|
1195 |
P1626A
Equidistant Letters
|
0 / 0 |
3 |
|
1194 |
P1626B
Minor Reduction
|
0 / 0 |
3 |
|
1193 |
P1626C
Monsters And Spells
|
0 / 0 |
5 |
|
1192 |
P1626D
Martial Arts Tournament
|
0 / 0 |
7 |
|
1191 |
P1626E
Black and White Tree
|
0 / 0 |
9 |
|
1190 |
P1626F
A Random Code Problem
|
0 / 0 |
10 |
|
1189 |
P1627A
Not Shading
|
0 / 0 |
3 |
|
1188 |
P1627B
Not Sitting
|
0 / 0 |
4 |
|
1187 |
P1627C
Not Assigning
|
0 / 0 |
4 |
|
1186 |
P1627D
Not Adding
|
0 / 0 |
6 |
|
1185 |
P1627E
Not Escaping
|
0 / 0 |
8 |
|
1184 |
P1627F
Not Splitting
|
0 / 0 |
10 |
|
1183 |
P1628A
Meximum Array
|
0 / 0 |
4 |
|
1182 |
P1628B
Peculiar Movie Preferences
|
0 / 0 |
5 |
|
1181 |
P1628C
Grid Xor
|
0 / 0 |
8 |
|
1180 |
P1628D1
Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
1179 |
P1628D2
Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
1178 |
P1628E
Groceries in Meteor Town
|
0 / 0 |
10 |
|
1177 |
P1628F
Spaceship Crisis Management
|
0 / 0 |
10 |
|
1176 |
P1629A
Download More RAM
|
0 / 0 |
3 |
|
1175 |
P1629B
GCD Arrays
|
0 / 0 |
3 |
|
1174 |
P1630A
And Matching
|
0 / 0 |
5 |
|
1173 |
P1630B
Range and Partition
|
0 / 0 |
6 |
|
1172 |
P1630C
Paint the Middle
|
0 / 0 |
8 |
|
1171 |
P1630D
Flipping Range
|
0 / 0 |
9 |
|
1170 |
P1630E
Expected Components
|
0 / 0 |
10 |
|
1169 |
P1630F
Making It Bipartite
|
0 / 0 |
10 |
|
1168 |
P1631A
Min Max Swap
|
0 / 0 |
3 |
|
1167 |
P1631B
Fun with Even Subarrays
|
0 / 0 |
3 |
|
1166 |
P1632A
ABC
|
0 / 0 |
3 |
|
1165 |
P1632B
Roof Construction
|
0 / 0 |
3 |
|
1164 |
P1632C
Strange Test
|
0 / 0 |
5 |
|
1163 |
P1632D
New Year Concert
|
0 / 0 |
7 |
|
1162 |
P1632E1
Distance Tree (easy version)
|
0 / 0 |
9 |
|
1161 |
P1632E2
Distance Tree (hard version)
|
0 / 0 |
10 |
|
1160 |
P1633A
Div
|
0 / 0 |
3 |
|
1159 |
P1633B
Minority
|
0 / 0 |
3 |
|
1158 |
P1633C
Kill the Monster
|
0 / 0 |
3 |
|
1157 |
P1633D
Make Them Equal
|
0 / 0 |
5 |
|
1156 |
P1633E
Spanning Tree Queries
|
0 / 0 |
9 |
|
1155 |
P1633F
Perfect Matching
|
0 / 0 |
10 |
|
1154 |
P1634A
Reverse and Concatenate
|
0 / 0 |
3 |
|
1153 |
P1634B
Fortune Telling
|
0 / 0 |
4 |
|
1152 |
P1634C
OKEA
|
0 / 0 |
3 |
|
1151 |
P1634D
Finding Zero
|
0 / 0 |
7 |
|
1150 |
P1634E
Fair Share
|
0 / 0 |
9 |
|
1149 |
P1634F
Fibonacci Additions
|
0 / 0 |
10 |
|
1148 |
P1635A
Min Or Sum
|
0 / 0 |
3 |
|
1147 |
P1635B
Avoid Local Maximums
|
0 / 0 |
3 |
|
1146 |
P1635C
Differential Sorting
|
0 / 0 |
4 |