|
1345 |
P1604A
Era
|
0 / 0 |
3 |
|
1344 |
P1604B
XOR Specia-LIS-t
|
0 / 0 |
3 |
|
1343 |
P1605A
A.M
|
0 / 0 |
3 |
|
1342 |
P1605B
Reverse Sort
|
0 / 0 |
3 |
|
1341 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
1340 |
P1605D
Treelabeling
|
0 / 0 |
7 |
|
1339 |
P1605E
Array Equalizer
|
0 / 0 |
9 |
|
1338 |
P1605F
PalindORme
|
0 / 0 |
10 |
|
1337 |
P1606A
AB Balance
|
0 / 0 |
3 |
|
1336 |
P1606B
Update Files
|
0 / 0 |
3 |
|
1335 |
P1606C
Banknotes
|
0 / 0 |
4 |
|
1334 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
1333 |
P1606E
Arena
|
0 / 0 |
7 |
|
1332 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
1331 |
P1607A
Linear Keyboard
|
0 / 0 |
3 |
|
1330 |
P1607B
Odd Grasshopper
|
0 / 0 |
3 |
|
1329 |
P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
1328 |
P1607D
Blue-Red Permutation
|
0 / 0 |
4 |
|
1327 |
P1607E
Robot on the Board 1
|
0 / 0 |
5 |
|
1326 |
P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
1325 |
P1607G
Banquet Preparations 1
|
0 / 0 |
8 |
|
1324 |
P1607H
Banquet Preparations 2
|
0 / 0 |
8 |
|
1323 |
P1608A
Find Array
|
0 / 0 |
3 |
|
1322 |
P1608B
Build the Permutation
|
0 / 0 |
4 |
|
1321 |
P1608C
Game Master
|
0 / 0 |
5 |
|
1320 |
P1608D
Dominoes
|
0 / 0 |
9 |
|
1319 |
P1608E
The Cells on the Paper
|
0 / 0 |
10 |
|
1318 |
P1608F
MEX counting
|
0 / 0 |
10 |
|
1317 |
P1608G
Alphabetic Tree
|
0 / 0 |
10 |
|
1316 |
P1609A
Divide and Multiply
|
0 / 0 |
3 |
|
1315 |
P1609B
William the Vigilant
|
0 / 0 |
3 |
|
1314 |
P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
1313 |
P1609D
Social Network
|
0 / 0 |
5 |
|
1312 |
P1609E
William The Oblivious
|
0 / 0 |
9 |
|
1311 |
P1609F
Interesting Sections
|
0 / 0 |
10 |
|
1310 |
P1609G
A Stroll Around the Matrix
|
0 / 0 |
10 |
|
1309 |
P1609H
Pushing Robots
|
0 / 0 |
10 |
|
1308 |
P1610A
Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
1307 |
P1610B
Kalindrome Array
|
0 / 0 |
3 |
|
1306 |
P1610C
Keshi Is Throwing a Party
|
0 / 0 |
5 |
|
1305 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
1304 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1303 |
P1610F
Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
1302 |
P1610G
AmShZ Wins a Bet
|
0 / 0 |
10 |
|
1301 |
P1610H
Squid Game
|
0 / 0 |
10 |
|
1300 |
P1610I
Mashtali vs AtCoder
|
0 / 0 |
10 |
|
1299 |
P1611A
Make Even
|
0 / 0 |
3 |
|
1298 |
P1611B
Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1297 |
P1611C
Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
1296 |
P1611D
Weights Assignment For Tree Edges
|
0 / 0 |
5 |