HANDLE hOut =GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(hOut,pos); }//将光标移动到x,y点上 int mp[16][16]= {0},x1=0,x2=0;//地图,用来搜索五子连成的 void print(int x) { gotoxy(x,1); cout<<"┬"; for(int i=2; i<=14; i++) { gotoxy(x,i); cout<<"┼"; } gotoxy(x,15); cout<<"┴"; }//输出棋盘的中间部分 void gotoc() { system("cls"); gotoxy(55,10); cout<<"五 子 棋"; gotoxy(56,20); cout<<"加载中..."; gotoxy(55,21); cout<<"作者:北辰"; for(int j=0; j<100; j++) { Sleep(17); gotoxy(j+3,15); cout<<" "<<j<<"%"; gotoxy(j,15); cout<<"■"; } system("cls"); for(int i=0; i<100; i++) { for(int j=0; j<40; j++) { gotoxy(i,j); cout<<"■"; //SetColor(rand()%10); } } system("cls"); }//加载界面函数 int main() { gotoc();//加载 for(int i=2; i<=30; i+=2) { gotoxy(i,0); cout<<i/2; }//横坐标 for(int i=1; i<=15; i++) { gotoxy(0,i); cout<<i; }//纵坐标 gotoxy(2,1); cout<<"┌"; for(int i=2; i<=14; i++) { gotoxy(2,i); cout<<"├"; } gotoxy(2,15); cout<<"└";//输出棋盘左侧 for(int i=4; i<=28; i+=2) { print(i); }//用一个循环来输出棋盘中间部分 gotoxy(30,1); cout<<"┐"; for(int i=2; i<=14; i++) { gotoxy(30,i); cout<<"┤"; } gotoxy(30,15); cout<<"┘";//输出棋盘右侧 bool l=0;//没什么用的flag long long m=2;//这个很重要,用来判断是该白棋走还是黑棋走,每次走完++,每次判断是偶数,该白棋,是奇数,该黑棋(一般用flag判断,这是我个人喜好) gotoxy(0,17); cout<<"游戏说明:白棋先走,落子请输入坐标,其他的不用我说了吧";//说明,一定要看 while(l=1) { gotoxy(32,16); int x,y; cin>>x>>y;//读入xy坐标 gotoxy(32,16); cout<<" "; if(mp[x][y]!=0) { gotoxy(32,16); cout<<"此位置已有落子!"; Sleep(1000); gotoxy(32,16); cout<<" "; continue; }//很重要,用来判断此位置有没有落子 if(x>15&&y<=15) { gotoxy(32,16); cout<<"x坐标超出棋盘范围!"; Sleep(1000); gotoxy(32,16); cout<<" "; continue; } if(y>15&&x<=15) { gotoxy(32,16); cout<<"y坐标超出棋盘范围!"; Sleep(1000); gotoxy(32,16); cout<<" "; continue; } if(y>15&&x>15) { gotoxy(32,16); cout<<"x和y坐标均超出棋盘范围!"; Sleep(1000); gotoxy(32,16); cout<<" "; continue; }//以上三个if用来判断有没有超出棋盘大小 gotoxy(x*2,y); if(m%2==0) {//是偶数,该白棋 cout<<"●";//输出棋子 mp[x][y]=1; //横坐标搜索有没有连成五个 if(mp[x+1][y]==1&&mp[x+2][y]==1&&mp[x+3][y]==1&&mp[x+4][y]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x-1][y]==1&&mp[x+1][y]==1&&mp[x+2][y]==1&&mp[x+3][y]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x-2][y]==1&&mp[x-1][y]==1&&mp[x+1][y]==1&&mp[x+2][y]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x-3][y]==1&&mp[x-2][y]==1&&mp[x-1][y]==1&&mp[x+1][y]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x-4][y]==1&&mp[x-3][y]==1&&mp[x-2][y]==1&&mp[x-1][y]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } //竖 if(mp[x][y+1]==1&&mp[x][y+2]==1&&mp[x][y+3]==1&&mp[x][y+4]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x][y-1]==1&&mp[x][y+1]==1&&mp[x][y+2]==1&&mp[x][y+3]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x][y-2]==1&&mp[x][y-1]==1&&mp[x][y+1]==1&&mp[x][y+2]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x][y-3]==1&&mp[x][y-2]==1&&mp[x][y-1]==1&&mp[x][y+1]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x][y-4]==1&&mp[x][y-3]==1&&mp[x][y-2]==1&&mp[x][y-1]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } //斜'\' if(mp[x+1][y+1]==1&&mp[x+2][y+2]==1&&mp[x+3][y+3]==1&&mp[x+4][y+4]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x-1][y-1]==1&&mp[x+1][y+1]==1&&mp[x+2][y+2]==1&&mp[x+3][y+3]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x-2][y-2]==1&&mp[x-1][y-1]==1&&mp[x+1][y+1]==1&&mp[x+2][y+2]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x-3][y-3]==1&&mp[x-2][y-2]==1&&mp[x-1][y-1]==1&&mp[x+1][y+1]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x-4][y-4]==1&&mp[x-3][y-3]==1&&mp[x-2][y-2]==1&&mp[x-1][y-1]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } //斜'/' if(mp[x-1][y+1]==1&&mp[x-2][y+2]==1&&mp[x-3][y+3]==1&&mp[x-4][y+4]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x+1][y-1]==1&&mp[x-1][y+1]==1&&mp[x-2][y+2]==1&&mp[x-3][y+3]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x+2][y-2]==1&&mp[x+1][y-1]==1&&mp[x-1][y+1]==1&&mp[x-2][y+2]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x+3][y-3]==1&&mp[x+2][y-2]==1&&mp[x+1][y-1]==1&&mp[x-1][y+1]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } if(mp[x+4][y-4]==1&&mp[x+3][y-3]==1&&mp[x+2][y-2]==1&&mp[x+1][y-1]==1) { gotoxy(32,16); cout<<"白棋获胜!"; return 0; } } else if(m%2==1) {//为奇数,该黑棋 cout<<"○"; mp[x][y]=2; //横 if(mp[x+1][y]==2&&mp[x+2][y]==2&&mp[x+3][y]==2&&mp[x+4][y]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x-1][y]==2&&mp[x+1][y]==2&&mp[x+2][y]==2&&mp[x+3][y]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x-2][y]==2&&mp[x-1][y]==2&&mp[x+1][y]==2&&mp[x+2][y]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x-3][y]==2&&mp[x-2][y]==2&&mp[x-1][y]==2&&mp[x+1][y]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x-4][y]==2&&mp[x-3][y]==2&&mp[x-2][y]==2&&mp[x-1][y]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } //竖 if(mp[x][y+1]==2&&mp[x][y+2]==2&&mp[x][y+3]==2&&mp[x][y+4]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x][y-1]==2&&mp[x][y+1]==2&&mp[x][y+2]==2&&mp[x][y+3]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x][y-2]==2&&mp[x][y-1]==2&&mp[x][y+1]==2&&mp[x][y+2]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x][y-3]==2&&mp[x][y-2]==2&&mp[x][y-1]==2&&mp[x][y+1]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x][y-4]==2&&mp[x][y-3]==2&&mp[x][y-2]==2&&mp[x][y-1]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } //斜'\' if(mp[x+1][y+1]==2&&mp[x+2][y+2]==2&&mp[x+3][y+3]==2&&mp[x+4][y+4]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x-1][y-1]==2&&mp[x+1][y+1]==2&&mp[x+2][y+2]==2&&mp[x+3][y+3]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x-2][y-2]==2&&mp[x-1][y-1]==2&&mp[x+1][y+1]==2&&mp[x+2][y+2]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x-3][y-3]==2&&mp[x-2][y-2]==2&&mp[x-1][y-1]==2&&mp[x+1][y+1]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x-4][y-4]==2&&mp[x-3][y-3]==2&&mp[x-2][y-2]==2&&mp[x-1][y-1]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } //斜'/' if(mp[x-1][y+1]==2&&mp[x-2][y+2]==2&&mp[x-3][y+3]==2&&mp[x-4][y+4]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x+1][y-1]==2&&mp[x-1][y+1]==2&&mp[x-2][y+2]==2&&mp[x-3][y+3]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x+2][y-2]==2&&mp[x+1][y-1]==2&&mp[x-1][y+1]==2&&mp[x-2][y+2]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x+3][y-3]==2&&mp[x+2][y-2]==2&&mp[x+1][y-1]==2&&mp[x-1][y+1]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } if(mp[x+4][y-4]==2&&mp[x+3][y-3]==2&&mp[x+2][y-2]==2&&mp[x+1][y-1]==2) { gotoxy(32,16); cout<<"黑棋获胜!"; return 0; } } m++;//不要忘记++m } return 0;//这个没什么用了,不过比赛时不要忘记加哦,否则判0分 }
炸弹人
#include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define KEY_DOWN(VK_NONAME)((GetAsyncKeyState(VK_NONAME)&0x8000)?1:0) using namespace std; int m[10001][21]; struct node {int xx,yy,Zhong,rr,mr;} B[100001]; int K,X,Y,tX,tY,tY2,tT,Er,T,Yb,Zb,Win,Blood,Score,Kb; void Color(int a) { if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN); if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED); if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE); if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN); if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|BACKGROUND_INTENSITY|BACKGROUND_RED); if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE|BACKGROUND_INTENSITY|BACKGROUND_BLUE); } void SetPos(int x,int y) { COORD pos; pos.X=y*2-1,pos.Y=x+1; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void Zha(int x,int y) { Zb++; int k1=rand()%2+2,k2=rand()%3+2,r=rand()%6; if(r==0) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=1,B[Zb].rr=0,B[Zb].mr=k1*2; if(r==1) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=2; if(r==2) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=3,B[Zb].rr=k2,B[Zb].mr=k1; if(r==3) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=4; if(r==4) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=5,B[Zb].rr=1,B[Zb].mr=k2*2; if(r==5) B[Zb].xx=x-K,B[Zb].yy=y,B[Zb].Zhong=rand()%2+6,B[Zb].rr=k1+1,B[Zb].mr=k2+3; } void Cout(int i,int j,int a) { int R=rand()%500,jk=0; if(i-K>=0&&i-K<=1&&j>=2&&j<=6) return; if(a!=4) { if(m[i][j]==0&&(a==0||a==3)) SetPos(i-K,j),Color(7),cout<<"■"; if(m[i][j]==1&&a==5) SetPos(i-K,j),Color(0),cout<<" ";//空气 if(m[i][j]==2) SetPos(i-K,j),Color(8),cout<<"■"; if(m[i][j]>=3&&m[i][j]<6) SetPos(i-K,j),Color(5),cout<<"█",m[i][j]++; if(m[i][j]==6&&a!=5) SetPos(i-K,j),cout<<" ",m[i][j]=1; if(m[i][j]==7) SetPos(i-K,j),Color(9),cout<<"~ "; if(m[i][j]==8) SetPos(i-K,j),Color(10),cout<<"~ "; if(m[i][j]==9) SetPos(i-K,j),Color(3),cout<<"◆"; if((m[i][j]==1||m[i][j]==8)&&m[i-1][j]>=10&&m[i-1][j]<=30&&a!=5) {int M=m[i][j];m[i][j]=m[i-1][j],m[i-1][j]=M;if(M==1) SetPos(i-K-1,j),cout<<" ";}//炸弹下落 if(m[i][j]==1&&m[i-1][j]==9&&a!=5) {m[i][j]=9,m[i-1][j]=1,SetPos(i-K-1,j),Color(0),cout<<" ";jk=1;}//宝石下落 if(m[i][j]>=10&&m[i][j]<=30) {m[i][j]++;if(m[i][j]%3==0) Color(4);else Color(5);SetPos(i-K,j),cout<<"●";}//炸弹计时 if(m[i][j]==1&&m[i-1][j]==7&&a!=5) {m[i][j]=7,m[i-1][j]=1,SetPos(i-K-1,j),Color(0),cout<<" ";jk=1;}//岩浆下落 if(m[i][j]==0&&m[i-1][j]==7&&R<=2) m[i][j]=m[i-1][j],m[i-1][j]=1,SetPos(i-K-1,j),cout<<" ";//岩浆融解 if(m[i][j]==7&&R>2&&R<=5) {int r=rand()%3-1; if(m[i][j+r]==1) m[i][j+r]=m[i][j];if(m[i][j+r]==8) m[i][j+r]=2;}//岩浆扩散 if(R<50&&R>=20&&m[i+1][j+1]==1&&m[i+1][j]==8&&m[i][j]==8) m[i+1][j+1]=8,m[i][j]=1,SetPos(i-K,j),Color(0),cout<<" "; if(R<80&&R>=50&&m[i+1][j-1]==1&&m[i+1][j]==8&&m[i][j]==8) m[i+1][j-1]=8,m[i][j]=1,SetPos(i-K,j),Color(0),cout<<" ";//岩浆平面 if(m[i][j]==1&&m[i-1][j]==8&&a!=5) {m[i][j]=8,m[i-1][j]=1,SetPos(i-K-1,j),Color(0),cout<<" ";jk=1;}//水下落 if(m[i+1][j+1]==1&&m[i+1][j]==8&&m[i][j]==8) m[i+1][j+1]=8,m[i][j]=1,SetPos(i-K,j),Color(0),cout<<" "; if(m[i+1][j-1]==1&&m[i+1][j]==8&&m[i][j]==8) m[i+1][j-1]=8,m[i][j]=1,SetPos(i-K,j),Color(0),cout<<" ";//水平面 if((m[i+1][j]==8&&m[i][j]==7)||(m[i+1][j]==7&&m[i][j]==8)) m[i][j]=2,m[i-1][j]=1,SetPos(i-K-1,j),Color(0),cout<<" ";//变石头 if(m[i][j]==0&&m[i-1][j]==8&&R>5&&R<=7) m[i][j]=m[i-1][j],m[i-1][j]=1,SetPos(i-K-1,j),cout<<" ";//水融解 if(m[i][j]==8&&R>7&&R<=9) {int r=rand()%3-1; if(m[i][j+r]==1) m[i][j+r]=m[i][j];if(m[i][j+r]==7) m[i][j+r]=2;}//水扩散 if(m[i][j]==31) SetPos(i-K,j),cout<<" ",Zha(i,j); } else if(a!=5)//界外 { if(m[i][j]>=3&&m[i][j]<6) m[i][j]++; if(m[i][j]==6) m[i][j]=1; if((m[i][j]==1||(m[i][j]>=3&&m[i][j]<=6))&&m[i-1][j]>=10&&m[i-1][j]<=30) m[i][j]=m[i-1][j],m[i-1][j]=1;//炸弹下落 if(m[i][j]>=10&&m[i][j]<=30) m[i][j]++;//炸弹计时 if(m[i][j]==1&&m[i-1][j]==9) m[i][j]=9,m[i-1][j]=1;//宝石下落 if(m[i][j]==1&&m[i-1][j]==7) m[i][j]=7,m[i-1][j]=1;//岩浆下落 if(m[i][j]==1&&m[i-1][j]==8) m[i][j]=8,m[i-1][j]=1;//水下落 }if(jk==1) jk=0,Cout(i,j,5); Color(0); } void Map(int a); void Wo() { SetPos(X-K,Y),cout<<" "; //清除上一次残影 if(m[X][Y]==9) Blood++,Score+=5,m[X][Y]=1,system("color 2F"),Sleep(50),system("color 0F"),Map(3); if(tX!=0&&(m[X-1][Y]==1||m[X-1][Y]==7||m[X-1][Y]==8||m[X-1][Y]==9||(m[X-1][Y]>=3&&m[X-1][Y]<=6))) tX--,X-=2; //上跳 if(m[X+1][Y]==1||(m[X+1][Y]>=3&&m[X+1][Y]<=6)||m[X+1][Y]==7||m[X+1][Y]==8||m[X+1][Y]==9) X++; //掉落 if(m[X+1][Y]==0||m[X+1][Y]==2||(m[X+1][Y]>=3&&m[X+1][Y]<=6)) tX=Er=0; //跳跃次数清零 if(m[X-1][Y]==0||m[X-1][Y]==2||(m[X-1][Y]>=10&&m[X-1][Y]<=31)) tX=Er=0; //跳跃次数清零 if(X<=K) tX=Er=0,X=K; if(X>=K+28) X=K+28,Kb=1; //高度上下限 if(m[X][Y]==7) m[X-1][Y]=m[X-2][Y]=1,tX+=8; if(m[X][Y]!=1&&m[X][Y]!=8&&m[X][Y]!=9) Blood--,m[X][Y]=1,system("color 4F"),Sleep(50),system("color 0F"),Map(3); if(Blood<=0) Win=-1; SetPos(X-K,Y),Color(1),cout<<"●"; } void Map(int a) { SetPos(0,2);cout<<"生命 :"<<Blood<<" "; SetPos(1,2);cout<<"得分 :"<<Score<<" "; if(a==3) system("cls"); for(int i=K+28;i>=K;i--)for(int j=1;j<=20;j++) Cout(i,j,a); for(int i=K+33;i>K+28;i--)for(int j=1;j<=20;j++) Cout(i,j,4); if(a!=3) Wo(); } void CircleBomb(int x,int y,int s,int ms) { if(s==ms) return; for(int i=x-s;i<=x+s;i++) for(int j=y-s;j<=y+s;j++) { float k=(i-x)*(i-x)+(j-y)*(j-y)-s*s; if(k<=s&&k>=-s&&j>0&&j<=20&&m[i+K][j]!=2&&m[i+K][j]!=9) m[i+K][j]=3; }Zb++; B[Zb].xx=x,B[Zb].yy=y,B[Zb].Zhong=1,B[Zb].rr=s+1,B[Zb].mr=ms; Sleep(30); } void LineBomb(int i,int j) { for(int k=0;j+k<=20;k++) if(m[i+K][j+k]!=2&&m[i+K][j+k]!=9) m[i+K][j+k]=3; for(int k=0;j+k<=20;k++) if(m[i+K+1][j+k]!=2&&m[i+K+1][j+k]!=9) m[i+K+1][j+k]=3; for(int k=0;j-k>0;k++) if(m[i+K][j-k]!=2&&m[i+K][j-k]!=9) m[i+K][j-k]=3; for(int k=0;j-k>0;k++) if(m[i+K+1][j-k]!=2&&m[i+K+1][j-k]!=9) m[i+K+1][j-k]=3; } void ZuanBomb(int i,int j) { int k; for(k=0;m[i+K+k][j]!=2&&k<=7;k++) if(m[i+K+k][j]!=9) m[i+K+k][j]=3; int k1=rand()%2+2;Zb++; B[Zb].xx=i+k,B[Zb].yy=j,B[Zb].Zhong=1,B[Zb].rr=0,B[Zb].mr=k1*3/2; } void TrigleBomb(int i,int j,int r,int mr) { if(r==mr) return; if(r==1) m[i+K][j]=3,i++; for(int k=max(0,j-r);k<=min(20,j+r);k++) if(m[i+K][k]!=2&&m[i+K][k]!=9) m[i+K][k]=3; Zb++;B[Zb].xx=i+1,B[Zb].yy=j,B[Zb].Zhong=5,B[Zb].rr=r+1,B[Zb].mr=mr; } void GunBomb(int i,int j,int r,int mr) { if(mr<=0) return;Zb++; B[Zb].xx=i,B[Zb].yy=j+2,B[Zb].Zhong=6,B[Zb].rr=r,B[Zb].mr=mr-1;Zb++; B[Zb].xx=i,B[Zb].yy=j,B[Zb].Zhong=1,B[Zb].rr=r-1,B[Zb].mr=r; } void GunBomb2(int i,int j,int r,int mr) { if(mr<=0) return;Zb++; B[Zb].xx=i,B[Zb].yy=j-2,B[Zb].Zhong=7,B[Zb].rr=r,B[Zb].mr=mr-1;Zb++; B[Zb].xx=i,B[Zb].yy=j,B[Zb].Zhong=1,B[Zb].rr=r-1,B[Zb].mr=r; } void ThreeBomb(int x,int y,int s,int ms) { for(int i=1;i<=3;i++) { int Xx=rand()%(2*s+1)-s,Yy=rand()%(2*s+1)-s; Zb++; B[Zb].xx=Xx+x,B[Zb].yy=Yy+y,B[Zb].Zhong=1,B[Zb].rr=0,B[Zb].mr=ms+rand()%3-1; } } void Sheng(int a) { K++; for(int i=1;i<=20;i++) { int R=rand()%max(80-(K/10),30);int Rr=rand()%200; if(R<=3) m[K+28][i]=2; else if(R<=6) m[K+28][i]=7; else if(R<=9) m[K+28][i]=8; if(Rr==0) m[K+28][i]=9; } if(a!=1) system("cls"),Map(0); } void Jiao() { SetPos(0,2);Color(1),cout<<"●",Color(7),cout<<" ■ ",Color(8),cout<<" ■ ",Color(4),cout<<" ● ",Color(9),cout<<"~ ",Color(0),cout<<" ",Color(10),cout<<"~ ",Color(3),cout<<" ◆"; SetPos(2,2);Color(0),cout<<"你 泥土 石块 炸弹 岩浆 水 宝石"; SetPos(4,1),cout<<" ↑ 空格放炸弹..."; SetPos(5,1),cout<<"← →移动 "; SetPos(6,1),cout<<" ↓ 可二段跳。"; SetPos(8,1),cout<<"炸弹种类随机,计时3秒爆炸。"; SetPos(10,1),cout<<"(一共有7种炸弹,有几率组合一起爆炸)"; SetPos(12,1),cout<<"岩浆和水有几率向左右扩散..."; SetPos(14,1),cout<<"它们相融会产生石块。"; SetPos(16,1),cout<<"岩浆和爆炸波会使你减血..."; SetPos(18,1),cout<<"岩浆还会使你上跳,宝石可以加血。"; SetPos(20,1),cout<<"画面每隔一段时间会下降..."; SetPos(22,1),cout<<"当你抵达画面底部时,画面会随你一起下降..."; SetPos(24,1),cout<<"当你被抵在画面顶部时,会持续减血。"; SetPos(26,1),cout<<"每隔一段时间分数会增加...",Color(5),cout<<"200分即可通关!"; SetPos(28,1);Color(1);cout<<"按 y 开始游戏!"; char tt;while(tt!='y') tt=_getch(); } void Start() { Color(5); SetPos(2,3);Color(7),cout<<" ■ ",Color(5),cout<<"掘",Color(7),cout<<" ■■■■ "; SetPos(3,3);Color(7),cout<<" ■■ ",Color(5),cout<<" ↓",Color(7),cout<<" ■■■■ "; SetPos(4,3);Color(7),cout<<" ■■■■ ",Color(5),cout<<" ↓",Color(7),cout<<" ■■■■■ "; SetPos(5,3);Color(7),cout<<" ■■■■■",Color(5),cout<<"↓",Color(7),cout<<" ■■■■■ "; SetPos(6,3);Color(7),cout<<" ■■■■■ ■■■",Color(5),cout<<"地",Color(7),cout<<"■■ "; SetPos(7,3);Color(7),cout<<" ■■■■■■■■■■■■ ";Color(5); SetPos(22,2);Color(1);cout<<"按 y 确定!"; SetPos(22,10);Color(9);cout<<" 开始游戏! "; SetPos(24,10);Color(0);cout<<" 操作攻略! "; SetPos(27,1);Color(3);cout<<"注意!这里 绝对不能是拼音输入法!"; SetPos(28,5);Color(3);cout<<"↓";Color(0); char tt;int Ee=0; while(tt!='y') { tt=_getch(); if(tt==72&&Ee!=0) Ee--; if(tt==80&&Ee!=2) Ee++; SetPos(22,10);if(Ee==0) Color(9);else Color(0);cout<<" 开始游戏! "; SetPos(24,10);if(Ee==1) Color(9);else Color(0);cout<<" 操作攻略! "; }system("color 0F");system("cls");Color(0); if(Ee==1) Jiao(); } int main() { system("mode con cols=42 lines=31"); CONSOLE_CURSOR_INFO cursor_info={1,0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info); srand((unsigned)time(NULL)); Start(); St:system("cls"); K=-5,T=Win=Score=0;X=Y=2;Blood=20; memset(m,0,sizeof(m));memset(B,0,sizeof(B)); for(int i=5;i<=15;i++) for(int j=1;j<=20;j++) m[i][j]=1; for(int i=1;i<=10;i++) Sheng(1); Map(0); while(Win==0) { T++;Kb=0;if(Score>=200) Win=1; if(GetAsyncKeyState(VK_UP)&0x8000&&tT==0&&Er<2) tT++,tX+=4,Er++; if((GetAsyncKeyState(VK_UP)&0x8000)?0:1) tT=0; if(GetAsyncKeyState(VK_LEFT)&0x8000&&Y>1&&(m[X][Y-1]==1||m[X][Y-1]==7||m[X][Y-1]==8||m[X][Y-1]==9)&&(tY==0||tY>=2)) SetPos(X-K,Y),cout<<" ",Y--; if(GetAsyncKeyState(VK_RIGHT)&0x8000&&Y<20&&(m[X][Y+1]==1||m[X][Y+1]==7||m[X][Y+1]==8||m[X][Y+1]==9)&&(tY2==0||tY2>=2)) SetPos(X-K,Y),cout<<" ",Y++; if((GetAsyncKeyState(VK_LEFT)&0x8000)?0:1) tY=0;if((GetAsyncKeyState(VK_RIGHT)&0x8000)?0:1) tY2=0; if((GetAsyncKeyState(VK_LEFT)&0x8000)?1:0) tY++;if((GetAsyncKeyState(VK_RIGHT)&0x8000)?1:0) tY2++; if(kbhit()) {char e=_getch();if(e==' '&&m[X-1][Y]!=0&&m[X-1][Y]!=2&&(m[X+1][Y]<=10||m[X+1][Y]>=31)&&Kb==0) m[X][Y]=10,X--;} int zb=Zb; for(int i=zb-10;i<=zb;i++) { if(B[i].Zhong==1) CircleBomb(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0; if(B[i].Zhong==2) LineBomb(B[i].xx,B[i].yy),B[i].Zhong=0; if(B[i].Zhong==3) ThreeBomb(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0; if(B[i].Zhong==4) ZuanBomb(B[i].xx,B[i].yy),B[i].Zhong=0; if(B[i].Zhong==5) TrigleBomb(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0; if(B[i].Zhong==6) GunBomb(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0; if(B[i].Zhong==7) GunBomb2(B[i].xx,B[i].yy,B[i].rr,B[i].mr),B[i].Zhong=0; } Map(1);Sleep(40); if(T%max(10,40-Score/16)==0||Kb>=1) Sheng(0); if(T%20==0) Score++; } if(Win!=0) { if(Win>0) {system("color 6E"),Color(3);SetPos(0,2);cout<<"You! Win!!!",Sleep(1000);} if(Win<0) {system("color 7F"),Color(4);SetPos(0,2);cout<<"You! Die!!!",Sleep(1000);} SetPos(1,2);cout<<"请输入y重新开始游戏"; A:char e=_getch();if(e!='y') goto A;goto St; } }
吃豆人
#include <stdio.h> #include <iostream> #include <time.h> #include <conio.h> #include <windows.h> #include <stdlib.h> #include <string.h> using namespace std; const int n = 809; struct Point { int x, y; }; int dali; int fx[4] = {-1, 27, 1, -27}; int fxfx[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}}; int dis[1000][1000]; //0:墙 1:有分的路 2:没分的路 3:怪物的家 int changdi[30][27] = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1 ,0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 0, 3, 3, 3, 3, 3, 0, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0}, {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} }; int x, x1, x2, x3, x4, y, y1, y2, y3, y4; int now, now1, now2, now3, now4; int g1, g2, g3, g4; int fangx, nextfx, last1, last2, last3, last4; int fenshu, guozi, guaitimer; int T1, T2, t1, t2, stopped; //T:计时 t1:玩家速度 t2:怪物速度 int f; //f:{0:继续 1:被吃 2:赢了 3:输了} int beichi; void color (int a) {//颜色函数 SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), a); } void gotoxy(int x, int y) {//位置函数(行为x 列为y) COORD pos; pos.X=2*y; pos.Y=x; SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE),pos); } void begin () { system ("cls"); color (11); printf (" ★"); color (10); printf ("吃豆人"); color (11); printf ("★\n\n"); color(7); printf (" 正在初始化,请耐心等待"); for (int i = 0; i <= n; i++) { for (int j = 1; j <= n; j++) { dis[i][j] = 900; } } for (int i = 0; i <= n; i++) { for (int j = 0; j <= 3; j++) { if (i + fx[j] >= 0 && i + fx[j] <= n) { int k = i + fx[j], xx = k/27, yy = k % 27, kk; if (changdi[i / 27][i % 27] && changdi[xx][yy]) { dis[i][k] = kk = 1; } } } } for (int k = 0; k <= n; k++) { if (changdi[k]) { for (int i = 0; i <= n; i++) { if (changdi[i]) { for (int j = 0; j <= n; j++) { if (changdi[j]) { if (dis[i][j] > dis[i][k] + dis[k][j]) { dis[i][j] = dis[i][k] + dis[k][j]; } } } } } if (k % 80 == 0) { color (13); gotoxy (3, 12); printf("│"); } else if (k % 80 == 20) { color (13); gotoxy (3, 12); printf ("╱"); } else if (k % 80 == 40) { color (13); gotoxy (3, 12); printf ("─"); } else if (k % 80 == 60) { color(13); gotoxy (3, 12); printf ("╲"); } if (k % 60==0) { color (11); gotoxy (5, k / 60); printf("●"); } } } } void shuru () { char ch = getch (); if (ch == 75) { if (changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 1 | changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 2) { fangx = nextfx = 0; } else { nextfx = 0; } } else if (ch == 80) { if (changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 1 | changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 2) { fangx = nextfx = 1; } else { nextfx = 1; } } else if (ch == 77) { if (changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 1 | changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 2) { fangx = nextfx = 2; } else { nextfx = 2; } } else if (ch == 72) { if (changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 1 | changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 2) { fangx = nextfx = 3; } else { nextfx = 3; } } else if (ch == ' ') { stopped = (stopped + 1) % 2; } else if (ch == '-') { t1++; } else if ((ch == '+') && t1 - 1 > 0) { t1--; } else if (ch == '$') { dali = (dali + 1) % 2; } } void reset () { system ("cls"); color (7); x = 22; y = 13; x1 = x2 = x3 = x4 = 14; y1 = 11; y2 = 12; y3 = 14; y4 = 15; now = 607; now1 = 389; now2 = 390; now3 = 392; now4 = 393; for (int k = 0; k <= n; k++) { int i = k / 27, j = k % 27; gotoxy (i, j); if (changdi[i][j] == 1) { color (7); printf("·"); } else if (!changdi[i][j]) { color (1); printf ("■"); } if (j==26) { gotoxy (i, 27); color (7); printf ("%d", i); } } gotoxy (0, 0); gotoxy (x, y); color (14); printf ("●"); gotoxy (x1, y1); color (4); printf ("◆"); gotoxy (x2, y2); color (5); printf ("◆"); gotoxy (x3, y3); color (3); printf ("◆"); gotoxy (x4, y4); color (2); printf ("◆"); fangx = 0; T1 = T2 = guaitimer = 0; t1 = 75; t2 = 100; stopped = 0; fenshu = 0; guozi = 237; g1 = g2 = g3 = g4 = 0; dali = 0; gotoxy (14, 30); printf (" "); } void move1 () { int xx, yy; xx = x + fxfx[nextfx][0]; yy = y + fxfx[nextfx][1]; if (changdi[xx][yy]) { if (changdi[xx][yy] == 1) { fenshu++; changdi[xx][yy] = 2; } color (14); gotoxy (x, y); printf (" "); gotoxy (xx, yy); if (!dali) { printf ("♀"); } else { printf ("☆"); } now = x * 27 + y; x = xx; y = yy; fangx = nextfx; } else { if (x == 13 && y == 0 && fangx == 0) { xx = x; yy = 26; } else if (x == 13 && y == 26 && fangx == 2) { xx = x; yy = 0; } else { xx = x + fxfx[fangx][0]; yy = y + fxfx[fangx][1]; } if (changdi[xx][yy]) { if (changdi[xx][yy] == 1) { fenshu++; changdi[xx][yy] = 2; } color (14); gotoxy (x, y); printf (" "); gotoxy (xx, yy); if (!dali) { printf ("♀"); } else { printf ("☆"); } now = x * 27 + y; x = xx; y = yy; } } color (7); } void move2 () { int haha, minhaha, xx, yy, chi = 0; if (g1) { minhaha = 2147483647; //相当于INT_MAX if (now1 % 27 == 0 | now1 % 27 == 26) { haha = last1; } else if (!dali) { for (int i = 0; i <= 3; i++) { if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && minhaha > dis[now1 + fx[i]][now]) { minhaha = dis[now1 + fx[i]][now]; haha = i; } } } else { minhaha = -minhaha; for (int i = 0; i <= 3; i++) { if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && minhaha < dis[now1 + fx[i]][now]) { minhaha = dis[now1 + fx[i]][now]; haha = i; } } } xx = now1 / 27; yy = now1 % 27; gotoxy (xx, yy); if (changdi[xx][yy] == 1) { printf ("·"); } else { printf (" "); } now1 += fx[haha]; last1 = (haha + 2) % 4; xx = now1 / 27; yy = now1 % 27; gotoxy (xx, yy); color (4); printf ("◆"); color (7); if (xx == x && yy == y) { if (!dali) { chi++; } else { guozi += 50; fenshu += 50; last1 = 0; gotoxy (now1 / 27, now1 % 27); if (changdi[now1 / 27][now1 % 27] == 1) { printf ("·"); } else { printf (" "); } now1 = 389; } } } if (g2) { int k; minhaha = 2147483647; if (fangx == 0 | fangx == 2) { k = y + (fxfx[fangx][1]) * 3; while (k > 25 | !changdi[x][k]) { k--; } while (k < 1 | !changdi[x][k]) { k++; } } else { k = x + (fxfx[fangx][0]) * 3; while (k > 28 | !changdi[k][y]) { k--; } while (k < 1 | !changdi[k][y]) { k++; } } if (fangx == 0 | fangx == 2) { k += x * 27; } else { k = k * 27 + y; } if (now2 % 27 == 0 | now2 % 27 == 26) { haha = last2; } else if (!dali) { for (int i = 0; i <= 3; i++) { if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && minhaha > dis[now2 + fx[i]][k]) { minhaha = dis[now2 + fx[i]][k]; haha = i; } } } else { minhaha = -minhaha; for (int i = 0; i <= 3; i++) { if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && minhaha < dis[now2 + fx[i]][k]) { minhaha = dis[now2 + fx[i]][k]; haha = i; } } } xx = now2 / 27; yy = now2 % 27; gotoxy (xx, yy); if (changdi[xx][yy] == 1) { printf ("·"); } else { printf (" "); } now2 += fx[haha]; last2 = (haha + 2) % 4; gotoxy (18, 30); xx = now2 / 27; yy = now2 % 27; gotoxy (xx, yy); color (5); printf ("◆"); color (7); if (xx == x && yy == y) { if (!dali) { chi++; } else { guozi += 50; fenshu += 50; last2 = 0; gotoxy (now2 / 27, now2 % 27); if (changdi[now2 / 27][now2 % 27] == 1) { printf ("·"); } else { printf (" "); } now2 = 390; } } } if (g3) { int k; minhaha = 2147483647; if (fangx == 0 | fangx == 2) { k = y + (fxfx[(fangx + 1) % 4][1]) * 3; while (k > 25 | !changdi[x][k]) { k--; } while (k < 1 | !changdi[x][k]) { k++; } } else { k = x + (fxfx[(fangx + 1) % 4][0]) * 3; while (k > 28 | !changdi[k][y]) { k--; } while (k < 1 | !changdi[k][y]) { k++; } } if (fangx == 0 | fangx == 2) { k += x * 27; } else { k = k * 27 + y; } if (now3 % 27 == 0 | now3 % 27 == 26) { haha = last3; } else if (!dali) { for (int i = 0; i <= 3; i++) { if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 && minhaha > dis[now3 + fx[i]][k]) { minhaha = dis[now3 + fx[i]][k]; haha = i; } } } else { minhaha = -minhaha; for (int i = 0; i <= 3; i++) { if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 && minhaha < dis[now3 + fx[i]][k]) { minhaha = dis[now3 + fx[i]][k]; haha = i; } } } xx = now3 / 27; yy = now3 % 27; gotoxy (xx, yy); if (changdi[xx][yy] == 1) { printf ("·"); } else { printf (" "); } now3 += fx[haha]; last3 = (haha + 2) % 4; gotoxy (18, 30); xx = now3 / 27; yy = now3 % 27; gotoxy (xx, yy); color (3); printf ("◆"); color (7); if (xx == x && yy == y) { if (!dali) { chi++; } else { guozi += 50; fenshu += 50; last3 = 0; gotoxy (now3 / 27, now3 % 27); if (changdi[now3 / 27][now3 % 27] == 1) { printf ("·"); } else { printf (" "); } now3 = 341; } } } if (chi) { beichi++; } } int main () { MessageBox (NULL, "欢迎来到吃豆人游戏!", "温馨提示", MB_OK); begin (); int jixu = 1; reset (); string bb[4] = {"●", "①", "②" ,"③"}; color (7); gotoxy (12, 12); printf ("倒计时"); color (12); for (int i = 3; i >= 0; i--) { if (i==0) { color (11); } gotoxy (13, 13); cout << bb[i]; Sleep (1000); } gotoxy (12, 12); printf (" "); gotoxy (13, 13); printf (" "); while (!f) { Sleep (1); gotoxy (7, 30); color (3); printf ("得分:%d ", fenshu); gotoxy (3, 30); printf ("怪物速度:%d ", 300 - t2); gotoxy (5, 30); printf ("你的速度:%d ", 300 - t1); gotoxy (9, 30); printf ("被吃次数:%d ", beichi); gotoxy (11, 30); printf ("控制小人行走:方向键"); gotoxy (13, 30); printf ("复活次数:无限次"); gotoxy (15, 30); printf ("小人加速/减速:'+'/'-'"); gotoxy (17, 30); printf ("大力丸(怪物们不会主动吃您):$键"); gotoxy (20, 10); color (4); if (kbhit ()) { shuru (); } if (stopped) { continue; } T1 = (T1 + 1) % t1; T2 = (T2 + 1) % t2; if (T1 % t1 == 0 && now + fx[fangx] > 0 && now + fx[fangx] < n) { move1 (); } if (T2 % t2 == 0) { if (guaitimer <= 8) { if (guaitimer==0) { g1 = 1; } if (guaitimer == 8) { g2 = 1; } guaitimer++; } if (!g3 && fenshu >= 30) { g3 = 1; } move2 (); } if (fenshu == guozi) { f=2; } } if (f == 2) { Sleep (3000); system ("cls"); gotoxy (10, 20); color (3); string str = "恭喜您吃完了所有豆子!"; for (int i = 0; i < str.size (); i++) { Sleep (80); cout << str[i]; } Sleep (2000); gotoxy (12, 20); str = "您一共被怪物吃掉了"; for (int i = 0; i < str.size (); i++) { Sleep (80); cout << str[i]; } Sleep (80); cout << beichi; Sleep (80); cout << "次"; Sleep (80); cout << "!"; gotoxy (14, 20); Sleep (2000); } }
俄罗斯方块
#include<stdio.h> #include<stdlib.h> #include<windows.h> #include<time.h> #include<conio.h> #define MOD 28 #define SIZE_N 19 #define SIZE_M 12 int cur_x,cur_y; int score,mark,next,map[SIZE_N][SIZE_M],Gamespeed=300; int shape[28][6]={ {0,-1,0,-2,1,0}, {0,1,1,0,2,0}, {-1,0,0,1,0,2}, {0,-1,-1,0,-2,0}, {0,-1,0,1,-1,0}, {0,1,1,0,-1,0}, {1,0,0,-1,0,1}, {1,0,-1,0,0,-1}, {-1,1,0,1,1,0}, {0,-1,1,0,1,1}, {-1,0,0,-1,1,-1}, {-1,-1,-1,0,0,1}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,-1,0,-2}, {-1,0,-2,0,0,1}, {0,1,0,2,1,0}, {0,-1,1,0,2,0}, {0,1,1,0,1,1}, {0,-1,1,0,1,-1}, {-1,0,0,-1,-1,-1}, {-1,0,-1,1,0,1}, {0,1,0,2,0,3}, {1,0,2,0,3,0}, {0,-1,0,-2,0,-3}, {-1,0,-2,0,-3,0} }; void gotoxy(int x,int y){ COORD c; c.X=x-1; c.Y=y-1; SetConsoleCursorPosition (GetStdHandle(STD_OUTPUT_HANDLE), c); } void Gameover(){ int i,j,flag=0; for(j=1;j<SIZE_M-1;j++){ if(map[1][j]!=0){ flag=1;break; } } if(flag==1){ for(i=1;i<SIZE_N-1;i++){ gotoxy(2,i+1); for(j=1;j<SIZE_M-1;j++){ printf("□"); }puts(""); } gotoxy(7,9); printf("GAME OVER!"); gotoxy(1,SIZE_N+1); exit(0); } } void ShowMap(int id){ int i,j; gotoxy(1,1); if(id!=-1){ for(i=0;i<SIZE_N;i++){ for(j=0;j<SIZE_M;j++){ if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" "); else if(i==0 || i==SIZE_N-1)printf("--"); else if(j==0 || j==SIZE_M-1)printf("|"); else if(map[i][j]==2) printf("■"); else if(i==cur_x+shape[id][0] && j==cur_y+shape[id][1] || i==cur_x+shape[id][2] && j==cur_y+shape[id][3] || i==cur_x+shape[id][4] && j==cur_y+shape[id][5] || i==cur_x && j==cur_y) printf("■"); else if(map[i][j]==0) printf(" "); } if(i==1)printf(" 下一个 :"); if(i==11)printf(" 等分 : %d",score); if(i==14)printf(" 速度 : %d",score/100+1); puts(""); } } else { mark=1; for(i=0;i<SIZE_N;i++){ for(j=0;j<SIZE_M;j++){ if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" "); else if(i==0 || i==SIZE_N-1)printf("--"); else if(j==0 || j==SIZE_M-1)printf("|"); else if(map[i][j]==2) printf("■"); else if(map[i][j]==0) printf(" "); } if(i==1)printf(" next:"); if(i==11)printf(" score : %d",score); if(i==14)printf(" speed : %d",score/100+1); puts(""); } } gotoxy(30,6); printf(" "); for(i=0;i<6;i=i+2){ gotoxy(30+2*shape[id][i+1],6+shape[id][i]); printf(" "); } gotoxy(30,6); printf("■"); for(i=0;i<6;i=i+2){ gotoxy(30+2*shape[next][i+1],6+shape[next][i]); printf("■"); } Sleep(Gamespeed); } void init(int id){ int i,j; memset(map,0,sizeof(map)); for(i=0;i<SIZE_N;i++){ for(j=0;j<SIZE_M;j++) if(i==SIZE_N-1 || j==0 || j==SIZE_M-1) map[i][j]=-1; } cur_x=0; cur_y=5; ShowMap(id); } int judge_in(int x,int y,int id){ int i; if(map[x][y]!=0)return 0; for(i=0;i<6;i=i+2){ if(map[ x+shape[id][i] ][ y+shape[id][i+1] ]!=0)return 0; }return 1; } void fun_score(){ int i,j,ii,jj; for(i=1;i<SIZE_N-1;i++){ int flag=0; for(j=1;j<SIZE_M-1;j++){ if(map[i][j]!=2){ flag=1;break; } } if(flag==0){ int k=3; while(k--){ gotoxy(2,i+1); for(ii=1;ii<SIZE_M-1;ii++){ if(map[i][ii]==2){ if(k%2==1)printf(" "); else printf("■"); } }Sleep(100); } for(ii=i;ii>1;ii--){ for(jj=1;jj<SIZE_M-1;jj++) map[ii][jj]=map[ii-1][jj]; } ShowMap(-1); score+=10; if(score%100==0 && score!=0)Gamespeed-=50; } } } int main(){ int i,id,set=1; srand(time(NULL)); id=rand()%MOD; id=(id+MOD)%MOD; next=rand()%MOD; next=(next+MOD)%MOD; init(id); while(1){ Here: mark=0; if(set==0){ id=next; next=rand()%MOD; next=(next+MOD)%MOD; cur_x=0;cur_y=5; set=1; } while(!kbhit()){ Gameover(); if(judge_in(cur_x+1,cur_y,id)==1) cur_x++; else { map[cur_x][cur_y]=2; for(i=0;i<6;i=i+2) map[ cur_x+shape[id][i] ][ cur_y+shape[id][i+1] ]=2; fun_score(); set=0; } if(mark!=1)ShowMap(id); goto Here; } char key; key=getch(); if(key==72){ int tmp=id; id++; if( id%4==0 && id!=0 )id=id-4; if(judge_in(cur_x,cur_y,id)!=1)id=tmp; } else if(key==80 && judge_in(cur_x+1,cur_y,id)==1)cur_x++; else if(key==75 && judge_in(cur_x,cur_y-1,id)==1)cur_y--; else if(key==77 && judge_in(cur_x,cur_y+1,id)==1)cur_y++; else if(key==27){gotoxy(1,SIZE_N+1);exit(0);} } getch(); return 0; }
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